mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 09:35:11 +00:00
Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
This commit is contained in:
parent
d9550afaec
commit
e3863590fb
3 changed files with 286 additions and 17 deletions
|
@ -492,6 +492,53 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &1904528871620876249
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7123869637936811309}
|
||||
- component: {fileID: 8077471796495908552}
|
||||
m_Layer: 10
|
||||
m_Name: Point 2
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7123869637936811309
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1904528871620876249}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0.03, z: 2.079}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 9077140957458773248}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &8077471796495908552
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1904528871620876249}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
curve: {fileID: 10327036049174933}
|
||||
handleType: 0
|
||||
leftHandleLocalPosition: {x: 0, y: 0.4, z: 0}
|
||||
rightHandleLocalPosition: {x: -0, y: -0.4, z: -0}
|
||||
--- !u!1 &2034480636994138272
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -909,7 +956,7 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3667855830336901894}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.167, y: 0.03, z: 2.079}
|
||||
m_LocalPosition: {x: 0, y: 0.03, z: 2.079}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1845910055258765698}
|
||||
|
@ -1082,7 +1129,7 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4262381482084858378}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.1246, y: 0, z: -2.0983}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -2.0983}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1845910055258765698}
|
||||
|
@ -1198,6 +1245,155 @@ MonoBehaviour:
|
|||
handleType: 1
|
||||
leftHandleLocalPosition: {x: 0, y: 0.55, z: 0.88}
|
||||
rightHandleLocalPosition: {x: 0, y: 0.45, z: -0.4549628}
|
||||
--- !u!1 &5476235103473015094
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3680569986833971144}
|
||||
- component: {fileID: 4326544752565425689}
|
||||
m_Layer: 10
|
||||
m_Name: Point 1
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3680569986833971144
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5476235103473015094}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0.425, z: 2.079}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 9077140957458773248}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &4326544752565425689
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5476235103473015094}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
curve: {fileID: 10327036049174933}
|
||||
handleType: 0
|
||||
leftHandleLocalPosition: {x: -0, y: -0, z: 0}
|
||||
rightHandleLocalPosition: {x: 0, y: 0, z: -0}
|
||||
--- !u!1 &5571437366825965275
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1512601611263843253}
|
||||
- component: {fileID: 9099385795814476598}
|
||||
m_Layer: 10
|
||||
m_Name: Point 0
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1512601611263843253
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5571437366825965275}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0.03, z: 2.079}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 9077140957458773248}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &9099385795814476598
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5571437366825965275}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
curve: {fileID: 10327036049174933}
|
||||
handleType: 0
|
||||
leftHandleLocalPosition: {x: 0, y: -0.4, z: 0}
|
||||
rightHandleLocalPosition: {x: -0, y: 0.4, z: -0}
|
||||
--- !u!1 &6399112775887748606
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9077140957458773248}
|
||||
- component: {fileID: 10327036049174933}
|
||||
m_Layer: 10
|
||||
m_Name: TossCurve
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &9077140957458773248
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6399112775887748606}
|
||||
m_LocalRotation: {x: -0, y: 0.029666247, z: -0, w: 0.9995599}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 1512601611263843253}
|
||||
- {fileID: 3680569986833971144}
|
||||
- {fileID: 7123869637936811309}
|
||||
m_Father: {fileID: 227248172885675867}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 3.4, z: 0}
|
||||
--- !u!114 &10327036049174933
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6399112775887748606}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
curveColor: {r: 0, g: 1, b: 0, a: 1}
|
||||
startPointColor: {r: 1, g: 0, b: 0, a: 1}
|
||||
endPointColor: {r: 0, g: 0, b: 1, a: 1}
|
||||
sampling: 25
|
||||
keyPoints:
|
||||
- {fileID: 9099385795814476598}
|
||||
- {fileID: 4326544752565425689}
|
||||
- {fileID: 8077471796495908552}
|
||||
normalizedTime: 0.5
|
||||
--- !u!1 &6878547494759724039
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1222,7 +1418,7 @@ Transform:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6878547494759724039}
|
||||
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
|
||||
m_LocalRotation: {x: 0, y: 0.9995599, z: -0, w: -0.029666154}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
|
@ -1231,7 +1427,7 @@ Transform:
|
|||
- {fileID: 2008423486364638542}
|
||||
m_Father: {fileID: 227248172885675867}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 183.4, z: 0}
|
||||
--- !u!114 &2715991891693212353
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1442,7 +1638,7 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7366375554666111783}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.0433, y: 0.0281, z: -2.0833}
|
||||
m_LocalPosition: {x: 0, y: 0.0281, z: -2.0833}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2492954830728060394}
|
||||
|
@ -1515,8 +1711,10 @@ MonoBehaviour:
|
|||
cameraPos: {fileID: 6509993024069972873}
|
||||
ball: {fileID: 1668061868608559892}
|
||||
ballShadow: {fileID: 7207398029238753263}
|
||||
ballTrail: {fileID: 4238313091838702597}
|
||||
serveCurve: {fileID: 6371738825610660614}
|
||||
returnCurve: {fileID: 2715991891693212353}
|
||||
tossCurve: {fileID: 10327036049174933}
|
||||
ballHitFX: {fileID: 8205255986357351166}
|
||||
playerAnim: {fileID: 9089436218394572253}
|
||||
opponentAnim: {fileID: 4559734961269837672}
|
||||
|
@ -1524,8 +1722,11 @@ MonoBehaviour:
|
|||
started: 0
|
||||
missed: 0
|
||||
served: 0
|
||||
tossing: 0
|
||||
serveBeat: 0
|
||||
targetBeat: 0
|
||||
tossBeat: 0
|
||||
tossLength: 0
|
||||
paddlers: {fileID: 2423225589381961324}
|
||||
--- !u!1 &8205255986357351166
|
||||
GameObject:
|
||||
|
@ -1638,6 +1839,7 @@ Transform:
|
|||
m_Children:
|
||||
- {fileID: 1845910055258765698}
|
||||
- {fileID: 2492954830728060394}
|
||||
- {fileID: 9077140957458773248}
|
||||
m_Father: {fileID: 4631944531018638297}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -1846,16 +2048,16 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||
--- !u!1 &1065418898597387318 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||
m_PrefabInstance: {fileID: 146447278275535207}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &397144130134918796 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||
m_PrefabInstance: {fileID: 146447278275535207}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1065418898597387318 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||
m_PrefabInstance: {fileID: 146447278275535207}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!95 &4559734961269837672
|
||||
Animator:
|
||||
serializedVersion: 3
|
||||
|
@ -2500,9 +2702,9 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||
--- !u!1 &7954728381481796141 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||
--- !u!4 &7291063904195614871 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||
m_PrefabInstance: {fileID: 7108288251017691004}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &2075964892847120759 stripped
|
||||
|
@ -2510,9 +2712,9 @@ Transform:
|
|||
m_CorrespondingSourceObject: {fileID: 9109367605909020171, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||
m_PrefabInstance: {fileID: 7108288251017691004}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &7291063904195614871 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||
--- !u!1 &7954728381481796141 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||
m_PrefabInstance: {fileID: 7108288251017691004}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!95 &9089436218394572253
|
||||
|
|
|
@ -19,8 +19,10 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
[Header("Ball and curve info")]
|
||||
public GameObject ball;
|
||||
public GameObject ballShadow;
|
||||
public TrailRenderer ballTrail;
|
||||
public BezierCurve3D serveCurve;
|
||||
public BezierCurve3D returnCurve;
|
||||
public BezierCurve3D tossCurve;
|
||||
public GameObject ballHitFX;
|
||||
|
||||
|
||||
|
@ -33,8 +35,11 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
public bool started;
|
||||
public bool missed;
|
||||
public bool served;
|
||||
public bool tossing;
|
||||
public float serveBeat;
|
||||
public float targetBeat;
|
||||
public float tossBeat;
|
||||
public float tossLength;
|
||||
private bool inPose;
|
||||
|
||||
public Paddlers paddlers;
|
||||
|
@ -152,6 +157,13 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
curveToUse.transform.localScale = new Vector3(1f, curveHeight, 1f);
|
||||
ball.transform.position = curveToUse.GetPoint(Mathf.Clamp(curvePosition, 0, 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tossing)
|
||||
{
|
||||
TossUpdate(tossBeat, tossLength);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Make conditional so ball shadow only appears when over table.
|
||||
ballShadow.transform.position = new Vector3(ball.transform.position.x, -0.399f, ball.transform.position.z);
|
||||
|
@ -195,7 +207,20 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
{
|
||||
opponentPrepping = true;
|
||||
if ((opponentState.IsName("Swing") && opponentAnim.IsAnimationNotPlaying()) || (!opponentState.IsName("Swing") && !opponentState.IsName("Ready1")))
|
||||
{
|
||||
opponentAnim.Play("Ready1");
|
||||
|
||||
// Toss ball if it fell off the table.
|
||||
if (missed && !tossing)
|
||||
{
|
||||
float tossHeight = 3f;
|
||||
|
||||
if (rallySpeed == RallySpeed.Slow || rallySpeed == RallySpeed.Fast)
|
||||
tossHeight = 6f;
|
||||
|
||||
Toss(hitBeat + beatDur1, beatDur2, tossHeight);
|
||||
}
|
||||
}
|
||||
|
||||
// If player never swung and is still in ready state, snap them out of it.
|
||||
if (missed && playerState.IsName("Ready1"))
|
||||
|
@ -203,6 +228,13 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tossing)
|
||||
{
|
||||
TossUpdate(tossBeat, tossLength);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Paddler bop animation.
|
||||
|
@ -213,7 +245,7 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
if (!playerPrepping && (playerAnim.IsAnimationNotPlaying() || playerState.IsName("Idle") || playerState.IsName("Beat")))
|
||||
playerAnim.Play("Beat", 0, 0);
|
||||
|
||||
if (!opponentPrepping && !opponentServing && (opponentAnim.IsAnimationNotPlaying() || opponentState.IsName("Idle") || opponentState.IsName("Beat")))
|
||||
if (!opponentPrepping && !opponentServing && !tossing && (opponentAnim.IsAnimationNotPlaying() || opponentState.IsName("Idle") || opponentState.IsName("Beat")))
|
||||
opponentAnim.Play("Beat", 0, 0);
|
||||
}
|
||||
}
|
||||
|
@ -233,6 +265,7 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
missed = false;
|
||||
started = true;
|
||||
opponentServing = true;
|
||||
tossing = false;
|
||||
|
||||
serveBeat = beat;
|
||||
rallySpeed = speed;
|
||||
|
@ -263,6 +296,39 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
paddlers.ResetState();
|
||||
}
|
||||
|
||||
public void Toss(float beat, float length, float height, bool firstToss = false)
|
||||
{
|
||||
tossCurve.transform.localScale = new Vector3(1f, height, 1f);
|
||||
tossBeat = beat;
|
||||
tossLength = length;
|
||||
tossing = true;
|
||||
|
||||
if (firstToss)
|
||||
{
|
||||
opponentAnim.Play("Ready1");
|
||||
Jukebox.PlayOneShotGame("rhythmRally/Whistle");
|
||||
}
|
||||
|
||||
StartCoroutine(TossTrailCo());
|
||||
}
|
||||
|
||||
// Hide the trail for one frame to avoid shenanigans when teleporting the ball.
|
||||
IEnumerator TossTrailCo()
|
||||
{
|
||||
ballTrail.emitting = false;
|
||||
TossUpdate(tossBeat, tossLength);
|
||||
|
||||
yield return null;
|
||||
|
||||
ballTrail.emitting = true;
|
||||
}
|
||||
|
||||
private void TossUpdate(float beat, float duration)
|
||||
{
|
||||
var tossPosition = Conductor.instance.GetPositionFromBeat(beat, duration);
|
||||
ball.transform.position = tossCurve.GetPoint(Mathf.Clamp(tossPosition, 0, 1));
|
||||
}
|
||||
|
||||
public void Pose()
|
||||
{
|
||||
playerAnim.Play("Pose", 0, 0);
|
||||
|
|
|
@ -231,6 +231,7 @@ namespace RhythmHeavenMania
|
|||
new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "00e700", true, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f),
|
||||
new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true),
|
||||
new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true),
|
||||
new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
|
||||
|
|
Loading…
Reference in a new issue