mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Fixed ForkLifter hand grab bug
This commit is contained in:
parent
3d103fbf7a
commit
cb79307b46
14 changed files with 1545 additions and 58 deletions
File diff suppressed because it is too large
Load diff
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@ -160,8 +160,79 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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path: wig
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m_FloatCurves: []
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m_PostInfinity: 2
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attribute: m_IsActive
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path: Hands/handright
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path: Hands/handleft
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Hands/handstogether
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path: Hands/handleft
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script: {fileID: 0}
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- curve:
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attribute: m_Sprite
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path: Hands/handright
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classID: 212
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script: {fileID: 0}
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m_SampleRate: 60
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m_WrapMode: 0
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m_Bounds:
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@ -169,6 +240,41 @@ AnimationClip:
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m_Extent: {x: 0, y: 0, z: 0}
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m_ClipBindingConstant:
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genericBindings:
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- serializedVersion: 2
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path: 73026576
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attribute: 2086281974
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path: 986104082
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path: 604036472
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- serializedVersion: 2
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path: 3373695954
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attribute: 1
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@ -232,13 +338,15 @@ AnimationClip:
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typeID: 4
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customType: 0
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isPPtrCurve: 0
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pptrCurveMapping: []
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pptrCurveMapping:
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- {fileID: 5681663196660831668, guid: bfb4e4bb08acdb14792cdd4c46253ab0, type: 3}
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- {fileID: -9049834619027126771, guid: bfb4e4bb08acdb14792cdd4c46253ab0, type: 3}
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m_OrientationOffsetY: 0
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m_Level: 0
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m_CycleOffset: 0
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@ -767,6 +875,63 @@ AnimationClip:
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path: legs_2
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classID: 4
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script: {fileID: 0}
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- curve:
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m_Curve:
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time: 0
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value: 1
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Hands/handright
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classID: 1
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Hands/handleft
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classID: 1
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Hands/handstogether
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classID: 1
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script: {fileID: 0}
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m_EulerEditorCurves:
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- curve:
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serializedVersion: 2
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@ -168,6 +168,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a7c8ebd2f1b0ce448acc55b6f6608e15, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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firstEnable: 0
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LionLeft: {fileID: 1962334731}
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faces:
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- {fileID: -5723618315912617923, guid: bfb4e4bb08acdb14792cdd4c46253ab0, type: 3}
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@ -695,13 +696,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 206313026}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3.615, y: -1.491, z: 0}
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m_LocalScale: {x: 1.58387, y: 1.58387, z: 1.4072311}
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m_Children:
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- {fileID: 209416149}
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m_Father: {fileID: 950172045}
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m_RootOrder: 3
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m_Father: {fileID: 610701222}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &206313028
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SpriteRenderer:
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@ -1554,7 +1555,7 @@ AudioSource:
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: ebc898cbaf3e679438e83c68552e527f, type: 3}
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m_audioClip: {fileID: 8300000, guid: 51af38323954a8d44874780ba4577fb4, type: 3}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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@ -1680,10 +1681,10 @@ Transform:
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m_GameObject: {fileID: 490794386}
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m_LocalRotation: {x: -0, y: -0, z: 0.1258703, w: -0.9920467}
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m_LocalPosition: {x: -3.916, y: -0.299, z: 0}
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m_LocalScale: {x: 1.1646066, y: 1.1646066, z: 0.7352917}
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m_LocalScale: {x: 1.1646065, y: 1.164606, z: 0.7352917}
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m_Children: []
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m_Father: {fileID: 950172045}
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m_RootOrder: 5
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m_Father: {fileID: 610701222}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: -14.462}
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--- !u!212 &490794388
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SpriteRenderer:
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@ -1760,12 +1761,12 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 510428302}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3.1557, y: -0.172, z: 0}
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m_LocalScale: {x: 1.8510822, y: 1.8510822, z: 1.1687083}
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m_Children: []
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m_Father: {fileID: 950172045}
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m_RootOrder: 4
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m_Father: {fileID: 610701222}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &510428304
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SpriteRenderer:
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@ -2229,6 +2230,40 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &610701221
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 610701222}
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m_Layer: 0
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m_Name: ClapEffect
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &610701222
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 610701221}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 206313027}
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- {fileID: 510428303}
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- {fileID: 490794387}
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- {fileID: 2145437457}
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m_Father: {fileID: 950172045}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &628922112
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GameObject:
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m_ObjectHideFlags: 0
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@ -2724,7 +2759,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 1001
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m_SortingOrder: 30000
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m_Sprite: {fileID: 21300000, guid: 3a0a4652ccc94254cade74a22a70f3ea, type: 3}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_FlipX: 0
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@ -3357,10 +3392,7 @@ Transform:
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- {fileID: 741732138}
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- {fileID: 601068311}
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- {fileID: 1810132821}
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||||
- {fileID: 206313027}
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- {fileID: 510428303}
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||||
- {fileID: 490794387}
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||||
- {fileID: 2145437457}
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||||
- {fileID: 610701222}
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m_Father: {fileID: 1962334732}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -4267,6 +4299,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b91bd072f874c8746bee1afaf6dac3b4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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firstEnable: 0
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ForkLifterHand: {fileID: 1144790346}
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handAnim: {fileID: 1144790345}
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flickedObject: {fileID: 1671500045}
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@ -7024,7 +7057,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 32767
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m_SortingOrder: 26766
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m_Sprite: {fileID: 7482667652216324306, guid: ef2fa2a75dc283e40b9d4fe1f20dc6fb, type: 3}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_FlipX: 0
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@ -7242,8 +7275,8 @@ Transform:
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m_LocalPosition: {x: -2.2534251, y: -0.30203432, z: 0}
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m_LocalScale: {x: -1.1646066, y: 1.1646066, z: 0.7352917}
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m_Children: []
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||||
m_Father: {fileID: 950172045}
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m_RootOrder: 6
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m_Father: {fileID: 610701222}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 29.4}
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||||
--- !u!212 &2145437458
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SpriteRenderer:
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@ -15,6 +15,7 @@ namespace RhythmHeavenMania
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public Transform GamesHolder;
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private float currentBeat;
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private float currentLength;
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private string currentSwitchGame;
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public delegate void EventCallback();
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@ -56,7 +57,8 @@ namespace RhythmHeavenMania
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{
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new MiniGame("gameManager", new List<GameAction>()
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{
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new GameAction("end", delegate { Debug.Log("end"); })
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new GameAction("end", delegate { Debug.Log("end"); }),
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new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); })
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}),
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new MiniGame("forkLifter", new List<GameAction>()
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{
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@ -73,10 +75,10 @@ namespace RhythmHeavenMania
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// Claps
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new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
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new GameAction("bop", delegate { ClappyTrio.instance.Bop(); }, true ),
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new GameAction("bop", delegate { ClappyTrio.instance.Bop(); } ),
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new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); }, true ),
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new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, true ),
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new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
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new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
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})
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};
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@ -117,6 +119,8 @@ namespace RhythmHeavenMania
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{
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currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
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if (details.Length > 2) currentSwitchGame = details[2];
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GameAction action = game.actions.Find(c => c.actionName == details[1]);
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action.function.Invoke();
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@ -130,7 +134,7 @@ namespace RhythmHeavenMania
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}
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}
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public static List<Beatmap.Entity> GetAllInGameManagerListExcept(string gameName, string[] exclude)
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public static List<Beatmap.Entity> GetAllInGameManagerList(string gameName, string[] exclude)
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{
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List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
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@ -143,5 +147,21 @@ namespace RhythmHeavenMania
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}
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return temp2;
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}
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public static List<Beatmap.Entity> GetAllPlayerEntities(string gameName)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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}
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public static List<Beatmap.Entity> GetAllPlayerEntitiesExcept(string gameName)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName);
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}
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// elaborate as fuck, boy
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public static List<Beatmap.Entity> GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName && c.beat < beat);
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}
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}
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}
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@ -6,6 +6,7 @@ using UnityEngine;
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using Starpelly;
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using Newtonsoft.Json;
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using RhythmHeavenMania.Games;
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namespace RhythmHeavenMania
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{
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@ -23,6 +24,9 @@ namespace RhythmHeavenMania
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public float startOffset;
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||||
|
||||
[Header("Games")]
|
||||
Coroutine currentGameSwitchIE;
|
||||
private string currentGame;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -45,6 +49,8 @@ namespace RhythmHeavenMania
|
|||
Conductor.instance.SetBpm(Beatmap.bpm);
|
||||
|
||||
StartCoroutine(Begin());
|
||||
|
||||
currentGame = eventCaller.GamesHolder.GetComponentsInChildren<Transform>()[1].name;
|
||||
}
|
||||
|
||||
private IEnumerator Begin()
|
||||
|
@ -97,6 +103,26 @@ namespace RhythmHeavenMania
|
|||
}
|
||||
}
|
||||
|
||||
public void SwitchGame(string game)
|
||||
{
|
||||
if (currentGameSwitchIE != null) StopCoroutine(currentGameSwitchIE);
|
||||
currentGameSwitchIE = StartCoroutine(SwitchGameIE(game));
|
||||
}
|
||||
|
||||
IEnumerator SwitchGameIE(string game)
|
||||
{
|
||||
this.GetComponent<SpriteRenderer>().enabled = true;
|
||||
|
||||
eventCaller.minigames.Find(c => c.name == currentGame).holder.SetActive(false);
|
||||
eventCaller.minigames.Find(c => c.name == game).holder.SetActive(true);
|
||||
eventCaller.minigames.Find(c => c.name == game).holder.GetComponent<Minigame>().OnGameSwitch();
|
||||
currentGame = game;
|
||||
|
||||
yield return new WaitForSeconds(0.1666f);
|
||||
|
||||
|
||||
this.GetComponent<SpriteRenderer>().enabled = false;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@ using RhythmHeavenMania.Util;
|
|||
|
||||
namespace RhythmHeavenMania.Games.ClappyTrio
|
||||
{
|
||||
public class ClappyTrio : MonoBehaviour
|
||||
public class ClappyTrio : Minigame
|
||||
{
|
||||
[SerializeField] private GameObject LionLeft;
|
||||
private GameObject LionMiddle;
|
||||
|
@ -24,7 +24,6 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
|
||||
public bool playerHitLast = false;
|
||||
|
||||
|
||||
public static ClappyTrio instance { get; set; }
|
||||
|
||||
private void Awake()
|
||||
|
@ -32,6 +31,14 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
instance = this;
|
||||
}
|
||||
|
||||
public override void OnGameSwitch()
|
||||
{
|
||||
SetFace(0, 0);
|
||||
SetFace(1, 0);
|
||||
SetFace(2, 0);
|
||||
PlayAnimationAll("Idle");
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
LionMiddle = Instantiate(LionLeft, LionLeft.transform.parent);
|
||||
|
@ -76,12 +83,16 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
clapIndex = 0;
|
||||
isClapping = false;
|
||||
currentClappingLength = 0;
|
||||
ClappyTrioPlayer.clapStarted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Clap(float beat, float length)
|
||||
{
|
||||
ClappyTrioPlayer.clapStarted = true;
|
||||
ClappyTrioPlayer.canHit = true; // this is technically a lie, this just restores the ability to hit
|
||||
|
||||
playerHitLast = false;
|
||||
isClapping = true;
|
||||
lastClapStart = beat;
|
||||
|
@ -105,14 +116,20 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
SetFace(1, 1);
|
||||
SetFace(2, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFace(0, 2);
|
||||
SetFace(1, 2);
|
||||
SetFace(2, 0);
|
||||
}
|
||||
PlayAnimationAll("Bop");
|
||||
}
|
||||
|
||||
private void PlayAnimationAll(string anim)
|
||||
{
|
||||
LionLeft.GetComponent<Animator>().Play(anim, 0, 0);
|
||||
LionMiddle.GetComponent<Animator>().Play(anim, 0, 0);
|
||||
LionPlayer.GetComponent<Animator>().Play(anim, 0, 0);
|
||||
LionLeft.GetComponent<Animator>().Play(anim, -1, 0);
|
||||
LionMiddle.GetComponent<Animator>().Play(anim, -1, 0);
|
||||
LionPlayer.GetComponent<Animator>().Play(anim, -1, 0);
|
||||
}
|
||||
|
||||
public void SetFace(int lion, int type)
|
||||
|
|
|
@ -17,10 +17,20 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
|
||||
private int lastIndex;
|
||||
|
||||
private float perfectTime = 0.25f, lateTime = 0.46f;
|
||||
private float perfectTime = 0.25f, lateTime = 0.43f;
|
||||
|
||||
private bool hit;
|
||||
|
||||
public bool clapStarted = false;
|
||||
public bool canHit;
|
||||
|
||||
private GameObject clapEffect;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
clapEffect = transform.GetChild(4).GetChild(3).gameObject;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (PlayerInput.Pressed())
|
||||
|
@ -79,13 +89,20 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
|
||||
if (canHit)
|
||||
{
|
||||
clapEffect.SetActive(true);
|
||||
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
|
||||
ClappyTrio.instance.playerHitLast = true;
|
||||
|
||||
if (this.canHit)
|
||||
ClappyTrio.instance.playerHitLast = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
clapEffect.SetActive(false);
|
||||
Jukebox.PlayOneShot("miss");
|
||||
ClappyTrio.instance.playerHitLast = false;
|
||||
|
||||
if (clapStarted)
|
||||
this.canHit = false;
|
||||
}
|
||||
|
||||
ClappyTrio.instance.SetFace(2, 4);
|
||||
|
|
|
@ -8,7 +8,7 @@ using DG.Tweening;
|
|||
|
||||
namespace RhythmHeavenMania.Games.ForkLifter
|
||||
{
|
||||
public class ForkLifter : MonoBehaviour
|
||||
public class ForkLifter : Minigame
|
||||
{
|
||||
public static ForkLifter instance;
|
||||
|
||||
|
@ -33,6 +33,12 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
instance = this;
|
||||
}
|
||||
|
||||
public override void OnGameSwitch()
|
||||
{
|
||||
ForkLifterHand.CheckNextFlick();
|
||||
ForkLifterPlayer.instance.RemoveObjFromFork();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
GameManager = GameManager.instance;
|
||||
|
|
|
@ -17,27 +17,29 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
public void CheckNextFlick()
|
||||
{
|
||||
allPlayerActions = EventCaller.GetAllInGameManagerListExcept("forkLifter", new string[] { "gulp", "sigh", "prepare" });
|
||||
// allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" });
|
||||
allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter");
|
||||
int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count;
|
||||
|
||||
if (GameManager.instance.currentPlayerEvent < allPlayerActions.Count)
|
||||
if (currentPlayerEvent < allPlayerActions.Count)
|
||||
{
|
||||
switch (allPlayerActions[GameManager.instance.currentPlayerEvent].datamodel.Split('/')[1])
|
||||
switch (allPlayerActions[currentPlayerEvent].datamodel.Split('/')[1])
|
||||
{
|
||||
case "pea":
|
||||
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[0];
|
||||
fastSprite.sprite = fastSprites[0];
|
||||
break;
|
||||
case "topbun":
|
||||
fastSprite.sprite = fastSprites[0];
|
||||
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[1];
|
||||
fastSprite.sprite = fastSprites[0];
|
||||
break;
|
||||
case "burger":
|
||||
fastSprite.sprite = fastSprites[1];
|
||||
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[2];
|
||||
fastSprite.sprite = fastSprites[1];
|
||||
break;
|
||||
case "bottombun":
|
||||
fastSprite.sprite = fastSprites[0];
|
||||
ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[3];
|
||||
fastSprite.sprite = fastSprites[0];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -105,6 +105,11 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
}
|
||||
}
|
||||
|
||||
RemoveObjFromFork();
|
||||
}
|
||||
|
||||
public void RemoveObjFromFork()
|
||||
{
|
||||
for (int i = 0; i < early.transform.childCount; i++)
|
||||
{
|
||||
Destroy(early.transform.GetChild(i).gameObject);
|
||||
|
@ -220,7 +225,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
||||
|
||||
Jukebox.PlayOneShotGame("miss");
|
||||
Jukebox.PlayOneShot("miss");
|
||||
|
||||
currentEarlyPeasOnFork++;
|
||||
|
||||
|
@ -249,7 +254,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
||||
|
||||
Jukebox.PlayOneShotGame("miss");
|
||||
Jukebox.PlayOneShot("miss");
|
||||
|
||||
currentLatePeasOnFork++;
|
||||
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
if (normalizedBeat > endTime && endstate <= 1)
|
||||
{
|
||||
endstate++;
|
||||
Jukebox.PlayOneShotGame("audience/disappointed");
|
||||
Jukebox.PlayOneShot("audience/disappointed");
|
||||
}
|
||||
|
||||
if (normalizedBeat > 1.35f)
|
||||
|
|
16
Assets/Scripts/Games/Minigame.cs
Normal file
16
Assets/Scripts/Games/Minigame.cs
Normal file
|
@ -0,0 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
{
|
||||
public class Minigame : MonoBehaviour
|
||||
{
|
||||
public int firstEnable = 0;
|
||||
|
||||
public virtual void OnGameSwitch()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Minigame.cs.meta
Normal file
11
Assets/Scripts/Games/Minigame.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c59cddacfd5c42547b00e692560a8312
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"bpm": 117.26,
|
||||
"bpm": 130,
|
||||
"entities": [
|
||||
{
|
||||
"beat": 1,
|
||||
|
@ -67,6 +67,58 @@
|
|||
{
|
||||
"beat": 19,
|
||||
"datamodel": "clappyTrio/bop"
|
||||
},
|
||||
|
||||
|
||||
{
|
||||
"beat": 28,
|
||||
"datamodel": "gameManager/switchGame/forkLifter"
|
||||
},
|
||||
{
|
||||
"beat": 29,
|
||||
"datamodel": "forkLifter/pea"
|
||||
},
|
||||
{
|
||||
"beat": 32,
|
||||
"datamodel": "gameManager/switchGame/clappyTrio"
|
||||
},
|
||||
{
|
||||
"beat": 33,
|
||||
"length": 1,
|
||||
"datamodel": "clappyTrio/clap"
|
||||
},
|
||||
{
|
||||
"beat": 36,
|
||||
"datamodel": "gameManager/switchGame/forkLifter"
|
||||
},
|
||||
{
|
||||
"beat": 37,
|
||||
"datamodel": "forkLifter/pea"
|
||||
},
|
||||
{
|
||||
"beat": 40,
|
||||
"datamodel": "gameManager/switchGame/clappyTrio"
|
||||
},
|
||||
{
|
||||
"beat": 41,
|
||||
"length": 1,
|
||||
"datamodel": "clappyTrio/clap"
|
||||
},
|
||||
{
|
||||
"beat": 44,
|
||||
"datamodel": "clappyTrio/bop"
|
||||
},
|
||||
{
|
||||
"beat": 44.25,
|
||||
"datamodel": "gameManager/switchGame/forkLifter"
|
||||
},
|
||||
{
|
||||
"beat": 45,
|
||||
"datamodel": "forkLifter/topbun"
|
||||
},
|
||||
{
|
||||
"beat": 45.5,
|
||||
"datamodel": "forkLifter/pea"
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in a new issue