mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
145 lines
No EOL
4.6 KiB
C#
145 lines
No EOL
4.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.ClappyTrio
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{
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public class ClappyTrio : Minigame
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{
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[SerializeField] private GameObject LionLeft;
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private GameObject LionMiddle;
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private GameObject LionPlayer;
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[SerializeField] private Sprite[] faces;
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public SpriteRenderer lionHeadLeft, lionHeadMiddle, lionHeadPlayer;
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private bool isClapping;
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private float currentClappingLength;
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private float lastClapStart;
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private int clapIndex;
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private ClappyTrioPlayer ClappyTrioPlayer;
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public bool playerHitLast = false;
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public static ClappyTrio instance { get; set; }
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private void Awake()
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{
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instance = this;
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}
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public override void OnGameSwitch()
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{
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SetFace(0, 0);
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SetFace(1, 0);
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SetFace(2, 0);
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PlayAnimationAll("Idle");
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}
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private void Start()
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{
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LionMiddle = Instantiate(LionLeft, LionLeft.transform.parent);
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LionMiddle.transform.localPosition = new Vector3(3.1f, 0);
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LionPlayer = Instantiate(LionLeft, LionLeft.transform.parent);
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LionPlayer.transform.localPosition = new Vector3(6.2f, 0);
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ClappyTrioPlayer = LionPlayer.AddComponent<ClappyTrioPlayer>();
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lionHeadLeft = LionLeft.transform.GetChild(1).GetComponent<SpriteRenderer>();
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lionHeadMiddle = LionMiddle.transform.GetChild(1).GetComponent<SpriteRenderer>();
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lionHeadPlayer = LionPlayer.transform.GetChild(1).GetComponent<SpriteRenderer>();
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}
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private void Update()
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{
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if (isClapping)
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{
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float songPosBeat = Conductor.instance.songPositionInBeats;
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if (songPosBeat > lastClapStart && songPosBeat < lastClapStart + 1 && clapIndex == 0)
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{
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SetFace(0, 4);
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LionLeft.GetComponent<Animator>().Play("Clap", 0, 0);
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Jukebox.PlayOneShotGame("clappyTrio/leftClap");
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clapIndex++;
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}
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else if (songPosBeat > lastClapStart + currentClappingLength && songPosBeat < lastClapStart + (currentClappingLength * 2) && clapIndex == 1)
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{
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SetFace(1, 4);
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LionMiddle.GetComponent<Animator>().Play("Clap", 0, 0);
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Jukebox.PlayOneShotGame("clappyTrio/middleClap");
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clapIndex++;
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}
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else if (songPosBeat > lastClapStart + (currentClappingLength * 2 - 0.35f) && clapIndex == 2)
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{
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ClappyTrioPlayer.SetClapAvailability(lastClapStart + (currentClappingLength * 2 - 0.35f));
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clapIndex = 0;
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isClapping = false;
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currentClappingLength = 0;
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ClappyTrioPlayer.clapStarted = false;
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}
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}
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}
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public void Clap(float beat, float length)
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{
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ClappyTrioPlayer.clapStarted = true;
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ClappyTrioPlayer.canHit = true; // this is technically a lie, this just restores the ability to hit
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playerHitLast = false;
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isClapping = true;
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lastClapStart = beat;
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currentClappingLength = length;
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}
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public void Prepare(int type)
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{
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SetFace(0, type);
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SetFace(1, type);
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SetFace(2, type);
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PlayAnimationAll("Prepare");
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Jukebox.PlayOneShotGame("clappyTrio/ready");
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}
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public void Bop()
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{
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if (playerHitLast)
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{
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SetFace(0, 1);
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SetFace(1, 1);
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SetFace(2, 1);
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}
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else
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{
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SetFace(0, 2);
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SetFace(1, 2);
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SetFace(2, 0);
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}
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PlayAnimationAll("Bop");
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}
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private void PlayAnimationAll(string anim)
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{
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LionLeft.GetComponent<Animator>().Play(anim, -1, 0);
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LionMiddle.GetComponent<Animator>().Play(anim, -1, 0);
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LionPlayer.GetComponent<Animator>().Play(anim, -1, 0);
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}
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public void SetFace(int lion, int type)
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{
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if (lion == 0)
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lionHeadLeft.sprite = faces[type];
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if (lion == 1)
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lionHeadMiddle.sprite = faces[type];
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if (lion == 2)
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lionHeadPlayer.sprite = faces[type];
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}
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}
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} |