Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general

This commit is contained in:
Braedon 2022-01-17 00:00:26 -05:00
parent d99d420f59
commit ce193bf572
16 changed files with 405 additions and 774 deletions

View file

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View file

@ -14,8 +14,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
[Header("References")]
public ForkLifterHand ForkLifterHand;
private GameManager GameManager;
[Header("Objects")]
public Animator handAnim;
@ -25,9 +23,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
public Sprite[] peaSprites;
public Sprite[] peaHitSprites;
private List<Beatmap.Entity> allPlayerActions = new List<Beatmap.Entity>();
private void Awake()
{
instance = this;
@ -38,33 +33,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
ForkLifterHand.CheckNextFlick();
}
private void Start()
{
GameManager = GameManager.instance;
// allPlayerActions = GameManager.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
/*List<Event> temp = new List<Event>();
for (int i = 0; i < allPlayerActions.Count; i++)
{
if (i - 1 > 0)
{
if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime))
{
// do nothing lul
continue;
}
}
Event e = (Event)allPlayerActions[i].Clone();
e.spawnTime = allPlayerActions[i].spawnTime - 1;
e.eventName = "prepare";
temp.Add(e);
}
string s = JsonConvert.SerializeObject(temp);
print(s);*/
}
public void Flick(float beat, int type)
{
Jukebox.PlayOneShotGame("forkLifter/flick");

View file

@ -26,12 +26,8 @@ namespace RhythmHeavenMania.Games.ForkLifter
private Animator anim;
public List<Eligible> EligibleHits = new List<Eligible>();
private int currentHitInList = 0;
public float timescale = 1;
private int currentEarlyPeasOnFork;
private int currentPerfectPeasOnFork;
private int currentLatePeasOnFork;
@ -44,15 +40,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
// -----------
[System.Serializable]
public class Eligible
{
public Pea pea;
public bool early;
public bool perfect;
public bool late;
}
private void Awake()
{
instance = this;
@ -65,14 +52,12 @@ namespace RhythmHeavenMania.Games.ForkLifter
private void Update()
{
Time.timeScale = timescale;
if (PlayerInput.Pressed())
{
Stab();
}
if (EligibleHits.Count == 0)
if (ForkLifter.instance.EligibleHits.Count == 0)
{
currentHitInList = 0;
}
@ -134,136 +119,142 @@ namespace RhythmHeavenMania.Games.ForkLifter
public void Stab()
{
if (isEating) return;
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
var EligibleHits = ForkLifter.instance.EligibleHits;
bool canHit = (ForkLifter.instance.EligibleHits.Count > 0) && (currentHitInList < ForkLifter.instance.EligibleHits.Count);
if (canHit)
int events = ForkLifter.instance.MultipleEventsAtOnce();
for (int pt = 0; pt < events; pt++)
{
GameObject pea = new GameObject();
if (EligibleHits[currentHitInList].perfect)
if (canHit)
{
pea.transform.parent = perfect.transform;
pea.transform.localScale = Vector2.one;
GameObject pea = new GameObject();
pea.transform.localPosition = Vector3.zero;
for (int i = 0; i < perfect.transform.childCount; i++)
if (EligibleHits[currentHitInList].perfect)
{
perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentPerfectPeasOnFork);
}
pea.transform.parent = perfect.transform;
pea.transform.localScale = Vector2.one;
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].pea.type];
psprite.sortingOrder = 20;
switch (EligibleHits[currentHitInList].pea.type)
pea.transform.localPosition = Vector3.zero;
for (int i = 0; i < perfect.transform.childCount; i++)
{
perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentPerfectPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type];
psprite.sortingOrder = 20;
switch (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type)
{
case 0:
psprite.sortingOrder = 101;
break;
case 1:
psprite.sortingOrder = 104;
break;
case 2:
psprite.sortingOrder = 103;
break;
case 3:
psprite.sortingOrder = 102;
break;
}
GameObject hitFXo = new GameObject();
hitFXo.transform.localPosition = new Vector3(1.9969f, -3.7026f);
hitFXo.transform.localScale = new Vector3(3.142196f, 3.142196f);
SpriteRenderer hfxs = hitFXo.AddComponent<SpriteRenderer>();
hfxs.sprite = hitFX;
hfxs.sortingOrder = 100;
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
FastEffectHit(ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type);
Jukebox.PlayOneShotGame("forkLifter/stab");
currentPerfectPeasOnFork++;
if (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type == 1)
{
topbun = true;
}
else if (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type == 2)
{
middleburger = true;
}
else if (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type == 3)
{
bottombun = true;
}
RemovePea();
GameProfiler.instance.IncreaseScore();
}
else if (EligibleHits[currentHitInList].early)
{
case 0:
psprite.sortingOrder = 101;
break;
case 1:
psprite.sortingOrder = 104;
break;
case 2:
psprite.sortingOrder = 103;
break;
case 3:
psprite.sortingOrder = 102;
break;
pea.transform.parent = early.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < early.transform.childCount; i++)
{
early.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentEarlyPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type];
psprite.sortingOrder = 20;
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
FastEffectHit(ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type);
Jukebox.PlayOneShot("miss");
currentEarlyPeasOnFork++;
RemovePea();
}
GameObject hitFXo = new GameObject();
hitFXo.transform.localPosition = new Vector3(1.9969f, -3.7026f);
hitFXo.transform.localScale = new Vector3(3.142196f, 3.142196f);
SpriteRenderer hfxs = hitFXo.AddComponent<SpriteRenderer>();
hfxs.sprite = hitFX;
hfxs.sortingOrder = 100;
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
FastEffectHit(EligibleHits[currentHitInList].pea.type);
Jukebox.PlayOneShotGame("forkLifter/stab");
currentPerfectPeasOnFork++;
if (EligibleHits[currentHitInList].pea.type == 1)
else if (EligibleHits[currentHitInList].late)
{
topbun = true;
}
else if (EligibleHits[currentHitInList].pea.type == 2)
{
middleburger = true;
}
else if (EligibleHits[currentHitInList].pea.type == 3)
{
bottombun = true;
}
pea.transform.parent = late.transform;
pea.transform.localScale = Vector2.one;
RemovePea();
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
GameProfiler.instance.IncreaseScore();
for (int i = 0; i < late.transform.childCount; i++)
{
late.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentLatePeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type];
psprite.sortingOrder = 20;
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
FastEffectHit(ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type);
Jukebox.PlayOneShot("miss");
currentLatePeasOnFork++;
RemovePea();
}
}
else if (EligibleHits[currentHitInList].early)
else
{
pea.transform.parent = early.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < early.transform.childCount; i++)
{
early.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentEarlyPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].pea.type];
psprite.sortingOrder = 20;
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
FastEffectHit(EligibleHits[currentHitInList].pea.type);
Jukebox.PlayOneShot("miss");
currentEarlyPeasOnFork++;
RemovePea();
Jukebox.PlayOneShotGame("forkLifter/stabnohit");
}
else if (EligibleHits[currentHitInList].late)
{
pea.transform.parent = late.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < late.transform.childCount; i++)
{
late.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentLatePeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].pea.type];
psprite.sortingOrder = 20;
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
FastEffectHit(EligibleHits[currentHitInList].pea.type);
Jukebox.PlayOneShot("miss");
currentLatePeasOnFork++;
RemovePea();
}
}
else
{
Jukebox.PlayOneShotGame("forkLifter/stabnohit");
}
anim.Play("Player_Stab", 0, 0);
@ -297,12 +288,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
private void RemovePea()
{
if (currentHitInList < EligibleHits.Count)
{
Destroy(EligibleHits[currentHitInList].pea.gameObject);
EligibleHits.Remove(EligibleHits[currentHitInList]);
currentHitInList++;
}
ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().RemoveObject(currentHitInList, true);
}
}
}

View file

@ -6,34 +6,28 @@ using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.ForkLifter
{
public class Pea : MonoBehaviour
public class Pea : PlayerActionObject
{
private Animator anim;
public float startBeat;
private bool inList = false;
public int type;
private ForkLifterPlayer.Eligible e = new ForkLifterPlayer.Eligible();
public int estate, pstate, lstate, endstate;
private void Start()
{
anim = GetComponent<Animator>();
Jukebox.PlayOneShotGame("forkLifter/zoom");
GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
e = new ForkLifterPlayer.Eligible();
e.pea = this;
for (int i = 0; i < transform.GetChild(0).childCount; i++)
{
transform.GetChild(0).GetChild(i).GetComponent<SpriteRenderer>().sprite = transform.GetChild(0).GetComponent<SpriteRenderer>().sprite;
}
PlayerActionInit(this.gameObject, startBeat, ForkLifter.instance.EligibleHits);
isEligible = true;
}
private void Update()
@ -44,70 +38,13 @@ namespace RhythmHeavenMania.Games.ForkLifter
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2f);
// Early State
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && estate <= 1)
{
MakeEligible(true, false, false);
estate++;
}
// Perfect State
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && pstate <= 1)
{
MakeEligible(false, true, false);
pstate++;
}
// Late State
else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lstate <= 1)
{
MakeEligible(false, false, true);
lstate++;
}
else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
{
MakeInEligible();
}
if (normalizedBeat > Minigame.EndTime() && endstate <= 1)
{
endstate++;
Jukebox.PlayOneShot("audience/disappointed");
}
StateCheck(normalizedBeat);
if (normalizedBeat > 1.35f)
{
MakeInEligible();
Jukebox.PlayOneShot("audience/disappointed");
Destroy(this.gameObject);
}
}
public void MakeEligible(bool early, bool perfect, bool late)
{
// print($"{early}, {perfect}, {late}");
if (!inList)
{
e.early = early;
e.perfect = perfect;
e.late = late;
ForkLifterPlayer.instance.EligibleHits.Add(e);
inList = true;
}
else
{
ForkLifterPlayer.Eligible es = ForkLifterPlayer.instance.EligibleHits[ForkLifterPlayer.instance.EligibleHits.IndexOf(e)];
es.early = early;
es.perfect = perfect;
es.late = late;
}
}
public void MakeInEligible()
{
if (!inList) return;
ForkLifterPlayer.instance.EligibleHits.Remove(e);
inList = false;
}
}
}

View file

@ -70,104 +70,107 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Swing()
{
// you cant hit two pots at a time like this so i should fix this before a public build is eventually made.
var EligibleHits = KarateMan.instance.EligibleHits;
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
bool punchLeft = true;
if (canHit)
int events = KarateMan.instance.MultipleEventsAtOnce();
for (int pt = 0; pt < events; pt++)
{
Pot p = EligibleHits[currentHitInList].gameObject.GetComponent<Pot>();
if (p.type == 2 || p.type == 3 || p.type == 4)
if (canHit)
{
punchLeft = false;
}
else
{
punchLeft = true;
}
Pot p = EligibleHits[currentHitInList].gameObject.GetComponent<Pot>();
if (KarateMan.instance.EligibleHits[currentHitInList].perfect)
{
Jukebox.PlayOneShotGame(p.hitSnd);
p.Hit();
HitEffectF(HitEffect.transform.localPosition);
switch (p.type)
if (p.type == 2 || p.type == 3 || p.type == 4)
{
case 0:
// HitParticle.Play();
break;
case 1:
GameObject bulbHit = Instantiate(BulbHit);
bulbHit.transform.parent = BulbHit.transform.parent;
bulbHit.SetActive(true);
Destroy(bulbHit, 0.7f);
break;
case 2:
// RockParticle.Play();
break;
case 4:
if (kickC != null) StopCoroutine(kickC);
kickC = StartCoroutine(PrepareKick());
for (int i = 0; i < 8; i++)
{
GameObject be = new GameObject();
be.transform.localPosition = p.transform.localPosition;
be.transform.parent = this.transform.parent;
BarrelDestroyEffect bde = be.AddComponent<BarrelDestroyEffect>();
switch (i)
{
case 0:
bde.spriteIndex = 0;
break;
case 1:
bde.spriteIndex = 0;
break;
case 2:
bde.spriteIndex = 1;
break;
case 3:
bde.spriteIndex = 2;
break;
case 4:
bde.spriteIndex = 3;
break;
case 5:
bde.spriteIndex = 3;
break;
case 6:
bde.spriteIndex = 4;
break;
case 7:
bde.spriteIndex = 4;
break;
}
}
break;
punchLeft = false;
}
else
{
punchLeft = true;
}
if (KarateMan.instance.EligibleHits[currentHitInList].perfect)
{
Jukebox.PlayOneShotGame(p.hitSnd);
p.Hit();
HitEffectF(HitEffect.transform.localPosition);
switch (p.type)
{
case 0:
// HitParticle.Play();
break;
case 1:
GameObject bulbHit = Instantiate(BulbHit);
bulbHit.transform.parent = BulbHit.transform.parent;
bulbHit.SetActive(true);
Destroy(bulbHit, 0.7f);
break;
case 2:
// RockParticle.Play();
break;
case 4:
if (kickC != null) StopCoroutine(kickC);
kickC = StartCoroutine(PrepareKick());
for (int i = 0; i < 8; i++)
{
GameObject be = new GameObject();
be.transform.localPosition = p.transform.localPosition;
be.transform.parent = this.transform.parent;
BarrelDestroyEffect bde = be.AddComponent<BarrelDestroyEffect>();
switch (i)
{
case 0:
bde.spriteIndex = 0;
break;
case 1:
bde.spriteIndex = 0;
break;
case 2:
bde.spriteIndex = 1;
break;
case 3:
bde.spriteIndex = 2;
break;
case 4:
bde.spriteIndex = 3;
break;
case 5:
bde.spriteIndex = 3;
break;
case 6:
bde.spriteIndex = 4;
break;
case 7:
bde.spriteIndex = 4;
break;
}
}
break;
}
}
else
{
Jukebox.PlayOneShot("miss");
p.Miss();
}
p.isEligible = false;
p.RemoveObject(currentHitInList);
}
else
{
Jukebox.PlayOneShot("miss");
p.Miss();
Jukebox.PlayOneShotGame("karateman/swingNoHit");
}
p.isEligible = false;
p.RemoveObject(currentHitInList, EligibleHits);
if (punchLeft)
anim.Play("PunchLeft", 0, 0);
else
anim.Play("PunchRight", 0, 0);
}
else
{
Jukebox.PlayOneShotGame("karateman/swingNoHit");
}
if (punchLeft)
anim.Play("PunchLeft", 0, 0);
else
anim.Play("PunchRight", 0, 0);
}
public void HitEffectF(Vector3 pos)

View file

@ -38,7 +38,6 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Start()
{
PlayerActionInit(this.gameObject);
anim = GetComponent<Animator>();
Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
@ -48,6 +47,8 @@ namespace RhythmHeavenMania.Games.KarateMan
hitLength = 23.45f;
else
hitLength = 16f;
PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
}
private void Update()
@ -65,7 +66,7 @@ namespace RhythmHeavenMania.Games.KarateMan
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
StateCheck(normalizedBeat, KarateMan.instance.EligibleHits);
StateCheck(normalizedBeat);
lastPos = Holder.transform.localPosition;
lastShadowX = Shadow.transform.localPosition.x;

View file

@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Games
public bool early;
public bool perfect;
public bool late;
public float createBeat;
}
// hopefully these will fix the lowbpm problem
@ -50,5 +51,23 @@ namespace RhythmHeavenMania.Games
{
}
public int MultipleEventsAtOnce()
{
int sameTime = 0;
for (int i = 0; i < EligibleHits.Count; i++)
{
float createBeat = EligibleHits[i].createBeat;
if (EligibleHits.FindAll(c => c.createBeat == createBeat).Count > 0)
{
sameTime += 1;
}
}
if (sameTime == 0 && EligibleHits.Count > 0)
sameTime = 1;
return sameTime;
}
}
}

View file

@ -11,39 +11,43 @@ namespace RhythmHeavenMania.Games
public Minigame.Eligible state = new Minigame.Eligible();
public bool isEligible;
public void PlayerActionInit(GameObject g)
public List<Minigame.Eligible> eligibleHitsList = new List<Minigame.Eligible>();
public void PlayerActionInit(GameObject g, float createBeat, List<Minigame.Eligible> eligibleHitsList)
{
state.gameObject = g;
state.createBeat = createBeat;
this.eligibleHitsList = eligibleHitsList;
}
// could possibly add support for custom early, perfect, and end times if needed.
public void StateCheck(float normalizedBeat, List<Minigame.Eligible> eligibleHitsList)
public void StateCheck(float normalizedBeat)
{
if (!isEligible) return;
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0)
{
MakeEligible(true, false, false, eligibleHitsList);
MakeEligible(true, false, false);
lastState++;
}
// Perfect State
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastState == 1)
{
MakeEligible(false, true, false, eligibleHitsList);
MakeEligible(false, true, false);
lastState++;
}
// Late State
else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lastState == 2)
{
MakeEligible(false, false, true, eligibleHitsList);
MakeEligible(false, false, true);
lastState++;
}
else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
{
MakeInEligible(eligibleHitsList);
MakeInEligible();
}
}
public void MakeEligible(bool early, bool perfect, bool late, List<Minigame.Eligible> eligibleHitsList)
public void MakeEligible(bool early, bool perfect, bool late)
{
if (!inList)
{
@ -63,7 +67,7 @@ namespace RhythmHeavenMania.Games
}
}
public void MakeInEligible(List<Minigame.Eligible> eligibleHitsList)
public void MakeInEligible()
{
if (!inList) return;
@ -71,12 +75,13 @@ namespace RhythmHeavenMania.Games
inList = false;
}
public void RemoveObject(int currentHitInList, List<Minigame.Eligible> EligibleHits)
public void RemoveObject(int currentHitInList, bool destroyObject = false)
{
if (currentHitInList < EligibleHits.Count)
if (currentHitInList < eligibleHitsList.Count)
{
EligibleHits.Remove(EligibleHits[currentHitInList]);
eligibleHitsList.Remove(eligibleHitsList[currentHitInList]);
currentHitInList++;
if (destroyObject) Destroy(this.gameObject);
}
}
@ -112,5 +117,10 @@ namespace RhythmHeavenMania.Games
state.perfect = perfect;
state.late = late;
}
private void OnDestroy()
{
MakeInEligible();
}
}
}

View file

@ -34,9 +34,9 @@ namespace RhythmHeavenMania.Games.Spaceball
for (int i = 1; i < BallsHolder.transform.childCount; i++)
Destroy(BallsHolder.transform.GetChild(i).gameObject);
GameManager.instance.GameCamera.orthographic = false;
if (SpaceballPlayer.instance != null)
if (SpaceballPlayer.instance.EligibleHits.Count > 0)
SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count);
if (EligibleHits.Count > 0)
EligibleHits.RemoveRange(0, EligibleHits.Count);
}
public override void OnTimeChange()

View file

@ -8,12 +8,10 @@ using DG.Tweening;
namespace RhythmHeavenMania.Games.Spaceball
{
public class SpaceballBall : MonoBehaviour
public class SpaceballBall : PlayerActionObject
{
public float startBeat;
private Animator anim;
private int lastState;
private bool inList = false;
public Animator anim;
public bool high;
@ -22,6 +20,12 @@ namespace RhythmHeavenMania.Games.Spaceball
public GameObject Holder;
public SpriteRenderer Sprite;
public bool hit;
public float hitBeat;
public Vector3 hitPos;
public float hitRot;
public float randomEndPosX;
private void Start()
{
anim = GetComponent<Animator>();
@ -30,120 +34,56 @@ namespace RhythmHeavenMania.Games.Spaceball
float rot = Random.Range(0, 360);
Sprite.gameObject.transform.eulerAngles = new Vector3(0, 0, rot);
PlayerActionInit(this.gameObject, startBeat, Spaceball.instance.EligibleHits);
isEligible = true;
}
private void Update()
{
float beatLength = 1f;
if (high) beatLength = 2f;
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.15f);
// print(normalizedBeatAnim + " " + Time.frameCount);
if (high)
if (hit)
{
anim.Play("BallHigh", 0, normalizedBeatAnim);
float nba = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 14);
Holder.transform.localPosition = Vector3.Lerp(hitPos, new Vector3(randomEndPosX, 0f, -600f), nba);
Holder.transform.eulerAngles = Vector3.Lerp(new Vector3(0, 0, hitRot), new Vector3(0, 0, -2260), nba);
}
else
{
anim.Play("BallLow", 0, normalizedBeatAnim);
}
float beatLength = 1f;
if (high) beatLength = 2f;
anim.speed = 0;
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.15f);
// print(normalizedBeatAnim + " " + Time.frameCount);
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0)
{
MakeEligible(true, false, false);
lastState++;
}
// Perfect State
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastState == 1)
{
MakeEligible(false, true, false);
lastState++;
}
// Late State
else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lastState == 2)
{
MakeEligible(false, false, true);
lastState++;
}
else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
{
MakeInEligible();
}
// too lazy to make a proper fix for this
float endTime = 1.2f;
if (high) endTime = 1.1f;
if (normalizedBeat > endTime)
{
Jukebox.PlayOneShotGame("spaceball/fall");
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
Destroy(this.gameObject);
}
if (PlayerInput.Pressed())
{
if (e.perfect)
if (high)
{
Jukebox.PlayOneShotGame("spaceball/hit");
Holder.transform.DOLocalMove(new Vector3(Random.Range(5, 18), 0, -600), 4f).SetEase(Ease.Linear);
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -245;
this.enabled = false;
gameObject.GetComponent<Animator>().enabled = false;
anim.Play("BallHigh", 0, normalizedBeatAnim);
}
else if (e.late || e.early)
else
{
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
anim.Play("BallLow", 0, normalizedBeatAnim);
}
this.enabled = false;
gameObject.GetComponent<Animator>().enabled = false;
anim.speed = 0;
Rigidbody2D rb = gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.AddForce(transform.up * 1100);
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);
Jukebox.PlayOneShot("miss");
StateCheck(normalizedBeat);
// too lazy to make a proper fix for this
float endTime = 1.2f;
if (high) endTime = 1.1f;
if (normalizedBeat > endTime)
{
Jukebox.PlayOneShotGame("spaceball/fall");
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
Destroy(this.gameObject);
}
}
}
public void MakeEligible(bool early, bool perfect, bool late)
{
// print($"{early}, {perfect}, {late}");
if (!inList)
{
e.early = early;
e.perfect = perfect;
e.late = late;
SpaceballPlayer.instance.EligibleHits.Add(e);
inList = true;
}
else
{
Minigame.Eligible es = SpaceballPlayer.instance.EligibleHits[SpaceballPlayer.instance.EligibleHits.IndexOf(e)];
es.early = early;
es.perfect = perfect;
es.late = late;
}
}
public void MakeInEligible()
{
if (!inList) return;
SpaceballPlayer.instance.EligibleHits.Remove(e);
inList = false;
}
}
}

View file

@ -11,8 +11,7 @@ namespace RhythmHeavenMania.Games.Spaceball
{
private Animator anim;
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
[SerializeField] private int currentHitInList = 0;
private int currentHitInList = 0;
public int costume;
@ -39,7 +38,7 @@ namespace RhythmHeavenMania.Games.Spaceball
private void Update()
{
if (EligibleHits.Count == 0)
if (Spaceball.instance.EligibleHits.Count == 0)
currentHitInList = 0;
if (PlayerInput.Pressed())
@ -56,9 +55,52 @@ namespace RhythmHeavenMania.Games.Spaceball
public void Swing()
{
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
var EligibleHits = Spaceball.instance.EligibleHits;
bool canHit = (Spaceball.instance.EligibleHits.Count > 0) && (currentHitInList < Spaceball.instance.EligibleHits.Count);
Jukebox.PlayOneShotGame("spaceball/swing");
int events = Spaceball.instance.MultipleEventsAtOnce();
for (int eventI = 0; eventI < events; eventI++)
{
if (canHit)
{
SpaceballBall ball = EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>();
if (EligibleHits[currentHitInList].perfect)
{
ball.hit = true;
ball.hitBeat = Conductor.instance.songPositionInBeats;
ball.hitPos = ball.Holder.transform.localPosition;
ball.hitRot = ball.Holder.transform.eulerAngles.z;
Jukebox.PlayOneShotGame("spaceball/hit");
ball.randomEndPosX = Random.Range(40f, 55f);
ball.anim.enabled = false;
}
else if (EligibleHits[currentHitInList].late || EligibleHits[currentHitInList].early)
{
ball.Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
ball.enabled = false;
ball.anim.enabled = false;
Rigidbody2D rb = ball.gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.AddForce(transform.up * 1100);
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
Jukebox.PlayOneShot("miss");
}
ball.RemoveObject(currentHitInList);
}
}
if (!canHit)
Jukebox.PlayOneShotGame("spaceball/swing", false);
anim.Play("Swing", 0, 0);
}

View file

@ -29,6 +29,9 @@ namespace RhythmHeavenMania.Editor
{
tempoLayer.GetComponent<Image>().color = theme.properties.TempoLayerCol.Hex2RGB();
musicLayer.GetComponent<Image>().color = theme.properties.MusicLayerCol.Hex2RGB();
Tooltip.instance.AddTooltip(tempoLayer.gameObject, $"Tempo Track");
Tooltip.instance.AddTooltip(musicLayer.gameObject, $"Music Volume Track");
layer.gameObject.SetActive(false);
@ -36,7 +39,7 @@ namespace RhythmHeavenMania.Editor
{
GameObject layer = Instantiate(this.layer.gameObject, this.layer.transform.parent);
layer.SetActive(true);
layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Layer {i + 1}";
layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Track {i + 1}";
Color c = Color.white;
@ -57,6 +60,7 @@ namespace RhythmHeavenMania.Editor
}
layer.GetComponent<Image>().color = c;
Tooltip.instance.AddTooltip(layer, $"Track {i + 1}");
}
Destroy(layer);
}

View file

@ -130,7 +130,6 @@ namespace RhythmHeavenMania.Editor
}
if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && CheckIfMouseInTimeline())
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
@ -244,27 +243,33 @@ namespace RhythmHeavenMania.Editor
if (playEnabled)
{
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.green;
PlayBTN.enabled = true;
}
else
{
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
PlayBTN.enabled = false;
}
if (pauseEnabled)
{
PauseBTN.enabled = true;
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.blue;
}
else
{ PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
PauseBTN.enabled = false;
}
if (stopEnabled)
{
StopBTN.enabled = true;
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.red;
}
else
{
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
StopBTN.enabled = false;
}
}
#endregion

View file

@ -40,21 +40,22 @@ namespace RhythmHeavenMania.Util
FindJukebox().GetComponent<AudioSource>().volume = volume;
}
public static void PlayOneShot(string name)
public static void PlayOneShot(string name, bool relyOnBeat = true)
{
GameObject oneShot = new GameObject("oneShot");
AudioSource aus = oneShot.AddComponent<AudioSource>();
aus.playOnAwake = false;
Sound snd = oneShot.AddComponent<Sound>();
snd.relyOnBeat = relyOnBeat;
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
snd.clip = clip;
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
}
public static void PlayOneShotGame(string name)
public static void PlayOneShotGame(string name, bool relyOnBeat = true)
{
if (GameManager.instance.currentGame == name.Split('/')[0])
PlayOneShot($"games/{name}");
PlayOneShot($"games/{name}", relyOnBeat);
}
}

View file

@ -15,6 +15,8 @@ namespace RhythmHeavenMania.Util
private float startTime;
public bool relyOnBeat = true;
private void Start()
{
audioSource = GetComponent<AudioSource>();
@ -23,32 +25,45 @@ namespace RhythmHeavenMania.Util
audioSource.PlayScheduled(Time.time);
startTime = Conductor.instance.songPosition;
if (!relyOnBeat)
{
StartCoroutine(NotRelyOnBeatSound());
}
}
private void Update()
{
if (Conductor.instance.isPaused && !Conductor.instance.isPlaying && pauseTimes == 0)
if (relyOnBeat)
{
audioSource.Pause();
pauseTimes = 1;
print("paused");
}
else if (Conductor.instance.isPlaying && !Conductor.instance.isPaused && pauseTimes == 1)
{
audioSource.Play();
print("played");
pauseTimes = 0;
}
if (Conductor.instance.isPaused && !Conductor.instance.isPlaying && pauseTimes == 0)
{
audioSource.Pause();
pauseTimes = 1;
print("paused");
}
else if (Conductor.instance.isPlaying && !Conductor.instance.isPaused && pauseTimes == 1)
{
audioSource.Play();
print("played");
pauseTimes = 0;
}
else if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{
Destroy(this.gameObject);
else if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{
Destroy(this.gameObject);
}
if (Conductor.instance.songPosition > startTime + clip.length)
{
Destroy(this.gameObject);
}
}
}
if (Conductor.instance.songPosition > startTime + clip.length)
{
Destroy(this.gameObject);
}
IEnumerator NotRelyOnBeatSound()
{
yield return new WaitForSeconds(clip.length);
Destroy(this.gameObject);
}
}
}

View file

@ -1,45 +1 @@
{
"bpm": 119,
"entities": [
{
"beat": 0,
"datamodel": "karateman/bgfxon"
},
{
"beat": 1,
"datamodel": "karateman/bop"
},
{
"beat": 2,
"datamodel": "karateman/kick"
},
{
"beat": 14,
"datamodel": "karateman/rock"
},
{
"beat": 20,
"datamodel": "karateman/pot"
},
{
"beat": 22,
"datamodel": "karateman/pot"
},
{
"beat": 24,
"datamodel": "karateman/pot"
},
{
"beat": 26,
"datamodel": "karateman/pot"
},
{
"beat": 28,
"datamodel": "karateman/pot"
},
{
"beat": 30,
"datamodel": "karateman/bulb"
},
]
}
{"bpm":119.0,"entities":[{"beat":14.0,"track":0,"datamodel":"karateman/pot"},{"beat":22.0,"track":2,"datamodel":"karateman/pot"},{"beat":30.0,"track":3,"datamodel":"karateman/pot"},{"beat":50.0,"track":0,"datamodel":"karateman/rock"},{"beat":56.0,"track":3,"datamodel":"karateman/bgfxon"},{"beat":58.0,"track":2,"datamodel":"karateman/pot"},{"beat":62.0,"track":2,"datamodel":"karateman/pot"},{"beat":66.0,"track":2,"datamodel":"karateman/pot"}]}