Got rid of all hard-coded ForkLifter code from GameManager.

This commit is contained in:
Starpelly 2021-12-20 23:38:59 -05:00
parent 515a39a443
commit 286c862197
12 changed files with 325 additions and 108 deletions

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251
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@ -7,9 +7,6 @@ using UnityEngine;
using Starpelly;
using Newtonsoft.Json;
using RhythmHeavenMania.Games.ForkLifter;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania
{
public class GameManager : MonoBehaviour
@ -17,15 +14,11 @@ namespace RhythmHeavenMania
public static GameManager instance;
public List<Event> Events = new List<Event>();
public List<float> AutoPlay = new List<float>();
public List<Event> allPlayerActions = new List<Event>();
public int currentEvent, currentEventAutoplay, currentEventPlayer;
public int currentEvent;
public TextAsset txt;
public bool autoplay = false;
public float startOffset;
[Serializable]
@ -54,30 +47,6 @@ namespace RhythmHeavenMania
SortEventsList();
allPlayerActions = Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
AutoPlay = allPlayerActions.Select(c => c.spawnTime + 2).ToList();
/*List<Event> temp = new List<Event>();
for (int i = 0; i < allPlayerActions.Count; i++)
{
if (i - 1 > 0)
{
if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime))
{
// do nothing lul
continue;
}
}
Event e = (Event)allPlayerActions[i].Clone();
e.spawnTime = allPlayerActions[i].spawnTime - 1;
e.eventName = "prepare";
temp.Add(e);
}
string s = JsonConvert.SerializeObject(temp);
print(s);*/
StartCoroutine(Begin());
GlobalGameManager.Init();
@ -87,20 +56,10 @@ namespace RhythmHeavenMania
{
yield return new WaitForSeconds(startOffset);
Conductor.instance.musicSource.Play();
GoForAPerfect.instance.Enable();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Q))
ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 0);
if (Input.GetKeyDown(KeyCode.W))
ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 1);
if (Input.GetKeyDown(KeyCode.E))
ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 2);
if (Input.GetKeyDown(KeyCode.R))
ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 3);
if (Events.Count < 1)
return;
@ -110,54 +69,9 @@ namespace RhythmHeavenMania
{
if (Conductor.instance.songPositionInBeats >= floats[currentEvent])
{
switch (Events[currentEvent].eventName)
{
case "pea":
currentEventPlayer++;
ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 0);
break;
case "topbun":
currentEventPlayer++;
ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 1);
break;
case "burger":
currentEventPlayer++;
ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 2);
break;
case "bottombun":
currentEventPlayer++;
ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 3);
break;
case "gulp":
ForkLifterPlayer.instance.Eat();
break;
case "sigh":
Jukebox.PlayOneShot("sigh");
break;
case "prepare":
ForkLifterHand.instance.Prepare();
break;
case "end":
GlobalGameManager.LoadScene(2, 0.45f);
break;
}
currentEvent++;
}
}
if (autoplay)
{
if (currentEventAutoplay < AutoPlay.Count && currentEventAutoplay >= 0)
{
if (Conductor.instance.songPositionInBeats >= AutoPlay[currentEventAutoplay])
{
ForkLifterPlayer.instance.Stab();
currentEventAutoplay++;
}
}
}
}
public void SortEventsList()
@ -172,11 +86,6 @@ namespace RhythmHeavenMania
List<float> floats = Events.Select(c => c.spawnTime).ToList();
currentEvent = floats.IndexOf(Mathp.GetClosestInList(floats, Conductor.instance.songPositionInBeats));
}
if (AutoPlay.Count > 0)
{
currentEvent = AutoPlay.IndexOf(Mathp.GetClosestInList(AutoPlay, Conductor.instance.songPositionInBeats));
currentEventPlayer = AutoPlay.IndexOf(Mathp.GetClosestInList(AutoPlay, Conductor.instance.songPositionInBeats));
}
}

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@ -26,7 +26,7 @@ namespace RhythmHeavenMania
public void IncreaseScore()
{
totalHits++;
score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count);
// score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count); broken right now will fix eventually
}
public float GetPercent(float value, float totalValue)

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@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.ClappyTrio
{
public class ClappyTrio : MonoBehaviour
{
void Start()
{
Debug.Log("ClappyTrio");
}
}
}

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@ -12,6 +12,8 @@ namespace RhythmHeavenMania.Games.ForkLifter
GameManager GameManager;
public List<GameManager.Event> allPlayerActions = new List<GameManager.Event>();
[Header("Objects")]
public Animator handAnim;
public GameObject flickedObject;
@ -28,6 +30,28 @@ namespace RhythmHeavenMania.Games.ForkLifter
private void Start()
{
GameManager = GameManager.instance;
allPlayerActions = GameManager.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
/*List<Event> temp = new List<Event>();
for (int i = 0; i < allPlayerActions.Count; i++)
{
if (i - 1 > 0)
{
if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime))
{
// do nothing lul
continue;
}
}
Event e = (Event)allPlayerActions[i].Clone();
e.spawnTime = allPlayerActions[i].spawnTime - 1;
e.eventName = "prepare";
temp.Add(e);
}
string s = JsonConvert.SerializeObject(temp);
print(s);*/
}
public void Flick(float beat, int type)

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@ -26,7 +26,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
{
allPlayerActions = GameManager.instance.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare");
if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
/*if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
{
switch (allPlayerActions[GameManager.instance.currentEventPlayer].eventName)
{
@ -51,7 +51,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
else
{
ForkLifter.instance.peaPreview.sprite = null;
}
}*/
}
public void Prepare()

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@ -9,13 +9,6 @@ namespace RhythmHeavenMania.Tests
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}
}

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@ -153,7 +153,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Standalone: com.DefaultCompany.RhythmHeavenMania
Standalone: com.Starpelly.RhythmHeavenMania
buildNumber:
Standalone: 0
iPhone: 0