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Got rid of unnecessary calculations
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@ -83,14 +83,13 @@ namespace RhythmHeavenMania.Editor.Track
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// thank you to @chrislo27 for suggesting the fix for this.
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// only renders blocks if they're in view of the timeline viewport
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bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera);
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var leftSide = rectTransform.localPosition.x;
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var rightSide = leftSide + rectTransform.sizeDelta.x;
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var timelineLeftSide = (Timeline.instance.TimelineContent.localPosition.x / 100f) * -1;
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var timelineRightSide = timelineLeftSide + 10.563f; // what a magic number, i'm sure I could calculate this but I'm lazy
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visible = (rightSide >= timelineLeftSide && leftSide <= timelineRightSide);
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bool visible = (rightSide >= timelineLeftSide && leftSide <= timelineRightSide);
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if (visible != lastVisible)
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