diff --git a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs index b880980e..48ac0661 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs @@ -83,14 +83,13 @@ namespace RhythmHeavenMania.Editor.Track // thank you to @chrislo27 for suggesting the fix for this. // only renders blocks if they're in view of the timeline viewport - bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera); var leftSide = rectTransform.localPosition.x; var rightSide = leftSide + rectTransform.sizeDelta.x; var timelineLeftSide = (Timeline.instance.TimelineContent.localPosition.x / 100f) * -1; var timelineRightSide = timelineLeftSide + 10.563f; // what a magic number, i'm sure I could calculate this but I'm lazy - visible = (rightSide >= timelineLeftSide && leftSide <= timelineRightSide); + bool visible = (rightSide >= timelineLeftSide && leftSide <= timelineRightSide); if (visible != lastVisible)