mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 09:35:11 +00:00
Fixed Karate Man combo pot scale bug
This commit is contained in:
parent
3e6d3b838a
commit
b8f694eedf
12 changed files with 272 additions and 225 deletions
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m_PreInfinity: 2
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m_PostInfinity: 2
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@ -163,7 +163,7 @@ AnimationClip:
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_AdditiveReferencePoseTime: 0
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m_StartTime: 0
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m_StopTime: 0.48333332
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m_StopTime: 0.51666665
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m_OrientationOffsetY: 0
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m_Level: 0
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m_CycleOffset: 0
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@ -201,7 +201,7 @@ AnimationClip:
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inWeight: 0.33333334
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@ -247,7 +247,7 @@ AnimationClip:
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@ -293,7 +293,7 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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@ -314,14 +314,14 @@ AnimationClip:
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inSlope: -183.15404
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inWeight: 0.33333334
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@ -342,14 +342,14 @@ AnimationClip:
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@ -386,7 +386,7 @@ AnimationClip:
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inWeight: 0.33333334
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@ -423,7 +423,7 @@ AnimationClip:
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inWeight: 0.33333334
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@ -460,7 +460,7 @@ AnimationClip:
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@ -497,7 +497,7 @@ AnimationClip:
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inWeight: 0.33333334
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@ -90,21 +90,21 @@ AnimationClip:
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outSlope: {x: -2.4616354, y: -2.4616354, z: 0}
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@ -112,7 +112,7 @@ AnimationClip:
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outSlope: {x: -0.1832941, y: -0.1832941, z: 0}
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m_PostInfinity: 2
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@ -269,12 +269,12 @@ AnimationClip:
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inSlope: -183.15404
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outSlope: -603.6004
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tangentMode: 0
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inWeight: 0.33333334
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outWeight: 0.02730252
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outWeight: 0.01026393
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time: 0.5
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value: 0.43
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@ -297,12 +297,12 @@ AnimationClip:
|
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- serializedVersion: 3
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time: 0
|
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value: 3.68
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inSlope: -183.15404
|
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|
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inSlope: -603.6004
|
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outSlope: -603.6004
|
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tangentMode: 0
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weightedMode: 3
|
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inWeight: 0.33333334
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outWeight: 0.02730252
|
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outWeight: 0.01026393
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- serializedVersion: 3
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time: 0.5
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value: 0.43
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|
|
|
@ -7244,8 +7244,8 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
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level: {fileID: 4900000, guid: 5e794baa94fb06d4f939aaf032fab5ea, type: 3}
|
||||
music: {fileID: 0}
|
||||
level: {fileID: 4900000, guid: 244c565c8088cfa4597e0ebda9c7de98, type: 3}
|
||||
music: {fileID: 8300000, guid: e5cf71158cc9bff4a8fbfbca1e73e500, type: 3}
|
||||
debugUI: 0
|
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playOnStart: 0
|
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editor: 1
|
||||
|
|
|
@ -166,8 +166,8 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3}
|
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m_Name:
|
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m_EditorClassIdentifier:
|
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level: {fileID: 4900000, guid: 5e794baa94fb06d4f939aaf032fab5ea, type: 3}
|
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music: {fileID: 8300000, guid: 906894b5477fc3645a0c5c3e6e8f77a3, type: 3}
|
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level: {fileID: 4900000, guid: 244c565c8088cfa4597e0ebda9c7de98, type: 3}
|
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music: {fileID: 8300000, guid: e5cf71158cc9bff4a8fbfbca1e73e500, type: 3}
|
||||
debugUI: 1
|
||||
playOnStart: 1
|
||||
editor: 0
|
||||
|
|
|
@ -15,6 +15,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
public int spriteIndex;
|
||||
public int index;
|
||||
|
||||
public bool combo;
|
||||
|
||||
|
||||
public GameObject shadow;
|
||||
|
||||
|
@ -57,6 +59,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
yRange = Random.Range(500, 1600);
|
||||
break;
|
||||
}
|
||||
if (combo) yRange = Random.Range(800, 1600);
|
||||
|
||||
rb2d.AddForce(Vector3.up * yRange);
|
||||
rb2d.AddForce(Vector3.right * Random.Range(500, 800));
|
||||
|
|
|
@ -61,6 +61,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
if (hitCombo)
|
||||
{
|
||||
currentComboPots[comboPotIndex].Hit();
|
||||
HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition);
|
||||
comboPotIndex++;
|
||||
Jukebox.PlayOneShotGame("karateman/comboHit1");
|
||||
}
|
||||
|
@ -72,6 +73,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
if (hitCombo)
|
||||
{
|
||||
currentComboPots[comboPotIndex].Hit();
|
||||
HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition);
|
||||
comboPotIndex++;
|
||||
Jukebox.PlayOneShotGame("karateman/comboHit1");
|
||||
}
|
||||
|
@ -83,6 +85,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
if (hitCombo)
|
||||
{
|
||||
currentComboPots[comboPotIndex].Hit();
|
||||
HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition);
|
||||
comboPotIndex++;
|
||||
Jukebox.PlayOneShotGame("karateman/comboHit2");
|
||||
}
|
||||
|
@ -94,6 +97,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
if (hitCombo)
|
||||
{
|
||||
currentComboPots[comboPotIndex].Hit();
|
||||
HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition);
|
||||
comboPotIndex++;
|
||||
Jukebox.PlayOneShotGame("karateman/comboHit3");
|
||||
}
|
||||
|
@ -105,6 +109,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
if (hitCombo)
|
||||
{
|
||||
currentComboPots[comboPotIndex].Hit();
|
||||
HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition);
|
||||
comboPotIndex++;
|
||||
Jukebox.PlayOneShotGame("karateman/comboHit3");
|
||||
}
|
||||
|
@ -124,6 +129,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
{
|
||||
// fail anim
|
||||
anim.Play("Idle");
|
||||
ResetCombo();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -172,6 +178,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
{
|
||||
comboBeat = EligibleHits[currentComboHitInList].createBeat;
|
||||
hitCombo = true;
|
||||
// Debug.Break();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -196,7 +203,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
if (currentComboPots[comboPotIndex].state.perfect)
|
||||
{
|
||||
BarrelDestroy(currentComboPots[comboPotIndex]);
|
||||
BarrelDestroy(currentComboPots[comboPotIndex], true);
|
||||
HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition);
|
||||
Destroy(currentComboPots[comboPotIndex].gameObject);
|
||||
Jukebox.PlayOneShotGame("karateman/comboHit4");
|
||||
}
|
||||
|
@ -206,6 +214,11 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
currentComboPots[comboPotIndex].Miss();
|
||||
}
|
||||
|
||||
ResetCombo();
|
||||
}
|
||||
|
||||
private void ResetCombo()
|
||||
{
|
||||
hitCombo = false;
|
||||
inCombo = false;
|
||||
comboPotIndex = 0;
|
||||
|
@ -270,7 +283,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
case 4:
|
||||
if (kickC != null) StopCoroutine(kickC);
|
||||
kickC = StartCoroutine(PrepareKick());
|
||||
BarrelDestroy(p);
|
||||
BarrelDestroy(p, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -302,7 +315,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
Destroy(hit, 0.06f);
|
||||
}
|
||||
|
||||
private void BarrelDestroy(Pot p)
|
||||
private void BarrelDestroy(Pot p, bool combo)
|
||||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
|
@ -318,6 +331,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
bde.shadow.transform.position = p.Shadow.transform.position;
|
||||
bde.shadow.transform.localScale = p.Shadow.transform.lossyScale;
|
||||
bde.index = i;
|
||||
bde.combo = combo;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
|
|
|
@ -1 +1 @@
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