f merge conflicts

This commit is contained in:
pixlblade 2022-02-24 20:02:05 -05:00
parent 47a9c807bb
commit 775eed31e0
8 changed files with 280 additions and 0 deletions

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using System.Collections.Generic;
using UnityEngine;
using TMPro;
namespace RhythmHeavenMania.Editor
{
public class BPMText : MonoBehaviour
{
[SerializeField] private TMP_Text BPM;
[SerializeField] private TMP_Text BPMRounded;
public void ChangeText(float timePressed)
{
float thisBPM = 60 / timePressed; // BPM = 60/t
BPM.text = $"{thisBPM}";
BPMRounded.text = $"{Mathf.RoundToInt(thisBPM)}";
}
public void ResetText()
{
BPM.text = "---";
BPMRounded.text = "---";
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Editor
{
public class TempoFinder : MonoBehaviour
{
[SerializeField] private GameObject tempoFinder;
private bool pressed;
private float timePressed;
[SerializeField] private GameObject BPMText;
private void Awake()
{
pressed = false;
timePressed = 0f;
}
public void SwitchTempoDialog()
{
if(tempoFinder.activeSelf) {
tempoFinder.SetActive(false);
timePressed = 0;
BPMText.GetComponent<BPMText>().ResetText();
} else {
tempoFinder.SetActive(true);
}
}
public void TapBPM()
{
pressed = true;
}
private void Update()
{
timePressed += Time.deltaTime;
if(pressed)
{
pressed = false;
BPMText.GetComponent<BPMText>().ChangeText(timePressed);
timePressed = 0;
}
}
}
}

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