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Karate Man design overhaul
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33 changed files with 14197 additions and 5827 deletions
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@ -47,6 +47,8 @@ namespace RhythmHeavenMania
|
|||
// Metronome tick sound enabled
|
||||
public bool metronome = false;
|
||||
|
||||
private bool beat;
|
||||
|
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// private AudioDspTimeKeeper timeKeeper;
|
||||
|
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void Awake()
|
||||
|
@ -120,10 +122,9 @@ namespace RhythmHeavenMania
|
|||
|
||||
if (metronome)
|
||||
{
|
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if (songPosition > lastReportedBeat + secPerBeat)
|
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if (ReportBeat(ref lastReportedBeat))
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{
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RhythmHeavenMania.Util.Jukebox.PlayOneShot("metronome");
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lastReportedBeat = (songPosition - (songPosition % secPerBeat));
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Util.Jukebox.PlayOneShot("metronome");
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||||
}
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else if (songPosition <= lastReportedBeat)
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||||
{
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||||
|
@ -133,6 +134,16 @@ namespace RhythmHeavenMania
|
|||
}
|
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}
|
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public bool ReportBeat(ref float lastReportedBeat, float offset = 0)
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{
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bool result = songPosition > (lastReportedBeat + offset) + secPerBeat;
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if (result == true)
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{
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lastReportedBeat = (songPosition - (songPosition % secPerBeat) + offset);
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}
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return result;
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}
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public float GetLoopPositionFromBeat(float startBeat, float length)
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{
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float a = Mathp.Normalize(songPositionInBeats, startBeat, startBeat + length);
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|
|
|
@ -6,43 +6,102 @@ using DG.Tweening;
|
|||
|
||||
namespace RhythmHeavenMania.Games.KarateMan
|
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{
|
||||
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
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public class BarrelDestroyEffect : MonoBehaviour
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{
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private SpriteRenderer SpriteRenderer;
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public SpriteRenderer SpriteRenderer;
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private Rigidbody2D rb2d;
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private BoxCollider2D col;
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public int spriteIndex;
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public int index;
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public GameObject shadow;
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private void Start()
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{
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SpriteRenderer = this.gameObject.AddComponent<SpriteRenderer>();
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SpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
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rb2d = this.gameObject.AddComponent<Rigidbody2D>();
|
||||
rb2d.gravityScale = 10;
|
||||
rb2d.gravityScale = 11;
|
||||
rb2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
|
||||
// rb2d.interpolation = RigidbodyInterpolation2D.Interpolate;
|
||||
|
||||
float randX = Random.Range(800, 1400);
|
||||
float yRange = 0;
|
||||
|
||||
rb2d.AddForce(Vector3.up * Random.Range(900, 1666));
|
||||
rb2d.AddForce(Vector3.right * randX);
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
yRange = Random.Range(400, 1500);
|
||||
break;
|
||||
case 1:
|
||||
yRange = Random.Range(200, 700);
|
||||
break;
|
||||
case 2:
|
||||
yRange = Random.Range(300, 1200);
|
||||
break;
|
||||
case 3:
|
||||
yRange = Random.Range(300, 1200);
|
||||
break;
|
||||
case 4:
|
||||
yRange = Random.Range(300, 1200);
|
||||
break;
|
||||
case 5:
|
||||
yRange = Random.Range(300, 1200);
|
||||
break;
|
||||
case 6:
|
||||
yRange = Random.Range(300, 1200);
|
||||
break;
|
||||
case 7:
|
||||
yRange = Random.Range(500, 1600);
|
||||
break;
|
||||
}
|
||||
|
||||
rb2d.AddForce(Vector3.up * yRange);
|
||||
rb2d.AddForce(Vector3.right * Random.Range(500, 800));
|
||||
// this.gameObject.AddComponent<Rotate>().rotateSpeed = Random.Range(60, 450);
|
||||
|
||||
BoxCollider2D col = this.gameObject.AddComponent<BoxCollider2D>();
|
||||
col = this.gameObject.AddComponent<BoxCollider2D>();
|
||||
|
||||
PhysicsMaterial2D mat = new PhysicsMaterial2D();
|
||||
mat.bounciness = 0;
|
||||
|
||||
col.sharedMaterial = mat;
|
||||
col.offset = new Vector2(-0.0574677f, -0.07480353f);
|
||||
col.size = new Vector2(0.5694333f, 1.912059f);
|
||||
|
||||
StartCoroutine(FadeOut());
|
||||
|
||||
gameObject.name = "barrel_p";
|
||||
}
|
||||
|
||||
private void OnCollisionEnter2D(Collision2D collision)
|
||||
{
|
||||
if (collision.gameObject.name != "barrel_p")
|
||||
{
|
||||
Destroy(rb2d);
|
||||
Destroy(col);
|
||||
}
|
||||
else
|
||||
{
|
||||
Physics2D.IgnoreCollision(collision.collider, col);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (rb2d != null)
|
||||
this.transform.eulerAngles = new Vector3(0, 0, rb2d.velocity.magnitude * 4);
|
||||
|
||||
shadow.transform.localPosition = new Vector3(this.transform.localPosition.x, shadow.transform.localPosition.y);
|
||||
}
|
||||
|
||||
private IEnumerator FadeOut()
|
||||
{
|
||||
yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3);
|
||||
SpriteRenderer.DOColor(new Color(1, 1, 1, 0), Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(this.gameObject); });
|
||||
shadow.GetComponent<SpriteRenderer>().DOColor(new Color(1, 1, 1, 0), Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(shadow); });
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,13 +12,23 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
private float startBeat;
|
||||
private float hitBeat;
|
||||
private float missBeat;
|
||||
|
||||
public bool kicked;
|
||||
private bool missed;
|
||||
private bool eligible;
|
||||
|
||||
public GameObject Holder;
|
||||
public GameObject RotHolder;
|
||||
private Vector3 lastRot;
|
||||
|
||||
public GameObject shadow;
|
||||
private float shadowY;
|
||||
|
||||
[Header("Curves")]
|
||||
[SerializeField] private AnimationCurve outCurve;
|
||||
[SerializeField] private AnimationCurve shadowHitCurve;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
|
@ -29,37 +39,57 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
private void Update()
|
||||
{
|
||||
shadow.transform.localPosition = new Vector3(Holder.transform.localPosition.x, shadow.transform.localPosition.y);
|
||||
if (!kicked)
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.75f);
|
||||
|
||||
anim.Play("BombOut", 0, normalizedBeatAnim);
|
||||
anim.speed = 0;
|
||||
|
||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 0.75f);
|
||||
|
||||
StateCheckNoList(normalizedBeat);
|
||||
|
||||
if (normalizedBeat > 1.5f)
|
||||
if (!missed)
|
||||
{
|
||||
eligible = false;
|
||||
// explode animation
|
||||
if (normalizedBeat > 4)
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f);
|
||||
|
||||
anim.Play("BombOut", 0, normalizedBeatAnim);
|
||||
anim.speed = 0;
|
||||
|
||||
if (PlayerInput.PressedUp() && eligible)
|
||||
{
|
||||
eligible = false;
|
||||
if (state.perfect)
|
||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 0.75f);
|
||||
|
||||
StateCheckNoList(normalizedBeat);
|
||||
|
||||
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0, -90, outCurve.Evaluate(normalizedBeatAnim)));
|
||||
lastRot = RotHolder.transform.eulerAngles;
|
||||
|
||||
shadowY = shadow.transform.localPosition.y;
|
||||
|
||||
if (normalizedBeat > 1.5f)
|
||||
{
|
||||
Hit();
|
||||
eligible = false;
|
||||
// explode animation
|
||||
if (normalizedBeat > 4)
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
else
|
||||
|
||||
|
||||
if (PlayerInput.PressedUp() && eligible)
|
||||
{
|
||||
Jukebox.PlayOneShot("miss");
|
||||
// some miss animation here or somethin
|
||||
eligible = false;
|
||||
if (state.perfect)
|
||||
{
|
||||
Hit();
|
||||
}
|
||||
else
|
||||
{
|
||||
Miss();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(missBeat, 1f);
|
||||
anim.Play("BombMiss", 0, normalizedBeatAnim);
|
||||
anim.speed = 0;
|
||||
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim));
|
||||
|
||||
if (normalizedBeatAnim > 2)
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -69,13 +99,16 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
anim.Play("BombHit", 0, normalizedBeatAnim);
|
||||
anim.speed = 0;
|
||||
|
||||
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim));
|
||||
|
||||
shadow.transform.localPosition = new Vector3(shadow.transform.localPosition.x, Mathf.Lerp(shadowY, 0.881f, shadowHitCurve.Evaluate(normalizedBeatAnim)));
|
||||
shadow.transform.localScale = Holder.transform.localScale;
|
||||
|
||||
if (normalizedBeatAnim > 1)
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
lastRot = RotHolder.transform.eulerAngles;
|
||||
}
|
||||
|
||||
public void Hit()
|
||||
|
@ -87,5 +120,12 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
kicked = true;
|
||||
RotHolder.transform.eulerAngles = lastRot;
|
||||
}
|
||||
|
||||
public void Miss()
|
||||
{
|
||||
missBeat = Conductor.instance.songPositionInBeats;
|
||||
missed = true;
|
||||
Jukebox.PlayOneShot("miss");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -121,32 +121,58 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
GameObject be = new GameObject();
|
||||
be.transform.localPosition = p.transform.localPosition;
|
||||
be.transform.parent = this.transform.parent;
|
||||
be.transform.localScale = p.Holder.transform.localScale;
|
||||
BarrelDestroyEffect bde = be.AddComponent<BarrelDestroyEffect>();
|
||||
Vector3 pos = be.transform.localPosition;
|
||||
SpriteRenderer sprite = be.AddComponent<SpriteRenderer>();
|
||||
|
||||
bde.shadow = Instantiate(p.Shadow, transform.parent);
|
||||
bde.shadow.transform.position = p.Shadow.transform.position;
|
||||
bde.shadow.transform.localScale = p.Shadow.transform.lossyScale;
|
||||
bde.index = i;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
bde.spriteIndex = 0;
|
||||
be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f);
|
||||
sprite.sortingOrder = 35;
|
||||
bde.spriteIndex = 3;
|
||||
break;
|
||||
case 1:
|
||||
bde.spriteIndex = 0;
|
||||
be.transform.localPosition = new Vector3(pos.x, pos.y + -0.55f);
|
||||
sprite.sortingOrder = 31;
|
||||
bde.spriteIndex = 3;
|
||||
break;
|
||||
case 2:
|
||||
bde.spriteIndex = 1;
|
||||
be.transform.localPosition = new Vector3(pos.x - 0.8f, pos.y + 0.45f);
|
||||
sprite.sortingOrder = 32;
|
||||
bde.spriteIndex = 0;
|
||||
break;
|
||||
case 3:
|
||||
bde.spriteIndex = 2;
|
||||
be.transform.localPosition = new Vector3(pos.x - 0.5f, pos.y + 0.45f);
|
||||
sprite.sortingOrder = 33;
|
||||
bde.spriteIndex = 1;
|
||||
break;
|
||||
case 4:
|
||||
bde.spriteIndex = 3;
|
||||
be.transform.localPosition = new Vector3(pos.x, pos.y + 0.45f);
|
||||
sprite.sortingOrder = 34;
|
||||
bde.spriteIndex = 2;
|
||||
break;
|
||||
case 5:
|
||||
bde.spriteIndex = 3;
|
||||
be.transform.localPosition = new Vector3(pos.x + 0.5f, pos.y + 0.45f);
|
||||
sprite.sortingOrder = 33;
|
||||
sprite.flipX = true;
|
||||
bde.spriteIndex = 1;
|
||||
break;
|
||||
case 6:
|
||||
bde.spriteIndex = 4;
|
||||
be.transform.localPosition = new Vector3(pos.x + 0.8f, pos.y + 0.45f);
|
||||
sprite.sortingOrder = 32;
|
||||
sprite.flipX = true;
|
||||
bde.spriteIndex = 0;
|
||||
break;
|
||||
case 7:
|
||||
be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f);
|
||||
sprite.sortingOrder = 39;
|
||||
bde.spriteIndex = 4;
|
||||
break;
|
||||
}
|
||||
|
@ -179,7 +205,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
hit.transform.parent = HitEffect.transform.parent;
|
||||
hit.transform.localPosition = pos;
|
||||
hit.SetActive(true);
|
||||
Destroy(hit, 0.03f);
|
||||
Destroy(hit, 0.06f);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -20,11 +20,13 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
public SpriteRenderer BGSprite;
|
||||
|
||||
private bool bgEnabled;
|
||||
private int newBeat;
|
||||
private float newBeat, newBeatBop;
|
||||
|
||||
private float bopLength;
|
||||
private float bopBeat;
|
||||
|
||||
private float bgBeat;
|
||||
|
||||
[System.Serializable]
|
||||
public class BGSpriteC
|
||||
{
|
||||
|
@ -38,33 +40,36 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
if (Conductor.instance.songPositionInBeats > newBeat)
|
||||
if (Conductor.instance.ReportBeat(ref newBeat))
|
||||
{
|
||||
if (bgEnabled)
|
||||
{
|
||||
if (newBeat % 2 == 0)
|
||||
if (bgBeat % 2 == 0)
|
||||
{
|
||||
BGSprite.sprite = BGSprites[0].Sprites[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
BGSprite.sprite = BGSprites[0].Sprites[2];
|
||||
}
|
||||
bgBeat++;
|
||||
}
|
||||
}
|
||||
|
||||
if (Conductor.instance.ReportBeat(ref newBeatBop, bopBeat % 1))
|
||||
{
|
||||
if (Conductor.instance.songPositionInBeats >= bopBeat && Conductor.instance.songPositionInBeats < bopBeat + bopLength)
|
||||
{
|
||||
if (KarateJoe.anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1 && !KarateJoe.anim.IsInTransition(0))
|
||||
KarateJoe.anim.Play("Bop", 0, 0);
|
||||
|
||||
print("bop");
|
||||
float compare = KarateJoe.anim.GetCurrentAnimatorStateInfo(0).speed;
|
||||
if (KarateJoe.anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= compare && !KarateJoe.anim.IsInTransition(0))
|
||||
KarateJoe.anim.Play("Bop", 0, 0);
|
||||
}
|
||||
|
||||
newBeat++;
|
||||
}
|
||||
}
|
||||
|
||||
public void BGFXOn()
|
||||
{
|
||||
bgEnabled = true;
|
||||
newBeat = Mathf.RoundToInt(Conductor.instance.songPositionInBeats);
|
||||
}
|
||||
|
||||
public void BGFXOff()
|
||||
|
@ -124,5 +129,15 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
bopLength = length;
|
||||
bopBeat = beat;
|
||||
}
|
||||
|
||||
public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow)
|
||||
{
|
||||
GameObject bomb = Instantiate(Bomb, parent);
|
||||
bomb.SetActive(true);
|
||||
bomb.transform.localScale = scale;
|
||||
shadow.transform.parent = bomb.transform;
|
||||
shadow.transform.SetAsLastSibling();
|
||||
bomb.GetComponent<Bomb>().shadow = shadow;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,7 +13,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
public GameObject Holder;
|
||||
private GameObject newHolder;
|
||||
public GameObject Sprite;
|
||||
[SerializeField] private GameObject Shadow;
|
||||
public GameObject Shadow;
|
||||
|
||||
public bool isThrown;
|
||||
public bool isHit = false;
|
||||
|
@ -24,8 +24,11 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
private float lastShadowX;
|
||||
|
||||
public AnimationCurve hitCurve;
|
||||
public AnimationCurve hitCurveY;
|
||||
public AnimationCurve hitCurveX;
|
||||
public AnimationCurve missCurve;
|
||||
public AnimationCurve shadowCurve;
|
||||
public AnimationCurve shadowCurveScale;
|
||||
|
||||
public int type;
|
||||
public string hitSnd;
|
||||
|
@ -36,6 +39,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
public bool kick;
|
||||
|
||||
public float lastPotRot;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
|
@ -44,9 +49,9 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
isEligible = true;
|
||||
|
||||
if (type == 2)
|
||||
hitLength = 23.45f;
|
||||
hitLength = 14f;
|
||||
else
|
||||
hitLength = 16f;
|
||||
hitLength = 14f;
|
||||
|
||||
PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
|
||||
}
|
||||
|
@ -60,7 +65,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
if (isThrown)
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.15f);
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.22000000002f);
|
||||
anim.Play("PotThrow", 0, normalizedBeatAnim);
|
||||
anim.speed = 0;
|
||||
|
||||
|
@ -68,7 +73,11 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
StateCheck(normalizedBeat);
|
||||
|
||||
Shadow.transform.localScale = Vector3.Lerp(new Vector3(4.12f, 4.12f), new Vector3(0.34f, 0.34f), shadowCurveScale.Evaluate(normalizedBeatAnim));
|
||||
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(7.63f, -1.036f, shadowCurve.Evaluate(normalizedBeatAnim)), Mathf.Lerp(-12.26f, -2.822f, shadowCurve.Evaluate(normalizedBeatAnim)));
|
||||
|
||||
lastPos = Holder.transform.localPosition;
|
||||
lastPotRot = Holder.transform.eulerAngles.z;
|
||||
lastShadowX = Shadow.transform.localPosition.x;
|
||||
lastRot = Holder.transform.GetChild(0).eulerAngles.z;
|
||||
}
|
||||
|
@ -86,47 +95,55 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
{
|
||||
if (isHit)
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.15f);
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
|
||||
var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim));
|
||||
var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim));
|
||||
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
|
||||
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.45f, hitCurveY.Evaluate(normalizedBeatAnim)));
|
||||
Holder.transform.localPosition = new Vector3(x, y);
|
||||
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y);
|
||||
Holder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastPotRot, lastPotRot - 360, normalizedBeatAnim));
|
||||
// anim.Play("PotHit", 0, normalizedBeatAnim);
|
||||
// anim.speed = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isHit)
|
||||
{
|
||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
|
||||
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
|
||||
Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim)));
|
||||
Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim));
|
||||
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Hit()
|
||||
{
|
||||
if (!kick)
|
||||
{
|
||||
newHolder = new GameObject();
|
||||
newHolder.transform.parent = this.gameObject.transform;
|
||||
Holder.transform.parent = newHolder.transform;
|
||||
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -7 * Conductor.instance.songBpm;
|
||||
|
||||
hitBeat = Conductor.instance.songPositionInBeats;
|
||||
|
||||
anim.enabled = false;
|
||||
isThrown = false;
|
||||
isHit = true;
|
||||
|
||||
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
|
||||
NewHolder();
|
||||
}
|
||||
else if (kick)
|
||||
{
|
||||
Instantiate(KarateMan.instance.Bomb, this.transform.parent).SetActive(true);
|
||||
KarateMan.instance.CreateBomb(this.transform.parent, Holder.transform.localScale, ref Shadow);
|
||||
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
hitBeat = Conductor.instance.songPositionInBeats;
|
||||
|
||||
anim.enabled = false;
|
||||
isThrown = false;
|
||||
isHit = true;
|
||||
|
||||
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
|
||||
}
|
||||
|
||||
public void Miss()
|
||||
{
|
||||
newHolder = new GameObject();
|
||||
newHolder.transform.parent = this.gameObject.transform;
|
||||
NewHolder();
|
||||
Holder.transform.parent = newHolder.transform;
|
||||
|
||||
hitBeat = Conductor.instance.songPositionInBeats;
|
||||
|
@ -135,5 +152,12 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
anim.enabled = false;
|
||||
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
|
||||
}
|
||||
|
||||
private void NewHolder()
|
||||
{
|
||||
newHolder = new GameObject();
|
||||
newHolder.transform.parent = this.gameObject.transform;
|
||||
Holder.transform.parent = newHolder.transform;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -154,6 +154,9 @@ namespace RhythmHeavenMania.Editor
|
|||
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
|
||||
if (Conductor.instance.isPlaying)
|
||||
TimelineContent.transform.localPosition = new Vector3((-Conductor.instance.songPositionInBeats * 100) + 200, TimelineContent.transform.localPosition.y);
|
||||
|
||||
TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y);
|
||||
}
|
||||
|
||||
|
|
1
Assets/karatekacombos.json
Normal file
1
Assets/karatekacombos.json
Normal file
|
@ -0,0 +1 @@
|
|||
{"bpm":180.0,"entities":[{"beat":0.0,"track":0,"datamodel":"karateman/rock"},{"beat":2.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":8.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":16.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":24.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":28.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":30.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":31.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":32.0,"track":0,"length":2.0,"datamodel":"karateman/rock"},{"beat":34.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":36.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":38.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":40.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":42.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":44.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":46.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":47.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":48.0,"track":2,"length":2.0,"datamodel":"karateman/rock"},{"beat":50.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":52.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":54.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":56.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":58.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":60.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":62.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":64.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":66.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":68.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":70.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":72.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":74.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":76.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":78.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":80.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":82.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":84.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":86.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":88.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":90.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":92.0,"track":0,"length":2.0,"datamodel":"karateman/bulb"}]}
|
7
Assets/karatekacombos.json.meta
Normal file
7
Assets/karatekacombos.json.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5e794baa94fb06d4f939aaf032fab5ea
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1 +1 @@
|
|||
{"bpm":119.0,"entities":[{"beat":14.0,"track":0,"datamodel":"karateman/pot"},{"beat":22.0,"track":2,"datamodel":"karateman/pot"},{"beat":30.0,"track":3,"datamodel":"karateman/pot"},{"beat":50.0,"track":0,"datamodel":"karateman/rock"},{"beat":56.0,"track":3,"datamodel":"karateman/bgfxon"},{"beat":58.0,"track":2,"datamodel":"karateman/pot"},{"beat":62.0,"track":2,"datamodel":"karateman/pot"},{"beat":66.0,"track":2,"datamodel":"karateman/pot"}]}
|
||||
{"bpm":119.0,"entities":[{"beat":0.0,"track":0,"length":52.0,"datamodel":"karateman/bop"},{"beat":14.0,"track":3,"datamodel":"karateman/pot"},{"beat":22.0,"track":2,"datamodel":"karateman/pot"},{"beat":30.0,"track":1,"datamodel":"karateman/pot"},{"beat":38.0,"track":1,"length":2.0,"datamodel":"karateman/bulb"},{"beat":50.0,"track":1,"datamodel":"karateman/rock"},{"beat":56.0,"track":0,"datamodel":"karateman/bgfxon"},{"beat":58.0,"track":2,"datamodel":"karateman/pot"},{"beat":62.0,"track":0,"datamodel":"karateman/pot"},{"beat":66.0,"track":0,"datamodel":"karateman/pot"}]}
|
File diff suppressed because one or more lines are too long
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Reference in a new issue