Karate Man design overhaul

This commit is contained in:
Braedon 2022-01-19 00:40:49 -05:00
parent f7694ba345
commit d10d60358c
33 changed files with 14197 additions and 5827 deletions

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View file

@ -47,6 +47,8 @@ namespace RhythmHeavenMania
// Metronome tick sound enabled
public bool metronome = false;
private bool beat;
// private AudioDspTimeKeeper timeKeeper;
void Awake()
@ -120,10 +122,9 @@ namespace RhythmHeavenMania
if (metronome)
{
if (songPosition > lastReportedBeat + secPerBeat)
if (ReportBeat(ref lastReportedBeat))
{
RhythmHeavenMania.Util.Jukebox.PlayOneShot("metronome");
lastReportedBeat = (songPosition - (songPosition % secPerBeat));
Util.Jukebox.PlayOneShot("metronome");
}
else if (songPosition <= lastReportedBeat)
{
@ -133,6 +134,16 @@ namespace RhythmHeavenMania
}
}
public bool ReportBeat(ref float lastReportedBeat, float offset = 0)
{
bool result = songPosition > (lastReportedBeat + offset) + secPerBeat;
if (result == true)
{
lastReportedBeat = (songPosition - (songPosition % secPerBeat) + offset);
}
return result;
}
public float GetLoopPositionFromBeat(float startBeat, float length)
{
float a = Mathp.Normalize(songPositionInBeats, startBeat, startBeat + length);

View file

@ -6,43 +6,102 @@ using DG.Tweening;
namespace RhythmHeavenMania.Games.KarateMan
{
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
public class BarrelDestroyEffect : MonoBehaviour
{
private SpriteRenderer SpriteRenderer;
public SpriteRenderer SpriteRenderer;
private Rigidbody2D rb2d;
private BoxCollider2D col;
public int spriteIndex;
public int index;
public GameObject shadow;
private void Start()
{
SpriteRenderer = this.gameObject.AddComponent<SpriteRenderer>();
SpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
SpriteRenderer.sprite = KarateMan.instance.BarrelSprites[spriteIndex];
rb2d = this.gameObject.AddComponent<Rigidbody2D>();
rb2d.gravityScale = 10;
rb2d.gravityScale = 11;
rb2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
// rb2d.interpolation = RigidbodyInterpolation2D.Interpolate;
float randX = Random.Range(800, 1400);
float yRange = 0;
rb2d.AddForce(Vector3.up * Random.Range(900, 1666));
rb2d.AddForce(Vector3.right * randX);
switch (index)
{
case 0:
yRange = Random.Range(400, 1500);
break;
case 1:
yRange = Random.Range(200, 700);
break;
case 2:
yRange = Random.Range(300, 1200);
break;
case 3:
yRange = Random.Range(300, 1200);
break;
case 4:
yRange = Random.Range(300, 1200);
break;
case 5:
yRange = Random.Range(300, 1200);
break;
case 6:
yRange = Random.Range(300, 1200);
break;
case 7:
yRange = Random.Range(500, 1600);
break;
}
rb2d.AddForce(Vector3.up * yRange);
rb2d.AddForce(Vector3.right * Random.Range(500, 800));
// this.gameObject.AddComponent<Rotate>().rotateSpeed = Random.Range(60, 450);
BoxCollider2D col = this.gameObject.AddComponent<BoxCollider2D>();
col = this.gameObject.AddComponent<BoxCollider2D>();
PhysicsMaterial2D mat = new PhysicsMaterial2D();
mat.bounciness = 0;
col.sharedMaterial = mat;
col.offset = new Vector2(-0.0574677f, -0.07480353f);
col.size = new Vector2(0.5694333f, 1.912059f);
StartCoroutine(FadeOut());
gameObject.name = "barrel_p";
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.name != "barrel_p")
{
Destroy(rb2d);
Destroy(col);
}
else
{
Physics2D.IgnoreCollision(collision.collider, col);
}
}
private void Update()
{
if (rb2d != null)
this.transform.eulerAngles = new Vector3(0, 0, rb2d.velocity.magnitude * 4);
shadow.transform.localPosition = new Vector3(this.transform.localPosition.x, shadow.transform.localPosition.y);
}
private IEnumerator FadeOut()
{
yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3);
SpriteRenderer.DOColor(new Color(1, 1, 1, 0), Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(this.gameObject); });
shadow.GetComponent<SpriteRenderer>().DOColor(new Color(1, 1, 1, 0), Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(shadow); });
}
}
}

View file

@ -12,13 +12,23 @@ namespace RhythmHeavenMania.Games.KarateMan
private float startBeat;
private float hitBeat;
private float missBeat;
public bool kicked;
private bool missed;
private bool eligible;
public GameObject Holder;
public GameObject RotHolder;
private Vector3 lastRot;
public GameObject shadow;
private float shadowY;
[Header("Curves")]
[SerializeField] private AnimationCurve outCurve;
[SerializeField] private AnimationCurve shadowHitCurve;
private void Start()
{
anim = GetComponent<Animator>();
@ -29,37 +39,57 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Update()
{
shadow.transform.localPosition = new Vector3(Holder.transform.localPosition.x, shadow.transform.localPosition.y);
if (!kicked)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.75f);
anim.Play("BombOut", 0, normalizedBeatAnim);
anim.speed = 0;
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 0.75f);
StateCheckNoList(normalizedBeat);
if (normalizedBeat > 1.5f)
if (!missed)
{
eligible = false;
// explode animation
if (normalizedBeat > 4)
Destroy(this.gameObject);
}
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f);
anim.Play("BombOut", 0, normalizedBeatAnim);
anim.speed = 0;
if (PlayerInput.PressedUp() && eligible)
{
eligible = false;
if (state.perfect)
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 0.75f);
StateCheckNoList(normalizedBeat);
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0, -90, outCurve.Evaluate(normalizedBeatAnim)));
lastRot = RotHolder.transform.eulerAngles;
shadowY = shadow.transform.localPosition.y;
if (normalizedBeat > 1.5f)
{
Hit();
eligible = false;
// explode animation
if (normalizedBeat > 4)
Destroy(this.gameObject);
}
else
if (PlayerInput.PressedUp() && eligible)
{
Jukebox.PlayOneShot("miss");
// some miss animation here or somethin
eligible = false;
if (state.perfect)
{
Hit();
}
else
{
Miss();
}
}
}
else
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(missBeat, 1f);
anim.Play("BombMiss", 0, normalizedBeatAnim);
anim.speed = 0;
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim));
if (normalizedBeatAnim > 2)
{
Destroy(this.gameObject);
}
}
}
@ -69,13 +99,16 @@ namespace RhythmHeavenMania.Games.KarateMan
anim.Play("BombHit", 0, normalizedBeatAnim);
anim.speed = 0;
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim));
shadow.transform.localPosition = new Vector3(shadow.transform.localPosition.x, Mathf.Lerp(shadowY, 0.881f, shadowHitCurve.Evaluate(normalizedBeatAnim)));
shadow.transform.localScale = Holder.transform.localScale;
if (normalizedBeatAnim > 1)
{
Destroy(this.gameObject);
}
}
lastRot = RotHolder.transform.eulerAngles;
}
public void Hit()
@ -87,5 +120,12 @@ namespace RhythmHeavenMania.Games.KarateMan
kicked = true;
RotHolder.transform.eulerAngles = lastRot;
}
public void Miss()
{
missBeat = Conductor.instance.songPositionInBeats;
missed = true;
Jukebox.PlayOneShot("miss");
}
}
}

View file

@ -121,32 +121,58 @@ namespace RhythmHeavenMania.Games.KarateMan
GameObject be = new GameObject();
be.transform.localPosition = p.transform.localPosition;
be.transform.parent = this.transform.parent;
be.transform.localScale = p.Holder.transform.localScale;
BarrelDestroyEffect bde = be.AddComponent<BarrelDestroyEffect>();
Vector3 pos = be.transform.localPosition;
SpriteRenderer sprite = be.AddComponent<SpriteRenderer>();
bde.shadow = Instantiate(p.Shadow, transform.parent);
bde.shadow.transform.position = p.Shadow.transform.position;
bde.shadow.transform.localScale = p.Shadow.transform.lossyScale;
bde.index = i;
switch (i)
{
case 0:
bde.spriteIndex = 0;
be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f);
sprite.sortingOrder = 35;
bde.spriteIndex = 3;
break;
case 1:
bde.spriteIndex = 0;
be.transform.localPosition = new Vector3(pos.x, pos.y + -0.55f);
sprite.sortingOrder = 31;
bde.spriteIndex = 3;
break;
case 2:
bde.spriteIndex = 1;
be.transform.localPosition = new Vector3(pos.x - 0.8f, pos.y + 0.45f);
sprite.sortingOrder = 32;
bde.spriteIndex = 0;
break;
case 3:
bde.spriteIndex = 2;
be.transform.localPosition = new Vector3(pos.x - 0.5f, pos.y + 0.45f);
sprite.sortingOrder = 33;
bde.spriteIndex = 1;
break;
case 4:
bde.spriteIndex = 3;
be.transform.localPosition = new Vector3(pos.x, pos.y + 0.45f);
sprite.sortingOrder = 34;
bde.spriteIndex = 2;
break;
case 5:
bde.spriteIndex = 3;
be.transform.localPosition = new Vector3(pos.x + 0.5f, pos.y + 0.45f);
sprite.sortingOrder = 33;
sprite.flipX = true;
bde.spriteIndex = 1;
break;
case 6:
bde.spriteIndex = 4;
be.transform.localPosition = new Vector3(pos.x + 0.8f, pos.y + 0.45f);
sprite.sortingOrder = 32;
sprite.flipX = true;
bde.spriteIndex = 0;
break;
case 7:
be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f);
sprite.sortingOrder = 39;
bde.spriteIndex = 4;
break;
}
@ -179,7 +205,7 @@ namespace RhythmHeavenMania.Games.KarateMan
hit.transform.parent = HitEffect.transform.parent;
hit.transform.localPosition = pos;
hit.SetActive(true);
Destroy(hit, 0.03f);
Destroy(hit, 0.06f);
}
}
}

View file

@ -20,11 +20,13 @@ namespace RhythmHeavenMania.Games.KarateMan
public SpriteRenderer BGSprite;
private bool bgEnabled;
private int newBeat;
private float newBeat, newBeatBop;
private float bopLength;
private float bopBeat;
private float bgBeat;
[System.Serializable]
public class BGSpriteC
{
@ -38,33 +40,36 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Update()
{
if (Conductor.instance.songPositionInBeats > newBeat)
if (Conductor.instance.ReportBeat(ref newBeat))
{
if (bgEnabled)
{
if (newBeat % 2 == 0)
if (bgBeat % 2 == 0)
{
BGSprite.sprite = BGSprites[0].Sprites[1];
}
else
{
BGSprite.sprite = BGSprites[0].Sprites[2];
}
bgBeat++;
}
}
if (Conductor.instance.ReportBeat(ref newBeatBop, bopBeat % 1))
{
if (Conductor.instance.songPositionInBeats >= bopBeat && Conductor.instance.songPositionInBeats < bopBeat + bopLength)
{
if (KarateJoe.anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1 && !KarateJoe.anim.IsInTransition(0))
KarateJoe.anim.Play("Bop", 0, 0);
print("bop");
float compare = KarateJoe.anim.GetCurrentAnimatorStateInfo(0).speed;
if (KarateJoe.anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= compare && !KarateJoe.anim.IsInTransition(0))
KarateJoe.anim.Play("Bop", 0, 0);
}
newBeat++;
}
}
public void BGFXOn()
{
bgEnabled = true;
newBeat = Mathf.RoundToInt(Conductor.instance.songPositionInBeats);
}
public void BGFXOff()
@ -124,5 +129,15 @@ namespace RhythmHeavenMania.Games.KarateMan
bopLength = length;
bopBeat = beat;
}
public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow)
{
GameObject bomb = Instantiate(Bomb, parent);
bomb.SetActive(true);
bomb.transform.localScale = scale;
shadow.transform.parent = bomb.transform;
shadow.transform.SetAsLastSibling();
bomb.GetComponent<Bomb>().shadow = shadow;
}
}
}

View file

@ -13,7 +13,7 @@ namespace RhythmHeavenMania.Games.KarateMan
public GameObject Holder;
private GameObject newHolder;
public GameObject Sprite;
[SerializeField] private GameObject Shadow;
public GameObject Shadow;
public bool isThrown;
public bool isHit = false;
@ -24,8 +24,11 @@ namespace RhythmHeavenMania.Games.KarateMan
private float lastShadowX;
public AnimationCurve hitCurve;
public AnimationCurve hitCurveY;
public AnimationCurve hitCurveX;
public AnimationCurve missCurve;
public AnimationCurve shadowCurve;
public AnimationCurve shadowCurveScale;
public int type;
public string hitSnd;
@ -36,6 +39,8 @@ namespace RhythmHeavenMania.Games.KarateMan
public bool kick;
public float lastPotRot;
private void Start()
{
anim = GetComponent<Animator>();
@ -44,9 +49,9 @@ namespace RhythmHeavenMania.Games.KarateMan
isEligible = true;
if (type == 2)
hitLength = 23.45f;
hitLength = 14f;
else
hitLength = 16f;
hitLength = 14f;
PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
}
@ -60,7 +65,7 @@ namespace RhythmHeavenMania.Games.KarateMan
if (isThrown)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.15f);
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.22000000002f);
anim.Play("PotThrow", 0, normalizedBeatAnim);
anim.speed = 0;
@ -68,7 +73,11 @@ namespace RhythmHeavenMania.Games.KarateMan
StateCheck(normalizedBeat);
Shadow.transform.localScale = Vector3.Lerp(new Vector3(4.12f, 4.12f), new Vector3(0.34f, 0.34f), shadowCurveScale.Evaluate(normalizedBeatAnim));
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(7.63f, -1.036f, shadowCurve.Evaluate(normalizedBeatAnim)), Mathf.Lerp(-12.26f, -2.822f, shadowCurve.Evaluate(normalizedBeatAnim)));
lastPos = Holder.transform.localPosition;
lastPotRot = Holder.transform.eulerAngles.z;
lastShadowX = Shadow.transform.localPosition.x;
lastRot = Holder.transform.GetChild(0).eulerAngles.z;
}
@ -86,47 +95,55 @@ namespace RhythmHeavenMania.Games.KarateMan
{
if (isHit)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.15f);
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim));
var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim));
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.45f, hitCurveY.Evaluate(normalizedBeatAnim)));
Holder.transform.localPosition = new Vector3(x, y);
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y);
Holder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastPotRot, lastPotRot - 360, normalizedBeatAnim));
// anim.Play("PotHit", 0, normalizedBeatAnim);
// anim.speed = 0;
}
}
else
{
if (isHit)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim)));
Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim));
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y);
}
}
}
public void Hit()
{
if (!kick)
{
newHolder = new GameObject();
newHolder.transform.parent = this.gameObject.transform;
Holder.transform.parent = newHolder.transform;
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -7 * Conductor.instance.songBpm;
hitBeat = Conductor.instance.songPositionInBeats;
anim.enabled = false;
isThrown = false;
isHit = true;
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
NewHolder();
}
else if (kick)
{
Instantiate(KarateMan.instance.Bomb, this.transform.parent).SetActive(true);
KarateMan.instance.CreateBomb(this.transform.parent, Holder.transform.localScale, ref Shadow);
Destroy(this.gameObject);
}
hitBeat = Conductor.instance.songPositionInBeats;
anim.enabled = false;
isThrown = false;
isHit = true;
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
}
public void Miss()
{
newHolder = new GameObject();
newHolder.transform.parent = this.gameObject.transform;
NewHolder();
Holder.transform.parent = newHolder.transform;
hitBeat = Conductor.instance.songPositionInBeats;
@ -135,5 +152,12 @@ namespace RhythmHeavenMania.Games.KarateMan
anim.enabled = false;
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
}
private void NewHolder()
{
newHolder = new GameObject();
newHolder.transform.parent = this.gameObject.transform;
Holder.transform.parent = newHolder.transform;
}
}
}

View file

@ -154,6 +154,9 @@ namespace RhythmHeavenMania.Editor
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
}
if (Conductor.instance.isPlaying)
TimelineContent.transform.localPosition = new Vector3((-Conductor.instance.songPositionInBeats * 100) + 200, TimelineContent.transform.localPosition.y);
TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y);
}

View file

@ -0,0 +1 @@
{"bpm":180.0,"entities":[{"beat":0.0,"track":0,"datamodel":"karateman/rock"},{"beat":2.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":8.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":16.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":24.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":28.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":30.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":31.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":32.0,"track":0,"length":2.0,"datamodel":"karateman/rock"},{"beat":34.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":36.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":38.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":40.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":42.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":44.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":46.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":47.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":48.0,"track":2,"length":2.0,"datamodel":"karateman/rock"},{"beat":50.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":52.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":54.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":56.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":58.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":60.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":62.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":64.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":66.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":68.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":70.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":72.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":74.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":76.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":78.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":80.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":82.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":84.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":86.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":88.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":90.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":92.0,"track":0,"length":2.0,"datamodel":"karateman/bulb"}]}

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 5e794baa94fb06d4f939aaf032fab5ea
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
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@ -1 +1 @@
{"bpm":119.0,"entities":[{"beat":14.0,"track":0,"datamodel":"karateman/pot"},{"beat":22.0,"track":2,"datamodel":"karateman/pot"},{"beat":30.0,"track":3,"datamodel":"karateman/pot"},{"beat":50.0,"track":0,"datamodel":"karateman/rock"},{"beat":56.0,"track":3,"datamodel":"karateman/bgfxon"},{"beat":58.0,"track":2,"datamodel":"karateman/pot"},{"beat":62.0,"track":2,"datamodel":"karateman/pot"},{"beat":66.0,"track":2,"datamodel":"karateman/pot"}]}
{"bpm":119.0,"entities":[{"beat":0.0,"track":0,"length":52.0,"datamodel":"karateman/bop"},{"beat":14.0,"track":3,"datamodel":"karateman/pot"},{"beat":22.0,"track":2,"datamodel":"karateman/pot"},{"beat":30.0,"track":1,"datamodel":"karateman/pot"},{"beat":38.0,"track":1,"length":2.0,"datamodel":"karateman/bulb"},{"beat":50.0,"track":1,"datamodel":"karateman/rock"},{"beat":56.0,"track":0,"datamodel":"karateman/bgfxon"},{"beat":58.0,"track":2,"datamodel":"karateman/pot"},{"beat":62.0,"track":0,"datamodel":"karateman/pot"},{"beat":66.0,"track":0,"datamodel":"karateman/pot"}]}

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