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a/Assets/Scripts/Conductor.cs +++ b/Assets/Scripts/Conductor.cs @@ -47,6 +47,8 @@ namespace RhythmHeavenMania // Metronome tick sound enabled public bool metronome = false; + private bool beat; + // private AudioDspTimeKeeper timeKeeper; void Awake() @@ -120,10 +122,9 @@ namespace RhythmHeavenMania if (metronome) { - if (songPosition > lastReportedBeat + secPerBeat) + if (ReportBeat(ref lastReportedBeat)) { - RhythmHeavenMania.Util.Jukebox.PlayOneShot("metronome"); - lastReportedBeat = (songPosition - (songPosition % secPerBeat)); + Util.Jukebox.PlayOneShot("metronome"); } else if (songPosition <= lastReportedBeat) { @@ -133,6 +134,16 @@ namespace RhythmHeavenMania } } + public bool ReportBeat(ref float lastReportedBeat, float offset = 0) + { + bool result = songPosition > (lastReportedBeat + offset) + secPerBeat; + if (result == true) + { + lastReportedBeat = (songPosition - (songPosition % secPerBeat) + offset); + } + return result; + } + public float GetLoopPositionFromBeat(float startBeat, float length) { float a = Mathp.Normalize(songPositionInBeats, startBeat, startBeat + length); diff --git a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs b/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs index 81e99444..2582cfc6 100644 --- a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs +++ b/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs @@ -6,43 +6,102 @@ using DG.Tweening; namespace RhythmHeavenMania.Games.KarateMan { + // Physics in Rhythm Heaven Mania? nah im just fuckin lazy public class BarrelDestroyEffect : MonoBehaviour { - private SpriteRenderer SpriteRenderer; + public SpriteRenderer SpriteRenderer; private Rigidbody2D rb2d; + private BoxCollider2D col; public int spriteIndex; + public int index; + + + public GameObject shadow; private void Start() { - SpriteRenderer = this.gameObject.AddComponent(); + SpriteRenderer = this.gameObject.GetComponent(); SpriteRenderer.sprite = KarateMan.instance.BarrelSprites[spriteIndex]; rb2d = this.gameObject.AddComponent(); - rb2d.gravityScale = 10; + rb2d.gravityScale = 11; + rb2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous; // rb2d.interpolation = RigidbodyInterpolation2D.Interpolate; - float randX = Random.Range(800, 1400); + float yRange = 0; - rb2d.AddForce(Vector3.up * Random.Range(900, 1666)); - rb2d.AddForce(Vector3.right * randX); + switch (index) + { + case 0: + yRange = Random.Range(400, 1500); + break; + case 1: + yRange = Random.Range(200, 700); + break; + case 2: + yRange = Random.Range(300, 1200); + break; + case 3: + yRange = Random.Range(300, 1200); + break; + case 4: + yRange = Random.Range(300, 1200); + break; + case 5: + yRange = Random.Range(300, 1200); + break; + case 6: + yRange = Random.Range(300, 1200); + break; + case 7: + yRange = Random.Range(500, 1600); + break; + } + + rb2d.AddForce(Vector3.up * yRange); + rb2d.AddForce(Vector3.right * Random.Range(500, 800)); // this.gameObject.AddComponent().rotateSpeed = Random.Range(60, 450); - BoxCollider2D col = this.gameObject.AddComponent(); + col = this.gameObject.AddComponent(); + + PhysicsMaterial2D mat = new PhysicsMaterial2D(); + mat.bounciness = 0; + + col.sharedMaterial = mat; col.offset = new Vector2(-0.0574677f, -0.07480353f); col.size = new Vector2(0.5694333f, 1.912059f); StartCoroutine(FadeOut()); + + gameObject.name = "barrel_p"; + } + + private void OnCollisionEnter2D(Collision2D collision) + { + if (collision.gameObject.name != "barrel_p") + { + Destroy(rb2d); + Destroy(col); + } + else + { + Physics2D.IgnoreCollision(collision.collider, col); + } } private void Update() { + if (rb2d != null) this.transform.eulerAngles = new Vector3(0, 0, rb2d.velocity.magnitude * 4); + + shadow.transform.localPosition = new Vector3(this.transform.localPosition.x, shadow.transform.localPosition.y); } private IEnumerator FadeOut() { yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3); SpriteRenderer.DOColor(new Color(1, 1, 1, 0), Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(this.gameObject); }); + shadow.GetComponent().DOColor(new Color(1, 1, 1, 0), Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(shadow); }); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/Bomb.cs b/Assets/Scripts/Games/KarateMan/Bomb.cs index ee20ba62..0334eda0 100644 --- a/Assets/Scripts/Games/KarateMan/Bomb.cs +++ b/Assets/Scripts/Games/KarateMan/Bomb.cs @@ -12,13 +12,23 @@ namespace RhythmHeavenMania.Games.KarateMan private float startBeat; private float hitBeat; + private float missBeat; public bool kicked; + private bool missed; private bool eligible; + public GameObject Holder; public GameObject RotHolder; private Vector3 lastRot; + public GameObject shadow; + private float shadowY; + + [Header("Curves")] + [SerializeField] private AnimationCurve outCurve; + [SerializeField] private AnimationCurve shadowHitCurve; + private void Start() { anim = GetComponent(); @@ -29,37 +39,57 @@ namespace RhythmHeavenMania.Games.KarateMan private void Update() { + shadow.transform.localPosition = new Vector3(Holder.transform.localPosition.x, shadow.transform.localPosition.y); if (!kicked) { - float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.75f); - - anim.Play("BombOut", 0, normalizedBeatAnim); - anim.speed = 0; - - float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 0.75f); - - StateCheckNoList(normalizedBeat); - - if (normalizedBeat > 1.5f) + if (!missed) { - eligible = false; - // explode animation - if (normalizedBeat > 4) - Destroy(this.gameObject); - } + float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f); + anim.Play("BombOut", 0, normalizedBeatAnim); + anim.speed = 0; - if (PlayerInput.PressedUp() && eligible) - { - eligible = false; - if (state.perfect) + float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 0.75f); + + StateCheckNoList(normalizedBeat); + + RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0, -90, outCurve.Evaluate(normalizedBeatAnim))); + lastRot = RotHolder.transform.eulerAngles; + + shadowY = shadow.transform.localPosition.y; + + if (normalizedBeat > 1.5f) { - Hit(); + eligible = false; + // explode animation + if (normalizedBeat > 4) + Destroy(this.gameObject); } - else + + + if (PlayerInput.PressedUp() && eligible) { - Jukebox.PlayOneShot("miss"); - // some miss animation here or somethin + eligible = false; + if (state.perfect) + { + Hit(); + } + else + { + Miss(); + } + } + } + else + { + float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(missBeat, 1f); + anim.Play("BombMiss", 0, normalizedBeatAnim); + anim.speed = 0; + RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim)); + + if (normalizedBeatAnim > 2) + { + Destroy(this.gameObject); } } } @@ -69,13 +99,16 @@ namespace RhythmHeavenMania.Games.KarateMan anim.Play("BombHit", 0, normalizedBeatAnim); anim.speed = 0; + RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim)); + + shadow.transform.localPosition = new Vector3(shadow.transform.localPosition.x, Mathf.Lerp(shadowY, 0.881f, shadowHitCurve.Evaluate(normalizedBeatAnim))); + shadow.transform.localScale = Holder.transform.localScale; + if (normalizedBeatAnim > 1) { Destroy(this.gameObject); } } - - lastRot = RotHolder.transform.eulerAngles; } public void Hit() @@ -87,5 +120,12 @@ namespace RhythmHeavenMania.Games.KarateMan kicked = true; RotHolder.transform.eulerAngles = lastRot; } + + public void Miss() + { + missBeat = Conductor.instance.songPositionInBeats; + missed = true; + Jukebox.PlayOneShot("miss"); + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateJoe.cs b/Assets/Scripts/Games/KarateMan/KarateJoe.cs index ca9f14b2..b068fdce 100644 --- a/Assets/Scripts/Games/KarateMan/KarateJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateJoe.cs @@ -121,32 +121,58 @@ namespace RhythmHeavenMania.Games.KarateMan GameObject be = new GameObject(); be.transform.localPosition = p.transform.localPosition; be.transform.parent = this.transform.parent; + be.transform.localScale = p.Holder.transform.localScale; BarrelDestroyEffect bde = be.AddComponent(); + Vector3 pos = be.transform.localPosition; + SpriteRenderer sprite = be.AddComponent(); + + bde.shadow = Instantiate(p.Shadow, transform.parent); + bde.shadow.transform.position = p.Shadow.transform.position; + bde.shadow.transform.localScale = p.Shadow.transform.lossyScale; + bde.index = i; switch (i) { case 0: - bde.spriteIndex = 0; + be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f); + sprite.sortingOrder = 35; + bde.spriteIndex = 3; break; case 1: - bde.spriteIndex = 0; + be.transform.localPosition = new Vector3(pos.x, pos.y + -0.55f); + sprite.sortingOrder = 31; + bde.spriteIndex = 3; break; case 2: - bde.spriteIndex = 1; + be.transform.localPosition = new Vector3(pos.x - 0.8f, pos.y + 0.45f); + sprite.sortingOrder = 32; + bde.spriteIndex = 0; break; case 3: - bde.spriteIndex = 2; + be.transform.localPosition = new Vector3(pos.x - 0.5f, pos.y + 0.45f); + sprite.sortingOrder = 33; + bde.spriteIndex = 1; break; case 4: - bde.spriteIndex = 3; + be.transform.localPosition = new Vector3(pos.x, pos.y + 0.45f); + sprite.sortingOrder = 34; + bde.spriteIndex = 2; break; case 5: - bde.spriteIndex = 3; + be.transform.localPosition = new Vector3(pos.x + 0.5f, pos.y + 0.45f); + sprite.sortingOrder = 33; + sprite.flipX = true; + bde.spriteIndex = 1; break; case 6: - bde.spriteIndex = 4; + be.transform.localPosition = new Vector3(pos.x + 0.8f, pos.y + 0.45f); + sprite.sortingOrder = 32; + sprite.flipX = true; + bde.spriteIndex = 0; break; case 7: + be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f); + sprite.sortingOrder = 39; bde.spriteIndex = 4; break; } @@ -179,7 +205,7 @@ namespace RhythmHeavenMania.Games.KarateMan hit.transform.parent = HitEffect.transform.parent; hit.transform.localPosition = pos; hit.SetActive(true); - Destroy(hit, 0.03f); + Destroy(hit, 0.06f); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index cba8ffc5..5f05b6dc 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -20,11 +20,13 @@ namespace RhythmHeavenMania.Games.KarateMan public SpriteRenderer BGSprite; private bool bgEnabled; - private int newBeat; + private float newBeat, newBeatBop; private float bopLength; private float bopBeat; + private float bgBeat; + [System.Serializable] public class BGSpriteC { @@ -38,33 +40,36 @@ namespace RhythmHeavenMania.Games.KarateMan private void Update() { - - if (Conductor.instance.songPositionInBeats > newBeat) + if (Conductor.instance.ReportBeat(ref newBeat)) { if (bgEnabled) { - if (newBeat % 2 == 0) + if (bgBeat % 2 == 0) + { BGSprite.sprite = BGSprites[0].Sprites[1]; + } else + { BGSprite.sprite = BGSprites[0].Sprites[2]; + } + bgBeat++; } + } + if (Conductor.instance.ReportBeat(ref newBeatBop, bopBeat % 1)) + { if (Conductor.instance.songPositionInBeats >= bopBeat && Conductor.instance.songPositionInBeats < bopBeat + bopLength) { - if (KarateJoe.anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1 && !KarateJoe.anim.IsInTransition(0)) - KarateJoe.anim.Play("Bop", 0, 0); - - print("bop"); + float compare = KarateJoe.anim.GetCurrentAnimatorStateInfo(0).speed; + if (KarateJoe.anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= compare && !KarateJoe.anim.IsInTransition(0)) + KarateJoe.anim.Play("Bop", 0, 0); } - - newBeat++; } } public void BGFXOn() { bgEnabled = true; - newBeat = Mathf.RoundToInt(Conductor.instance.songPositionInBeats); } public void BGFXOff() @@ -124,5 +129,15 @@ namespace RhythmHeavenMania.Games.KarateMan bopLength = length; bopBeat = beat; } + + public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow) + { + GameObject bomb = Instantiate(Bomb, parent); + bomb.SetActive(true); + bomb.transform.localScale = scale; + shadow.transform.parent = bomb.transform; + shadow.transform.SetAsLastSibling(); + bomb.GetComponent().shadow = shadow; + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/Pot.cs b/Assets/Scripts/Games/KarateMan/Pot.cs index aa8b74d7..bf6b53bf 100644 --- a/Assets/Scripts/Games/KarateMan/Pot.cs +++ b/Assets/Scripts/Games/KarateMan/Pot.cs @@ -13,7 +13,7 @@ namespace RhythmHeavenMania.Games.KarateMan public GameObject Holder; private GameObject newHolder; public GameObject Sprite; - [SerializeField] private GameObject Shadow; + public GameObject Shadow; public bool isThrown; public bool isHit = false; @@ -24,8 +24,11 @@ namespace RhythmHeavenMania.Games.KarateMan private float lastShadowX; public AnimationCurve hitCurve; + public AnimationCurve hitCurveY; public AnimationCurve hitCurveX; public AnimationCurve missCurve; + public AnimationCurve shadowCurve; + public AnimationCurve shadowCurveScale; public int type; public string hitSnd; @@ -36,6 +39,8 @@ namespace RhythmHeavenMania.Games.KarateMan public bool kick; + public float lastPotRot; + private void Start() { anim = GetComponent(); @@ -44,9 +49,9 @@ namespace RhythmHeavenMania.Games.KarateMan isEligible = true; if (type == 2) - hitLength = 23.45f; + hitLength = 14f; else - hitLength = 16f; + hitLength = 14f; PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits); } @@ -60,7 +65,7 @@ namespace RhythmHeavenMania.Games.KarateMan if (isThrown) { - float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.15f); + float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.22000000002f); anim.Play("PotThrow", 0, normalizedBeatAnim); anim.speed = 0; @@ -68,7 +73,11 @@ namespace RhythmHeavenMania.Games.KarateMan StateCheck(normalizedBeat); + Shadow.transform.localScale = Vector3.Lerp(new Vector3(4.12f, 4.12f), new Vector3(0.34f, 0.34f), shadowCurveScale.Evaluate(normalizedBeatAnim)); + Shadow.transform.localPosition = new Vector3(Mathf.Lerp(7.63f, -1.036f, shadowCurve.Evaluate(normalizedBeatAnim)), Mathf.Lerp(-12.26f, -2.822f, shadowCurve.Evaluate(normalizedBeatAnim))); + lastPos = Holder.transform.localPosition; + lastPotRot = Holder.transform.eulerAngles.z; lastShadowX = Shadow.transform.localPosition.x; lastRot = Holder.transform.GetChild(0).eulerAngles.z; } @@ -86,47 +95,55 @@ namespace RhythmHeavenMania.Games.KarateMan { if (isHit) { - float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.15f); + float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f); var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim)); var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)); - newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f))); + newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.45f, hitCurveY.Evaluate(normalizedBeatAnim))); Holder.transform.localPosition = new Vector3(x, y); Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y); + Holder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastPotRot, lastPotRot - 360, normalizedBeatAnim)); // anim.Play("PotHit", 0, normalizedBeatAnim); // anim.speed = 0; } } + else + { + if (isHit) + { + float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f); + newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f))); + Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim))); + Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim)); + Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y); + } + } } public void Hit() { if (!kick) { - newHolder = new GameObject(); - newHolder.transform.parent = this.gameObject.transform; - Holder.transform.parent = newHolder.transform; - Holder.transform.GetChild(0).gameObject.AddComponent().rotateSpeed = -7 * Conductor.instance.songBpm; - - hitBeat = Conductor.instance.songPositionInBeats; - - anim.enabled = false; - isThrown = false; - isHit = true; - - Sprite.GetComponent().sortingOrder = 49; + NewHolder(); } else if (kick) { - Instantiate(KarateMan.instance.Bomb, this.transform.parent).SetActive(true); + KarateMan.instance.CreateBomb(this.transform.parent, Holder.transform.localScale, ref Shadow); Destroy(this.gameObject); } + + hitBeat = Conductor.instance.songPositionInBeats; + + anim.enabled = false; + isThrown = false; + isHit = true; + + Sprite.GetComponent().sortingOrder = 49; } public void Miss() { - newHolder = new GameObject(); - newHolder.transform.parent = this.gameObject.transform; + NewHolder(); Holder.transform.parent = newHolder.transform; hitBeat = Conductor.instance.songPositionInBeats; @@ -135,5 +152,12 @@ namespace RhythmHeavenMania.Games.KarateMan anim.enabled = false; Sprite.GetComponent().sortingOrder = 49; } + + private void NewHolder() + { + newHolder = new GameObject(); + newHolder.transform.parent = this.gameObject.transform; + Holder.transform.parent = newHolder.transform; + } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline.cs index 51029a46..cb1b8aa0 100644 --- a/Assets/Scripts/LevelEditor/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline.cs @@ -154,6 +154,9 @@ namespace RhythmHeavenMania.Editor TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0); } + if (Conductor.instance.isPlaying) + TimelineContent.transform.localPosition = new Vector3((-Conductor.instance.songPositionInBeats * 100) + 200, TimelineContent.transform.localPosition.y); + TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y); } diff --git a/Assets/karatekacombos.json b/Assets/karatekacombos.json new file mode 100644 index 00000000..fa18bb55 --- /dev/null +++ b/Assets/karatekacombos.json @@ -0,0 +1 @@ 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\ No newline at end of file diff --git a/Assets/karatekacombos.json.meta b/Assets/karatekacombos.json.meta new file mode 100644 index 00000000..e0051a3a --- /dev/null +++ b/Assets/karatekacombos.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5e794baa94fb06d4f939aaf032fab5ea +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/karateman.json b/Assets/karateman.json index 388a2f20..f36b37c1 100644 --- a/Assets/karateman.json +++ b/Assets/karateman.json @@ -1 +1 @@ -{"bpm":119.0,"entities":[{"beat":14.0,"track":0,"datamodel":"karateman/pot"},{"beat":22.0,"track":2,"datamodel":"karateman/pot"},{"beat":30.0,"track":3,"datamodel":"karateman/pot"},{"beat":50.0,"track":0,"datamodel":"karateman/rock"},{"beat":56.0,"track":3,"datamodel":"karateman/bgfxon"},{"beat":58.0,"track":2,"datamodel":"karateman/pot"},{"beat":62.0,"track":2,"datamodel":"karateman/pot"},{"beat":66.0,"track":2,"datamodel":"karateman/pot"}]} \ No newline at end of file +{"bpm":119.0,"entities":[{"beat":0.0,"track":0,"length":52.0,"datamodel":"karateman/bop"},{"beat":14.0,"track":3,"datamodel":"karateman/pot"},{"beat":22.0,"track":2,"datamodel":"karateman/pot"},{"beat":30.0,"track":1,"datamodel":"karateman/pot"},{"beat":38.0,"track":1,"length":2.0,"datamodel":"karateman/bulb"},{"beat":50.0,"track":1,"datamodel":"karateman/rock"},{"beat":56.0,"track":0,"datamodel":"karateman/bgfxon"},{"beat":58.0,"track":2,"datamodel":"karateman/pot"},{"beat":62.0,"track":0,"datamodel":"karateman/pot"},{"beat":66.0,"track":0,"datamodel":"karateman/pot"}]} \ No newline at end of file diff --git a/Assets/rain.json b/Assets/rain.json index 46fe1bcc..95842f20 100644 --- a/Assets/rain.json +++ b/Assets/rain.json @@ -1 +1 @@ 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