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BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events.
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3 changed files with 45 additions and 0 deletions
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@ -2185,6 +2185,7 @@ MonoBehaviour:
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Vegetable: {fileID: 6331401567023014501}
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VegetableDupe: {fileID: 9096051369561297840}
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VegetableAnimator: {fileID: 3603513546661280919}
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bg: {fileID: 5813499711658895221}
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Tweezers: {fileID: 3391455012319192365}
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hairBase: {fileID: 4104508031135416673}
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longHairBase: {fileID: 2904820922900361117}
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@ -17,6 +17,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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public SpriteRenderer Vegetable;
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public SpriteRenderer VegetableDupe;
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public Animator VegetableAnimator;
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public SpriteRenderer bg;
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public Tweezers Tweezers;
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public GameObject hairBase;
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public GameObject longHairBase;
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@ -42,6 +43,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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Tween transitionTween;
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bool transitioning = false;
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Tween bgColorTween;
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private static Color _defaultOnionColor;
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public static Color defaultOnionColor
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@ -63,6 +65,16 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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}
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}
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private static Color _defaultBgColor;
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public static Color defaultBgColor
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{
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get
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{
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ColorUtility.TryParseHtmlString("#D8FFC1", out _defaultBgColor);
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return _defaultBgColor;
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}
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}
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public static RhythmTweezers instance { get; set; }
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private void Awake()
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@ -171,6 +183,29 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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VegetableDupe.color = newColor;
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}
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public void ChangeBackgroundColor(Color color, float beats)
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{
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var seconds = Conductor.instance.secPerBeat * beats;
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if (bgColorTween != null)
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bgColorTween.Kill(true);
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if (seconds == 0)
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{
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bg.color = color;
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}
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else
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{
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bgColorTween = bg.DOColor(color, seconds);
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}
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}
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public void FadeBackgroundColor(Color start, Color end, float beats)
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{
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ChangeBackgroundColor(start, 0f);
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ChangeBackgroundColor(end, beats);
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}
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private void Update()
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{
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if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted)
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@ -216,6 +216,15 @@ namespace RhythmHeavenMania
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} ),
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new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
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new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
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new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List<Param>()
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{
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new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color")
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} ),
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new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List<Param>()
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{
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new Param("colorA", Color.white, "Start Color"),
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new Param("colorB", RhythmTweezers.defaultBgColor, "End Color")
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} ),
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}),
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new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()
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