Commit graph

826 commits

Author SHA1 Message Date
minenice55
24765c3d68 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
minenice55
c8e3549848 Fan Club: delete reference material 2022-03-28 09:17:47 -04:00
Slaith
71e4e9c1f6 Fixed barrel break not working 2022-03-27 18:23:59 -07:00
minenice55
06980c2781 Fan Club: remove WIP 2022-03-27 19:06:00 -04:00
minenice55
6bbbabf7f6 Fan Club: more animations 2022-03-27 19:05:08 -04:00
Slaith
8960d9da55 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
a1527d58b6 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55
bf172ca17e Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
Slaith
1c9331daf8 fixing another bug with clappy trio 2022-03-26 17:53:34 -07:00
Slaith
b9c02eb039 i'm dumb lol 2022-03-26 17:42:50 -07:00
Jenny Crowe
abf86b4258 Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55
7c591e0a11 Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
Slaith
a653194e07 Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
cfe79438bf Merge branch 'master' into scaled-secPerBeat 2022-03-25 18:59:57 -04:00
minenice55
831b019735 Fan Club: root motion 2022-03-25 18:59:18 -04:00
minenice55
61aaea72d9 Fan Club: fix references 2022-03-25 18:51:43 -04:00
minenice55
1e2f259c97 Merge branch 'master' into more-ntrIdol-2 2022-03-25 18:29:18 -04:00
minenice55
68b12ee34b Editor: disabled tempo change placing
UNTESTED
2022-03-24 13:17:49 -04:00
minenice55
173e9d80dd Fan Club: note to self 2022-03-22 15:49:29 -04:00
minenice55
d13d547c89 Merge branch 'master' into more-ntrIdol-2 2022-03-22 15:28:44 -04:00
minenice55
6d857e9d5c Fan Club: prepare Arisa jumping 2022-03-22 15:23:55 -04:00
minenice55
5d95c9ec16 Conductor: property that returns secPerBeat scaled to song pitch
NEEDS TESTING
2022-03-22 14:29:15 -04:00
minenice55
04535747f7 Fan Club: fix forcing idol anims during responses 2022-03-21 11:29:24 -04:00
minenice55
d768f48eae Fan Club: address issue with double clap -> I suppose stack 2022-03-21 11:23:42 -04:00
minenice55
7d580fb132 oops forgot a small thing
includes example using a fan club sound
2022-03-20 19:58:37 -04:00
minenice55
87bc5c9fff extend multisound with pitch, volume, looping, offset in seconds 2022-03-20 19:46:12 -04:00
saladplainzone
9b752f7f66 Rhythm Tweezers: Implemented HQ Sprites
By Mocha
2022-03-19 19:41:30 -07:00
Jenny Crowe
8d0895b86d Editor: Music volume! 2022-03-19 05:46:38 -07:00
Jenny Crowe
aea1c2516a BTSDS: Fixed some spots missing the right material 2022-03-19 05:00:07 -07:00
Jenny Crowe
c406f30f77 Merge pull request #57 from Slaith12/main
Fixed space soccer ball spawning when it shouldn't be
2022-03-18 18:42:31 -07:00
Slaith
a577544fac Fixed space soccer ball spawning when it shouldn't be
The soccer ball that is part of the prefab no longer defaults to the Dispensing state (when i refactored the ball script a while ago, i dealt with this problem by just disabling that ball, but this solution should work even with the ball enabled)
2022-03-17 18:44:58 -07:00
minenice55
dc46781d40 Fan Club: landing sound 2022-03-17 17:01:26 -04:00
minenice55
65918bd950 Fan Club: add cues continuing from transition, muted cues 2022-03-17 16:43:35 -04:00
minenice55
bce671dc85 Fan Club: make forced animations properly restart 2022-03-17 15:18:40 -04:00
minenice55
3e28dbcb0a Fan Club: refactoring, fixes 2022-03-17 15:13:48 -04:00
minenice55
cd00c13fa7 Fan Club: remove unused file 2022-03-17 12:20:11 -04:00
Jenny Crowe
f69e69c41a Merge pull request #55 from minenice55/game-ntrIdol
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55
a3f9f54e2f Fan Club: tone down WIP marker 2022-03-16 17:47:11 -04:00
minenice55
4df6dcacd6 Fan Club: fix forced "peace no sync" animation 2022-03-16 17:45:12 -04:00
minenice55
b73135196c Fan Club: add particle effect to forced clap 2022-03-16 17:43:37 -04:00
minenice55
af6e60a247 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe
e82f2096e9 Crop Stomp: Minor visual tweaks 2022-03-16 02:53:30 -07:00
Jenny Crowe
b849c9e426 Crop Stomp: HD textures! + animation tweaks 2022-03-16 02:40:53 -07:00
Carson Kompon
79ddcffdd8 Added Streaks and Set Background Color to Drumming Practice 2022-03-15 19:15:54 -04:00
minenice55
5f42dd4f00 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55
57e075255b Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55
407ccdface Fan Club: update script to new namespace 2022-03-14 10:36:19 -04:00
minenice55
df068c3899 Merge branch 'master' into game-ntrIdol 2022-03-14 10:35:33 -04:00
minenice55
b7c814738d Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
Jenny Crowe
39e0357e51 Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio 2022-03-14 07:21:16 -07:00
Jenny Crowe
2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
saladplainzone
f07b411ce8 High Quality Fireworks SFX 2022-03-13 19:26:13 -07:00
minenice55
0479cb39f8 Fan Club: idol setup part 1 2022-03-13 18:23:38 -04:00
minenice55
9d50231c2c Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00
Jenny Crowe
a1e98409bc Fireworks: More setup 2022-03-13 07:35:22 -07:00
Jenny Crowe
34f3a8281b Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
Jenny Crowe
0e8af91c76 Fireworks: City sprite import 2022-03-13 04:13:31 -07:00
Jenny Crowe
5c29228933 Fireworks: Sprite import 2022-03-13 03:56:57 -07:00
Jenny Crowe
9d733b6f2f Stomp: Fixed issues associated with specific cue setups. 2022-03-13 03:25:41 -07:00
minenice55
60a6932dc0 Fan Club: editor icon 2022-03-12 23:28:57 -05:00
minenice55
a1f71294ce Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
Jenny Crowe
21b3f7c60c Merge pull request #49 from CarsonKompon/mr-upbeat-repositioning
Proper Mr. Upbeat Positioning
2022-03-12 18:32:12 -07:00
saladplainzone
80ea174edf Fixed Space Soccer Dispense Sound 2022-03-12 17:13:10 -08:00
Carson Kompon
e685e4eac2 Proper Mr. Upbeat Positioning 2022-03-12 11:57:46 -05:00
Jenny Crowe
5ecc776279 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
Jenny Crowe
2f746c8e10 Fork Lifter: Minor script tweak for readability. 2022-03-11 21:20:33 -07:00
Jenny Crowe
fd037c4436 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe
42c2d4cd3e Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00
Carson Kompon
c018f1c560 Mr. Upbeat now starts on the go no matter what 2022-03-11 20:54:05 -05:00
minenice55
2747d31902 correct descriptions 2022-03-11 13:27:35 -05:00
minenice55
87993cd439 de-hardcode conditional 2022-03-11 13:24:24 -05:00
minenice55
b364b0cc16 Drumming Practice: individually set each mii
note: had to add a third integer value to the Beatmap parameters, may wanna consider using some kind of array in the future
2022-03-11 13:20:24 -05:00
Jenny Crowe
b12119cbb8 No more I am going to bed if a sprite has an odd number in it then who cares 2022-03-11 06:20:06 -07:00
Jenny Crowe
6df29f81dc Make it stop 2022-03-11 06:19:09 -07:00
Jenny Crowe
4345f92ba2 I missed one 2022-03-11 06:15:18 -07:00
Jenny Crowe
91ca50109d Do you know how it feels to split sprites for 2 hours straight? 2022-03-11 06:12:33 -07:00
Jenny Crowe
8c89153af9 Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Jenny Crowe
5663c5e8af BTSDS: Zoom effect appears again. 2022-03-10 05:50:52 -07:00
Jenny Crowe
e6adef1f94 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe
fe7a18ed6d Rally: Changed net color to white (as it is in Megamix) 2022-03-10 02:22:54 -07:00
Jenny Crowe
a570793803 Editor: Timeline now scales to fit song length 2022-03-09 21:24:06 -07:00
Jenny Crowe
b1e70bc64b A comment 2022-03-09 21:00:57 -07:00
Jenny Crowe
9aeef1a9c3 Jukebox/Sound code cleanup 2022-03-09 20:59:48 -07:00
Jenny Crowe
667a70b0ee BTSDS: Piano notes will now stop properly even if the game switches during them. 2022-03-09 20:50:19 -07:00
Jenny Crowe
66499f5db1 Merge pull request #46 from Slaith12/main
Implemented Inactive Functions and made OnGameSwitch functional
2022-03-08 17:12:52 -07:00
Jenny Crowe
8eef96f870 Merge pull request #45 from CarsonKompon/fix-sfx-cleanup
SFX Cleanup (Mr. Upbeat and Drumming Practice)
2022-03-08 17:12:21 -07:00
Slaith
11b80f12de Fixed error 2022-03-07 21:27:36 -08:00
Slaith
c9ec6bd6e2 Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master 2022-03-07 20:53:30 -08:00
Slaith
531053cdd3 Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe
71d7f1323f Flash now relegated to its own layer 2022-03-07 17:21:27 -07:00
Carson Kompon
6f2f8b13bd Added generic Applause sound
Cleaned up Mr. Upbeat and Drumming Practice sounds as a result
2022-03-07 12:10:50 -05:00
Jenny Crowe
bc24be8a95 Oh yeah the editor UI too 2022-03-07 09:17:53 -07:00
Jenny Crowe
61df4ecf8a Editor: Game icons look better in-editor 2022-03-07 09:14:10 -07:00
Jenny Crowe
ec571a52fe Flash now renders in fullscreen 2022-03-07 08:58:34 -07:00
Jenny Crowe
49898d661a Merge pull request #44 from CarsonKompon/fix-mr-upbeat-animations
Cleaned up Mr. Upbeat's animations
2022-03-07 08:24:11 -07:00
Jenny Crowe
f4b34563f9 URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Carson Kompon
0262210452 Cleaned up Mr. Upbeat's animations 2022-03-07 10:15:40 -05:00
Jenny Crowe
f7838d1da2 Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch) 2022-03-07 05:54:36 -07:00
Jenny Crowe
1d564b4910 Fixed some errors 2022-03-07 02:41:07 -07:00
Jenny Crowe
dd3bdaf87c BTSDS: Piano does not pierce ears as much 2022-03-07 02:34:38 -07:00
Jenny Crowe
c6f0da37a2 BTSDS: Piano!!! 2022-03-07 02:16:31 -07:00
Jenny Crowe
94bbed77cd Added TidalWAV plugin to make wav loops (for future use) 2022-03-07 01:30:15 -07:00
Carson Kompon
b229e612b3 Added "Set Mii" to Drumming Practice 2022-03-07 00:26:59 -05:00
Carson Kompon
8bb590825c Added Drumming Practice Game Icon 2022-03-07 00:06:27 -05:00
Carson Kompon
b4e8152d90 Working Drumming Practice 2022-03-07 00:00:54 -05:00
Slaith
1fcbaacb3c Gave sound objects a little more functionality 2022-03-06 19:56:45 -08:00
Carson Kompon
31c08e778e Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
Slaith12
01f8c7d93b Merge branch 'megaminerjenny:master' into main 2022-03-06 19:00:57 -08:00
Jenny Crowe
30858afbb4 Merge pull request #42 from CarsonKompon/mr-upbeat-2
Fully functional and animated Mr. Upbeat
2022-03-06 19:53:57 -07:00
Slaith12
ff8c031e42 Merge branch 'megaminerjenny:master' into main 2022-03-06 18:37:51 -08:00
Slaith
6c25344e9e clean up 2022-03-06 18:37:27 -08:00
Carson Kompon
564c8fe0a6 Added Ding/Applause SFX to Mr. Upbeat 2022-03-06 14:48:39 -05:00
Carson Kompon
b389cd7589 Fully functional and animated Mr. Upbeat 2022-03-06 14:37:50 -05:00
Carson Kompon
d5b800bb5b Added Mr. Upbeat fall animation 2022-03-06 12:34:54 -05:00
Carson Kompon
3adbc8a18d Smol fix for Wizard's Waltz 2022-03-06 11:39:05 -05:00
Carson Kompon
2eda6c0d45 Wizard's Waltz height fix + position based on start interval
Based on megaminerjenny's suggestions :)
2022-03-06 11:35:23 -05:00
Jenny Crowe
a5164ddcbe Merge pull request #40 from CarsonKompon/wizards-waltz-more
Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe
c0a6a39a66 Rhythm Rally: Feature complete! 2022-03-05 12:30:05 -07:00
Carson Kompon
cc5e0e4f3e Fixed Wizard's Waltz FOV/Fake 3D 2022-03-05 12:46:10 -05:00
Jenny Crowe
69cd51533b Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio 2022-03-05 10:42:05 -07:00
Jenny Crowe
482a6b532a Rally: Ball tweaks 2022-03-05 10:41:54 -07:00
Carson Kompon
91ad96cc91 Added better SFX to Wizard's Waltz 2022-03-05 01:02:46 -05:00
Jenny Crowe
1a3a0dcec7 Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon
da57253acc Added wand and sparkle FX to Wizard's Waltz 2022-03-04 23:28:56 -05:00
Carson Kompon
a0d4803901 Added new spritesheet 2022-03-04 22:42:58 -05:00
Carson Kompon
2ed99853a3 Added smear fx to Mr. Upbeat 2022-03-04 22:18:06 -05:00
Carson Kompon
5c3730cf9d Slightly functional Mr. Upbeat 2022-03-04 22:10:10 -05:00
Carson Kompon
d22009e79c Mr Upbeat Programming progress
Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon
6d4a283eff Mr Upbeat Animation Setup 2022-03-04 15:47:40 -05:00
Carson Kompon
2d7a559738 Mr Upbeat scene setup 2022-03-04 15:18:01 -05:00
Carson Kompon
5e2e80fb86 Mr Upbeat Sprite Definitions 2022-03-04 14:54:24 -05:00
Carson Kompon
1edb5fb16c Mr Upbeat Spritesheet 2022-03-04 14:54:04 -05:00
Carson Kompon
502678f6b4 Added a new placeholder spritesheet for Wizard's Waltz 2022-03-04 01:37:33 -05:00
Carson Kompon
c028882d5b Added the girl to Wizard's Waltz 2022-03-04 00:16:38 -05:00
Carson Kompon
ca48e23892 Added animations to the Wizard in Wizard's Waltz 2022-03-03 23:08:55 -05:00
Carson Kompon
3547010af0 Shortened "plant flower" in Wizard's Waltz 2022-03-03 22:43:11 -05:00
Carson Kompon
6958b7bbb7 Added game icon for Wizard's Waltz 2022-03-03 22:36:11 -05:00
Carson Kompon
b0f74c9f01 Wizard's Waltz is feature complete
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon
edece5218a He rotate 2022-03-03 19:15:56 -05:00
Carson Kompon
2786cdca4c Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
Carson Kompon
78d477fc01 Removed star particles when hitting pots in a combo 2022-03-03 16:25:20 -05:00
Carson Kompon
c73d490485 Added Hit Two and Hit Three Alt (from RHDS) to Karate Man 2022-03-03 16:16:06 -05:00
Jenny Crowe
71838124c9 Crop Stomp: Dots bg 2022-03-03 04:18:16 -07:00
Jenny Crowe
93bbbd0ee2 Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing. 2022-03-03 03:43:01 -07:00
Jenny Crowe
c1a2679688 Merge pull request #34 from CarsonKompon/editor-controls-update
Added WASD to Editor, Made Autoplay P as a result
2022-03-03 02:34:08 -07:00
Carson Kompon
333c0c86dc Added WASD to Editor, Made Autoplay P as a result 2022-03-02 23:40:59 -05:00
Jenny Crowe
a1feb82d20 Merge pull request #33 from CarsonKompon/karate-man-new-hits
Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon
8228948d00 Karate Joe hits Cooking Pot with right hand + code cleanup
Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon
8a6eb8b74c Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
Jenny Crowe
5ac95bb018 Crop: Better curve for GEUH 2022-03-02 20:07:33 -07:00
Jenny Crowe
c37fd8e935 Stomp: Better pivot for GEUH 2022-03-02 19:55:03 -07:00
Jenny Crowe
ec8de5458b GEUH 2022-03-02 19:50:08 -07:00
Jenny Crowe
f6966d4e35 Stomp: Fixed issues with starting a march at the same time as a game switch. 2022-03-02 19:19:45 -07:00
Slaith
d2bc7d9871 Added inactive functions
I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Jenny Crowe
273608ea6e Merge pull request #32 from CarsonKompon/editor-tooltip-pass-1
Editor bottom-left tooltip pass
2022-03-01 23:07:33 -07:00
Jenny Crowe
36d4d043b4 Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe
8a20ee67e5 Merge pull request #30 from CarsonKompon/editor-event-cleanup-pass-1
Editor Event Cleanup Pass
2022-03-01 23:07:19 -07:00
Carson Kompon
187923d62a Added tooltips for all existing parameters 2022-03-01 16:37:17 -05:00
Carson Kompon
597908510b Bottom right tooltip now matches hover tooltip if there is one 2022-03-01 16:11:19 -05:00
Jenny Crowe
413d8fa8ba Crop Stomp: Curve movement tweaked. 2022-03-01 14:08:27 -07:00
Jenny Crowe
c1b9653e60 Crop Stomp: Veggie pick curve tweaks 2022-03-01 14:05:21 -07:00
Jenny Crowe
aae753d6a2 Crop Stomp: Veggie picking goodness 2022-03-01 13:57:37 -07:00
Carson Kompon
70b1bb2dbb Added Ring background fx to Karate Man 2022-03-01 15:37:06 -05:00
Carson Kompon
2d27b38f2d Added "ooh" toggle to DJ School 2022-03-01 14:44:55 -05:00
Jenny Crowe
f4047466a6 Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio 2022-03-01 12:36:45 -07:00
Jenny Crowe
463b4ecf27 Crop Stomp: Offset body to line up better with legs in animations. 2022-03-01 12:36:35 -07:00
Carson Kompon
e4875fc751 Clappy Trio Event Merge 2022-03-01 14:30:07 -05:00
Carson Kompon
fe546873ac Fork Lifter Event Merge 2022-03-01 14:27:08 -05:00
Carson Kompon
8fa4838d9a Count-in Event Merge
LFG
2022-03-01 14:21:23 -05:00
Carson Kompon
76dfb920f5 im sorry im dumb
i fixed it for real idk why unity wasnt saving these changes
2022-03-01 13:05:33 -05:00
Carson Kompon
c0ef632f3d im sorry im dumb
i fixed it for real idk why unity wasnt saving these changes
2022-03-01 12:52:47 -05:00
Carson Kompon
d1a4c0464f Karate Man Events have been merged also I forgot the toggle in the last update lol 2022-03-01 12:40:59 -05:00
Carson Kompon
42dc3ec14c Merge branch 'megaminerjenny:master' into karate-man-event-merging 2022-03-01 12:23:25 -05:00
Jenny Crowe
061ff2e9d6 Crop Stomp: Some pivot changes 2022-03-01 01:41:48 -07:00
Carson Kompon
267d9f6bdd Started work on merging the karate man events
This breaks enum dropdowns but I'll fix that tomorrow
2022-03-01 03:17:06 -05:00
Carson Kompon
4636b8a4bf Added Checkbox Parameter + Toggle Inputs Event
So now you can disable inputs if you need to :)
2022-03-01 02:27:49 -05:00
Jenny Crowe
25e90b0b39 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
Jenny Crowe
8a2147ba70 Crop Stomp: More animations 2022-02-28 19:30:36 -07:00
Jenny Crowe
4c53e759f4 Pelly moment 2022-02-28 18:18:06 -07:00
Carson Kompon
ba8559c3cd Added Change Lion Count event to Clappy Trio
1-8 lions thats crazy
2022-02-28 20:11:01 -05:00
Carson Kompon
f7b0eba8c0 Added support for variable lions in Clappy Trio
You can also just have 1 lion
2022-02-28 19:46:55 -05:00
Jenny Crowe
c002586488 Merge pull request #20 from CarsonKompon/fix-space-soccer-z-and-x
You can now Press and Release Z for high-kick-toe
2022-02-28 14:11:53 -07:00
Jenny Crowe
51c4e01889 Merge pull request #23 from CarsonKompon/fix-fork-lifter-maximum-peas-on-fork
Fork now only holds up to 4 peas in Fork Lifter
2022-02-28 14:11:29 -07:00
Jenny Crowe
c5934c587b Merge pull request #21 from CarsonKompon/fix-karate-man-shadows-fade-white
Karate Man shadows no longer fade to White
2022-02-28 14:11:14 -07:00
Jenny Crowe
e31f50bfd5 Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon
594158cee3 Added camera zoom 2022-02-28 15:43:32 -05:00
Carson Kompon
ed57295e9d Rhythm Rally Camera Event
Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon
342715e460 Fork now only holds up to 4 peas in Fork Lifter
The commit looks a lot larger than it is. I just wrapped it all in an if statement
2022-02-28 12:32:08 -05:00
Carson Kompon
10f2db61d2 Added Tap, Double Tap, and Triple Tap to Tap Trial
All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Carson Kompon
749699e0c4 Merge branch 'megaminerjenny:master' into tap-trial-real-inputs 2022-02-28 10:36:24 -05:00
Carson Kompon
02d2b411fd Added Tap Trial miss sound 2022-02-28 10:36:05 -05:00
Carson Kompon
ca2371c743 Karate Man shadows no longer fade to white 2022-02-28 10:26:25 -05:00
Jenny Crowe
9d7620feb3 Editor: Tempo Finder button tooltip 2022-02-28 01:38:43 -07:00
Jenny Crowe
646bb82c04 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Jenny Crowe
e106c34041 Crop Stomp: Scrolling stops when paused. 2022-02-28 00:08:33 -07:00
Carson Kompon
c5a9c70e0e Simple tap 2022-02-28 02:05:57 -05:00
Carson Kompon
01ccc4e684 You can now Press and Release Z for high-kick-toe
(You can still use X in case you already had the muscle memory)
2022-02-28 01:58:47 -05:00
Jenny Crowe
34d8d9fc8d Crop Stomp: He go 2022-02-27 22:11:18 -07:00
Jenny Crowe
8d9170066b Merge pull request #18 from CarsonKompon/fix-karate-man-background-typo
Fixed a typo in the Karate Man Background names
2022-02-27 19:04:18 -07:00
Carson Kompon
538bc3cfa5 Added Placeholder animations for Tap Trial
Added Double Tap and Triple Tap placeholder animations so they can be used in a remix until they're made actually playable.
2022-02-27 19:17:12 -05:00
Carson Kompon
74dadc58d9 Typo in the group chat 2022-02-27 18:46:32 -05:00
Jenny Crowe
811f4ce292 Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
Jenny Crowe
5c44ca09ec Space Soccer: Backwards compatibility with levels using old swing system. 2022-02-27 15:12:17 -07:00
Jenny Crowe
b8cbbbbd97 Merge pull request #17 from Slaith12/main
Fixed event caller
2022-02-27 14:51:17 -07:00
Slaith
a4af3adaea Actually fixed event system
Somehow I didn't notice while testing before that everything was wrong. I was already suspecting these lines of code would do something weird, and they certainly did.
2022-02-27 11:01:31 -08:00
Carson Kompon
ccac51d1a1 Make length of bgcolor event match rhythm tweezers 2022-02-27 13:54:46 -05:00
Carson Kompon
b4cdc321cb Remove debug log 2022-02-27 13:49:52 -05:00
Slaith
554a8833ec Made the call event function more reliable
I have no idea why the function was set up the way it was before but it should be fine now.
2022-02-27 10:49:06 -08:00
Carson Kompon
6a2ccf4b2c Merge branch 'megaminerjenny:master' into karate-man-background-color 2022-02-27 12:06:38 -05:00
Carson Kompon
4403a3dd26 Added custom shadow colours
And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe
cdc7d2f120 Begone test comment 2022-02-27 04:01:24 -07:00
Jenny Crowe
dd81739566 Test commit 2022-02-27 02:15:18 -07:00
Jenny Crowe
5eaedda81b Merge pull request #14 from Slaith12/main
Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Jenny Crowe
904af834c4 Merge pull request #11 from CarsonKompon/fix-fork-lifter-sigh-sfx
Fixed the "sigh" SFX in Fork Lifter
2022-02-27 01:48:56 -07:00
Carson Kompon
f7434c8a34 Shadow colours are much more accurate 2022-02-26 22:28:15 -05:00
Slaith
91a561ea05 Some clean up 2022-02-26 15:38:27 -08:00
Carson Kompon
ef27e83254 Added coloured shadows to Karate Man
This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
609ce5cd6e Reset Song when pressing "New"
Song was not removed prior to this
2022-02-26 14:06:52 -05:00
Carson Kompon
ef710cc714 Code Clean Up 2022-02-26 13:57:09 -05:00
Carson Kompon
2a026d8dea Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Carson Kompon
39bd1436fa Fixed the sigh sfx in Fork Lifter 2022-02-26 02:57:09 -05:00
Slaith
41d0aff043 Fixed Space Soccer SFX spam glitch
You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00
Slaith
c727bd62fd Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Jenny Crowe
1123243215 Merge pull request #8 from CarsonKompon/karate-man-coloured-bulbs
Karate man coloured bulbs
2022-02-26 00:16:45 -07:00
Jenny Crowe
b681656cd6 Merge pull request #10 from CarsonKompon/editor-autoplay-hotkey
Added Autoplay and Metronome Hotkeys
2022-02-26 00:15:02 -07:00
Carson Kompon
66ab560817 Added Autoplay and Metronome Hotkeys
A - Autoplay
M - Metronome
2022-02-26 02:03:33 -05:00
Carson Kompon
bfa73ade05 Whoops I never added CTRL+N 2022-02-26 01:54:00 -05:00
Carson Kompon
70962f50a0 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
5a89e9608d Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Carson Kompon
4ebcdd038d Preventing even more code re-use
Editor.NewRemix() from my last commit is now Editor.LoadRemix(json) and is called within Editor.LoadRemix(). The "New" button new calls Editor.LoadRemix("");
2022-02-25 22:48:44 -05:00
Carson Kompon
2a8da0a551 Added New (CTRL+N) Button
Allows you to call GameManager.LoadRemix("") to initialize a blank remix at bpm 120. The New button (or CTRL+N) calls Editor.NewRemix();
2022-02-25 22:41:32 -05:00
Slaith
a43a81a566 Fixed tempo change bug
Tempo changes that were deleted would still exist in some places and break the check that determines if a new change should be placed.
2022-02-24 23:01:41 -08:00
Slaith
e829d30f25 Some small stuff
Changed the window title to the new name and added some full count-ins
2022-02-24 22:59:18 -08:00
Jenny Crowe
df909a2781 Fixed minor song offset/song pitch compatibility issue 2022-02-24 21:37:04 -07:00
Jenny Crowe
5a76904f70 Eh it's playable enough 2022-02-24 21:33:51 -07:00
Jenny Crowe
867f8f75cc Editor: Tempo finder tweaks 2022-02-24 21:30:02 -07:00
pixlblade
d45521af90 f merge conflicts (part 2) 2022-02-24 20:12:22 -05:00
pixlblade
775eed31e0 f merge conflicts 2022-02-24 20:02:05 -05:00
Jenny Crowe
47a9c807bb Better timeline handling for song offset 2022-02-24 17:09:14 -07:00
Jenny Crowe
e5e25fa2ab Swing variable added to entities. 2022-02-24 07:12:19 -07:00
Jenny Crowe
8e1013b96a Editor: Song offset! 2022-02-24 07:02:21 -07:00
Jenny Crowe
7d3fa6d8da BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe
9fc775afce BTSDS: Outline no longer overlaps hit effect. 2022-02-23 21:27:39 -07:00
Jenny Crowe
f3b30f212b Camera now always resets on game switch, even when scrubbing. 2022-02-23 20:17:53 -07:00
Jenny Crowe
e0d2f2109e Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event 2022-02-22 20:34:11 -07:00
Jenny Crowe
87d1048a0f Editor: Minor minigame info tweaks. 2022-02-22 20:28:27 -07:00
Jenny Crowe
35b7a58669 Discord Rich Presence transition 2022-02-22 20:23:56 -07:00
Jenny Crowe
bdfe5ba31b Editor: Fixed smol starting bpm text 2022-02-22 01:24:31 -07:00
Jenny Crowe
2725c3b9c6 Editor: Starting BPM can be entered via input field as well as through the BPM change tool. 2022-02-22 01:16:10 -07:00
Jenny Crowe
e3863590fb Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
Jenny Crowe
d9550afaec Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor). 2022-02-21 22:43:31 -07:00
Jenny Crowe
36dccd0a21 Branding changes 2022-02-21 20:27:00 -07:00
Jenny Crowe
44ac28dc96 Test commit 2: The testening 2022-02-21 19:37:46 -07:00
Jenny Crowe
a93014f4c3 Test commit 2022-02-21 16:50:31 -07:00
Jenny Crowe
f56071a627 Tap Trial: Pose animation setup 2022-02-21 15:28:16 -07:00
Jenny Crowe
7a37e3ae04 DJ School: Cue elegibility tweaks (autoplay should work correctly now) 2022-02-21 07:56:10 -07:00
Jenny Crowe
8557a382ae DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
Jenny Crowe
d1f511928a Tap Trial: Double Tap animations for player 2022-02-20 08:25:45 -07:00
Jenny Crowe
973fe3118f Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D. 2022-02-20 06:57:20 -07:00
Jenny Crowe
a7dfb48dbc Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Jenny Crowe
ea5a6a94e5 Spaceball: Proper cap for end value of camera zoom 2022-02-20 04:59:36 -07:00
Jenny Crowe
f4067cf556 Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania 2022-02-19 17:17:15 -07:00
Braedon
5d93a1ed90 Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon
dc761a31c3 Some tap trial setup 2022-02-19 13:51:46 -05:00
Jenny Crowe
cd7b6ccd6e BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Braedon
10ffad5d3f Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others 2022-02-18 19:44:17 -05:00
Jenny Crowe
2e85be6738 BTSDS: Fine tuning for block animation timing. 2022-02-18 07:32:38 -07:00
Braedon
0b94364593 Got rid of unnecessary calculations 2022-02-17 21:59:52 -05:00
Braedon
a8b5d3ed7f Fixed timeline event's not being rendered if their start and end points are outside of the view.
Thank you to chrislo27 for suggesting a fix to this.
2022-02-17 21:57:35 -05:00
Braedon
e45304d5d4 Fork lifter gulp graphical bug 2022-02-17 21:36:01 -05:00
Jenny Crowe
e2a278f7eb BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe
39d2ed8d5a BTSDS: Material moment 2022-02-16 20:23:55 -07:00
Jenny Crowe
521c191fbd BTS DS: Crumble sfx (thanks Maddy!) 2022-02-16 19:59:46 -07:00
Jenny Crowe
22504b8d34 BTSDS: Added some sfx + slight margin tweak 2022-02-16 19:19:40 -07:00
Jenny Crowe
5dc02f5e42 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe
076b7bd291 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
Braedon
aec0522ceb Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe
719ceaccf9 Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition. 2022-02-14 11:23:24 -07:00
Jenny Crowe
ee45bd3d55 Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset. 2022-02-14 06:48:41 -07:00
Jenny Crowe
d18581074d Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
Jenny Crowe
20adbe4114 Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
Jenny Crowe
bf64e5b0df Rhythm Rally: Better camera/layer configuration 2022-02-12 10:16:50 -07:00
Jenny Crowe
2b452ab4d8 Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Braedon
ac8c1325bf Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Jenny Crowe
454368e775 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
saladplainzone
d1054489b5 DJ School: Fixed Playback Speed not playing well with Offsets
Added in a new bit to the offset fixes that accounts for song pitch
2022-02-11 20:09:39 -08:00
saladplainzone
b23dadbe19 DJ School: SFX Syncing
Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
Jenny Crowe
54023e5e2e Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania into megaminerzero 2022-02-11 19:59:40 -07:00
Jenny Crowe
0a8d278f96 Wait why didn't this push? 2022-02-11 19:59:23 -07:00
Braedon
73042ae2ae Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe
1da1c7cf5c Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon
8a06687907 Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Braedon
edf243d2f8 Update BCCAD.cs 2022-02-10 17:34:15 -05:00
Jenny Crowe
0022346446 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe
09c9e8de70 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Jenny Crowe
9f9ad88aba Tweezers programming fixes 2022-02-10 03:14:15 -07:00
Braedon
44f0b23373 bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe
b9ef8a648d Certified merge moment 2022-02-09 03:33:55 -07:00
Jenny Crowe
9f7197152a Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Braedon
7ba9449d80 DJ School extra sfx 2022-02-09 02:46:49 -05:00
Jenny Crowe
4d32560100 Tweezers: Added clamp effect to tweezer pluck animation 2022-02-09 00:08:22 -07:00
Braedon
07ebe1e318 Merge pull request #24 from jakobwcrowe/megaminerzero
Rhythm Tweezers: Smol tweaks
2022-02-09 01:56:35 -05:00
Jenny Crowe
c8087d97f6 Tweezers:: Code cleanup 2022-02-08 23:52:50 -07:00
Jenny Crowe
f2516c0ca5 Tweezers: Added idle anim (so the vegetable doesn't hop at the very start by default) 2022-02-08 23:29:41 -07:00
Braedon
e181167480 bread2unity started but not really (read desc)
This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program.
Do with that information what you will.
2022-02-09 01:16:16 -05:00
Braedon
9656b54d9e Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe
5c50b8cc08 Tweezers: Tweaked error in HopFinal animation 2022-02-08 07:45:52 -07:00
Jenny Crowe
dd15d6bca7 Tweezers: Tweaked eyes slightly. Altered vegetable animations to accommodate. 2022-02-08 07:43:29 -07:00
Jenny Crowe
6ee88bfc0e Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Braedon
18edfde4fe Fork Lifter food item rotation bug fixed 2022-02-07 20:24:26 -05:00
Braedon
79fc4c8f8d Camera flashes (bug associated with fullscreen) 2022-02-07 20:07:03 -05:00
Braedon
63daf103d3 Fix event property dropdown 2022-02-06 04:28:32 -05:00
Jenny Crowe
83afbd0e9f Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event. 2022-02-06 01:28:14 -07:00
Braedon
3f01bfdf7f You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
Braedon
34eef8327d Was unable to clap more than once at a time 2022-02-05 15:58:02 -05:00
Braedon
cbccf98d43 Clappy trio input problem fixed 2022-02-05 15:28:04 -05:00
Jenny Crowe
1ca1177974 Forgot a playIndex comparison whoops 2022-02-05 08:24:07 -07:00
Jenny Crowe
5363eb9ee5 Music mixer: Removed lowpass filter (music wasn't playing while it was there and active. If it needs to be there pls make sure the music still plays properly by default.) 2022-02-05 06:50:18 -07:00
Jenny Crowe
befa71a135 Editor: Autoplay button updates at start to reflect autoplay status. 2022-02-05 06:47:47 -07:00
Jenny Crowe
82e53cbb16 Fork Lifter: Zoom sound scheduling takes song speed into account. 2022-02-05 06:22:18 -07:00
Jenny Crowe
39e14e9e07 Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm 2022-02-05 06:08:33 -07:00
Braedon
2b019b4462 Audio mixers 2022-02-04 23:40:33 -05:00
Braedon
973df96566 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon
49b1f9a5c2 Instant camera easing 2022-02-04 17:54:38 -05:00
Braedon
5098ca135d Spaceball camera easings 2022-02-04 17:16:22 -05:00
Braedon
4efc96255e Spaceball's camera messed with other games 2022-02-04 13:15:28 -05:00
Braedon
c958e20ceb Spaceball camera and more entity parameters. (ugly UI) 2022-02-03 22:25:18 -05:00
Braedon
be3c913c4e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Jenny Crowe
8a1a159bfb Karate Man: Resolved layering issues with pot sprites 2022-02-03 05:27:55 -07:00
Jenny Crowe
6ade4c7dcf Minimizing Camera.main references 2022-02-03 01:25:27 -07:00
Jenny Crowe
ef3b287beb GameManager no longer attempts to load games that are "fxOnly" (gameManager, countIn, etc) 2022-02-03 00:47:38 -07:00
Braedon
dbf60aec34 Playback speed slider 2022-02-03 02:28:14 -05:00
Braedon
44faa3f150 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon
eac24e76c0 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon
d8653bf135 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon
809ef84f35 You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
Braedon
7190505628 Same but for Game Manager events 2022-01-31 00:02:36 -05:00
Braedon
05f8a5a842 Event properties wouldn't update when calling multiple events at once. (FIXED) 2022-01-30 23:59:15 -05:00
Braedon
31ac157f15 Build crashed if discord wasn't open 2022-01-30 21:49:49 -05:00
Braedon
759d4236e2 Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon
a910701b1c Make sure you can only select when the selection state is set 2022-01-30 14:04:15 -05:00
Braedon
bc8f7419be Basic saving and loading system 2022-01-30 07:03:37 -05:00
Braedon
69535ba564 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
Braedon
80ca4743f2 Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
a5638a3302 Karate man game switch cue fix 2022-01-29 18:30:29 -05:00
Braedon
dd0a811560 Keyboard shortcuts for timeline state 2022-01-29 16:59:20 -05:00
Braedon
0f70fe3fe2 Some tempo changes improvements 2022-01-28 21:26:34 -05:00
Braedon
aef93fa0a1 Tempo change? (Don't update very buggy) 2022-01-27 21:50:57 -05:00
Braedon
b69f58c433 Always check your code kids 2022-01-26 19:33:52 -05:00
Braedon
4b197594c5 Karate Man combo bugs fixed and a default editor level 2022-01-26 17:41:51 -05:00
Braedon
197fbbeb7d Fixed a space soccer bug that slowly desyncs 2022-01-26 17:23:18 -05:00
Braedon
8268936e6d Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon
f63c55afe4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon
c2d23f9be3 Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Braedon
b79535168b More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon
19ec176092 Space soccer animation testing 2022-01-24 05:13:46 -05:00
Braedon
d88a5614ec I'm tired 2022-01-23 21:15:23 -05:00
Braedon
606ad902e7 Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
62c6e65945 Autoplay began 2022-01-22 22:40:53 -05:00
Braedon
923dd15597 Command pattern (Undo/Redo) system began. (Read desc)
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon
490f021279 Improvements to editor objects 2022-01-21 16:09:14 -05:00
Braedon
44e70ddf1e A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
e7353723ab Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon
b8f694eedf Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon
3e6d3b838a Karate man combos 2022-01-19 20:48:52 -05:00
Braedon
d10d60358c Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon
f7694ba345 Better tooltip 2022-01-17 19:40:23 -05:00
Braedon
f0f09e44b9 Improved selection, just cleaner overall 2022-01-17 18:54:25 -05:00
Braedon
b338b05a43 Some resizable fixes 2022-01-17 15:08:32 -05:00
Braedon
6cf529327b Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
Braedon
ce193bf572 Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
Braedon
d99d420f59 Fixed some play and pause bugs in the editor 2022-01-16 21:31:49 -05:00
Braedon
5ac4d0c8fd Finally perfected grid game selector 2022-01-16 19:40:14 -05:00
Braedon
e7d35d45e8 Game event selector needs to be rewritten, will do that soon 2022-01-16 18:29:45 -05:00
Braedon
936448351e Game event selector broken, unity ui fucking sucks 2022-01-16 17:51:57 -05:00
Braedon
32298d85d6 Box selection improvements 2022-01-16 14:23:46 -05:00
Braedon
38e442da84 Import game icons 2022-01-15 17:52:53 -05:00
Braedon
660af3f678 Game switching in every game 2022-01-15 13:46:50 -05:00
Braedon
ff6eb94055 Game switching fixes 2022-01-15 12:45:08 -05:00
Braedon
da7ca44bc5 Timeline playback start clamping 2022-01-15 02:08:23 -05:00
Braedon
11d111b0ac Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
Braedon
c92e369d37 Editor ui improvements 2022-01-14 17:46:14 -05:00
Braedon
bf7d7110bc Dynamic editor theme (WIP), read desc for more info
Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.

Time jumping also has been improved by pausing.

Dynamic editor themes for custom theme support, however that won't be implemented until later.
2022-01-13 21:33:51 -05:00
Braedon
75c98a87fb Time hopping improvements although still a bit buggy 2022-01-13 19:35:41 -05:00
Braedon
0686697150 bare bones selection system 2022-01-12 22:59:54 -05:00
Braedon
602f351e87 Event colors 2022-01-11 22:29:27 -05:00
Braedon
e8f4b24490 Better game selection 2022-01-10 21:06:13 -05:00
Braedon
8e00fa3d4c Drag n drop begun 2022-01-10 19:17:29 -05:00
Braedon
f4459c1c98 Timeline improvements 2022-01-09 18:35:55 -05:00
Braedon
5c2b4317df Timeline entities added 2022-01-08 11:42:48 -05:00
Starpelly
7928e3f94b Can pick places on timeline and gamemanager bugs fixed 2022-01-07 18:51:08 -05:00
Starpelly
c838c65494 Playback visualization + started on timeline in editor 2022-01-07 06:36:23 -05:00
Starpelly
032777e36f Editor stuff 2022-01-05 19:11:33 -05:00
Starpelly
ee42be75e0 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly
53afabce35 Kick finalization 2022-01-03 10:15:48 -05:00
Starpelly
d008bbf5df DebugUI cleanup 2022-01-02 09:57:15 -05:00
Starpelly
b12658a7a7 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly
88e2264d87 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly
581435fe5d Game loading optimization 2021-12-31 09:46:11 -05:00
Starpelly
90f03dc4ff DSP to game time improvement, might be buggy, but works well so far 2021-12-31 01:56:51 -05:00
Starpelly
6482ab3d4c Spaceball camera and perspective fixes + Karate Man animated background 2021-12-30 07:17:22 -05:00
Starpelly
c5938adb92 Karate Man animation fixes 2021-12-30 03:26:18 -05:00
Starpelly
2677ac1172 Karate Man started. 2021-12-29 01:52:48 -05:00
Starpelly
cec00281c4 Spaceball pretty much finalized. 2021-12-28 02:38:55 -05:00
Starpelly
b5a1651dbc Further improvements to AudioSource.time (Conductor.cs) 2021-12-27 21:36:27 -05:00
Starpelly
6a45b49521 Fixed AudioSource.time bug, check Conductor.cs for comment. 2021-12-26 23:48:39 -05:00
Starpelly
ba8d5238e2 Spaceball costumes 2021-12-26 02:25:17 -05:00
Starpelly
f68931cb9b Multiple events can now be called onto same frame + more Spaceball camera fixes 2021-12-26 00:11:54 -05:00
Starpelly
3840870684 Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
Starpelly
23b897206b Highball added to Spaceball + event types added. 2021-12-25 08:32:52 -05:00
Starpelly
bd40c87b80 Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Starpelly
d116b04c2e Logo upload + starting Spaceball 2021-12-25 01:22:09 -05:00
Starpelly
3f1b2a328c Further input latency fixes 2021-12-24 21:37:03 -05:00
Starpelly
7d1d97725d Better input latency, but not finalized. (weird results on low bpm's) 2021-12-24 18:41:35 -05:00
Starpelly
25e62b4af6 The Clappy Trio finalized (hopefully) + Dynamic "Trio" count. 2021-12-24 03:35:54 -05:00
Starpelly
cb79307b46 Fixed ForkLifter hand grab bug 2021-12-23 22:36:16 -05:00
Starpelly
3d103fbf7a Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Starpelly
dab2379f68 Music sorting 2021-12-23 17:39:03 -05:00
Starpelly
82e6b881eb General code cleanup 2021-12-22 21:28:05 -05:00
Starpelly
7635cd87b8 Fork Lifter fully functional again + more progress on dynamic event caller 2021-12-22 20:49:16 -05:00
Starpelly
5a9a2bcaae Dynamic event manager 2021-12-22 19:08:35 -05:00
Starpelly
8b3d270ee9 ClappyTrio Bop + Clap 2021-12-22 01:38:30 -05:00
Starpelly
ff8bae2a5f Proper naming for sprites 2021-12-21 19:42:01 -05:00
Starpelly
286c862197 Got rid of all hard-coded ForkLifter code from GameManager. 2021-12-20 23:38:59 -05:00
Starpelly
5d85d9d363 Proper namespaces 2021-12-20 20:10:49 -05:00
Starpelly
9266cf2a8a Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00