HeavenStudioPlus/Assets
Jenny Crowe 36d4d043b4 Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
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Editor Editor: Tempo finder tweaks 2022-02-24 21:30:02 -07:00
Materials Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Plugins Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Resources Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings 2022-03-01 23:07:26 -07:00
Scenes Count-in Event Merge 2022-03-01 14:21:23 -05:00
Scripts Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings 2022-03-01 23:07:26 -07:00
Shaders BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Tests DJ School sounds 2022-02-02 21:09:50 -05:00
TextMesh Pro Import game icons 2022-01-15 17:52:53 -05:00
Editor.meta bread2unity started but not really (read desc) 2022-02-09 01:16:16 -05:00
icon.png Branding changes 2022-02-21 20:27:00 -07:00
icon.png.meta
Materials.meta Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
New Lighting Settings.lighting Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
New Lighting Settings.lighting.meta Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Plugins.meta
Resources.meta
RUPRenderer_Outline.asset BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
RUPRenderer_Outline.asset.meta BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Scenes.meta
Scripts.meta
Shaders.meta Proper namespaces 2021-12-20 20:10:49 -05:00
Test.meta Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Tests.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
TextMesh Pro.meta
UniversalRenderPipelineAsset.asset BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
UniversalRenderPipelineAsset.asset.meta Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
UniversalRenderPipelineAsset_Renderer.asset Basic saving and loading system 2022-01-30 07:03:37 -05:00
UniversalRenderPipelineAsset_Renderer.asset.meta Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00