KrispyDotlessI
95e1cc9510
Marching Orders - Base
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rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
minenice55
1e8234cb1e
prepare work for remix properties UI
2022-08-23 10:56:39 -04:00
minenice55
c6d60d6d20
split event properties into own scripts
2022-08-23 10:27:30 -04:00
minenice55
d74dd315d2
dialog for clearing current remix
2022-08-23 09:38:23 -04:00
minenice55
da8c72d9aa
handle reserved property names of entities
2022-08-23 09:24:42 -04:00
minenice55
8026853788
fix entity duplication
2022-08-23 09:19:17 -04:00
minenice55
9825737cb3
fix typo
2022-08-23 09:09:43 -04:00
minenice55
3697021976
correct param typings on load now
2022-08-22 19:14:38 -04:00
minenice55
4b83724079
allow access to other data of entity
2022-08-21 22:25:39 -04:00
minenice55
dde481c8d8
some notes
2022-08-21 22:05:10 -04:00
minenice55
22335a7df7
finally fix deserialization of the new format
2022-08-21 21:57:32 -04:00
minenice55
9de0e1734e
further work
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attempt at fixing colour deserialization, not working
2022-08-21 20:50:19 -04:00
minenice55
dcb2a71b98
start implementation of new format
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needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
e09d8ad5dd
Merge branch 'master' into new-properties
2022-08-21 17:47:04 -04:00
minenice55
f4fceb8f22
fix bug with non-sequential enum properties
2022-08-21 17:40:40 -04:00
minenice55
0cd16b63ea
display action real name in aproppriate places
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- make text on entities larger
- fix bug with enum properties
- show beat of editing entity when viewing properties
2022-08-20 23:54:09 -04:00
minenice55
07663c4919
finish conversions
2022-08-20 23:13:52 -04:00
minenice55
82f567f25e
start reorganize GameAction
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- this won't compile, haven't finished yet
2022-08-20 19:03:51 -04:00
DPS2004
18ac271b3b
remove even more leftovers
2022-08-20 16:27:20 -04:00
minenice55
6e04afb744
prep work on dynamic beatmap format
2022-08-20 16:21:30 -04:00
DPS2004
45c0787278
add temporary game icon for tunnel
2022-08-20 15:57:11 -04:00
DPS2004
80edfab6ea
fix tunnel cues
2022-08-20 15:48:56 -04:00
DPS2004
25f42647fe
cowbell no longer drifts out of sync
2022-08-20 14:45:54 -04:00
DPS2004
a00f103d30
Merge branch 'master' into tunnel
2022-08-19 21:02:50 -04:00
DPS2004
e2ac9e2871
driver reacts to player
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still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
minenice55
f0fd6f5ede
make Karate Man init from new entities
2022-08-19 19:46:37 -04:00
minenice55
c034155e8a
Merge branch 'master' into misc-additions-3
2022-08-19 19:32:46 -04:00
minenice55
c6e4f477fb
Merge pull request #151 from huantianad/random-code-refactoring
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Random code refactoring
2022-08-19 19:17:59 -04:00
minenice55
915bb8aa05
reset timeline song position on end
2022-08-19 18:31:07 -04:00
minenice55
4aff0385ee
optimize remix saving / loading
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stream is now saved to a buffer so we don't have to convert every time we save, only once when loading a new audio file
- make a distinction between Load Remix and New Remix
2022-08-19 17:53:04 -04:00
minenice55
302bd6bbb5
remove the need to use Space Soccer "keep-up" entity
2022-08-19 17:18:18 -04:00
minenice55
22e06efbff
address Fan Club spectator "sticky hands"
2022-08-19 17:08:58 -04:00
minenice55
e17db16628
adjust Karate Man nori sound behaviour
2022-08-19 17:00:55 -04:00
minenice55
98ff9987ee
adjust screen shake behaviour
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- fix bug with camera rotation easing
2022-08-19 16:48:55 -04:00
minenice55
28c8eddee6
Merge branch 'master' into misc-additions-3
2022-08-19 16:21:21 -04:00
DPS2004
e157a71eae
add (currently broken) count in event
2022-08-19 00:19:08 -04:00
DPS2004
2ff810ff17
tunnel now actually functions as a rhythm game
2022-08-18 23:47:40 -04:00
huantian
77570971fd
Random Code Refactoring
2022-08-18 18:28:05 -07:00
DPS2004
d7eca3af31
add cowbell shake and hand easing
2022-08-18 19:28:23 -04:00
DPS2004
00705f0d0b
animate front hand with curve
2022-08-18 14:23:33 -04:00
minenice55
6fefac4122
update Samurai Slice (Gold) sprites
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- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55
a67ef05979
improve interaction with some karate man obejcts
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- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
DPS2004
f55ed7f41c
Merge branch 'master' into tunnel
2022-08-18 00:19:38 -04:00
DPS2004
6a9328a4b9
get rid of a lot of leftover code
2022-08-17 23:33:05 -04:00
ThatZeoMan
4d31dc8fe2
fully functional screen shake
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its a lil smooth at lower intensities but it works! lots of "complicated" "math" going on here.
thanks for all the help, minenice!
recommended settings -
intensity: 2
length: 0.25
2022-08-17 14:43:18 -05:00
minenice55
53632441a1
import HD fanclub background
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- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
ThatZeoMan
907af78d6a
something
2022-08-17 11:31:55 -05:00
DPS2004
d0ad5181b6
remove assetbundle stuff
2022-08-17 12:24:24 -04:00
ThatZeoMan
3d7a2516af
automatically go back to old camera
2022-08-16 22:30:22 -05:00
ThatZeoMan
5159cc7921
Intensity input fully functional
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now time for, ugh, math.
2022-08-16 22:24:39 -05:00
ThatZeoMan
5acbe06afe
start work on screen shake
2022-08-16 22:21:04 -05:00
DPS2004
2c0288b687
try to make a copy of Coin Toss for Tunnel
2022-08-16 22:12:48 -04:00
ThatZeoMan
89381378d1
default obj colors
2022-08-15 21:45:48 -05:00
ThatZeoMan
55eed6060e
Update ClappyTrio.cs
2022-08-15 21:14:00 -05:00
minenice55
ff63e7bc3e
Merge pull request #146 from KrispyDotlessI/spaceball-clappy-trio-tweaking
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Addition of Spaceball's ball type, Clappy Trio minimum member count r…
2022-08-15 10:47:14 -04:00
minenice55
4d82baf057
facial expressions for just inputs
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- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
5ba13788b0
put resources in assetbundle
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- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
afae2d0950
unloaded support for the setup entities
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- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55
7d4fbd4522
radial bg type
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- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
5ee0514874
address input lockout
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- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55
def5bc7ccc
flow bar reactions
2022-08-13 22:11:17 -04:00
minenice55
38c47d121c
mania nori bar
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- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
KrispyDotlessI
6fa3cb6b17
Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3
2022-08-13 15:53:32 +08:00
minenice55
95d3c0d6a1
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
03e26c4efb
set correct heart colours
2022-08-12 22:06:43 -04:00
minenice55
dc9b6a7991
Merge branch 'master' into karate-man-2-part2
2022-08-12 21:11:21 -04:00
minenice55
9e9be41add
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
f216143e1f
remappable item colours
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- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan
9fffcb46aa
added shadow type to set bg effects
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oi mate thats a lotta events ya got there, want me to clean em up for ya?
i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55
04067eaaac
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
b04cf9d00e
Merge pull request #143 from minenice55/karate-man-2
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WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
6297980922
fix all merge conflicts
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unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
9d6349f7b2
Merge branch 'master' into pr/140
2022-08-09 10:20:59 -04:00
minenice55
f6b3a7fce5
improve feedback on combo finish out
2022-08-07 20:24:07 -04:00
minenice55
9e3c90c093
joe prepare animation
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- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
d36111cef6
cooking pot lids fly off
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- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
5f8899008d
background colour fading
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- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
c9cffb15c2
facial expressions
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- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
bdc9900099
background particles, gradient
2022-08-05 21:19:18 -04:00
minenice55
55b0377680
recolourable shadows
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- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
795fdf61d2
background effects, special move camera
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- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f2fedaf197
finish effect
2022-08-03 16:14:37 -04:00
minenice55
e49d9f0db5
kicks complete, start work on particles
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- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
996354946a
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
28b5cc71d7
start work on kicks
2022-07-29 15:26:59 -04:00
minenice55
a1f7b0ea42
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
41d098ec1d
add y-offset functionality to start position offset
2022-07-29 12:52:59 -04:00
minenice55
d478a55795
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
334a654b9b
combo input
2022-07-28 22:09:48 -04:00
minenice55
39d3a136c5
start working on inputs
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- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
357e0b8f47
Merge branch 'master' into karate-man-2
2022-07-28 19:09:59 -04:00
minenice55
5a2860f752
Merge pull request #139 from ThatZeoMan/master
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Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
ThatZeoMan
f34624e1d8
vfx flashes work again
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thanks for the help, minenice
2022-07-28 18:07:19 -05:00
ThatZeoMan
e337fe650e
Track 5 fully functional
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also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55
b85754c6d7
Merge branch 'master' into karate-man-2
2022-07-28 11:32:10 -04:00
ThatZeoMan
e2a677ebdf
start gearing up for track 5
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it is battery acid color (i will change it)
i probably did this wrong
2022-07-28 00:17:02 -05:00
minenice55
c45f0a34dc
create classes
2022-07-27 18:35:18 -04:00
Mytiaoga
4a795d96f0
Update repo to latest
2022-07-27 17:04:02 +08:00
ThatZeoMan
9bca79b2a0
Update TramAndPauline.cs
2022-07-26 18:19:05 -05:00
ThatZeoMan
2f87a8edcb
Merge branch 'megaminerjenny:master' into master
2022-07-26 19:05:32 -04:00
ThatZeoMan
755092c922
move flash to VFX
2022-07-26 18:04:02 -05:00
adianfiuef
8fca08c088
Tram&Pauline animation update
2022-07-26 14:14:28 -04:00
minenice55
c4d77c2254
make dropdown properly update after auto-search
2022-07-26 08:54:59 -04:00
minenice55
8c40bae444
update joyshock gyro and touch states
2022-07-25 18:56:13 -04:00
minenice55
a47153f2f6
playstation controller lightbar colours
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- fix controller feature flags not actually being flags
2022-07-25 18:36:32 -04:00
minenice55
379ad6163b
move duplicate code to own method
2022-07-25 12:49:43 -04:00
adianfiuef
34a12a514c
Tram&Pauline
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Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
c7b8404a6a
Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio
2022-07-25 10:09:25 +08:00
Mytiaoga
2ca9cbbb1d
First Contact, Tap Trial, Air Rally
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First Contact
- Fixed a bug
Tap Trial
- All anims and input are implemented
Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
Mytiaoga
36a40ed74f
Add files via upload
2022-07-25 10:03:01 +08:00
Mytiaoga
2e4e20a85a
Add files via upload
2022-07-25 10:02:33 +08:00
minenice55
a695a4c221
dual joy-con support
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- add controller icons in the controller selection menu
2022-07-24 18:38:00 -04:00
minenice55
96ac465200
add controller selection, auto-search
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- fix bug in master volume control where the text input doesn't work
- fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
2022-07-23 22:24:07 -04:00
minenice55
a45625ebd0
heavy rework of our input system
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- implement the InputController abstract class, an adapter class for any HID interface to use common controller methods relevant to Heaven Studio
- implement InputKeyboard and InputJoyshock classes, for keyboard input and controllers driven by JoyShockLibrary respectively
- add Linux compile of JoyShockLibrary
2022-07-23 20:36:10 -04:00
minenice55
8df667bfec
basic controller input from JSL
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may need compiles for linux and mac
2022-07-19 18:50:35 -04:00
minenice55
5657940b4b
Merge pull request #135 from Mytiaoga/master
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First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga
167889d2e2
First Contact - Fixed bug for [lookAt]
2022-07-11 16:55:35 +08:00
Mytiaoga
2441d624dc
First Contact - Toggle Live Bar beat
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- On beat or Off beat live bar
2022-07-11 15:38:34 +08:00
Mytiaoga
667234a855
First Contact - slight change on Mission Control
2022-07-11 15:21:17 +08:00
Mytiaoga
8caa566890
First Contact - Revert Offbeat to OnBeat Live
2022-07-11 14:06:30 +08:00
Mytiaoga
23e8a32a87
Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio
2022-07-11 13:54:26 +08:00
Mytiaoga
06f80bfb51
First Contact & Tap Trial
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First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
minenice55
2ba10e9fae
Merge pull request #131 from saladplainzone/master
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Space Dance - Initial Implementation
2022-07-10 19:32:21 -04:00
saladplainzone
6283eda6d3
Merge remote-tracking branch 'upstream/master'
2022-07-10 14:56:09 -07:00
minenice55
ffcccdb6b9
missing fit to song
2022-07-10 17:45:59 -04:00
minenice55
fbeab5f0ad
add cursor toggle, master volume
2022-07-10 17:39:14 -04:00
saladplainzone
8d5b344085
Space Dance - Input Changes
2022-07-09 23:32:58 -07:00
minenice55
0f1eb77988
add tabs system to editor settings
2022-07-09 23:22:59 -04:00
ThatZeoMan
98c4b6d425
Unified minigame titles
2022-07-09 22:02:59 -05:00
ThatZeoMan
f59a3ed04f
Further simplified Coin Toss
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Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan
51c0eb0725
Combined Coin Toss's "Set XXXXground color" into one
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also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
minenice55
53f48c64e7
settings resolution changer
2022-07-08 22:11:55 -04:00
minenice55
19f0009c55
prep settings menu for real
2022-07-08 18:49:15 -04:00
minenice55
70c5216690
fix layer 4 not being usable at certain window sizes
2022-07-08 17:58:58 -04:00
minenice55
7adc281618
fix issue with param disabling
2022-07-08 16:20:39 -04:00
minenice55
4df82e709a
duplicating entities can now be undone / redone
2022-07-08 12:50:23 -04:00
minenice55
f83e70b2cb
Merge pull request #128 from Mytiaoga/master
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First Contact & DJ School updates
2022-07-08 10:58:07 -04:00
minenice55
fe13ca5baa
remove old files
2022-07-08 10:38:13 -04:00
minenice55
9f72fece18
Merge branch 'master' into pr/128
2022-07-08 10:36:30 -04:00
Mytiaoga
311bda5fd3
Updated Inputs for some minigames
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First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
minenice55
13ca36d95e
make copying use deep copies lol
2022-07-04 13:09:23 -04:00
minenice55
0edd2d005b
copy entities, prep settings menu
2022-07-04 12:57:19 -04:00
minenice55
7f3876f1ec
fully functional snap change menu
2022-07-04 11:29:19 -04:00
minenice55
b54194ebb8
spawn tempo changes on load
2022-07-04 10:28:40 -04:00
Mytiaoga
38cb7049fa
First Contact - Updated Input Manager
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Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
minenice55
58dd43e67b
event scroll fixes
2022-07-01 22:29:16 -04:00
minenice55
94a1e225e9
selecting crap works properly now
2022-07-01 22:03:15 -04:00
minenice55
f31b328f1a
event selection doesn't go offscreen anymore
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github copilot is insane it wrote half of the code in this commit lmao
2022-06-30 15:51:13 -04:00
minenice55
157a4749d7
Merge branch 'master' into responsive-editor
2022-06-30 14:48:48 -04:00
minenice55
27a928712f
editor fully scaleable
2022-06-29 21:58:21 -04:00
Mytiaoga
8177507642
First Contact - Re-initialization
2022-06-29 13:37:14 +08:00
minenice55
dc111b80b9
make game selection scroll not suck
2022-06-28 18:51:19 -04:00
minenice55
e3edd01be3
tempo change: clamp on scroll
2022-06-28 16:58:23 -04:00
minenice55
5d62518e3a
fix missing reference errors in tooltip
2022-06-28 16:09:41 -04:00
minenice55
a53176a1fd
fix tooltip with scaled window
2022-06-28 15:57:32 -04:00
saladplainzone
8d2b4a5f67
Space Dance - Sound Effects
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lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone
f4da37b406
Crop Stomp Spritesheet Update, Space Dance Anim Tweaks
2022-06-26 17:59:27 -07:00
minenice55
10b5be926a
wip editor responsive scaling
2022-06-26 17:37:30 -04:00
saladplainzone
a52c6d2001
Space Dance - Initial Prefab Setup
2022-06-25 23:48:14 -07:00
minenice55
8195b1fc88
Pajama Party: no awake can be interrupted by other cues
2022-06-26 00:16:37 -04:00
minenice55
2cf836b2ca
trim Trick on the Class sfx, fix Pajama party sprites
2022-06-25 23:38:40 -04:00
minenice55
cb0d903b51
Merge pull request #117 from minenice55/game-mobTrick
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Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55
0019c84ee8
Game scroll and other adjustments
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add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone
05cd5b514f
Rhythm Somen - Done Except Eating But I'm Fine With It For Now
2022-06-23 23:22:06 -04:00
saladplainzone
2289eb6f0b
Rhythm Somen - Basic Setup, Cues
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No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
101e2eb251
Trick on the Class: basic functionality complete
2022-06-23 21:28:17 -04:00
huantian
57e72611c9
Fix ScheduleInput docstring ( #114 )
2022-06-23 17:05:27 -07:00
huantian
49d949be1e
Fix Tram and Pauline file locations ( #113 )
2022-06-23 17:05:19 -07:00
minenice55
642842bbaa
Trick on the Class: player / girl animations done
2022-06-22 18:42:22 -04:00
minenice55
1f9b558220
Merge branch 'master' into game-mobTrick
2022-06-22 16:23:15 -04:00
huantian
3b65aec32f
Convert Starpelly.OS.Windows to be platform agnostic. ( #106 )
2022-06-22 12:55:12 -07:00
minenice55
3a9af801ec
Trick on the Class: update 2mo old code
2022-06-19 22:29:21 -04:00
minenice55
ed79c7e4fd
Merge branch 'master' into game-mobTrick
2022-06-19 21:47:42 -04:00
minenice55
ae017fdeef
Various small additions and changes ( #105 )
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* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
342f3d6771
Icon Improvement Concept & Resizeable Window ( #104 )
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* Editor: mostly PoC icon effects
* slightly more responsive selection
* resizeable window
game camera still doesn't letterbox properly, will need a bit more work
* letterbox both in editor and in fullscreen
* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55
b660b4dcbd
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jellirby
b15a4c6f0c
Launch Party Prefab Setup ( #97 )
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This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
8b8560eb3f
I shouldn't be coding at midnight ( #96 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
* peabrain moment
VERY IMPORTANT FIX
* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55
37eb45ec6d
Small Bugfixes ( #95 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
a824040f59
Tempo changes restored ( #92 )
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* Prepwork for seeking + tempo change fixes
TODO: make playing after seeking function (I'll need help with the offset stuff so if anyone can push to this branch please do)
* functions to get the beat from a song position
will need more testing but I think it works well enough to get into prod
thanks @wooningcharithri#7419 for the psuedo-code
2022-06-06 09:54:57 -07:00
minenice55
a3fb579c6d
Animation speed helpers, stop on remix end ( #91 )
2022-06-06 09:54:49 -07:00
minenice55
057bdf7fe5
Gameplay: Timing windows use a "smart" BPM scaling system ( #86 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
* inverse-scale timing windows based on speed
* Fan Club: move to new input system
* Fan Club: allow forced animations during calls
* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
Saraistupid
9b9bfea627
Fix Importing Music files on Linux ( #89 )
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* fix importing music files on linux
* oops
2022-06-03 20:15:45 -07:00
minenice55
fc07f80b4f
Feature: Textboxes and other text-related features ( #90 )
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* Textboxes: setup prefab
* Textboxes: basic functionality finished
* Textbox: scaling
* Textbox: open captions
* Textbox: res edits
* Textbox: song artist
* Textbox: closed captions
* Textbox: fix not being able to use multiple text events
* I/O: save / load remixes using UTF-8 encoding
* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
022cbad1d6
Minigame: Pajama Party ( #84 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
4ace832a11
Global Camera Movement ( #80 )
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* Global Camera: move Spaceball to new system
* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55
2453f9a48b
Minigame: Samurai Slice (Gold) ( #79 )
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* Game: Samurai Slice (DS)
initial scene setup
* Samurai Slice (Gold) - Start animations
* Samurai Slice (Gold) - Finish core samurai animations
* Samurai Slice (Gold) - Basic interactions
* Samurai Slice (Gold): object prep
* Samurai Slice (Gold): object type setup
* Samurai Slice (Gold): object paths
* Samurai Slice (Gold): prep for other objects
* Samurai Slice (Gold): prep fish
* Samurai Slice (Gold): Objects complete
* Samurai Slice (Gold): dinero
quiero cien vbucks
* Samurai Slice (Gold): polish cash, slicing anim
* Samurai Slice (Gold): child catching
* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
9b99d73ec9
Meta files moment
2022-05-07 14:32:47 -07:00
Jenny Crowe
60b5602050
Merge branch 'master' into master
2022-05-07 14:28:49 -07:00
Jenny Crowe
784b9e886e
Merge pull request #76 from Pengu12345/alternate_input_system
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Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe
e164c66439
Merge pull request #77 from freeformfunposting/master
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(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins
fd8c4fd047
Fixed a sound error with Autoplay
2022-05-06 15:14:01 -07:00
Pengu123
4bd1dd92cc
Clean up the debug messages
2022-05-06 22:30:17 +02:00
Pengu123
6d92ded6a6
Background control in Coin Flip
2022-05-06 22:23:52 +02:00
Pengu123
71bbefb764
Cleanup + new Shedule methods
2022-05-06 22:05:19 +02:00
Pengu123
0b79779b9b
More comments, new method to detect expected inputs
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IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123
5cdd044154
Added a list to keep track of all the scheduled inputs of a minigame
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...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123
f5bcd70756
BUGFIX: Prevents Scrolling between cues mid-game
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You can't scroll between the game event selector when the song is playing (Using the keyboard or scrollwheel). It's smoother especially when doing arrow inputs
2022-05-04 19:26:19 +02:00
Pengu123
defd64a56e
noAutoplay and autoplayOnly settings
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Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123
ba8d2132ce
Added Support for specific direction inputs
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Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123
70a69a7c91
Fixed Input bugs + Optimizations
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-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123
d41eaac105
ScheduleInput Method added, tests awaiting
2022-05-03 22:36:55 +02:00
Pengu123
555a2d6bc0
Fixed a bug where checkbox properties wouldn't load properly when selected
2022-05-03 17:26:08 +02:00
minenice55
78594345b6
Fan Club: fast kamone plays when scene is unloaded
2022-05-02 16:16:00 -04:00
minenice55
278d2773f7
Fan Club: unarranged sequel feature-complete
2022-05-02 13:43:47 -04:00
minenice55
6cfd3d9fda
Fan Club: particle stuff, unarranged crouch / kiss
2022-05-02 11:45:48 -04:00
minenice55
2eff834a7a
Fan Club: arranged landing, corrected texture atlas colours
2022-05-01 20:08:48 -04:00
Pengu123
6bf5be2e5b
Bug Fixing
2022-05-02 00:24:07 +02:00
Pengu123
b7ba06c812
Coin Toss Done. Needs HD Textures and more customization
2022-05-01 23:49:55 +02:00
Pengu123
6083e07535
Coin Toss Functionnal (Needs Miss and Blank animation)
2022-05-01 22:10:00 +02:00
Pengu123
0232fe5540
Throw and Catch animation
2022-05-01 20:22:00 +02:00
minenice55
c8e7bb1292
Fan Club: cont. unarranged sequel work
2022-04-30 01:20:19 -04:00
minenice55
b41c97b6c7
Fan Club: more work on unarranged sequel
2022-04-30 00:36:47 -04:00
minenice55
97df0a43cf
Fan Club: initial support for "unarranged" sequel
2022-04-28 17:56:00 -04:00
minenice55
dbdc3d44ae
Fan Club: various adjustments
...
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
c1ea34dc8d
Fan Club: add fast kamone
2022-04-27 18:02:53 -04:00
adianfiuef
2dd4bcda64
tram&Pauline
2022-04-15 01:24:03 -07:00
adianfiuef
5d42425eb6
tram&Pauline
2022-04-15 01:22:19 -07:00
minenice55
a882f45ebd
Trick on the Class: new minigame definition
2022-04-13 10:14:13 -04:00
minenice55
fda9f3612d
Merge branch 'master' into game-mobTrick
2022-04-13 10:12:47 -04:00
minenice55
b0637a1281
Internal: fixed duplicated game defs
2022-04-12 17:49:00 -04:00
minenice55
9c37c673a4
Internal: adjust debug print for loader
2022-04-12 13:30:22 -04:00
minenice55
1f0187ee66
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
minenice55
293ed09127
Trick on the Class: refactor object sound
2022-04-11 10:57:27 -04:00
minenice55
8f905535ba
Trick on the Class: prep bop entity
2022-04-11 09:56:37 -04:00
adianfiuef
cdaa6b6732
Update Minigames.cs
2022-04-11 03:21:38 -07:00
adianfiuef
be2a2155f3
Tram&Pauline
2022-04-11 03:12:54 -07:00
adianfiuef
2c9dedc01b
Tram&Pauline
2022-04-11 03:12:11 -07:00
adianfiuef
88abe23c86
Update Minigames.cs
2022-04-11 03:04:36 -07:00
adianfiuef
1b5c2691ac
Tram&Pauline
2022-04-11 02:19:01 -07:00
adianfiuef
490e0a25dc
Tram&Pauline
2022-04-11 02:05:43 -07:00
minenice55
d102d1baa2
Trick on the Class: basic gameplay with placeholders
2022-04-10 21:05:33 -04:00
minenice55
0ee7e73a0c
Trick on the Class: object rotation
2022-04-10 19:15:59 -04:00
minenice55
035d3f4fce
Trick on the Class: flying objects
2022-04-10 18:29:31 -04:00
minenice55
ddc6b84063
Trick on the Class: object paths
2022-04-10 17:37:37 -04:00
minenice55
30d23ea309
Trick on the Class: initial setup
...
hell
2022-04-04 10:48:37 -04:00
Jenny Crowe
8c0a79255c
Merge pull request #66 from minenice55/more-ntrIdol-2
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Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55
dc3e7aadbd
Correct compilation errors from merge
2022-03-28 09:45:16 -04:00
minenice55
24765c3d68
Merge branch 'master' into more-ntrIdol-2
2022-03-28 09:43:55 -04:00
Slaith
71e4e9c1f6
Fixed barrel break not working
2022-03-27 18:23:59 -07:00
minenice55
06980c2781
Fan Club: remove WIP
2022-03-27 19:06:00 -04:00
minenice55
6bbbabf7f6
Fan Club: more animations
2022-03-27 19:05:08 -04:00
Slaith
8960d9da55
Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
...
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
a1527d58b6
Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR)
2022-03-27 05:08:26 -07:00
minenice55
bf172ca17e
Fan Club: idol squatting animation
2022-03-27 00:11:32 -04:00
Slaith
1c9331daf8
fixing another bug with clappy trio
2022-03-26 17:53:34 -07:00
Slaith
b9c02eb039
i'm dumb lol
2022-03-26 17:42:50 -07:00
Jenny Crowe
abf86b4258
Merge pull request #63 from Slaith12/main
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Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55
7c591e0a11
Fan Club: arisa jump
2022-03-25 22:45:54 -04:00
Slaith
a653194e07
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
cfe79438bf
Merge branch 'master' into scaled-secPerBeat
2022-03-25 18:59:57 -04:00
minenice55
831b019735
Fan Club: root motion
2022-03-25 18:59:18 -04:00
minenice55
61aaea72d9
Fan Club: fix references
2022-03-25 18:51:43 -04:00
minenice55
1e2f259c97
Merge branch 'master' into more-ntrIdol-2
2022-03-25 18:29:18 -04:00
minenice55
68b12ee34b
Editor: disabled tempo change placing
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UNTESTED
2022-03-24 13:17:49 -04:00
minenice55
173e9d80dd
Fan Club: note to self
2022-03-22 15:49:29 -04:00
minenice55
d13d547c89
Merge branch 'master' into more-ntrIdol-2
2022-03-22 15:28:44 -04:00
minenice55
6d857e9d5c
Fan Club: prepare Arisa jumping
2022-03-22 15:23:55 -04:00
minenice55
5d95c9ec16
Conductor: property that returns secPerBeat scaled to song pitch
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NEEDS TESTING
2022-03-22 14:29:15 -04:00
minenice55
04535747f7
Fan Club: fix forcing idol anims during responses
2022-03-21 11:29:24 -04:00
minenice55
d768f48eae
Fan Club: address issue with double clap -> I suppose stack
2022-03-21 11:23:42 -04:00
minenice55
7d580fb132
oops forgot a small thing
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includes example using a fan club sound
2022-03-20 19:58:37 -04:00
minenice55
87bc5c9fff
extend multisound with pitch, volume, looping, offset in seconds
2022-03-20 19:46:12 -04:00
Jenny Crowe
8d0895b86d
Editor: Music volume!
2022-03-19 05:46:38 -07:00
Jenny Crowe
c406f30f77
Merge pull request #57 from Slaith12/main
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Fixed space soccer ball spawning when it shouldn't be
2022-03-18 18:42:31 -07:00
Slaith
a577544fac
Fixed space soccer ball spawning when it shouldn't be
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The soccer ball that is part of the prefab no longer defaults to the Dispensing state (when i refactored the ball script a while ago, i dealt with this problem by just disabling that ball, but this solution should work even with the ball enabled)
2022-03-17 18:44:58 -07:00
minenice55
dc46781d40
Fan Club: landing sound
2022-03-17 17:01:26 -04:00
minenice55
65918bd950
Fan Club: add cues continuing from transition, muted cues
2022-03-17 16:43:35 -04:00
minenice55
bce671dc85
Fan Club: make forced animations properly restart
2022-03-17 15:18:40 -04:00
minenice55
3e28dbcb0a
Fan Club: refactoring, fixes
2022-03-17 15:13:48 -04:00
minenice55
cd00c13fa7
Fan Club: remove unused file
2022-03-17 12:20:11 -04:00
Jenny Crowe
f69e69c41a
Merge pull request #55 from minenice55/game-ntrIdol
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Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55
a3f9f54e2f
Fan Club: tone down WIP marker
2022-03-16 17:47:11 -04:00
minenice55
4df6dcacd6
Fan Club: fix forced "peace no sync" animation
2022-03-16 17:45:12 -04:00
minenice55
b73135196c
Fan Club: add particle effect to forced clap
2022-03-16 17:43:37 -04:00
minenice55
af6e60a247
Fan Club: finish all basic functionality
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todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe
e82f2096e9
Crop Stomp: Minor visual tweaks
2022-03-16 02:53:30 -07:00
Carson Kompon
79ddcffdd8
Added Streaks and Set Background Color to Drumming Practice
2022-03-15 19:15:54 -04:00
minenice55
5f42dd4f00
Fan Club: actual functionality (input still bugged)
2022-03-15 18:43:13 -04:00
minenice55
57e075255b
Fan Club: like 50% of the game lmao
2022-03-14 20:54:54 -04:00
minenice55
407ccdface
Fan Club: update script to new namespace
2022-03-14 10:36:19 -04:00
minenice55
df068c3899
Merge branch 'master' into game-ntrIdol
2022-03-14 10:35:33 -04:00
minenice55
b7c814738d
Fan Club: more idol stuff
2022-03-14 10:35:04 -04:00
Jenny Crowe
2d80cb05b1
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
minenice55
0479cb39f8
Fan Club: idol setup part 1
2022-03-13 18:23:38 -04:00
minenice55
9d50231c2c
Merge branch 'master' into game-ntrIdol
2022-03-13 12:50:17 -04:00
Jenny Crowe
a1e98409bc
Fireworks: More setup
2022-03-13 07:35:22 -07:00
Jenny Crowe
34f3a8281b
Fireworks: Basic scene setup
2022-03-13 06:26:06 -07:00
Jenny Crowe
9d733b6f2f
Stomp: Fixed issues associated with specific cue setups.
2022-03-13 03:25:41 -07:00
minenice55
a1f71294ce
Fan Club: start scene setup
2022-03-12 23:24:37 -05:00
Jenny Crowe
21b3f7c60c
Merge pull request #49 from CarsonKompon/mr-upbeat-repositioning
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Proper Mr. Upbeat Positioning
2022-03-12 18:32:12 -07:00
saladplainzone
80ea174edf
Fixed Space Soccer Dispense Sound
2022-03-12 17:13:10 -08:00
Carson Kompon
e685e4eac2
Proper Mr. Upbeat Positioning
2022-03-12 11:57:46 -05:00
Jenny Crowe
5ecc776279
Blue Bear: Basic gameplay setup
2022-03-12 07:14:41 -07:00
Jenny Crowe
2f746c8e10
Fork Lifter: Minor script tweak for readability.
2022-03-11 21:20:33 -07:00
Jenny Crowe
fd037c4436
Organization refactor
2022-03-11 21:10:13 -07:00
Jenny Crowe
42c2d4cd3e
Blue Bear: Extremely basic scene setup
2022-03-11 20:15:15 -07:00
Carson Kompon
c018f1c560
Mr. Upbeat now starts on the go no matter what
2022-03-11 20:54:05 -05:00
minenice55
2747d31902
correct descriptions
2022-03-11 13:27:35 -05:00
minenice55
87993cd439
de-hardcode conditional
2022-03-11 13:24:24 -05:00
minenice55
b364b0cc16
Drumming Practice: individually set each mii
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note: had to add a third integer value to the Beatmap parameters, may wanna consider using some kind of array in the future
2022-03-11 13:20:24 -05:00
Jenny Crowe
8c89153af9
Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder.
2022-03-11 03:52:11 -07:00
Jenny Crowe
e6adef1f94
BTSDS: Outlines via Post Processing
2022-03-10 05:45:21 -07:00
Jenny Crowe
a570793803
Editor: Timeline now scales to fit song length
2022-03-09 21:24:06 -07:00
Jenny Crowe
b1e70bc64b
A comment
2022-03-09 21:00:57 -07:00
Jenny Crowe
9aeef1a9c3
Jukebox/Sound code cleanup
2022-03-09 20:59:48 -07:00
Jenny Crowe
667a70b0ee
BTSDS: Piano notes will now stop properly even if the game switches during them.
2022-03-09 20:50:19 -07:00
Jenny Crowe
66499f5db1
Merge pull request #46 from Slaith12/main
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Implemented Inactive Functions and made OnGameSwitch functional
2022-03-08 17:12:52 -07:00
Jenny Crowe
8eef96f870
Merge pull request #45 from CarsonKompon/fix-sfx-cleanup
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SFX Cleanup (Mr. Upbeat and Drumming Practice)
2022-03-08 17:12:21 -07:00
Slaith
11b80f12de
Fixed error
2022-03-07 21:27:36 -08:00
Slaith
c9ec6bd6e2
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master
2022-03-07 20:53:30 -08:00
Slaith
531053cdd3
Implemented inactive functions for all game count ins
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Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe
71d7f1323f
Flash now relegated to its own layer
2022-03-07 17:21:27 -07:00
Carson Kompon
6f2f8b13bd
Added generic Applause sound
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Cleaned up Mr. Upbeat and Drumming Practice sounds as a result
2022-03-07 12:10:50 -05:00
Jenny Crowe
ec571a52fe
Flash now renders in fullscreen
2022-03-07 08:58:34 -07:00
Jenny Crowe
f7838d1da2
Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch)
2022-03-07 05:54:36 -07:00
Jenny Crowe
1d564b4910
Fixed some errors
2022-03-07 02:41:07 -07:00
Jenny Crowe
dd3bdaf87c
BTSDS: Piano does not pierce ears as much
2022-03-07 02:34:38 -07:00
Jenny Crowe
c6f0da37a2
BTSDS: Piano!!!
2022-03-07 02:16:31 -07:00
Carson Kompon
b229e612b3
Added "Set Mii" to Drumming Practice
2022-03-07 00:26:59 -05:00
Carson Kompon
b4e8152d90
Working Drumming Practice
2022-03-07 00:00:54 -05:00
Slaith
1fcbaacb3c
Gave sound objects a little more functionality
2022-03-06 19:56:45 -08:00
Carson Kompon
31c08e778e
Started prepping Drumming Practice
2022-03-06 22:17:46 -05:00
Slaith12
01f8c7d93b
Merge branch 'megaminerjenny:master' into main
2022-03-06 19:00:57 -08:00
Jenny Crowe
30858afbb4
Merge pull request #42 from CarsonKompon/mr-upbeat-2
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Fully functional and animated Mr. Upbeat
2022-03-06 19:53:57 -07:00
Slaith12
ff8c031e42
Merge branch 'megaminerjenny:master' into main
2022-03-06 18:37:51 -08:00
Slaith
6c25344e9e
clean up
2022-03-06 18:37:27 -08:00
Carson Kompon
564c8fe0a6
Added Ding/Applause SFX to Mr. Upbeat
2022-03-06 14:48:39 -05:00
Carson Kompon
b389cd7589
Fully functional and animated Mr. Upbeat
2022-03-06 14:37:50 -05:00
Carson Kompon
d5b800bb5b
Added Mr. Upbeat fall animation
2022-03-06 12:34:54 -05:00
Carson Kompon
3adbc8a18d
Smol fix for Wizard's Waltz
2022-03-06 11:39:05 -05:00
Carson Kompon
2eda6c0d45
Wizard's Waltz height fix + position based on start interval
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Based on megaminerjenny's suggestions :)
2022-03-06 11:35:23 -05:00
Jenny Crowe
a5164ddcbe
Merge pull request #40 from CarsonKompon/wizards-waltz-more
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Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe
c0a6a39a66
Rhythm Rally: Feature complete!
2022-03-05 12:30:05 -07:00
Carson Kompon
cc5e0e4f3e
Fixed Wizard's Waltz FOV/Fake 3D
2022-03-05 12:46:10 -05:00
Jenny Crowe
69cd51533b
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio
2022-03-05 10:42:05 -07:00
Jenny Crowe
482a6b532a
Rally: Ball tweaks
2022-03-05 10:41:54 -07:00
Carson Kompon
91ad96cc91
Added better SFX to Wizard's Waltz
2022-03-05 01:02:46 -05:00
Jenny Crowe
1a3a0dcec7
Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
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New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon
da57253acc
Added wand and sparkle FX to Wizard's Waltz
2022-03-04 23:28:56 -05:00
Carson Kompon
5c3730cf9d
Slightly functional Mr. Upbeat
2022-03-04 22:10:10 -05:00
Carson Kompon
d22009e79c
Mr Upbeat Programming progress
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Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon
6d4a283eff
Mr Upbeat Animation Setup
2022-03-04 15:47:40 -05:00
Carson Kompon
502678f6b4
Added a new placeholder spritesheet for Wizard's Waltz
2022-03-04 01:37:33 -05:00
Carson Kompon
c028882d5b
Added the girl to Wizard's Waltz
2022-03-04 00:16:38 -05:00
Carson Kompon
ca48e23892
Added animations to the Wizard in Wizard's Waltz
2022-03-03 23:08:55 -05:00
Carson Kompon
3547010af0
Shortened "plant flower" in Wizard's Waltz
2022-03-03 22:43:11 -05:00
Carson Kompon
b0f74c9f01
Wizard's Waltz is feature complete
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Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon
edece5218a
He rotate
2022-03-03 19:15:56 -05:00
Carson Kompon
2786cdca4c
Began adding Wizard's Waltz
2022-03-03 18:33:22 -05:00
Carson Kompon
78d477fc01
Removed star particles when hitting pots in a combo
2022-03-03 16:25:20 -05:00
Carson Kompon
c73d490485
Added Hit Two and Hit Three Alt (from RHDS) to Karate Man
2022-03-03 16:16:06 -05:00
Jenny Crowe
71838124c9
Crop Stomp: Dots bg
2022-03-03 04:18:16 -07:00
Jenny Crowe
93bbbd0ee2
Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing.
2022-03-03 03:43:01 -07:00
Jenny Crowe
c1a2679688
Merge pull request #34 from CarsonKompon/editor-controls-update
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Added WASD to Editor, Made Autoplay P as a result
2022-03-03 02:34:08 -07:00
Carson Kompon
333c0c86dc
Added WASD to Editor, Made Autoplay P as a result
2022-03-02 23:40:59 -05:00
Jenny Crowe
a1feb82d20
Merge pull request #33 from CarsonKompon/karate-man-new-hits
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Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon
8228948d00
Karate Joe hits Cooking Pot with right hand + code cleanup
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Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon
8a6eb8b74c
Added Cooking Pot, Alien, and Pot hit stars
2022-03-02 23:04:11 -05:00
Jenny Crowe
ec8de5458b
GEUH
2022-03-02 19:50:08 -07:00
Jenny Crowe
f6966d4e35
Stomp: Fixed issues with starting a march at the same time as a game switch.
2022-03-02 19:19:45 -07:00
Slaith
d2bc7d9871
Added inactive functions
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I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Jenny Crowe
273608ea6e
Merge pull request #32 from CarsonKompon/editor-tooltip-pass-1
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Editor bottom-left tooltip pass
2022-03-01 23:07:33 -07:00
Jenny Crowe
36d4d043b4
Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
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Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe
8a20ee67e5
Merge pull request #30 from CarsonKompon/editor-event-cleanup-pass-1
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Editor Event Cleanup Pass
2022-03-01 23:07:19 -07:00
Carson Kompon
187923d62a
Added tooltips for all existing parameters
2022-03-01 16:37:17 -05:00
Carson Kompon
597908510b
Bottom right tooltip now matches hover tooltip if there is one
2022-03-01 16:11:19 -05:00
Jenny Crowe
aae753d6a2
Crop Stomp: Veggie picking goodness
2022-03-01 13:57:37 -07:00
Carson Kompon
70b1bb2dbb
Added Ring background fx to Karate Man
2022-03-01 15:37:06 -05:00
Carson Kompon
2d27b38f2d
Added "ooh" toggle to DJ School
2022-03-01 14:44:55 -05:00
Carson Kompon
e4875fc751
Clappy Trio Event Merge
2022-03-01 14:30:07 -05:00
Carson Kompon
fe546873ac
Fork Lifter Event Merge
2022-03-01 14:27:08 -05:00
Carson Kompon
8fa4838d9a
Count-in Event Merge
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LFG
2022-03-01 14:21:23 -05:00
Carson Kompon
d1a4c0464f
Karate Man Events have been merged also I forgot the toggle in the last update lol
2022-03-01 12:40:59 -05:00
Carson Kompon
42dc3ec14c
Merge branch 'megaminerjenny:master' into karate-man-event-merging
2022-03-01 12:23:25 -05:00
Carson Kompon
267d9f6bdd
Started work on merging the karate man events
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This breaks enum dropdowns but I'll fix that tomorrow
2022-03-01 03:17:06 -05:00
Carson Kompon
4636b8a4bf
Added Checkbox Parameter + Toggle Inputs Event
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So now you can disable inputs if you need to :)
2022-03-01 02:27:49 -05:00
Jenny Crowe
25e90b0b39
Crop Stomp: Implementation progress
2022-02-28 23:38:38 -07:00
Jenny Crowe
4c53e759f4
Pelly moment
2022-02-28 18:18:06 -07:00
Carson Kompon
ba8559c3cd
Added Change Lion Count event to Clappy Trio
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1-8 lions thats crazy
2022-02-28 20:11:01 -05:00
Carson Kompon
f7b0eba8c0
Added support for variable lions in Clappy Trio
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You can also just have 1 lion
2022-02-28 19:46:55 -05:00
Jenny Crowe
c002586488
Merge pull request #20 from CarsonKompon/fix-space-soccer-z-and-x
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You can now Press and Release Z for high-kick-toe
2022-02-28 14:11:53 -07:00
Jenny Crowe
51c4e01889
Merge pull request #23 from CarsonKompon/fix-fork-lifter-maximum-peas-on-fork
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Fork now only holds up to 4 peas in Fork Lifter
2022-02-28 14:11:29 -07:00
Jenny Crowe
c5934c587b
Merge pull request #21 from CarsonKompon/fix-karate-man-shadows-fade-white
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Karate Man shadows no longer fade to White
2022-02-28 14:11:14 -07:00
Jenny Crowe
e31f50bfd5
Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
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Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon
594158cee3
Added camera zoom
2022-02-28 15:43:32 -05:00
Carson Kompon
ed57295e9d
Rhythm Rally Camera Event
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Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon
342715e460
Fork now only holds up to 4 peas in Fork Lifter
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The commit looks a lot larger than it is. I just wrapped it all in an if statement
2022-02-28 12:32:08 -05:00
Carson Kompon
10f2db61d2
Added Tap, Double Tap, and Triple Tap to Tap Trial
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All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Carson Kompon
749699e0c4
Merge branch 'megaminerjenny:master' into tap-trial-real-inputs
2022-02-28 10:36:24 -05:00
Carson Kompon
02d2b411fd
Added Tap Trial miss sound
2022-02-28 10:36:05 -05:00
Carson Kompon
ca2371c743
Karate Man shadows no longer fade to white
2022-02-28 10:26:25 -05:00
Jenny Crowe
9d7620feb3
Editor: Tempo Finder button tooltip
2022-02-28 01:38:43 -07:00
Jenny Crowe
646bb82c04
Crop Stomp: Basic stomping
2022-02-28 01:33:11 -07:00
Jenny Crowe
e106c34041
Crop Stomp: Scrolling stops when paused.
2022-02-28 00:08:33 -07:00
Carson Kompon
c5a9c70e0e
Simple tap
2022-02-28 02:05:57 -05:00
Carson Kompon
01ccc4e684
You can now Press and Release Z for high-kick-toe
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(You can still use X in case you already had the muscle memory)
2022-02-28 01:58:47 -05:00
Jenny Crowe
34d8d9fc8d
Crop Stomp: He go
2022-02-27 22:11:18 -07:00
Jenny Crowe
8d9170066b
Merge pull request #18 from CarsonKompon/fix-karate-man-background-typo
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Fixed a typo in the Karate Man Background names
2022-02-27 19:04:18 -07:00
Carson Kompon
538bc3cfa5
Added Placeholder animations for Tap Trial
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Added Double Tap and Triple Tap placeholder animations so they can be used in a remix until they're made actually playable.
2022-02-27 19:17:12 -05:00
Carson Kompon
74dadc58d9
Typo in the group chat
2022-02-27 18:46:32 -05:00
Jenny Crowe
811f4ce292
Crop Stomp basic setup
2022-02-27 16:26:03 -07:00
Jenny Crowe
5c44ca09ec
Space Soccer: Backwards compatibility with levels using old swing system.
2022-02-27 15:12:17 -07:00
Jenny Crowe
b8cbbbbd97
Merge pull request #17 from Slaith12/main
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Fixed event caller
2022-02-27 14:51:17 -07:00
Slaith
a4af3adaea
Actually fixed event system
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Somehow I didn't notice while testing before that everything was wrong. I was already suspecting these lines of code would do something weird, and they certainly did.
2022-02-27 11:01:31 -08:00
Carson Kompon
ccac51d1a1
Make length of bgcolor event match rhythm tweezers
2022-02-27 13:54:46 -05:00
Carson Kompon
b4cdc321cb
Remove debug log
2022-02-27 13:49:52 -05:00
Slaith
554a8833ec
Made the call event function more reliable
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I have no idea why the function was set up the way it was before but it should be fine now.
2022-02-27 10:49:06 -08:00
Carson Kompon
6a2ccf4b2c
Merge branch 'megaminerjenny:master' into karate-man-background-color
2022-02-27 12:06:38 -05:00
Carson Kompon
4403a3dd26
Added custom shadow colours
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And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe
cdc7d2f120
Begone test comment
2022-02-27 04:01:24 -07:00
Jenny Crowe
dd81739566
Test commit
2022-02-27 02:15:18 -07:00
Jenny Crowe
5eaedda81b
Merge pull request #14 from Slaith12/main
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Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Jenny Crowe
904af834c4
Merge pull request #11 from CarsonKompon/fix-fork-lifter-sigh-sfx
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Fixed the "sigh" SFX in Fork Lifter
2022-02-27 01:48:56 -07:00
Carson Kompon
f7434c8a34
Shadow colours are much more accurate
2022-02-26 22:28:15 -05:00
Slaith
91a561ea05
Some clean up
2022-02-26 15:38:27 -08:00
Carson Kompon
ef27e83254
Added coloured shadows to Karate Man
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This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
609ce5cd6e
Reset Song when pressing "New"
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Song was not removed prior to this
2022-02-26 14:06:52 -05:00
Carson Kompon
ef710cc714
Code Clean Up
2022-02-26 13:57:09 -05:00
Carson Kompon
2a026d8dea
Added "set background color" to Karate Man.
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Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Carson Kompon
39bd1436fa
Fixed the sigh sfx in Fork Lifter
2022-02-26 02:57:09 -05:00
Slaith
41d0aff043
Fixed Space Soccer SFX spam glitch
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You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00
Slaith
c727bd62fd
Refactored Space Soccer scripts
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most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Jenny Crowe
1123243215
Merge pull request #8 from CarsonKompon/karate-man-coloured-bulbs
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Karate man coloured bulbs
2022-02-26 00:16:45 -07:00
Jenny Crowe
b681656cd6
Merge pull request #10 from CarsonKompon/editor-autoplay-hotkey
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Added Autoplay and Metronome Hotkeys
2022-02-26 00:15:02 -07:00
Carson Kompon
66ab560817
Added Autoplay and Metronome Hotkeys
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A - Autoplay
M - Metronome
2022-02-26 02:03:33 -05:00
Carson Kompon
bfa73ade05
Whoops I never added CTRL+N
2022-02-26 01:54:00 -05:00
Carson Kompon
70962f50a0
Implemented proper sprite, flickering, and dropdown menu
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There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
5a89e9608d
Added Light to the Light Bulb if colour is changed with right click
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You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Carson Kompon
4ebcdd038d
Preventing even more code re-use
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Editor.NewRemix() from my last commit is now Editor.LoadRemix(json) and is called within Editor.LoadRemix(). The "New" button new calls Editor.LoadRemix("");
2022-02-25 22:48:44 -05:00
Carson Kompon
2a8da0a551
Added New (CTRL+N) Button
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Allows you to call GameManager.LoadRemix("") to initialize a blank remix at bpm 120. The New button (or CTRL+N) calls Editor.NewRemix();
2022-02-25 22:41:32 -05:00
Slaith
a43a81a566
Fixed tempo change bug
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Tempo changes that were deleted would still exist in some places and break the check that determines if a new change should be placed.
2022-02-24 23:01:41 -08:00
Slaith
e829d30f25
Some small stuff
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Changed the window title to the new name and added some full count-ins
2022-02-24 22:59:18 -08:00
Jenny Crowe
df909a2781
Fixed minor song offset/song pitch compatibility issue
2022-02-24 21:37:04 -07:00
Jenny Crowe
5a76904f70
Eh it's playable enough
2022-02-24 21:33:51 -07:00
Jenny Crowe
867f8f75cc
Editor: Tempo finder tweaks
2022-02-24 21:30:02 -07:00
pixlblade
775eed31e0
f merge conflicts
2022-02-24 20:02:05 -05:00
Jenny Crowe
47a9c807bb
Better timeline handling for song offset
2022-02-24 17:09:14 -07:00
Jenny Crowe
e5e25fa2ab
Swing variable added to entities.
2022-02-24 07:12:19 -07:00
Jenny Crowe
8e1013b96a
Editor: Song offset!
2022-02-24 07:02:21 -07:00
Jenny Crowe
7d3fa6d8da
BTSDS: Scene adjustments for better future 3D cam movement compatibility
2022-02-24 05:26:56 -07:00
Jenny Crowe
f3b30f212b
Camera now always resets on game switch, even when scrubbing.
2022-02-23 20:17:53 -07:00
Jenny Crowe
e0d2f2109e
Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event
2022-02-22 20:34:11 -07:00
Jenny Crowe
87d1048a0f
Editor: Minor minigame info tweaks.
2022-02-22 20:28:27 -07:00
Jenny Crowe
35b7a58669
Discord Rich Presence transition
2022-02-22 20:23:56 -07:00
Jenny Crowe
2725c3b9c6
Editor: Starting BPM can be entered via input field as well as through the BPM change tool.
2022-02-22 01:16:10 -07:00
Jenny Crowe
e3863590fb
Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
2022-02-21 23:43:24 -07:00
Jenny Crowe
d9550afaec
Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor).
2022-02-21 22:43:31 -07:00
Jenny Crowe
44ac28dc96
Test commit 2: The testening
2022-02-21 19:37:46 -07:00
Jenny Crowe
a93014f4c3
Test commit
2022-02-21 16:50:31 -07:00