mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
playstation controller lightbar colours
- fix controller feature flags not actually being flags
This commit is contained in:
parent
379ad6163b
commit
a47153f2f6
4 changed files with 135 additions and 49 deletions
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -19,6 +20,17 @@ namespace HeavenStudio.InputSystem
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"DualSense"
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};
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static int[] dsPlayerColours = new[]
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{
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0xd41817,
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0x04d4fa,
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0x05ff08,
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0xffdd01,
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0xe906c9,
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0xcc6020,
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0x888888
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};
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//TODO: see if single joy-con mappings differ from a normal pad (they don't!)
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int[] mappings = new[]
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{
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@ -68,6 +80,7 @@ namespace HeavenStudio.InputSystem
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int joyshockHandle;
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int type;
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int splitType;
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int lightbarColour;
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string joyshockName;
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//buttons, sticks, triggers
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@ -154,7 +167,7 @@ namespace HeavenStudio.InputSystem
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public override InputFeatures GetFeatures()
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{
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InputFeatures features = InputFeatures.Style_Pad | InputFeatures.Style_Baton;
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InputFeatures features = InputFeatures.Readable_MotionSensor | InputFeatures.Extra_Rumble | InputFeatures.Style_Pad | InputFeatures.Style_Baton;
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switch (type)
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{
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case TypeJoyConLeft:
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@ -173,7 +186,6 @@ namespace HeavenStudio.InputSystem
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features |= InputFeatures.Readable_AnalogueTriggers | InputFeatures.Readable_Pointer | InputFeatures.Writable_PlayerLED | InputFeatures.Writable_LightBar;
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break;
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}
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features |= InputFeatures.Readable_MotionSensor | InputFeatures.Extra_Rumble | InputFeatures.Style_Pad | InputFeatures.Style_Baton | InputFeatures.Style_Touch;
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return features;
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}
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@ -360,6 +372,7 @@ namespace HeavenStudio.InputSystem
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{
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this.playerNum = null;
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JslSetPlayerNumber(joyshockHandle, 0);
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JslSetLightColour(joyshockHandle, 0);
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return;
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}
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this.playerNum = playerNum;
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@ -372,6 +385,8 @@ namespace HeavenStudio.InputSystem
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}
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}
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JslSetPlayerNumber(joyshockHandle, ledMask);
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lightbarColour = GetLightbarColourForPlayer((int) this.playerNum);
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JslSetLightColour(joyshockHandle, lightbarColour);
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}
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public override int? GetPlayer()
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@ -379,6 +394,61 @@ namespace HeavenStudio.InputSystem
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return this.playerNum;
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}
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public Color GetBodyColor()
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{
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if (otherHalf != null)
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{
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// gets the colour of the right controller if is split
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return BitwiseUtils.IntToRgb(splitType == SplitRight ? JslGetControllerColour(joyshockHandle) : JslGetControllerColour(GetOtherHalf().GetHandle()));
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}
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return BitwiseUtils.IntToRgb(JslGetControllerColour(joyshockHandle));
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}
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public Color GetButtonColor()
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{
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return BitwiseUtils.IntToRgb(JslGetControllerButtonColour(joyshockHandle));
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}
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public Color GetLeftGripColor()
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{
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if (otherHalf != null)
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{
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return BitwiseUtils.IntToRgb(splitType == SplitLeft ? JslGetControllerColour(joyshockHandle) : JslGetControllerColour(GetOtherHalf().GetHandle()));
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}
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return BitwiseUtils.IntToRgb(JslGetControllerLeftGripColour(joyshockHandle));
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}
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public Color GetRightGripColor()
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{
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if (otherHalf != null)
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{
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return BitwiseUtils.IntToRgb(splitType == SplitRight ? JslGetControllerColour(joyshockHandle) : JslGetControllerColour(GetOtherHalf().GetHandle()));
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}
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return BitwiseUtils.IntToRgb(JslGetControllerRightGripColour(joyshockHandle));
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}
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public Color GetLightbarColour()
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{
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return BitwiseUtils.IntToRgb(lightbarColour);
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}
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public void SetLightbarColour(Color color)
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{
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lightbarColour = BitwiseUtils.RgbToInt(color);
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JslSetLightColour(joyshockHandle, lightbarColour);
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}
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public static int GetLightbarColourForPlayer(int playerNum = 0)
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{
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if (playerNum < 0)
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{
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return dsPlayerColours[dsPlayerColours.Length - 1];
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}
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playerNum = Math.Min(playerNum, dsPlayerColours.Length - 1);
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return dsPlayerColours[playerNum];
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}
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public int GetHandle()
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{
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return joyshockHandle;
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@ -64,31 +64,31 @@ namespace HeavenStudio.InputSystem
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public enum InputFeatures
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{
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//readable properties
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Readable_ShellColour,
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Readable_ButtonColour,
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Readable_LeftGripColour,
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Readable_RightGripColour,
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Readable_AnalogueTriggers,
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Readable_StringInput,
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Readable_Pointer,
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Readable_MotionSensor,
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Readable_ShellColour = 1 << 0,
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Readable_ButtonColour = 1 << 1,
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Readable_LeftGripColour = 1 << 2,
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Readable_RightGripColour = 1 << 3,
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Readable_AnalogueTriggers = 1 << 4,
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Readable_StringInput = 1 << 5,
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Readable_Pointer = 1 << 6,
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Readable_MotionSensor = 1 << 7,
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//writable properties
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Writable_PlayerLED,
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Writable_LightBar,
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Writable_Chroma,
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Writable_Speaker,
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Writable_PlayerLED = 1 << 8,
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Writable_LightBar = 1 << 9,
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Writable_Chroma = 1 << 10,
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Writable_Speaker = 1 << 11,
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//other / "special" properties
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Extra_SplitControllerLeft,
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Extra_SplitControllerRight,
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Extra_Rumble,
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Extra_HDRumble,
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Extra_SplitControllerLeft = 1 << 12,
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Extra_SplitControllerRight = 1 << 13,
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Extra_Rumble = 1 << 14,
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Extra_HDRumble = 1 << 15,
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//supported control styles
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Style_Pad,
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Style_Baton,
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Style_Touch
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Style_Pad = 1 << 16,
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Style_Baton = 1 << 17,
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Style_Touch = 1 << 18,
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};
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//Following enums are specific to Heaven Studio, can be removed in other applications
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@ -72,7 +72,7 @@ namespace HeavenStudio.Editor
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isPairSearching = false;
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pairSearchLabel.SetActive(false);
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currentControllerLabel.text = "Current Controller: " + controller.GetDeviceName();
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pairingLabel.text = "Joy-Con (L / R) Selected\nPairing Successful!";
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pairingLabel.text = "Joy-Con Pair Selected\nPairing Successful!";
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ShowControllerIcon(controller);
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StartCoroutine(SelectionVibrate(con));
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@ -102,14 +102,21 @@ namespace HeavenStudio.Editor
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ShowControllerIcon(newController);
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InputController.InputFeatures features = newController.GetFeatures();
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if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight))
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{
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if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft)) {
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pairingLabel.text = "Joy-Con (L) Selected\nPress A to pair with Joy-Con (R)";
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pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
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pairSearchItem.SetActive(true);
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StartPairSearch();
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}
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else
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{
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else if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight)) {
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pairingLabel.text = "Joy-Con (R) Selected\nPress A to pair with Joy-Con (L)";
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pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
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pairSearchItem.SetActive(true);
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StartPairSearch();
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}
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else {
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CancelPairSearch();
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pairSearchItem.SetActive(false);
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}
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@ -127,7 +134,6 @@ namespace HeavenStudio.Editor
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if (!isAutoSearching) {
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pairSearchLabel.SetActive(true);
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isPairSearching = true;
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pairingLabel.text = "Joy-Con (L / R) Selected\nPairing Second Joy-Con...";
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}
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}
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@ -135,7 +141,7 @@ namespace HeavenStudio.Editor
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if (isPairSearching) {
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pairSearchLabel.SetActive(false);
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isPairSearching = false;
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pairingLabel.text = "Joy-Con (L / R) Selected\nPairing was cancelled.";
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pairingLabel.text = "Joy-Con Selected\nPairing was cancelled.";
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}
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}
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@ -157,6 +163,7 @@ namespace HeavenStudio.Editor
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optionData.text = vals[i].GetDeviceName();
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dropDownData.Add(optionData);
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}
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controllersDropdown.ClearOptions();
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controllersDropdown.AddOptions(dropDownData);
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controllersDropdown.value = 0;
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}
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@ -185,55 +192,56 @@ namespace HeavenStudio.Editor
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case "Joy-Con (L)":
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case "Joy-Con (R)":
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InputJoyshock joy = (InputJoyshock) controller;
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controllerMat.SetColor("_BodyColor", BitwiseUtils.IntToRgb(JslGetControllerColour(joy.GetHandle())));
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controllerMat.SetColor("_BtnColor", BitwiseUtils.IntToRgb(JslGetControllerButtonColour(joy.GetHandle())));
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controllerMat.SetColor("_BodyColor", joy.GetBodyColor());
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controllerMat.SetColor("_BtnColor", joy.GetButtonColor());
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controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
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controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
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break;
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case "Joy-Con Pair":
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joy = (InputJoyshock) controller;
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int joySide = JslGetControllerSplitType(joy.GetHandle());
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controllerMat.SetColor("_BodyColor", BitwiseUtils.IntToRgb(joySide == SplitRight ? JslGetControllerButtonColour(joy.GetHandle()) : JslGetControllerButtonColour(joy.GetOtherHalf().GetHandle())));
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controllerMat.SetColor("_BtnColor", BitwiseUtils.IntToRgb(joySide == SplitLeft ? JslGetControllerButtonColour(joy.GetHandle()) : JslGetControllerButtonColour(joy.GetOtherHalf().GetHandle())));
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controllerMat.SetColor("_LGripColor", BitwiseUtils.IntToRgb(joySide == SplitLeft ? JslGetControllerColour(joy.GetHandle()) : JslGetControllerColour(joy.GetOtherHalf().GetHandle())));
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controllerMat.SetColor("_RGripColor", BitwiseUtils.IntToRgb(joySide == SplitRight ? JslGetControllerColour(joy.GetHandle()) : JslGetControllerColour(joy.GetOtherHalf().GetHandle())));
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controllerMat.SetColor("_BodyColor", joySide == SplitRight ? joy.GetButtonColor() : joy.GetOtherHalf().GetButtonColor());
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controllerMat.SetColor("_BtnColor", joySide == SplitLeft ? joy.GetButtonColor() : joy.GetOtherHalf().GetButtonColor());
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controllerMat.SetColor("_LGripColor", joy.GetLeftGripColor());
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controllerMat.SetColor("_RGripColor", joy.GetRightGripColor());
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break;
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case "Pro Controller":
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joy = (InputJoyshock) controller;
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controllerMat.SetColor("_BodyColor", BitwiseUtils.IntToRgb(JslGetControllerColour(joy.GetHandle())));
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controllerMat.SetColor("_BtnColor", BitwiseUtils.IntToRgb(JslGetControllerButtonColour(joy.GetHandle())));
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controllerMat.SetColor("_LGripColor", BitwiseUtils.IntToRgb(JslGetControllerLeftGripColour(joy.GetHandle())));
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controllerMat.SetColor("_RGripColor", BitwiseUtils.IntToRgb(JslGetControllerRightGripColour(joy.GetHandle())));
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controllerMat.SetColor("_BodyColor", joy.GetBodyColor());
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controllerMat.SetColor("_BtnColor", joy.GetButtonColor());
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controllerMat.SetColor("_LGripColor", joy.GetLeftGripColor());
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controllerMat.SetColor("_RGripColor", joy.GetRightGripColor());
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break;
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//TODO: dualshock 4 and dualsense lightbar colour support
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case "DualShock 4":
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joy = (InputJoyshock) controller;
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controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#E1E2E4", out colour) ? colour : Color.white);
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controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#414246", out colour) ? colour : Color.white);
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controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
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controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
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controllerMat.SetColor("_LGripColor", joy.GetLightbarColour());
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controllerMat.SetColor("_RGripColor", joy.GetLightbarColour());
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break;
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case "DualSense":
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joy = (InputJoyshock) controller;
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controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#DEE0EB", out colour) ? colour : Color.white);
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controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#272D39", out colour) ? colour : Color.white);
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controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
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controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
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controllerMat.SetColor("_LGripColor", joy.GetLightbarColour());
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controllerMat.SetColor("_RGripColor", joy.GetLightbarColour());
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break;
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default:
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controllerMat.SetColor("_BodyColor", new Color(1, 1, 1, 1));
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controllerMat.SetColor("_BtnColor", new Color(1, 1, 1, 1));
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controllerMat.SetColor("_LGripColor", new Color(1, 1, 1, 1));
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controllerMat.SetColor("_RGripColor", new Color(1, 1, 1, 1));
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controllerMat.SetColor("_BodyColor", Color.white);
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controllerMat.SetColor("_BtnColor", Color.white);
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controllerMat.SetColor("_LGripColor", Color.white);
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controllerMat.SetColor("_RGripColor", Color.white);
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break;
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}
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}
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IEnumerator SelectionVibrate(InputJoyshock controller)
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{
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JslSetRumbleFrequency(controller.GetHandle(), 0.4f, 0.3f, 80f, 160f);
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JslSetRumbleFrequency(controller.GetHandle(), 0.4f, 0.4f, 80f, 160f);
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yield return new WaitForSeconds(0.15f);
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JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
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yield return new WaitForSeconds(0.05f);
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JslSetRumbleFrequency(controller.GetHandle(), 0.45f, 0.45f, 160f, 320f);
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JslSetRumbleFrequency(controller.GetHandle(), 0.5f, 0.5f, 160f, 320f);
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yield return new WaitForSeconds(0.25f);
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JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
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}
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@ -59,5 +59,13 @@ namespace HeavenStudio.Util
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var blue = ( value >> 0 ) & 255;
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return new Color(red/255f, green/255f, blue/255f);
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}
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public static int RgbToInt(Color color)
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{
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var red = (int)(color.r * 255);
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var green = (int)(color.g * 255);
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var blue = (int)(color.b * 255);
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return (red << 16) | (green << 8) | blue;
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}
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}
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}
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