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Track 5 fully functional
also fixed karate man's Set Background Effects
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parent
e2a677ebdf
commit
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3 changed files with 7 additions and 7 deletions
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@ -38340,7 +38340,7 @@ MonoBehaviour:
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SongPos: {fileID: 1567318397}
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CurrentTempo: {fileID: 1783963081}
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eventObjs: []
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LayerCount: 4
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LayerCount: 5
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metronomeEnabled: 0
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resizable: 0
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snapInterval: 0.25
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@ -52,14 +52,14 @@ namespace HeavenStudio.Games.Loaders
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var c = KarateMan.instance.BackgroundColors[e.type];
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if(e.type == (int)KarateMan.BackgroundType.Custom) c = e.colorA;
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KarateMan.instance.SetBackgroundColor(e.type, e.type2, c, e.colorB);
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KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type);
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KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type3);
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}, 0.5f, false, new List<Param>()
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{
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new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
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new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"),
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new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"),
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new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"),
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new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed")
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new Param("type3", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed")
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}),
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@ -9,10 +9,10 @@
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"MusicLayerCol": "a663cc",
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"Layer1Col": "ef476f",
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"Layer2Col": "ffd166",
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"Layer3Col": "06d6a0",
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"Layer4Col": "118ab2",
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"Layer5Col": "34eb55",
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"Layer2Col": "f5813d",
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"Layer3Col": "ffd166",
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"Layer4Col": "06d6a0",
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"Layer5Col": "118ab2",
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"EventSelectedCol": "61e5ff",
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"EventNormalCol": "FFFFFF",
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