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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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start gearing up for track 5
it is battery acid color (i will change it) i probably did this wrong
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8 changed files with 225 additions and 43 deletions
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@ -77,7 +77,7 @@ namespace HeavenStudio
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}
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catch (Exception ex)
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{
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UnityEngine.Debug.LogError($"You probably misspelled a paramater, or defined the object type wrong. Exception log: {ex}");
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UnityEngine.Debug.LogError($"You probably misspelled a parameter, or defined the object type wrong. Exception log: {ex}");
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}
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}
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}
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@ -59,6 +59,9 @@ namespace HeavenStudio.Editor
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case 3:
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c = theme.properties.Layer4Col.Hex2RGB();
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break;
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case 4:
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c = theme.properties.Layer5Col.Hex2RGB();
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break;
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}
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layer.GetComponent<Image>().color = c;
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@ -19,6 +19,7 @@ namespace HeavenStudio.Editor
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public string Layer2Col;
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public string Layer3Col;
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public string Layer4Col;
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public string Layer5Col;
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public string EventSelectedCol;
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public string EventNormalCol;
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@ -24,7 +24,7 @@ namespace HeavenStudio.Editor.Track
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cam = Editor.instance.EditorCamera;
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float layerScaleDist = cam.WorldToScreenPoint(Timeline.instance.LayerCorners[1]).y - Camera.main.WorldToScreenPoint(Timeline.instance.LayerCorners[0]).y;
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float modScale = Timeline.GetScaleModifier();
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rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, layerScaleDist/4 * (1/modScale));
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rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, layerScaleDist/5 * (1/modScale));
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}
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catch (System.NullReferenceException)
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{
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@ -21,7 +21,7 @@ namespace HeavenStudio.Editor.Track
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private Vector2 lastMousePos;
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public List<TimelineEventObj> eventObjs = new List<TimelineEventObj>();
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private bool lastFrameDrag;
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public int LayerCount = 4;
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public int LayerCount = 5;
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public bool metronomeEnabled;
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public bool resizable;
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private bool movingPlayback;
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@ -652,12 +652,12 @@ namespace HeavenStudio.Editor.Track
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public float SnapToLayer(float y)
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{
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float size = LayerHeight();
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return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 3f, 0f);
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return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 4f, 0f);
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}
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public float LayerHeight()
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{
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return LayersRect.rect.height / 4f;
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return LayersRect.rect.height / 5f;
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}
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public void SetPlaybackSpeed(float speed)
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@ -452,6 +452,9 @@ namespace HeavenStudio.Editor.Track
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case 3:
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c = EditorTheme.theme.properties.Layer4Col.Hex2RGB();
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break;
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case 4:
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c = EditorTheme.theme.properties.Layer5Col.Hex2RGB();
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break;
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}
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// c = new Color(c.r, c.g, c.b, 0.85f);
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@ -2,7 +2,7 @@
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{
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"name": "Rhythm Heaven Mania Default Editor Theme",
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"name": "Heaven Studio Default Editor Theme",
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"properties": {
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"TempoLayerCol": "6cbcc4",
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@ -12,6 +12,7 @@
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"Layer2Col": "ffd166",
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"Layer3Col": "06d6a0",
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"Layer4Col": "118ab2",
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"Layer5Col": "34eb55",
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"EventSelectedCol": "61e5ff",
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"EventNormalCol": "FFFFFF",
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