mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
add cursor toggle, master volume
This commit is contained in:
parent
0f1eb77988
commit
fbeab5f0ad
57 changed files with 48810 additions and 3410 deletions
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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namespace Rellac.Windows
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{
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[CustomEditor(typeof(GUIPointerObject))]
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[CanEditMultipleObjects]
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public class GUIPointerObjectEditor : Editor
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|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
29
Assets/GUIWindows/Scripts/GUIBorderParent.cs
Normal file
29
Assets/GUIWindows/Scripts/GUIBorderParent.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Rellac.Windows
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains a reference to all GUIWindowHandle objects below this Transform for ease of referencing
|
||||
/// </summary>
|
||||
public class GUIBorderParent : MonoBehaviour
|
||||
{
|
||||
private GUIWindowHandle[] handles;
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
handles = GetComponentsInChildren<GUIWindowHandle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggle interactivity of handles
|
||||
/// </summary>
|
||||
/// <param name="input">is interactive</param>
|
||||
public void SetIsLocked(bool input)
|
||||
{
|
||||
for (int i = 0; i < handles.Length; i++)
|
||||
{
|
||||
handles[i].SetIsLocked(input);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GUIWindows/Scripts/GUIBorderParent.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIBorderParent.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7522e6e31c695a24eab781c580d37a59
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
66
Assets/GUIWindows/Scripts/GUIPointerObject.cs
Normal file
66
Assets/GUIWindows/Scripts/GUIPointerObject.cs
Normal file
|
@ -0,0 +1,66 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace Rellac.Windows
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains events referencing IPointerHandlers
|
||||
/// </summary>
|
||||
public class GUIPointerObject : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// Fires when a pointer up is detected
|
||||
/// </summary>
|
||||
[HideInInspector]
|
||||
[Tooltip("Fires when a pointer up is detected")]
|
||||
public UnityEvent onPointerUp = null;
|
||||
/// <summary>
|
||||
/// Fires when a pointer down is detected
|
||||
/// </summary>
|
||||
[HideInInspector]
|
||||
[Tooltip("Fires when a pointer down is detected")]
|
||||
public UnityEvent onPointerDown = null;
|
||||
/// <summary>
|
||||
/// Fires when a pointer enter is detected
|
||||
/// </summary>
|
||||
[HideInInspector]
|
||||
[Tooltip("Fires when a pointer enter is detected")]
|
||||
public UnityEvent onPointerEnter = null;
|
||||
/// <summary>
|
||||
/// Fires when a pointer exit is detected
|
||||
/// </summary>
|
||||
[HideInInspector]
|
||||
[Tooltip("Fires when a pointer exit is detected")]
|
||||
public UnityEvent onPointerExit = null;
|
||||
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
if (onPointerUp != null)
|
||||
{
|
||||
onPointerUp.Invoke();
|
||||
}
|
||||
}
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (onPointerDown != null)
|
||||
{
|
||||
onPointerDown.Invoke();
|
||||
}
|
||||
}
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
if (onPointerEnter != null)
|
||||
{
|
||||
onPointerEnter.Invoke();
|
||||
}
|
||||
}
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
if (onPointerExit != null)
|
||||
{
|
||||
onPointerExit.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GUIWindows/Scripts/GUIPointerObject.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIPointerObject.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4817080b0d03dd846b5ee72dfd97c993
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
18
Assets/GUIWindows/Scripts/GUIWindow.cs
Normal file
18
Assets/GUIWindows/Scripts/GUIWindow.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace Rellac.Windows
|
||||
{
|
||||
/// <summary>
|
||||
/// Simple script to destroy the target GameObject when window is closed
|
||||
/// </summary>
|
||||
public class GUIWindow : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Close window by destroying this GameObject
|
||||
/// </summary>
|
||||
public void CloseWindow()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GUIWindows/Scripts/GUIWindow.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIWindow.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 53f10846845fcf9489fc69eccfbd24c9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
186
Assets/GUIWindows/Scripts/GUIWindowExpander.cs
Normal file
186
Assets/GUIWindows/Scripts/GUIWindowExpander.cs
Normal file
|
@ -0,0 +1,186 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Rellac.Windows
|
||||
{
|
||||
/// <summary>
|
||||
/// Script to handle expanding and restoring a window to/from screen size
|
||||
/// </summary>
|
||||
public class GUIWindowExpander : GUIPointerObject
|
||||
{
|
||||
|
||||
private const float MaxTimeForDoubleClick = 0.5f;
|
||||
/// <summary>
|
||||
/// Window to apply expand effect to
|
||||
/// </summary>
|
||||
[Tooltip("")]
|
||||
[SerializeField] private RectTransform parentWindow = null;
|
||||
/// <summary>
|
||||
/// Expander is locked and unusable
|
||||
/// </summary>
|
||||
[Tooltip("")]
|
||||
[SerializeField] private bool isLocked = false;
|
||||
/// <summary>
|
||||
/// Allows you to double click this target image to minimise/maximise
|
||||
/// </summary>
|
||||
[Tooltip("Allows you to double click this target image to minimise/maximise")]
|
||||
[SerializeField] private bool doubleClick = true;
|
||||
/// <summary>
|
||||
/// Fires when window starts restoring to a smaller size
|
||||
/// </summary>
|
||||
public UnityEvent onMinimised = null;
|
||||
/// <summary>
|
||||
/// Fires when window starts expanding
|
||||
/// </summary>
|
||||
public UnityEvent onMaximised = null;
|
||||
|
||||
private bool isMaximised = false;
|
||||
private bool doAction = false;
|
||||
|
||||
private Vector2 initialPosition;
|
||||
private Vector2 initialMinAnchor;
|
||||
private Vector2 initialMaxAnchor;
|
||||
private Vector2 initialSize;
|
||||
private Vector2 initialPivot = Vector2.one * -1;
|
||||
|
||||
private Vector2 targetPosition;
|
||||
private Vector2 targetSize;
|
||||
|
||||
private int numClicks;
|
||||
|
||||
void Start()
|
||||
{
|
||||
onPointerDown.AddListener(parentWindow.SetAsLastSibling);
|
||||
onPointerDown.AddListener(TryDoubleClick);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (doAction)
|
||||
{
|
||||
// Lerp to position & size
|
||||
parentWindow.sizeDelta = Vector2.MoveTowards(parentWindow.sizeDelta, targetSize, Time.deltaTime * 10000);
|
||||
parentWindow.anchoredPosition = Vector2.MoveTowards(parentWindow.anchoredPosition, targetPosition, Time.deltaTime * 5000);
|
||||
// reached target
|
||||
if (parentWindow.sizeDelta == targetSize && parentWindow.anchoredPosition == targetPosition)
|
||||
{
|
||||
doAction = false;
|
||||
if (isMaximised)
|
||||
{ // set to a full stretched rect
|
||||
parentWindow.anchorMin = Vector2.zero;
|
||||
parentWindow.anchorMax = Vector2.one;
|
||||
parentWindow.sizeDelta = Vector2.zero;
|
||||
parentWindow.anchoredPosition = Vector2.zero;
|
||||
if (onMaximised != null)
|
||||
{
|
||||
onMaximised.Invoke();
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // just invoke the event for a minimised window
|
||||
if (onMinimised != null)
|
||||
{
|
||||
onMinimised.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggle interactivity of expander
|
||||
/// </summary>
|
||||
/// <param name="input">is interactive</param>
|
||||
public void SetIsLocked(bool input)
|
||||
{
|
||||
isLocked = input;
|
||||
parentWindow.SetAsLastSibling();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set window to fill screen
|
||||
/// </summary>
|
||||
public void MaximiseWindow()
|
||||
{
|
||||
if (isLocked) return;
|
||||
|
||||
initialPosition = parentWindow.anchoredPosition;
|
||||
initialMinAnchor = parentWindow.anchorMin;
|
||||
initialMaxAnchor = parentWindow.anchorMax;
|
||||
initialSize = parentWindow.sizeDelta;
|
||||
initialPivot = parentWindow.pivot;
|
||||
|
||||
parentWindow.SetPivot(Vector2.one * 0.5f);
|
||||
|
||||
targetPosition = Vector2.zero;
|
||||
targetSize = new Vector2(Screen.width, Screen.height);
|
||||
|
||||
isMaximised = true;
|
||||
doAction = true;
|
||||
parentWindow.SetAsLastSibling();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set window to small size
|
||||
/// </summary>
|
||||
public void MinimiseWindow()
|
||||
{
|
||||
if (isLocked) return;
|
||||
parentWindow.anchorMin = initialMinAnchor;
|
||||
parentWindow.anchorMax = initialMaxAnchor;
|
||||
|
||||
parentWindow.sizeDelta = new Vector2(Screen.width, Screen.height);
|
||||
|
||||
if (initialPivot != Vector2.one * -1)
|
||||
{
|
||||
parentWindow.SetPivot(initialPivot);
|
||||
}
|
||||
|
||||
targetPosition = initialPosition;
|
||||
targetSize = initialSize;
|
||||
|
||||
isMaximised = false;
|
||||
doAction = true;
|
||||
parentWindow.SetAsLastSibling();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Do a click for attempting to expand by double click
|
||||
/// </summary>
|
||||
public void TryDoubleClick()
|
||||
{
|
||||
parentWindow.SetAsLastSibling();
|
||||
if (isLocked || !doubleClick) return;
|
||||
numClicks++;
|
||||
if (numClicks == 1)
|
||||
{
|
||||
Invoke("ResetDoubleClick", MaxTimeForDoubleClick);
|
||||
}
|
||||
else if (numClicks >= 2)
|
||||
{
|
||||
Invoke("Swap", 0.1f); // wait in case we're interrupting a mover
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Swap between minimised and maximised
|
||||
/// </summary>
|
||||
public void Swap()
|
||||
{
|
||||
if (isMaximised)
|
||||
{
|
||||
MinimiseWindow();
|
||||
}
|
||||
else
|
||||
{
|
||||
MaximiseWindow();
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetDoubleClick()
|
||||
{
|
||||
numClicks = 0;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GUIWindows/Scripts/GUIWindowExpander.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIWindowExpander.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 14001084fe201b84d9804ee3eafd2b7a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
278
Assets/GUIWindows/Scripts/GUIWindowHandle.cs
Normal file
278
Assets/GUIWindows/Scripts/GUIWindowHandle.cs
Normal file
|
@ -0,0 +1,278 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Rellac.Windows
|
||||
{
|
||||
/// <summary>
|
||||
/// Script to handle pull handles to expand the windows
|
||||
/// </summary>
|
||||
public class GUIWindowHandle : GUIPointerObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Window to apply pull effect to
|
||||
/// </summary>
|
||||
[Tooltip("Window to apply pull effect to")]
|
||||
[SerializeField] private RectTransform parentWindow = null;
|
||||
/// <summary>
|
||||
/// Handle is locked and unusable
|
||||
/// </summary>
|
||||
[Tooltip("Handle is locked and unusable")]
|
||||
[SerializeField] private bool isLocked = false;
|
||||
/// <summary>
|
||||
/// Minimum width parent window can be set to
|
||||
/// </summary>
|
||||
[Tooltip("Minimum width parent window can be set to")]
|
||||
[SerializeField] private float minWidth = 50;
|
||||
/// <summary>
|
||||
/// Minimum height parent window can be set to
|
||||
/// </summary>
|
||||
[Tooltip("Minimum height parent window can be set to")]
|
||||
[SerializeField] private float minHeight = 50;
|
||||
/// <summary>
|
||||
/// Sprite to show for cursor when this handle is highlighted
|
||||
/// </summary>
|
||||
[Tooltip("Sprite to show for cursor when this handle is highlighted")]
|
||||
[SerializeField] private Texture2D cursor = null;
|
||||
/// <summary>
|
||||
/// Directional axis to pull window with this handle
|
||||
/// </summary>
|
||||
[Tooltip("Directional axis to pull window with this handle")]
|
||||
[SerializeField] private Axis axis = Axis.Horizontal;
|
||||
/// <summary>
|
||||
/// Fired when user pulls on the handle
|
||||
/// </summary>
|
||||
public UnityEvent onWindowPulled = null;
|
||||
|
||||
Direction direction;
|
||||
private bool isGrabbed = false;
|
||||
|
||||
|
||||
private Vector2 initialMousePos;
|
||||
private Vector2 initialSize;
|
||||
private Vector2 initialPivot;
|
||||
|
||||
void Start()
|
||||
{
|
||||
//register to pointer events
|
||||
onPointerDown.AddListener(SetIsGrabbed);
|
||||
onPointerDown.AddListener(parentWindow.SetAsLastSibling);
|
||||
// onPointerEnter.AddListener(ShowCursor);
|
||||
// onPointerExit.AddListener(ResetCursor);
|
||||
|
||||
// find what direction we're pulling with this handle
|
||||
switch (axis)
|
||||
{
|
||||
|
||||
case Axis.Horizontal:
|
||||
if (transform.position.x > parentWindow.position.x)
|
||||
{
|
||||
direction = Direction.Right;
|
||||
}
|
||||
else
|
||||
{
|
||||
direction = Direction.Left;
|
||||
}
|
||||
break;
|
||||
|
||||
case Axis.Vertical:
|
||||
if (transform.position.y > parentWindow.position.y)
|
||||
{
|
||||
direction = Direction.Up;
|
||||
}
|
||||
else
|
||||
{
|
||||
direction = Direction.Down;
|
||||
}
|
||||
break;
|
||||
|
||||
case Axis.Diagonal:
|
||||
if (transform.position.y > parentWindow.position.y)
|
||||
{
|
||||
if (transform.position.x > parentWindow.position.x)
|
||||
{
|
||||
direction = Direction.UpRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
direction = Direction.UpLeft;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (transform.position.x > parentWindow.position.x)
|
||||
{
|
||||
direction = Direction.DownRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
direction = Direction.DownLeft;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!isGrabbed)
|
||||
return;
|
||||
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
isGrabbed = false;
|
||||
parentWindow.SetPivot(initialPivot);
|
||||
if (onWindowPulled != null)
|
||||
{
|
||||
onWindowPulled.Invoke();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one;
|
||||
Vector2 parentScale = parentWindow.transform.parent.GetComponent<RectTransform>().rect.size;
|
||||
Vector2 mouseDelta = Vector2.Scale((Vector2)Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()) - initialMousePos, scaleOffset*parentScale);
|
||||
Vector2 size = initialSize;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.Up:
|
||||
size += new Vector2(0, mouseDelta.y);
|
||||
break;
|
||||
case Direction.Down:
|
||||
size -= new Vector2(0, mouseDelta.y);
|
||||
break;
|
||||
case Direction.Left:
|
||||
size -= new Vector2(mouseDelta.x, 0);
|
||||
break;
|
||||
case Direction.Right:
|
||||
size += new Vector2(mouseDelta.x, 0);
|
||||
break;
|
||||
case Direction.UpRight:
|
||||
size += new Vector2(mouseDelta.x, mouseDelta.y);
|
||||
break;
|
||||
case Direction.UpLeft:
|
||||
size += new Vector2(-mouseDelta.x, mouseDelta.y);
|
||||
break;
|
||||
case Direction.DownRight:
|
||||
size += new Vector2(mouseDelta.x, -mouseDelta.y);
|
||||
break;
|
||||
case Direction.DownLeft:
|
||||
size += new Vector2(-mouseDelta.x, -mouseDelta.y);
|
||||
break;
|
||||
}
|
||||
|
||||
// Keep Window within minimum size
|
||||
if (size.x < minWidth || size.y < minHeight)
|
||||
{
|
||||
Vector2 newsize = size;
|
||||
if (size.x < minWidth)
|
||||
{
|
||||
newsize.x = minWidth;
|
||||
}
|
||||
if (size.y < minHeight)
|
||||
{
|
||||
newsize.y = minHeight;
|
||||
}
|
||||
parentWindow.sizeDelta = newsize;
|
||||
return;
|
||||
}
|
||||
|
||||
// set position & size
|
||||
parentWindow.sizeDelta = size;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggle interactivity of handle
|
||||
/// </summary>
|
||||
/// <param name="input">is interactive</param>
|
||||
public void SetIsLocked(bool input)
|
||||
{
|
||||
isLocked = input;
|
||||
parentWindow.SetAsLastSibling();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Trigger that this handle has been grabbed
|
||||
/// </summary>
|
||||
public void SetIsGrabbed()
|
||||
{
|
||||
if (isLocked) return;
|
||||
isGrabbed = true;
|
||||
|
||||
initialMousePos = Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition());
|
||||
initialSize = parentWindow.sizeDelta;
|
||||
initialPivot = parentWindow.pivot;
|
||||
|
||||
// Set Pivot to correct value based on direction so we don't need to offset movement
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.Up:
|
||||
parentWindow.SetPivot(new Vector2(0.5f, 0));
|
||||
break;
|
||||
case Direction.Down:
|
||||
parentWindow.SetPivot(new Vector2(0.5f, 1));
|
||||
break;
|
||||
case Direction.Left:
|
||||
parentWindow.SetPivot(new Vector2(1, 0.5f));
|
||||
break;
|
||||
case Direction.Right:
|
||||
parentWindow.SetPivot(new Vector2(0, 0.5f));
|
||||
break;
|
||||
case Direction.UpRight:
|
||||
parentWindow.SetPivot(new Vector2(0, 0));
|
||||
break;
|
||||
case Direction.UpLeft:
|
||||
parentWindow.SetPivot(new Vector2(1, 0));
|
||||
break;
|
||||
case Direction.DownRight:
|
||||
parentWindow.SetPivot(new Vector2(0, 1));
|
||||
break;
|
||||
case Direction.DownLeft:
|
||||
parentWindow.SetPivot(new Vector2(1, 1));
|
||||
break;
|
||||
}
|
||||
parentWindow.SetAsLastSibling();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show the changed cursor when this handle is highlighted
|
||||
/// </summary>
|
||||
public void ShowCursor()
|
||||
{
|
||||
if (!isLocked && cursor != null)
|
||||
{
|
||||
Cursor.SetCursor(cursor, new Vector2(16, 16), CursorMode.Auto);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the cursor to the default state
|
||||
/// </summary>
|
||||
public void ResetCursor()
|
||||
{
|
||||
if (cursor != null)
|
||||
{
|
||||
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
|
||||
}
|
||||
}
|
||||
|
||||
private enum Axis
|
||||
{
|
||||
Horizontal,
|
||||
Vertical,
|
||||
Diagonal
|
||||
}
|
||||
|
||||
private enum Direction
|
||||
{
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right,
|
||||
UpLeft,
|
||||
UpRight,
|
||||
DownLeft,
|
||||
DownRight
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GUIWindows/Scripts/GUIWindowHandle.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIWindowHandle.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ff5cd5446e2fdea43a48057e3e0e0b8b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
70
Assets/GUIWindows/Scripts/GUIWindowMover.cs
Normal file
70
Assets/GUIWindows/Scripts/GUIWindowMover.cs
Normal file
|
@ -0,0 +1,70 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Rellac.Windows
|
||||
{
|
||||
/// <summary>
|
||||
/// Script to handle moving windows
|
||||
/// </summary>
|
||||
public class GUIWindowMover : GUIPointerObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Window to move
|
||||
/// </summary>
|
||||
[Tooltip("Window to move")]
|
||||
[SerializeField] private RectTransform parentWindow = null;
|
||||
/// <summary>
|
||||
/// Mover is locked and unusable
|
||||
/// </summary>
|
||||
[Tooltip("Mover is locked and unusable")]
|
||||
[SerializeField] private bool isLocked = false;
|
||||
/// <summary>
|
||||
/// Fires when a window has been moved
|
||||
/// </summary>
|
||||
[Tooltip("Fires when a window has been moved")]
|
||||
[SerializeField] private UnityEvent onWindowMoved = null;
|
||||
|
||||
private Vector2 mouseOffset;
|
||||
private bool isGrabbed = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
onPointerDown.AddListener(SetIsGrabbed);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!isGrabbed || isLocked) return;
|
||||
|
||||
parentWindow.position = (Vector2)GUIWindowUtils.MousePosition() + mouseOffset;
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
isGrabbed = false;
|
||||
if (onWindowMoved != null)
|
||||
{
|
||||
onWindowMoved.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggle interactivity of handle
|
||||
/// </summary>
|
||||
/// <param name="input">is interactive</param>
|
||||
public void SetIsLocked(bool input)
|
||||
{
|
||||
isLocked = input;
|
||||
isGrabbed = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Trigger that window has started to be moved
|
||||
/// </summary>
|
||||
public void SetIsGrabbed()
|
||||
{
|
||||
mouseOffset = parentWindow.position - GUIWindowUtils.MousePosition();
|
||||
isGrabbed = true;
|
||||
parentWindow.SetAsLastSibling();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GUIWindows/Scripts/GUIWindowMover.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIWindowMover.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: afc20c44b0e31b64193a5ccaa228b5f8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
67
Assets/GUIWindows/Scripts/GUIWindowUtils.cs
Normal file
67
Assets/GUIWindows/Scripts/GUIWindowUtils.cs
Normal file
|
@ -0,0 +1,67 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
namespace Rellac.Windows
|
||||
{
|
||||
public static class GUIWindowUtils
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[MenuItem("GameObject/UI/Window")]
|
||||
public static void InstantiateWindow()
|
||||
{
|
||||
NewWindow();
|
||||
}
|
||||
#endif
|
||||
|
||||
public static GameObject NewWindow()
|
||||
{
|
||||
Object prefab = Resources.Load("WindowUIComponent");
|
||||
Canvas canvas = GameObject.FindObjectOfType<Canvas>();
|
||||
if (canvas == null)
|
||||
{
|
||||
// Create default canvas
|
||||
GameObject newCanvas = new GameObject("Canvas");
|
||||
canvas = newCanvas.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
newCanvas.AddComponent<CanvasScaler>();
|
||||
newCanvas.AddComponent<GraphicRaycaster>();
|
||||
if (GameObject.FindObjectOfType<EventSystem>() == null)
|
||||
{
|
||||
// Create defalut EventSystem
|
||||
new GameObject("EventSystem").AddComponent<EventSystem>(). // create new GameObject with EventSystem
|
||||
gameObject.AddComponent<StandaloneInputModule>() // add Input Module
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
; // we don't need the Touch Input Module at 5.3+
|
||||
#else
|
||||
.gameObject.AddComponent<TouchInputModule>();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
GameObject go = (GameObject)GameObject.Instantiate(prefab);
|
||||
go.transform.SetParent(canvas.transform);
|
||||
go.transform.localPosition = Vector2.zero;
|
||||
go.name = "Window";
|
||||
return go;
|
||||
}
|
||||
|
||||
public static void SetPivot(this RectTransform rectTransform, Vector2 pivot)
|
||||
{
|
||||
if (rectTransform == null) return;
|
||||
|
||||
Vector2 size = rectTransform.rect.size;
|
||||
Vector2 deltaPivot = rectTransform.pivot - pivot;
|
||||
Vector3 deltaPosition = new Vector3(deltaPivot.x * size.x, deltaPivot.y * size.y);
|
||||
rectTransform.pivot = pivot;
|
||||
rectTransform.localPosition -= deltaPosition;
|
||||
}
|
||||
|
||||
public static Vector3 MousePosition()
|
||||
{
|
||||
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
return new Vector3(mousePos.x, mousePos.y, 0);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/GUIWindows/Scripts/GUIWindowUtils.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIWindowUtils.cs.meta
Normal file
|
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guid: 8f1db78fc458ea44ebcab0c6ce456cfe
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -1,5 +1,31 @@
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AnimatorState:
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m_PrefabAsset: {fileID: 0}
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m_StateMachineBehaviours: []
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m_CycleOffsetParameter:
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--- !u!1102 &-2547331504343513316
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AnimatorState:
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serializedVersion: 6
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@ -74,6 +100,32 @@ AnimatorController:
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AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: DanceTest
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &5646467201381534092
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AnimatorState:
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serializedVersion: 6
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@ -118,6 +170,15 @@ AnimatorStateMachine:
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- serializedVersion: 1
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m_State: {fileID: 5646467201381534092}
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m_Position: {x: 270, y: 130, z: 0}
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m_EntryTransitions: []
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@ -127,4 +188,30 @@ AnimatorStateMachine:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_Motion: {fileID: 7400000, guid: bf9a58fcd3926614ca80acdeee591cc5, type: 2}
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
23917
Assets/Resources/Sprites/UI/Common/StudioDance/Anime/DanceTest.anim
Normal file
23917
Assets/Resources/Sprites/UI/Common/StudioDance/Anime/DanceTest.anim
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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guid: ec2ffde2ca84482428ad2c9f211c8eb1
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -83,7 +83,7 @@ AnimationClip:
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m_Curve:
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time: 0
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value: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: -66}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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@ -131,7 +131,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 66}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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@ -276,7 +276,7 @@ AnimationClip:
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m_Curve:
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time: 0
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value: {x: -0.45, y: 1.41, z: 0}
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@ -324,7 +324,7 @@ AnimationClip:
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m_Curve:
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time: 0
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value: {x: 0.45, y: 1.41, z: 0}
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value: {x: 0.827, y: 1.94, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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@ -862,7 +862,7 @@ AnimationClip:
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m_Curve:
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time: 0
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value: 0
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value: -1
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tangentMode: 103
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@ -1137,7 +1137,7 @@ AnimationClip:
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script: {fileID: 0}
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- time: 0
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value: {fileID: 8686924115327304628, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
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path: Head
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classID: 212
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@ -2005,7 +2005,7 @@ AnimationClip:
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@ -2024,7 +2024,7 @@ AnimationClip:
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@ -2176,7 +2176,7 @@ AnimationClip:
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@ -2670,7 +2670,7 @@ AnimationClip:
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@ -3544,7 +3544,7 @@ AnimationClip:
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@ -3894,8 +3894,8 @@ AnimationClip:
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path: ArmR
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@ -3914,8 +3914,8 @@ AnimationClip:
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@ -3984,8 +3984,8 @@ AnimationClip:
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m_PostInfinity: 2
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@ -3995,7 +3995,7 @@ AnimationClip:
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path: ArmL
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path: Body
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script: {fileID: 0}
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@ -4004,8 +4004,8 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.z
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attribute: m_LocalEulerAngles.x
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@ -4105,7 +4105,7 @@ AnimationClip:
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m_RotationOrder: 4
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path: Body
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path: ArmR
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script: {fileID: 0}
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@ -4115,7 +4115,7 @@ AnimationClip:
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m_RotationOrder: 4
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path: Body
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path: ArmR
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script: {fileID: 0}
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- curve:
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@ -4125,7 +4125,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.z
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path: Body
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path: ArmR
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classID: 4
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script: {fileID: 0}
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m_HasGenericRootTransform: 0
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5149
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5149
Assets/Resources/Sprites/UI/Common/StudioDance/Anime/PoseL.anim
Normal file
File diff suppressed because it is too large
Load diff
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fileFormatVersion: 2
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5122
Assets/Resources/Sprites/UI/Common/StudioDance/Anime/PoseR.anim
Normal file
5122
Assets/Resources/Sprites/UI/Common/StudioDance/Anime/PoseR.anim
Normal file
File diff suppressed because it is too large
Load diff
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@ -0,0 +1,8 @@
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@ -28,7 +28,7 @@ Transform:
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@ -192,7 +192,7 @@ Transform:
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m_LocalPosition: {x: -0.18, y: 0.51, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &557025351280167168
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@ -275,7 +275,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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- {fileID: 6527505363066208356}
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m_Father: {fileID: 3474138550947469853}
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m_Father: {fileID: 3517870697961505299}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &6312424392463044102
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@ -419,8 +419,9 @@ GameObject:
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 3474138550947469853}
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@ -428,7 +429,7 @@ GameObject:
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Transform:
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m_CorrespondingSourceObject: {fileID: 0}
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|
@ -467,6 +468,18 @@ Animator:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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MonoBehaviour:
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GameObject:
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|
@ -537,7 +550,7 @@ SpriteRenderer:
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@ -580,7 +593,7 @@ Transform:
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|
@ -909,7 +922,7 @@ Transform:
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m_Father: {fileID: 3474138550947469853}
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|
@ -992,7 +1005,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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|
|
|
@ -0,0 +1,38 @@
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%YAML 1.1
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RenderTexture:
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_Name: StudioDanceRender
|
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m_ImageContentsHash:
|
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serializedVersion: 2
|
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|
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|
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|
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|
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m_Width: 1280
|
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|
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|
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|
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|
@ -0,0 +1,8 @@
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userData:
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assetBundleName:
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assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
|
@ -28,6 +28,8 @@ namespace HeavenStudio
|
|||
public static readonly string[] DEFAULT_SCREEN_SIZES_STRING = new[] { "1280x720", "1920x1080", "2560x1440", "3840x2160", "Custom" };
|
||||
public static int ScreenSizeIndex = 0;
|
||||
|
||||
public static float MasterVolume = 0.8f;
|
||||
|
||||
public enum Scenes : int
|
||||
{
|
||||
SplashScreen = 0,
|
||||
|
@ -133,5 +135,11 @@ namespace HeavenStudio
|
|||
Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ChangeMasterVolume(float value)
|
||||
{
|
||||
MasterVolume = value;
|
||||
AudioListener.volume = MasterVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@ using TMPro;
|
|||
using Starpelly;
|
||||
using SFB;
|
||||
|
||||
using HeavenStudio.Editor;
|
||||
using HeavenStudio.Editor.Track;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
|
@ -63,10 +64,11 @@ namespace HeavenStudio.Editor
|
|||
private bool loadedMusic = false;
|
||||
private string currentRemixPath = "";
|
||||
private string remixName = "";
|
||||
private bool fullscreen;
|
||||
public bool fullscreen;
|
||||
public bool discordDuringTesting = false;
|
||||
public bool canSelect = true;
|
||||
public bool editingInputField = false;
|
||||
public bool isCursorEnabled = true;
|
||||
|
||||
public static Editor instance { get; private set; }
|
||||
|
||||
|
@ -456,7 +458,7 @@ namespace HeavenStudio.Editor
|
|||
MainCanvas.enabled = true;
|
||||
EditorCamera.enabled = true;
|
||||
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
|
||||
GameManager.instance.CursorCam.enabled = true;
|
||||
GameManager.instance.CursorCam.enabled = true && isCursorEnabled;
|
||||
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
|
||||
fullscreen = false;
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using HeavenStudio.Editor.Track;
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.StudioDance;
|
||||
|
||||
using TMPro;
|
||||
|
||||
|
@ -11,8 +12,9 @@ namespace HeavenStudio.Editor
|
|||
public class CreditsLegalSettings : MonoBehaviour
|
||||
{
|
||||
private int SecretCounter = 0;
|
||||
private static bool SecretActive = false;
|
||||
private bool SecretActive = false;
|
||||
[SerializeField] private GameObject secretObject;
|
||||
[SerializeField] private StudioDanceManager secretContent;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
@ -37,6 +39,16 @@ namespace HeavenStudio.Editor
|
|||
SecretActive = true;
|
||||
Jukebox.PlayOneShot("applause");
|
||||
Debug.Log("Activating Studio Dance...");
|
||||
|
||||
secretContent.OpenDanceWindow();
|
||||
}
|
||||
|
||||
public void MakeSecretInactive()
|
||||
{
|
||||
SecretCounter = 0;
|
||||
secretObject.SetActive(false);
|
||||
SecretActive = false;
|
||||
secretContent.CloseDanceWindow();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HeavenStudio.Editor.Track;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using TMPro;
|
||||
|
||||
|
@ -13,6 +12,10 @@ namespace HeavenStudio.Editor
|
|||
public GameObject customSetter;
|
||||
public TMP_InputField widthInputField, heightInputField;
|
||||
|
||||
|
||||
public Slider volSlider;
|
||||
public TMP_InputField volLabel;
|
||||
|
||||
private void Start() {
|
||||
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
|
||||
var vals = GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING;
|
||||
|
@ -42,6 +45,9 @@ namespace HeavenStudio.Editor
|
|||
GlobalGameManager.CustomScreenHeight = System.Math.Max(int.Parse(heightInputField.text), 64);
|
||||
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
|
||||
});
|
||||
|
||||
volSlider.value = GlobalGameManager.MasterVolume;
|
||||
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
|
||||
}
|
||||
|
||||
public void WindowFullScreen()
|
||||
|
@ -53,5 +59,17 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
GlobalGameManager.ChangeScreenSize();
|
||||
}
|
||||
|
||||
public void OnVolSliderChanged()
|
||||
{
|
||||
GlobalGameManager.ChangeMasterVolume(volSlider.value);
|
||||
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
|
||||
}
|
||||
|
||||
public void OnVolLabelChanged()
|
||||
{
|
||||
volSlider.value = (float)System.Math.Round(System.Convert.ToSingle(volLabel.text), 2);
|
||||
GlobalGameManager.ChangeMasterVolume(volSlider.value);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class EditorSettings : MonoBehaviour
|
||||
{
|
||||
public Toggle cursorCheckbox;
|
||||
|
||||
public void OnCursorCheckboxChanged()
|
||||
{
|
||||
Editor.instance.isCursorEnabled = cursorCheckbox.isOn;
|
||||
if (!Editor.instance.fullscreen)
|
||||
{
|
||||
GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4dcd15958462e4e488a04ef094e7ffcb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/StudioDance.meta
Normal file
8
Assets/Scripts/StudioDance.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 865b25422d0ff654cacdd7387de6873c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
57
Assets/Scripts/StudioDance/Dancer.cs
Normal file
57
Assets/Scripts/StudioDance/Dancer.cs
Normal file
|
@ -0,0 +1,57 @@
|
|||
using UnityEngine;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.StudioDance
|
||||
{
|
||||
public class Dancer : MonoBehaviour
|
||||
{
|
||||
private Animator animator;
|
||||
private float lastReportedBeat = 0f;
|
||||
private float currentBeat = 0f;
|
||||
|
||||
private bool isDance = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond == null || !cond.isPlaying)
|
||||
{
|
||||
if (!isDance) return;
|
||||
if (currentBeat % 2 != 0)
|
||||
{
|
||||
animator.DoScaledAnimationAsync("PoseL");
|
||||
}
|
||||
else
|
||||
{
|
||||
animator.DoScaledAnimationAsync("PoseR");
|
||||
}
|
||||
isDance = false;
|
||||
return;
|
||||
}
|
||||
isDance = true;
|
||||
|
||||
if (cond.ReportBeat(ref lastReportedBeat))
|
||||
{
|
||||
currentBeat = lastReportedBeat;
|
||||
}
|
||||
else if (cond.songPositionInBeats < lastReportedBeat)
|
||||
{
|
||||
lastReportedBeat = Mathf.Round(cond.songPositionInBeats);
|
||||
}
|
||||
|
||||
if (currentBeat % 2 != 0)
|
||||
{
|
||||
animator.DoScaledAnimation("DanceL", currentBeat);
|
||||
}
|
||||
else
|
||||
{
|
||||
animator.DoScaledAnimation("DanceR", currentBeat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/StudioDance/Dancer.cs.meta
Normal file
11
Assets/Scripts/StudioDance/Dancer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e57f95bd19852bc46a88eb6f67404fce
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
26
Assets/Scripts/StudioDance/StudioDanceManager.cs
Normal file
26
Assets/Scripts/StudioDance/StudioDanceManager.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HeavenStudio;
|
||||
|
||||
namespace HeavenStudio.StudioDance
|
||||
{
|
||||
public class StudioDanceManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject windowBase;
|
||||
[SerializeField] private Transform windowHolder;
|
||||
[SerializeField] private GameObject content;
|
||||
|
||||
public void OpenDanceWindow()
|
||||
{
|
||||
var mobj = GameObject.Instantiate(windowBase, windowHolder);
|
||||
mobj.SetActive(true);
|
||||
content.SetActive(true);
|
||||
}
|
||||
|
||||
public void CloseDanceWindow()
|
||||
{
|
||||
content.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/StudioDance/StudioDanceManager.cs.meta
Normal file
11
Assets/Scripts/StudioDance/StudioDanceManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f906c9e16af974d409dd19d0836bb9c6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -19,7 +19,7 @@ TagManager:
|
|||
- 3DAlt
|
||||
- Flash
|
||||
- Textboxes
|
||||
-
|
||||
- StudioDanceRender
|
||||
-
|
||||
-
|
||||
-
|
||||
|
@ -44,3 +44,6 @@ TagManager:
|
|||
- name: Textboxes
|
||||
uniqueID: 610346305
|
||||
locked: 0
|
||||
- name: StudioDance
|
||||
uniqueID: 2311759579
|
||||
locked: 0
|
||||
|
|
Loading…
Reference in a new issue