add tabs system to editor settings

This commit is contained in:
minenice55 2022-07-09 23:22:59 -04:00
parent 027bb071ff
commit 0f1eb77988
25 changed files with 38881 additions and 15 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class TabButton : MonoBehaviour
{
[SerializeField] GameObject Content;
public void OnClick()
{
var tabsManager = transform.parent.GetComponent<TabsManager>();
tabsManager.SetActiveContent(Content);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using HeavenStudio.Util;
using TMPro;
namespace HeavenStudio.Editor
{
public class CreditsLegalSettings : MonoBehaviour
{
private int SecretCounter = 0;
private static bool SecretActive = false;
[SerializeField] private GameObject secretObject;
private void Start()
{
SecretCounter = 0;
secretObject.SetActive(false);
}
public void OnClickCountUp()
{
SecretCounter++;
Debug.Log("SecretCounter: " + SecretCounter);
if (SecretCounter == 10)
{
secretObject.SetActive(true);
}
}
public void OnClickSecret()
{
if (SecretActive) return;
SecretActive = true;
Jukebox.PlayOneShot("applause");
Debug.Log("Activating Studio Dance...");
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class TabsManager : MonoBehaviour
{
[SerializeField] GameObject activeContent;
public void SetActiveContent(GameObject content)
{
if (activeContent != null)
{
activeContent.SetActive(false);
}
activeContent = content;
activeContent.SetActive(true);
}
}
}

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