handle reserved property names of entities

This commit is contained in:
minenice55 2022-08-23 09:24:42 -04:00
parent 8026853788
commit da8c72d9aa

View file

@ -125,14 +125,23 @@ namespace HeavenStudio
}
set
{
if (DynamicData.ContainsKey(propertyName))
switch (propertyName)
{
DynamicData[propertyName] = value;
}
else
{
UnityEngine.Debug.LogError($"This entity does not have a property named {propertyName}! Attempted to insert value of type {value.GetType()}");
case "beat":
case "track":
case "length":
case "swing":
case "datamodel":
UnityEngine.Debug.LogWarning($"Property name {propertyName} is reserved and cannot be set.");
break;
default:
if (DynamicData.ContainsKey(propertyName))
DynamicData[propertyName] = value;
else
UnityEngine.Debug.LogError($"This entity does not have a property named {propertyName}! Attempted to insert value of type {value.GetType()}");
break;
}
}
}