Tram&Pauline

Animation mostly done perfectly
This commit is contained in:
adianfiuef 2022-07-25 01:04:16 -07:00
parent 66fc9d26bd
commit 34a12a514c
423 changed files with 94885 additions and 2930 deletions

View file

@ -1,78 +1,111 @@
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
public class SpritesheetScaler : EditorWindow {
Object source;
int multiplier = 1;
// Creates a new option in "Windows"
[MenuItem ("Window/Scale spritesheet pivots and slices")]
static void Init () {
// Get existing open window or if none, make a new one:
SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow (typeof (SpritesheetScaler));
window.Show();
}
void OnGUI () {
GUILayout.BeginHorizontal ();
GUILayout.Label ("Source texture:", EditorStyles.boldLabel);
source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
GUILayout.EndHorizontal ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Multiplier:", EditorStyles.boldLabel);
multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
GUILayout.EndHorizontal ();
GUILayout.Space (25f);
if (GUILayout.Button ("Scale pivots and slices")) {
ScalePivotsAndSlices();
}
}
void ScalePivotsAndSlices()
{
if (!source || (multiplier <= 0)) {
Debug.Log("Missing one object");
return;
}
if (source.GetType () != typeof(Texture2D)) {
Debug.Log (source + "needs to be Texture2D!");
return;
}
string sourcePath = AssetDatabase.GetAssetPath(source);
TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
bool wasReadable = ti1.isReadable;
ti1.isReadable = true;
ti1.spritePixelsPerUnit *= multiplier;
List <SpriteMetaData> newData = new List <SpriteMetaData> ();
Debug.Log ("Amount of slices found: " + ti1.spritesheet.Length);
for (int i = 0; i < ti1.spritesheet.Length; i++) {
SpriteMetaData d = ti1.spritesheet[i];
d.rect = ScaleRect(d.rect, multiplier);
d.border *= multiplier;
newData.Add(d);
}
public class SpritesheetScaler : EditorWindow
{
ti1.spritesheet = newData.ToArray();
Object source;
int multiplier = 1;
int inflateX = 0;
int inflateY = 0;
ti1.isReadable = wasReadable;
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
}
// Creates a new option in "Windows"
[MenuItem("Window/Scale spritesheet pivots and slices")]
static void Init()
{
// Get existing open window or if none, make a new one:
SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow(typeof(SpritesheetScaler));
window.Show();
}
Rect ScaleRect(Rect source, int mult)
{
var newRect = new Rect();
newRect.Set(source.x * mult, source.y * mult, source.width * mult, source.height * mult);
return newRect;
}
void OnGUI()
{
GUILayout.BeginHorizontal();
GUILayout.Label("Source texture:", EditorStyles.boldLabel);
source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Multiplier:", EditorStyles.boldLabel);
multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
GUILayout.EndHorizontal();
GUILayout.Space(5f);
GUILayout.BeginHorizontal();
GUILayout.Label("Inflate Quads:", EditorStyles.boldLabel);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("X", EditorStyles.label);
inflateX = EditorGUILayout.IntField(inflateX, GUILayout.Width(220/2));
GUILayout.Label("Y", EditorStyles.label);
inflateY = EditorGUILayout.IntField(inflateY, GUILayout.Width(220/2));
GUILayout.EndHorizontal();
GUILayout.Space(25f);
if (GUILayout.Button("Scale pivots and slices"))
{
ScalePivotsAndSlices();
}
}
void ScalePivotsAndSlices()
{
if (!source || (multiplier <= 0))
{
Debug.Log("Missing one object");
return;
}
if (source.GetType() != typeof(Texture2D))
{
Debug.Log(source + "needs to be Texture2D!");
return;
}
string sourcePath = AssetDatabase.GetAssetPath(source);
TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
bool wasReadable = ti1.isReadable;
ti1.isReadable = true;
ti1.spritePixelsPerUnit *= multiplier;
List<SpriteMetaData> newData = new List<SpriteMetaData>();
Debug.Log("Amount of slices found: " + ti1.spritesheet.Length);
for (int i = 0; i < ti1.spritesheet.Length; i++)
{
SpriteMetaData d = ti1.spritesheet[i];
Vector2 oldPivot = Rect.NormalizedToPoint(d.rect, d.pivot) * multiplier;
d.rect = ScaleRect(d.rect, multiplier, inflateX, inflateY);
d.border.x += d.border.x > 0 ? inflateX : 0;
d.border.y += d.border.y > 0 ? inflateY : 0;
d.border.z += d.border.z > 0 ? inflateX : 0;
d.border.w += d.border.w > 0 ? inflateY : 0;
if (inflateX > 0 || inflateY > 0)
{
d.alignment = (int)SpriteAlignment.Custom;
d.pivot = Rect.PointToNormalized(d.rect, oldPivot);
}
d.border *= multiplier;
newData.Add(d);
}
ti1.spritesheet = newData.ToArray();
ti1.isReadable = wasReadable;
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
}
Rect ScaleRect(Rect source, int mult, int inflateX, int inflateY)
{
var newRect = new Rect();
newRect.Set((source.x - inflateX) * mult, (source.y - inflateY) * mult, (source.width + inflateX*2) * mult, (source.height + inflateY*2) * mult);
return newRect;
}
}

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includeFontData: 1
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customCharacters:
fontRenderingMode: 0
ascentCalculationMode: 1

View file

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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []

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