mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 02:55:15 +00:00
Tram&Pauline
Animation mostly done perfectly
This commit is contained in:
parent
66fc9d26bd
commit
34a12a514c
423 changed files with 94885 additions and 2930 deletions
|
@ -1,78 +1,111 @@
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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public class SpritesheetScaler : EditorWindow {
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Object source;
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int multiplier = 1;
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// Creates a new option in "Windows"
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[MenuItem ("Window/Scale spritesheet pivots and slices")]
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static void Init () {
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// Get existing open window or if none, make a new one:
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SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow (typeof (SpritesheetScaler));
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window.Show();
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}
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void OnGUI () {
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GUILayout.BeginHorizontal ();
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GUILayout.Label ("Source texture:", EditorStyles.boldLabel);
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source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
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GUILayout.EndHorizontal ();
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GUILayout.BeginHorizontal ();
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GUILayout.Label ("Multiplier:", EditorStyles.boldLabel);
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multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
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GUILayout.EndHorizontal ();
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GUILayout.Space (25f);
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if (GUILayout.Button ("Scale pivots and slices")) {
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ScalePivotsAndSlices();
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}
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}
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void ScalePivotsAndSlices()
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{
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if (!source || (multiplier <= 0)) {
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Debug.Log("Missing one object");
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return;
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}
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if (source.GetType () != typeof(Texture2D)) {
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Debug.Log (source + "needs to be Texture2D!");
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return;
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}
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string sourcePath = AssetDatabase.GetAssetPath(source);
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TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
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bool wasReadable = ti1.isReadable;
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ti1.isReadable = true;
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ti1.spritePixelsPerUnit *= multiplier;
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List <SpriteMetaData> newData = new List <SpriteMetaData> ();
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Debug.Log ("Amount of slices found: " + ti1.spritesheet.Length);
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for (int i = 0; i < ti1.spritesheet.Length; i++) {
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SpriteMetaData d = ti1.spritesheet[i];
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d.rect = ScaleRect(d.rect, multiplier);
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d.border *= multiplier;
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newData.Add(d);
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}
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public class SpritesheetScaler : EditorWindow
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{
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ti1.spritesheet = newData.ToArray();
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Object source;
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int multiplier = 1;
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int inflateX = 0;
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int inflateY = 0;
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ti1.isReadable = wasReadable;
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AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
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}
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// Creates a new option in "Windows"
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[MenuItem("Window/Scale spritesheet pivots and slices")]
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static void Init()
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{
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// Get existing open window or if none, make a new one:
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SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow(typeof(SpritesheetScaler));
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window.Show();
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}
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Rect ScaleRect(Rect source, int mult)
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{
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var newRect = new Rect();
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newRect.Set(source.x * mult, source.y * mult, source.width * mult, source.height * mult);
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return newRect;
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}
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void OnGUI()
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label("Source texture:", EditorStyles.boldLabel);
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source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("Multiplier:", EditorStyles.boldLabel);
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multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
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GUILayout.EndHorizontal();
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GUILayout.Space(5f);
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GUILayout.BeginHorizontal();
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GUILayout.Label("Inflate Quads:", EditorStyles.boldLabel);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("X", EditorStyles.label);
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inflateX = EditorGUILayout.IntField(inflateX, GUILayout.Width(220/2));
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GUILayout.Label("Y", EditorStyles.label);
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inflateY = EditorGUILayout.IntField(inflateY, GUILayout.Width(220/2));
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GUILayout.EndHorizontal();
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GUILayout.Space(25f);
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if (GUILayout.Button("Scale pivots and slices"))
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{
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ScalePivotsAndSlices();
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}
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}
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void ScalePivotsAndSlices()
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{
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if (!source || (multiplier <= 0))
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{
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Debug.Log("Missing one object");
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return;
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}
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if (source.GetType() != typeof(Texture2D))
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{
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Debug.Log(source + "needs to be Texture2D!");
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return;
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}
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string sourcePath = AssetDatabase.GetAssetPath(source);
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TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
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bool wasReadable = ti1.isReadable;
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ti1.isReadable = true;
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ti1.spritePixelsPerUnit *= multiplier;
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List<SpriteMetaData> newData = new List<SpriteMetaData>();
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Debug.Log("Amount of slices found: " + ti1.spritesheet.Length);
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for (int i = 0; i < ti1.spritesheet.Length; i++)
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{
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SpriteMetaData d = ti1.spritesheet[i];
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Vector2 oldPivot = Rect.NormalizedToPoint(d.rect, d.pivot) * multiplier;
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d.rect = ScaleRect(d.rect, multiplier, inflateX, inflateY);
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d.border.x += d.border.x > 0 ? inflateX : 0;
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d.border.y += d.border.y > 0 ? inflateY : 0;
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d.border.z += d.border.z > 0 ? inflateX : 0;
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d.border.w += d.border.w > 0 ? inflateY : 0;
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if (inflateX > 0 || inflateY > 0)
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{
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d.alignment = (int)SpriteAlignment.Custom;
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d.pivot = Rect.PointToNormalized(d.rect, oldPivot);
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}
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d.border *= multiplier;
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newData.Add(d);
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}
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ti1.spritesheet = newData.ToArray();
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ti1.isReadable = wasReadable;
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AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
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}
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Rect ScaleRect(Rect source, int mult, int inflateX, int inflateY)
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{
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var newRect = new Rect();
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newRect.Set((source.x - inflateX) * mult, (source.y - inflateY) * mult, (source.width + inflateX*2) * mult, (source.height + inflateY*2) * mult);
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return newRect;
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}
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}
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -10,7 +10,9 @@ TrueTypeFontImporter:
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includeFontData: 1
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fontNames:
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- FOT-Rodin Pro
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fallbackFontReferences: []
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fallbackFontReferences:
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- {fileID: 12800000, guid: d9b391ecd583bd54fa458814fbcad7be, type: 3}
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- {fileID: 12800000, guid: 6d457cf9900bba748b3250de2e990fa2, type: 3}
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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105
Assets/Resources/Fonts/rodin/FOT-Rodin Pro DB Entity.mat
Normal file
105
Assets/Resources/Fonts/rodin/FOT-Rodin Pro DB Entity.mat
Normal file
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@ -0,0 +1,105 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: FOT-Rodin Pro DB Entity
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Cube:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _FaceTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 3307759631967023827, guid: 8597c35f18a008c428fc5870aec75766, type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _Ambient: 1
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- _ColorMask: 15
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- _Diffuse: 0.5
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- _FaceDilate: 0.4
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- _GradientScale: 10
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- _LightAngle: 3.1416
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- _MaskSoftnessX: 0
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- _ScaleRatioA: 0.9
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m_Colors:
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
|
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 147c28f2f84477044b69d3cbf70ee556
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
|
File diff suppressed because one or more lines are too long
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@ -79,7 +79,7 @@ SpriteRenderer:
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m_Size: {x: 0.25, y: 0.31}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &92461916377120035
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@ -161,7 +161,7 @@ SpriteRenderer:
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m_Size: {x: 0.22, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &181752866015875257
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|
@ -243,7 +243,7 @@ SpriteRenderer:
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m_Size: {x: 0.19, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &189681161983723874
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|
@ -407,7 +407,7 @@ SpriteRenderer:
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m_Size: {x: 0.16, y: 0.13}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &417765293595833679
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|
@ -758,7 +758,7 @@ SpriteRenderer:
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m_Size: {x: 0.3, y: 0.31}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &702001821238037242
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|
@ -840,7 +840,7 @@ SpriteRenderer:
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m_Size: {x: 0.3, y: 0.31}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &744947968137950457
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|
@ -1119,7 +1119,7 @@ SpriteRenderer:
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m_Size: {x: 0.28, y: 0.31}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1023309423399766750
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@ -1318,7 +1318,7 @@ SpriteRenderer:
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m_Size: {x: 0.2, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1575052333155752257
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@ -1400,7 +1400,7 @@ SpriteRenderer:
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m_Size: {x: 0.14, y: 0.13}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1670126747440644835
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@ -1482,7 +1482,7 @@ SpriteRenderer:
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m_Size: {x: 0.19, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1707737404928140981
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@ -1564,7 +1564,7 @@ SpriteRenderer:
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m_Size: {x: 0.62, y: 0.28}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
|
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--- !u!1 &1734831733133472364
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@ -1728,7 +1728,7 @@ SpriteRenderer:
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m_Size: {x: 0.16, y: 0.13}
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1946926713720103898
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||||
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@ -1810,7 +1810,7 @@ SpriteRenderer:
|
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m_Size: {x: 0.19, y: 0.2}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1983003526741008924
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@ -1892,7 +1892,7 @@ SpriteRenderer:
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m_Size: {x: 0.16, y: 0.13}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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Assets/Resources/Sfx/games/firstContact/alien.wav.meta
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Assets/Resources/Sfx/games/firstContact/alienNoHit.wav.meta
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Assets/Resources/Sfx/games/firstContact/citrusRemix.meta
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22
Assets/Resources/Sfx/games/firstContact/failAlien_1.wav.meta
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22
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22
Assets/Resources/Sfx/games/firstContact/failContact.wav.meta
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22
Assets/Resources/Sfx/games/firstContact/success.wav.meta
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22
Assets/Resources/Sfx/games/firstContact/turnover.wav.meta
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22
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