Combined Coin Toss's "Set XXXXground color" into one

also renamed "Hit3" to "HitX"
This commit is contained in:
ThatZeoMan 2022-07-09 21:20:30 -05:00
parent 027bb071ff
commit 51c0eb0725
2 changed files with 14 additions and 7 deletions

View file

@ -19,9 +19,10 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"),
}),
new GameAction("set background color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List<Param>()
new GameAction("set background color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f); CoinToss.instance.ChangeBackgroundColor(e.colorB, 0f, true); }, 0.5f, false, new List<Param>()
{
new Param("colorA", CoinToss.defaultBgColor, "Background Color", "The background color to change to")
new Param("colorA", CoinToss.defaultBgColor, "Background Color", "The background color to change to"),
new Param("colorB", CoinToss.defaultFgColor, "Foreground Color", "The foreground color to change to")
} ),
new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List<Param>()
{
@ -29,15 +30,21 @@ namespace HeavenStudio.Games.Loaders
new Param("colorB", CoinToss.defaultBgColor, "End Color", "The ending color in the fade")
} ),
new GameAction("set foreground color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f, true); }, 0.5f, false, new List<Param>()
{
new Param("colorA", CoinToss.defaultFgColor, "Background Color", "The background color to change to")
} ),
new GameAction("fade foreground color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length, true); }, 1f, true, new List<Param>()
{
new Param("colorA", Color.white, "Start Color", "The starting color in the fade"),
new Param("colorB", CoinToss.defaultFgColor, "End Color", "The ending color in the fade")
} ),
//left in for backwards-compatibility, but cannot be placed
new GameAction("set foreground color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f, true); }, 0.5f, false, new List<Param>
{
new Param("colorA", CoinToss.defaultFgColor, "Foreground Color", "The foreground color to change to")
},
hidden: true
)
},
new List<string>() {"ntr", "aim"},
"ntrcoin", "en",

View file

@ -32,7 +32,7 @@ namespace HeavenStudio.Games.Loaders
}),
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
new GameAction("hit3", delegate
new GameAction("hitX", delegate
{
var e = eventCaller.currentEntity;
switch ((KarateMan.HitThree)e.type)