update Samurai Slice (Gold) sprites

- add easter egg object type
This commit is contained in:
minenice55 2022-08-18 13:15:50 -04:00
parent a67ef05979
commit 6fefac4122
20 changed files with 12225 additions and 655 deletions

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serializedVersion: 2
x: 729
y: 307
width: 249
height: 219
x: 730
y: 314
width: 248
height: 220
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@ -340,10 +340,10 @@ TextureImporter:
name: obj_12
rect:
serializedVersion: 2
x: 382
y: 26
width: 259
height: 219
x: 522
y: 98
width: 91
height: 78
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@ -361,10 +361,10 @@ TextureImporter:
name: obj_13
rect:
serializedVersion: 2
x: 719
y: 24
width: 259
height: 219
x: 760
y: 48
width: 161
height: 179
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}

View file

@ -11,6 +11,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{
[Header("Objects")]
public ParticleSystem moneyBurst;
public ParticleSystem pickelBurst;
public Animator anim;
public NtrSamuraiObject secondHalf;
@ -44,6 +45,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
case (int) SamuraiSliceNtr.ObjectType.Demon:
anim.Play("ObjDemonDebris02");
break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickelDebris02");
break;
default:
anim.Play("ObjMelonDebris");
break;
@ -70,6 +74,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f),
});
break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickel");
break;
default:
anim.Play("ObjMelon");
break;
@ -280,8 +287,12 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
this.startBeat = caller.startBeat + caller.timer;
if (type == (int) SamuraiSliceNtr.ObjectType.Demon)
{
anim.Play("ObjDemonDebris01");
else if (type == (int) SamuraiSliceNtr.ObjectType.Melon2B2T)
{
Jukebox.PlayOneShotGame("samuraiSliceNtr/melon_dig");
pickelBurst.Play();
anim.Play("ObjMelonPickelDebris01");
}
if (holdingCash > 0)

View file

@ -41,7 +41,8 @@ namespace HeavenStudio.Games
public enum ObjectType {
Melon,
Fish,
Demon
Demon,
Melon2B2T,
}
[Header("References")]

View file

@ -1,12 +1,12 @@
ManifestFileVersion: 0
CRC: 1510917746
CRC: 3054716629
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: c8d19e801b0e1477237100154f79ddc7
Hash: 7de7ed1ceb30a914c04951332a09f02e
TypeTreeHash:
serializedVersion: 2
Hash: 50cf51288f63e2caccd9f845d8454555
Hash: 788d5843115df613774b9a4b273d2334
HashAppended: 0
ClassTypes:
- Class: 1
@ -72,6 +72,7 @@ Assets:
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_catch.wav
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel1.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemon.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/melon_dig.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_obj.png
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/UnStep.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris01.anim