mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
background effects, special move camera
- also removed all old karate man assets
This commit is contained in:
parent
f2fedaf197
commit
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74 changed files with 372 additions and 31693 deletions
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|
@ -44,6 +44,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("type3", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed")
|
||||
|
||||
}),
|
||||
new GameAction("special camera", delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoSpecialCamera(e.beat, e.length, e.toggle); }, 8f, true, new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Return Camera", "Camera zooms back in?"),
|
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}),
|
||||
|
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|
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|
||||
|
@ -51,15 +55,15 @@ namespace HeavenStudio.Games.Loaders
|
|||
new GameAction("ball", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.Ball); }, 2, hidden: true),
|
||||
new GameAction("tacobell", delegate { KarateMan.instance.CreateItem(eventCaller.currentEntity.beat, (int) KarateMan.HitType.TacoBell); }, 2, hidden: true),
|
||||
new GameAction("hit4", delegate { KarateMan.instance.DoWord(eventCaller.currentEntity.beat, (int) KarateMan.HitThree.HitFour); }, hidden: true),
|
||||
new GameAction("bgfxon", delegate { }, hidden: true),
|
||||
new GameAction("bgfxoff", delegate { }, hidden: true),
|
||||
new GameAction("bgfxon", delegate { KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.Sunburst); }, hidden: true),
|
||||
new GameAction("bgfxoff", delegate { KarateMan.instance.SetBgFx((int) KarateMan.BackgroundFXType.None); }, hidden: true),
|
||||
new GameAction("hit3", delegate { var e = eventCaller.currentEntity; KarateMan.instance.DoWord(e.beat, e.type); }, 1f, false,
|
||||
new List<Param>()
|
||||
{
|
||||
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
|
||||
},
|
||||
hidden: true),
|
||||
new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.type, e.type2, e.colorA, e.colorB, 0); }, 0.5f, false,
|
||||
new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.type, e.type2, e.colorA, e.colorB, (int) KarateMan.instance.currentBgEffect); }, 0.5f, false,
|
||||
new List<Param>()
|
||||
{
|
||||
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
|
||||
|
@ -69,8 +73,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
},
|
||||
hidden: true),
|
||||
new GameAction("set background fx", delegate {
|
||||
}, 0.5f, false, new List<Param>()
|
||||
new GameAction("set background fx", delegate { KarateMan.instance.SetBgFx(eventCaller.currentEntity.type); }, 0.5f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed")
|
||||
},
|
||||
|
@ -144,6 +147,12 @@ namespace HeavenStudio.Games
|
|||
Custom
|
||||
}
|
||||
|
||||
public enum CameraAngle
|
||||
{
|
||||
Normal,
|
||||
Special
|
||||
}
|
||||
|
||||
public Color[] LightBulbColors;
|
||||
public Color[] BackgroundColors;
|
||||
public Color[] ShadowColors;
|
||||
|
@ -151,6 +160,8 @@ namespace HeavenStudio.Games
|
|||
//camera positions (normal, special)
|
||||
public Transform[] CameraPosition;
|
||||
Vector3 cameraPosition;
|
||||
float startCamSpecial = Single.MinValue;
|
||||
float wantsReturn = Single.MinValue;
|
||||
|
||||
//pot trajectory stuff
|
||||
public Transform ItemHolder;
|
||||
|
@ -164,6 +175,11 @@ namespace HeavenStudio.Games
|
|||
|
||||
//backgrounds
|
||||
public SpriteRenderer BGPlane;
|
||||
public GameObject BGEffect;
|
||||
|
||||
public BackgroundFXType currentBgEffect = BackgroundFXType.None;
|
||||
Animator bgEffectAnimator;
|
||||
SpriteRenderer bgEffectSpriteRenderer;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -175,15 +191,68 @@ namespace HeavenStudio.Games
|
|||
private void Start()
|
||||
{
|
||||
GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
|
||||
bgEffectAnimator = BGEffect.GetComponent<Animator>();
|
||||
bgEffectSpriteRenderer = BGEffect.GetComponent<SpriteRenderer>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
|
||||
if (Conductor.instance.songPositionInBeats >= wordClearTime)
|
||||
var cond = Conductor.instance;
|
||||
switch (currentBgEffect)
|
||||
{
|
||||
case BackgroundFXType.Sunburst:
|
||||
bgEffectAnimator.DoNormalizedAnimation("Sunburst", (cond.songPositionInBeats*0.5f) % 1f);
|
||||
break;
|
||||
case BackgroundFXType.Rings:
|
||||
bgEffectAnimator.DoNormalizedAnimation("Rings", (cond.songPositionInBeats*0.5f) % 1f);
|
||||
break;
|
||||
default:
|
||||
bgEffectAnimator.Play("NoPose", -1, 0);
|
||||
break;
|
||||
}
|
||||
if (cond.songPositionInBeats >= wordClearTime)
|
||||
{
|
||||
Word.Play("NoPose");
|
||||
}
|
||||
|
||||
if (cond.songPositionInBeats >= startCamSpecial && cond.songPositionInBeats <= wantsReturn)
|
||||
{
|
||||
float camX = 0f;
|
||||
float camY = 0f;
|
||||
float camZ = 0f;
|
||||
if (cond.songPositionInBeats <= startCamSpecial + 2f)
|
||||
{
|
||||
float prog = cond.GetPositionFromBeat(startCamSpecial, 2f);
|
||||
camX = EasingFunction.EaseOutCubic(CameraPosition[0].position.x, CameraPosition[1].position.x, prog);
|
||||
camY = EasingFunction.EaseOutCubic(CameraPosition[0].position.y, CameraPosition[1].position.y, prog);
|
||||
camZ = EasingFunction.EaseOutCubic(CameraPosition[0].position.z, CameraPosition[1].position.z, prog);
|
||||
cameraPosition = new Vector3(camX, camY, camZ);
|
||||
}
|
||||
else if (cond.songPositionInBeats >= wantsReturn - 2f)
|
||||
{
|
||||
float prog = cond.GetPositionFromBeat(wantsReturn - 2f, 2f);
|
||||
camX = EasingFunction.EaseOutQuad(CameraPosition[1].position.x, CameraPosition[0].position.x, prog);
|
||||
camY = EasingFunction.EaseOutQuad(CameraPosition[1].position.y, CameraPosition[0].position.y, prog);
|
||||
camZ = EasingFunction.EaseOutQuad(CameraPosition[1].position.z, CameraPosition[0].position.z, prog);
|
||||
cameraPosition = new Vector3(camX, camY, camZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
cameraPosition = CameraPosition[1].position;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cameraPosition = CameraPosition[0].position;
|
||||
}
|
||||
GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
|
||||
BGEffect.transform.position = new Vector3(GameCamera.instance.transform.position.x, GameCamera.instance.transform.position.y, 0);
|
||||
}
|
||||
|
||||
public void DoSpecialCamera(float beat, float length, bool returns)
|
||||
{
|
||||
startCamSpecial = beat;
|
||||
wantsReturn = returns ? beat + Mathf.Max(length, 4f) : Single.MaxValue;
|
||||
}
|
||||
|
||||
public void DoWord(float beat, int type)
|
||||
|
@ -316,6 +385,13 @@ namespace HeavenStudio.Games
|
|||
BGPlane.color = a;
|
||||
else
|
||||
BGPlane.color = BackgroundColors[bgType];
|
||||
|
||||
SetBgFx(fx);
|
||||
}
|
||||
|
||||
public void SetBgFx(int fx)
|
||||
{
|
||||
currentBgEffect = (BackgroundFXType) fx;
|
||||
}
|
||||
|
||||
public void Combo(float beat)
|
||||
|
|
Loading…
Reference in a new issue