mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 17:45:16 +00:00
add cowbell shake and hand easing
This commit is contained in:
parent
00705f0d0b
commit
d7eca3af31
7 changed files with 486 additions and 4 deletions
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.15
|
||||
value: 0
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.2
|
||||
value: 0
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalPosition.z
|
||||
path:
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
m_EulerEditorCurves: []
|
||||
m_HasGenericRootTransform: 1
|
||||
m_HasMotionFloatCurves: 0
|
||||
m_Events: []
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0b38fc7acbb46bf4aa82b44e425775f7
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -59,7 +59,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
|
||||
[Header("Animators")]
|
||||
public Animator handAnimator;
|
||||
public Animator cowbellAnimator;
|
||||
|
||||
[Header("Curves")]
|
||||
public BezierCurve3D handCurve;
|
||||
|
@ -96,14 +96,15 @@ namespace HeavenStudio.Games
|
|||
if (PlayerInput.Pressed()) //&& !IsExpectingInputNow())
|
||||
{
|
||||
HitCowbell();
|
||||
handStart = Conductor.instance.songPositionInBeats;
|
||||
|
||||
}
|
||||
|
||||
|
||||
//update hand position
|
||||
handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
|
||||
|
||||
frontHand.transform.position = handCurve.GetPoint(handProgress);
|
||||
|
||||
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
|
||||
|
||||
}
|
||||
|
||||
|
@ -116,6 +117,10 @@ namespace HeavenStudio.Games
|
|||
public void HitCowbell()
|
||||
{
|
||||
Jukebox.PlayOneShot("count-ins/cowbell");
|
||||
|
||||
handStart = Conductor.instance.songPositionInBeats;
|
||||
|
||||
cowbellAnimator.Play("Shake",-1,0);
|
||||
}
|
||||
|
||||
public void StartCowbell(float beat, bool audienceReacting)
|
||||
|
|
Loading…
Reference in a new issue