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public Animator handAnimator; + public Animator cowbellAnimator; [Header("Curves")] public BezierCurve3D handCurve; @@ -96,14 +96,15 @@ namespace HeavenStudio.Games if (PlayerInput.Pressed()) //&& !IsExpectingInputNow()) { HitCowbell(); - handStart = Conductor.instance.songPositionInBeats; + } //update hand position handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1); - frontHand.transform.position = handCurve.GetPoint(handProgress); + + frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress)); } @@ -116,6 +117,10 @@ namespace HeavenStudio.Games public void HitCowbell() { Jukebox.PlayOneShot("count-ins/cowbell"); + + handStart = Conductor.instance.songPositionInBeats; + + cowbellAnimator.Play("Shake",-1,0); } public void StartCowbell(float beat, bool audienceReacting)