combo input

This commit is contained in:
minenice55 2022-07-28 22:09:48 -04:00
parent 39d3a136c5
commit 334a654b9b
26 changed files with 36807 additions and 716 deletions

View file

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@ -14,8 +14,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public GameEvent bop = new GameEvent();
float lastPunchTime = Single.MinValue;
float lastComboMissTime = Single.MinValue;
public bool inCombo = false;
int inComboId = -1;
int shouldComboId = -1;
public void SetComboId(int id) { inComboId = id; }
public void SetShouldComboId(int id) { shouldComboId = id; }
public int GetComboId() { return inComboId; }
public int GetShouldComboId() { return shouldComboId; }
private void Awake()
{
@ -25,12 +31,31 @@ namespace HeavenStudio.Games.Scripts_KarateMan
private void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeats > bop.startBeat)
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeats > bop.startBeat && !inCombo)
{
anim.Play("Beat", -1, 0);
}
if (PlayerInput.Pressed(true))
if (inCombo && shouldComboId == -2)
{
float missProg = cond.GetPositionFromBeat(lastComboMissTime, 3.25f);
if (missProg >= 0f && missProg < 1f)
{
anim.DoScaledAnimation("LowKickMiss", lastComboMissTime, 3.25f);
}
else if (missProg >= 1f)
{
anim.speed = 1f;
bop.startBeat = lastComboMissTime + 3.25f;
lastComboMissTime = Single.MinValue;
inCombo = false;
inComboId = -1;
shouldComboId = -1;
Debug.Log("Getup");
}
}
if (PlayerInput.Pressed(true) && !inCombo)
{
if (!KarateManNew.instance.IsExpectingInputNow())
{
@ -38,22 +63,45 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Jukebox.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
}
}
else if (PlayerInput.AltPressed() && !inCombo)
{
if (!KarateManNew.instance.IsExpectingInputNow())
{
//start a forced-fail combo sequence
float beat = cond.songPositionInBeats;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Punch(1); inCombo = true; inComboId = -1; shouldComboId = -1;}),
new BeatAction.Action(beat + 0.25f, delegate { Punch(2); }),
new BeatAction.Action(beat + 0.5f, delegate { ComboSequence(0); }),
new BeatAction.Action(beat + 0.75f, delegate { shouldComboId = -2; ComboMiss(beat + 0.75f); }),
});
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("karateman/swingNoHit", beat),
new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f),
new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f),
new MultiSound.Sound("karateman/comboMiss", beat + 0.75f),
}, forcePlay: true);
}
}
else if (PlayerInput.AltPressedUp())
{
if (!KarateManNew.instance.IsExpectingInputNow())
{
if (inComboId != -1 && !KarateManNew.instance.IsExpectingInputNow())
{
//let go too early, make joe spin later
inComboId = -1;
}
}
}
}
public void Punch(int forceHand = 0)
public bool Punch(int forceHand = 0)
{
var cond = Conductor.instance;
bool straight = false;
switch (forceHand)
{
case 0:
@ -61,6 +109,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
lastPunchTime = Single.MinValue;
anim.Play("Straight", -1, 0);
straight = true;
}
else
{
@ -73,9 +122,38 @@ namespace HeavenStudio.Games.Scripts_KarateMan
break;
case 2:
anim.Play("Straight", -1, 0);
straight = true;
break;
}
bop.startBeat = cond.songPositionInBeats + 0.5f;
return straight; //returns what hand was used to punch the object
}
public void ComboSequence(int seq)
{
var cond = Conductor.instance;
switch (seq)
{
case 0:
anim.Play("LowJab", -1, 0);
break;
case 1:
anim.Play("LowKick", -1, 0);
break;
case 2:
anim.Play("BackHand", -1, 0);
break;
default:
break;
}
bop.startBeat = cond.songPositionInBeats + 1f;
}
public void ComboMiss(float beat)
{
var cond = Conductor.instance;
lastComboMissTime = beat;
bop.startBeat = beat + 3.25f;
}
}
}

View file

@ -98,18 +98,23 @@ namespace HeavenStudio.Games.Scripts_KarateMan
break;
case ItemType.ComboPot2:
path = 1;
BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot3:
path = 2;
BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot4:
path = 3;
//if the button isn't held anymore make Joe spin
BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboPot5:
path = 4;
BeatAction.New(gameObject, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboBarrel:
KarateManNew.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_UP, ComboEndJustOrNg, ComboEndThrough, ComboEndOut);
path = 5;
//check for button release
break;
@ -166,6 +171,59 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
}
void JoeComboSequence()
{
var joe = KarateManNew.instance.Joe;
if (joe.GetShouldComboId() != comboId || !joe.inCombo) return;
switch (type)
{
case ItemType.ComboPot2:
joe.Punch(2);
if (joe.GetComboId() != comboId)
Jukebox.PlayOneShotGame("karateman/swingNoHit_Alt", forcePlay: true);
else
{
Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
status = FlyStatus.Hit;
}
break;
case ItemType.ComboPot3:
joe.ComboSequence(0);
if (joe.GetComboId() != comboId) {}
else
{
Jukebox.PlayOneShotGame("karateman/comboHit2", forcePlay: true);
status = FlyStatus.Hit;
}
break;
case ItemType.ComboPot4:
//if the button isn't held anymore make Joe spin
if (joe.GetComboId() != comboId) {
joe.ComboMiss(startBeat + 1f);
Jukebox.PlayOneShotGame("karateman/comboMiss", forcePlay: true);
joe.SetShouldComboId(-2);
}
else
{
joe.ComboSequence(1);
Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
status = FlyStatus.Hit;
}
break;
case ItemType.ComboPot5:
joe.ComboSequence(2);
if (joe.GetComboId() != comboId) {}
else
{
Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
status = FlyStatus.Hit;
}
break;
default:
break;
}
}
public void ItemJustOrNg(PlayerActionEvent caller, float state)
{
if (status == FlyStatus.Fly) {
@ -201,15 +259,18 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void ComboStartJustOrNg(PlayerActionEvent caller, float state)
{
if (status == FlyStatus.Fly) {
KarateManNew.instance.Joe.Punch(1);
KarateManNew.instance.Joe.SetComboId(comboId);
var joe = KarateManNew.instance.Joe;
if (status == FlyStatus.Fly && !joe.inCombo) {
joe.inCombo = true;
joe.Punch(1);
joe.SetComboId(comboId);
joe.SetShouldComboId(comboId);
if (state <= -1f || state >= 1f) {
Jukebox.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true);
Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
status = FlyStatus.Hit;
}
}
@ -222,5 +283,27 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
//hitting a combo start object with the normal input
}
public void ComboEndJustOrNg(PlayerActionEvent caller, float state)
{
var joe = KarateManNew.instance.Joe;
if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId) {
joe.inCombo = false;
joe.SetComboId(-1);
joe.SetShouldComboId(-1);
//UpperCut
if (state <= -1f || state >= 1f) {
Jukebox.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
Jukebox.PlayOneShotGame("karateman/comboHit4", forcePlay: true);
status = FlyStatus.Hit;
}
}
}
public void ComboEndOut(PlayerActionEvent caller) {}
public void ComboEndThrough(PlayerActionEvent caller) {}
}
}