mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
set correct heart colours
This commit is contained in:
parent
dc9b6a7991
commit
03e26c4efb
2 changed files with 45 additions and 0 deletions
|
@ -67123,6 +67123,12 @@ MonoBehaviour:
|
|||
NoriHeart: {fileID: 4687146461093134549}
|
||||
NoriHolder: {fileID: 2451790077583954414}
|
||||
NoriMaterial: {fileID: 2100000, guid: b1a39ae83b8f3994ea5ea73e28b253a8, type: 2}
|
||||
NoriColorsTengoku:
|
||||
- {r: 0.13333334, g: 0.4, b: 1, a: 1}
|
||||
- {r: 0.007843138, g: 0.9019608, b: 0.9098039, a: 1}
|
||||
- {r: 1, g: 0.09411765, b: 0, a: 1}
|
||||
- {r: 0.9843137, g: 0.92941177, b: 0, a: 1}
|
||||
NoriColorsMania: []
|
||||
Nori: 0
|
||||
MaxNori: 0
|
||||
--- !u!1 &4608551727560295043
|
||||
|
|
|
@ -14,6 +14,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
public Transform NoriHolder;
|
||||
public Material NoriMaterial;
|
||||
|
||||
public Color[] NoriColorsTengoku;
|
||||
public Color[] NoriColorsMania;
|
||||
|
||||
public float Nori;
|
||||
public int MaxNori;
|
||||
Animator[] NoriHeartAnimators;
|
||||
|
@ -96,6 +99,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
if (Nori >= MaxNori) return;
|
||||
Nori += 1;
|
||||
NoriHeartAnimators[(int) Nori - 1].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f);
|
||||
UpdateHeartColours();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -107,6 +111,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
if (Nori <= 0) return;
|
||||
Nori -= 1;
|
||||
NoriHeartAnimators[(int) Nori].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f);
|
||||
UpdateHeartColours();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -123,6 +128,38 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
}
|
||||
}
|
||||
|
||||
void UpdateHeartColours()
|
||||
{
|
||||
if (noriMode == (int) KarateMan.NoriMode.None) return;
|
||||
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
|
||||
{
|
||||
for (int i = 0; i < NoriHeartMaterials.Length; i++)
|
||||
{
|
||||
Material mat = NoriHeartMaterials[i];
|
||||
if (Nori == MaxNori)
|
||||
{
|
||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (KarateMan.instance.NoriPerformance < 0.6)
|
||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[0]);
|
||||
else
|
||||
{
|
||||
if (i < 2)
|
||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[1]);
|
||||
else
|
||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Transform target = GameCamera.instance.transform;
|
||||
|
@ -130,6 +167,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
Vector3 displacement = target.forward * CameraOffset;
|
||||
transform.position = target.position + displacement;
|
||||
transform.rotation = target.rotation;
|
||||
|
||||
UpdateHeartColours();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue