Commit Graph

839 Commits

Author SHA1 Message Date
Mytiaoga 167889d2e2 First Contact - Fixed bug for [lookAt] 2022-07-11 16:55:35 +08:00
Mytiaoga 2441d624dc First Contact - Toggle Live Bar beat
- On beat or Off beat live bar
2022-07-11 15:38:34 +08:00
Mytiaoga 667234a855 First Contact - slight change on Mission Control 2022-07-11 15:21:17 +08:00
Mytiaoga 8caa566890 First Contact - Revert Offbeat to OnBeat Live 2022-07-11 14:06:30 +08:00
Mytiaoga 23e8a32a87 Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio 2022-07-11 13:54:26 +08:00
Mytiaoga 06f80bfb51 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
minenice55 2ba10e9fae Merge pull request #131 from saladplainzone/master
Space Dance - Initial Implementation
2022-07-10 19:32:21 -04:00
saladplainzone 6283eda6d3 Merge remote-tracking branch 'upstream/master' 2022-07-10 14:56:09 -07:00
minenice55 ffcccdb6b9 missing fit to song 2022-07-10 17:45:59 -04:00
minenice55 fbeab5f0ad add cursor toggle, master volume 2022-07-10 17:39:14 -04:00
saladplainzone 8d5b344085 Space Dance - Input Changes 2022-07-09 23:32:58 -07:00
minenice55 0f1eb77988 add tabs system to editor settings 2022-07-09 23:22:59 -04:00
ThatZeoMan 98c4b6d425 Unified minigame titles 2022-07-09 22:02:59 -05:00
ThatZeoMan f59a3ed04f Further simplified Coin Toss
Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan 51c0eb0725 Combined Coin Toss's "Set XXXXground color" into one
also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
minenice55 53f48c64e7 settings resolution changer 2022-07-08 22:11:55 -04:00
minenice55 19f0009c55 prep settings menu for real 2022-07-08 18:49:15 -04:00
minenice55 70c5216690 fix layer 4 not being usable at certain window sizes 2022-07-08 17:58:58 -04:00
minenice55 7adc281618 fix issue with param disabling 2022-07-08 16:20:39 -04:00
minenice55 4df82e709a duplicating entities can now be undone / redone 2022-07-08 12:50:23 -04:00
minenice55 f83e70b2cb Merge pull request #128 from Mytiaoga/master
First Contact & DJ School updates
2022-07-08 10:58:07 -04:00
minenice55 fe13ca5baa remove old files 2022-07-08 10:38:13 -04:00
minenice55 9f72fece18 Merge branch 'master' into pr/128 2022-07-08 10:36:30 -04:00
Mytiaoga 311bda5fd3 Updated Inputs for some minigames
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
minenice55 13ca36d95e make copying use deep copies lol 2022-07-04 13:09:23 -04:00
minenice55 0edd2d005b copy entities, prep settings menu 2022-07-04 12:57:19 -04:00
minenice55 7f3876f1ec fully functional snap change menu 2022-07-04 11:29:19 -04:00
minenice55 b54194ebb8 spawn tempo changes on load 2022-07-04 10:28:40 -04:00
Mytiaoga 38cb7049fa First Contact - Updated Input Manager
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
minenice55 58dd43e67b event scroll fixes 2022-07-01 22:29:16 -04:00
minenice55 94a1e225e9 selecting crap works properly now 2022-07-01 22:03:15 -04:00
minenice55 f31b328f1a event selection doesn't go offscreen anymore
github copilot is insane it wrote half of the code in this commit lmao
2022-06-30 15:51:13 -04:00
minenice55 157a4749d7 Merge branch 'master' into responsive-editor 2022-06-30 14:48:48 -04:00
minenice55 27a928712f editor fully scaleable 2022-06-29 21:58:21 -04:00
Mytiaoga 8177507642 First Contact - Re-initialization 2022-06-29 13:37:14 +08:00
minenice55 dc111b80b9 make game selection scroll not suck 2022-06-28 18:51:19 -04:00
minenice55 e3edd01be3 tempo change: clamp on scroll 2022-06-28 16:58:23 -04:00
minenice55 5d62518e3a fix missing reference errors in tooltip 2022-06-28 16:09:41 -04:00
minenice55 a53176a1fd fix tooltip with scaled window 2022-06-28 15:57:32 -04:00
saladplainzone 8d2b4a5f67 Space Dance - Sound Effects
lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone f4da37b406 Crop Stomp Spritesheet Update, Space Dance Anim Tweaks 2022-06-26 17:59:27 -07:00
minenice55 10b5be926a wip editor responsive scaling 2022-06-26 17:37:30 -04:00
saladplainzone a52c6d2001 Space Dance - Initial Prefab Setup 2022-06-25 23:48:14 -07:00
minenice55 8195b1fc88 Pajama Party: no awake can be interrupted by other cues 2022-06-26 00:16:37 -04:00
minenice55 2cf836b2ca trim Trick on the Class sfx, fix Pajama party sprites 2022-06-25 23:38:40 -04:00
minenice55 cb0d903b51 Merge pull request #117 from minenice55/game-mobTrick
Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55 0019c84ee8 Game scroll and other adjustments
add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone 05cd5b514f Rhythm Somen - Done Except Eating But I'm Fine With It For Now 2022-06-23 23:22:06 -04:00
saladplainzone 2289eb6f0b Rhythm Somen - Basic Setup, Cues
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55 101e2eb251 Trick on the Class: basic functionality complete 2022-06-23 21:28:17 -04:00
huantian 57e72611c9 Fix ScheduleInput docstring (#114) 2022-06-23 17:05:27 -07:00
huantian 49d949be1e Fix Tram and Pauline file locations (#113) 2022-06-23 17:05:19 -07:00
minenice55 642842bbaa Trick on the Class: player / girl animations done 2022-06-22 18:42:22 -04:00
minenice55 1f9b558220 Merge branch 'master' into game-mobTrick 2022-06-22 16:23:15 -04:00
huantian 3b65aec32f Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
minenice55 3a9af801ec Trick on the Class: update 2mo old code 2022-06-19 22:29:21 -04:00
minenice55 ed79c7e4fd Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55 ae017fdeef Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55 342f3d6771 Icon Improvement Concept & Resizeable Window (#104)
* Editor: mostly PoC icon effects

* slightly more responsive selection

* resizeable window

game camera still doesn't letterbox properly, will need a bit more work

* letterbox both in editor and in fullscreen

* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55 b660b4dcbd Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jellirby b15a4c6f0c Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55 8b8560eb3f I shouldn't be coding at midnight (#96)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints

* peabrain moment

VERY IMPORTANT FIX

* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55 37eb45ec6d Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55 a824040f59 Tempo changes restored (#92)
* Prepwork for seeking + tempo change fixes

TODO: make playing after seeking function (I'll need help with the offset stuff so if anyone can push to this branch please do)

* functions to get the beat from a song position

will need more testing but I think it works well enough to get into prod
thanks @wooningcharithri#7419 for the psuedo-code
2022-06-06 09:54:57 -07:00
minenice55 a3fb579c6d Animation speed helpers, stop on remix end (#91) 2022-06-06 09:54:49 -07:00
minenice55 057bdf7fe5 Gameplay: Timing windows use a "smart" BPM scaling system (#86)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded

* inverse-scale timing windows based on speed

* Fan Club: move to new input system

* Fan Club: allow forced animations during calls

* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
Saraistupid 9b9bfea627 Fix Importing Music files on Linux (#89)
* fix importing music files on linux

* oops
2022-06-03 20:15:45 -07:00
minenice55 fc07f80b4f Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55 022cbad1d6 Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55 4ace832a11 Global Camera Movement (#80)
* Global Camera: move Spaceball to new system

* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55 2453f9a48b Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe 9b99d73ec9 Meta files moment 2022-05-07 14:32:47 -07:00
Jenny Crowe 60b5602050 Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe 784b9e886e Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe e164c66439 Merge pull request #77 from freeformfunposting/master
(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins fd8c4fd047 Fixed a sound error with Autoplay 2022-05-06 15:14:01 -07:00
Pengu123 4bd1dd92cc Clean up the debug messages 2022-05-06 22:30:17 +02:00
Pengu123 6d92ded6a6 Background control in Coin Flip 2022-05-06 22:23:52 +02:00
Pengu123 71bbefb764 Cleanup + new Shedule methods 2022-05-06 22:05:19 +02:00
Pengu123 0b79779b9b More comments, new method to detect expected inputs
IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123 5cdd044154 Added a list to keep track of all the scheduled inputs of a minigame
...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123 f5bcd70756 BUGFIX: Prevents Scrolling between cues mid-game
You can't scroll between the game event selector when the song is playing (Using the keyboard or scrollwheel). It's smoother especially when doing arrow inputs
2022-05-04 19:26:19 +02:00
Pengu123 defd64a56e noAutoplay and autoplayOnly settings
Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123 ba8d2132ce Added Support for specific direction inputs
Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123 70a69a7c91 Fixed Input bugs + Optimizations
-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123 d41eaac105 ScheduleInput Method added, tests awaiting 2022-05-03 22:36:55 +02:00
Pengu123 555a2d6bc0 Fixed a bug where checkbox properties wouldn't load properly when selected 2022-05-03 17:26:08 +02:00
minenice55 78594345b6 Fan Club: fast kamone plays when scene is unloaded 2022-05-02 16:16:00 -04:00
minenice55 278d2773f7 Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
minenice55 6cfd3d9fda Fan Club: particle stuff, unarranged crouch / kiss 2022-05-02 11:45:48 -04:00
minenice55 2eff834a7a Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
Pengu123 6bf5be2e5b Bug Fixing 2022-05-02 00:24:07 +02:00
Pengu123 b7ba06c812 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123 6083e07535 Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
Pengu123 0232fe5540 Throw and Catch animation 2022-05-01 20:22:00 +02:00
minenice55 c8e7bb1292 Fan Club: cont. unarranged sequel work 2022-04-30 01:20:19 -04:00
minenice55 b41c97b6c7 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55 97df0a43cf Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55 dbdc3d44ae Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55 c1ea34dc8d Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
adianfiuef 2dd4bcda64 tram&Pauline 2022-04-15 01:24:03 -07:00
adianfiuef 5d42425eb6 tram&Pauline 2022-04-15 01:22:19 -07:00
minenice55 a882f45ebd Trick on the Class: new minigame definition 2022-04-13 10:14:13 -04:00
minenice55 fda9f3612d Merge branch 'master' into game-mobTrick 2022-04-13 10:12:47 -04:00
minenice55 b0637a1281 Internal: fixed duplicated game defs 2022-04-12 17:49:00 -04:00
minenice55 9c37c673a4 Internal: adjust debug print for loader 2022-04-12 13:30:22 -04:00
minenice55 1f0187ee66 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
minenice55 293ed09127 Trick on the Class: refactor object sound 2022-04-11 10:57:27 -04:00
minenice55 8f905535ba Trick on the Class: prep bop entity 2022-04-11 09:56:37 -04:00
adianfiuef cdaa6b6732 Update Minigames.cs 2022-04-11 03:21:38 -07:00
adianfiuef be2a2155f3 Tram&Pauline 2022-04-11 03:12:54 -07:00
adianfiuef 2c9dedc01b Tram&Pauline 2022-04-11 03:12:11 -07:00
adianfiuef 88abe23c86 Update Minigames.cs 2022-04-11 03:04:36 -07:00
adianfiuef 1b5c2691ac Tram&Pauline 2022-04-11 02:19:01 -07:00
adianfiuef 490e0a25dc Tram&Pauline 2022-04-11 02:05:43 -07:00
minenice55 d102d1baa2 Trick on the Class: basic gameplay with placeholders 2022-04-10 21:05:33 -04:00
minenice55 0ee7e73a0c Trick on the Class: object rotation 2022-04-10 19:15:59 -04:00
minenice55 035d3f4fce Trick on the Class: flying objects 2022-04-10 18:29:31 -04:00
minenice55 ddc6b84063 Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55 30d23ea309 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
Jenny Crowe 8c0a79255c Merge pull request #66 from minenice55/more-ntrIdol-2
Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55 dc3e7aadbd Correct compilation errors from merge 2022-03-28 09:45:16 -04:00
minenice55 24765c3d68 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
Slaith 71e4e9c1f6 Fixed barrel break not working 2022-03-27 18:23:59 -07:00
minenice55 06980c2781 Fan Club: remove WIP 2022-03-27 19:06:00 -04:00
minenice55 6bbbabf7f6 Fan Club: more animations 2022-03-27 19:05:08 -04:00
Slaith 8960d9da55 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe a1527d58b6 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55 bf172ca17e Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
Slaith 1c9331daf8 fixing another bug with clappy trio 2022-03-26 17:53:34 -07:00
Slaith b9c02eb039 i'm dumb lol 2022-03-26 17:42:50 -07:00
Jenny Crowe abf86b4258 Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55 7c591e0a11 Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
Slaith a653194e07 Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55 cfe79438bf Merge branch 'master' into scaled-secPerBeat 2022-03-25 18:59:57 -04:00
minenice55 831b019735 Fan Club: root motion 2022-03-25 18:59:18 -04:00
minenice55 61aaea72d9 Fan Club: fix references 2022-03-25 18:51:43 -04:00
minenice55 1e2f259c97 Merge branch 'master' into more-ntrIdol-2 2022-03-25 18:29:18 -04:00
minenice55 68b12ee34b Editor: disabled tempo change placing
UNTESTED
2022-03-24 13:17:49 -04:00
minenice55 173e9d80dd Fan Club: note to self 2022-03-22 15:49:29 -04:00
minenice55 d13d547c89 Merge branch 'master' into more-ntrIdol-2 2022-03-22 15:28:44 -04:00
minenice55 6d857e9d5c Fan Club: prepare Arisa jumping 2022-03-22 15:23:55 -04:00
minenice55 5d95c9ec16 Conductor: property that returns secPerBeat scaled to song pitch
NEEDS TESTING
2022-03-22 14:29:15 -04:00
minenice55 04535747f7 Fan Club: fix forcing idol anims during responses 2022-03-21 11:29:24 -04:00
minenice55 d768f48eae Fan Club: address issue with double clap -> I suppose stack 2022-03-21 11:23:42 -04:00
minenice55 7d580fb132 oops forgot a small thing
includes example using a fan club sound
2022-03-20 19:58:37 -04:00
minenice55 87bc5c9fff extend multisound with pitch, volume, looping, offset in seconds 2022-03-20 19:46:12 -04:00
Jenny Crowe 8d0895b86d Editor: Music volume! 2022-03-19 05:46:38 -07:00
Jenny Crowe c406f30f77 Merge pull request #57 from Slaith12/main
Fixed space soccer ball spawning when it shouldn't be
2022-03-18 18:42:31 -07:00
Slaith a577544fac Fixed space soccer ball spawning when it shouldn't be
The soccer ball that is part of the prefab no longer defaults to the Dispensing state (when i refactored the ball script a while ago, i dealt with this problem by just disabling that ball, but this solution should work even with the ball enabled)
2022-03-17 18:44:58 -07:00
minenice55 dc46781d40 Fan Club: landing sound 2022-03-17 17:01:26 -04:00
minenice55 65918bd950 Fan Club: add cues continuing from transition, muted cues 2022-03-17 16:43:35 -04:00
minenice55 bce671dc85 Fan Club: make forced animations properly restart 2022-03-17 15:18:40 -04:00
minenice55 3e28dbcb0a Fan Club: refactoring, fixes 2022-03-17 15:13:48 -04:00
minenice55 cd00c13fa7 Fan Club: remove unused file 2022-03-17 12:20:11 -04:00
Jenny Crowe f69e69c41a Merge pull request #55 from minenice55/game-ntrIdol
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55 a3f9f54e2f Fan Club: tone down WIP marker 2022-03-16 17:47:11 -04:00
minenice55 4df6dcacd6 Fan Club: fix forced "peace no sync" animation 2022-03-16 17:45:12 -04:00
minenice55 b73135196c Fan Club: add particle effect to forced clap 2022-03-16 17:43:37 -04:00
minenice55 af6e60a247 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe e82f2096e9 Crop Stomp: Minor visual tweaks 2022-03-16 02:53:30 -07:00
Carson Kompon 79ddcffdd8 Added Streaks and Set Background Color to Drumming Practice 2022-03-15 19:15:54 -04:00
minenice55 5f42dd4f00 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55 57e075255b Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55 407ccdface Fan Club: update script to new namespace 2022-03-14 10:36:19 -04:00
minenice55 df068c3899 Merge branch 'master' into game-ntrIdol 2022-03-14 10:35:33 -04:00
minenice55 b7c814738d Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
Jenny Crowe 2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
minenice55 0479cb39f8 Fan Club: idol setup part 1 2022-03-13 18:23:38 -04:00
minenice55 9d50231c2c Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00
Jenny Crowe a1e98409bc Fireworks: More setup 2022-03-13 07:35:22 -07:00
Jenny Crowe 34f3a8281b Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
Jenny Crowe 9d733b6f2f Stomp: Fixed issues associated with specific cue setups. 2022-03-13 03:25:41 -07:00
minenice55 a1f71294ce Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
Jenny Crowe 21b3f7c60c Merge pull request #49 from CarsonKompon/mr-upbeat-repositioning
Proper Mr. Upbeat Positioning
2022-03-12 18:32:12 -07:00
saladplainzone 80ea174edf Fixed Space Soccer Dispense Sound 2022-03-12 17:13:10 -08:00
Carson Kompon e685e4eac2 Proper Mr. Upbeat Positioning 2022-03-12 11:57:46 -05:00
Jenny Crowe 5ecc776279 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
Jenny Crowe 2f746c8e10 Fork Lifter: Minor script tweak for readability. 2022-03-11 21:20:33 -07:00
Jenny Crowe fd037c4436 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe 42c2d4cd3e Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00
Carson Kompon c018f1c560 Mr. Upbeat now starts on the go no matter what 2022-03-11 20:54:05 -05:00
minenice55 2747d31902 correct descriptions 2022-03-11 13:27:35 -05:00
minenice55 87993cd439 de-hardcode conditional 2022-03-11 13:24:24 -05:00
minenice55 b364b0cc16 Drumming Practice: individually set each mii
note: had to add a third integer value to the Beatmap parameters, may wanna consider using some kind of array in the future
2022-03-11 13:20:24 -05:00
Jenny Crowe 8c89153af9 Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Jenny Crowe e6adef1f94 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe a570793803 Editor: Timeline now scales to fit song length 2022-03-09 21:24:06 -07:00
Jenny Crowe b1e70bc64b A comment 2022-03-09 21:00:57 -07:00
Jenny Crowe 9aeef1a9c3 Jukebox/Sound code cleanup 2022-03-09 20:59:48 -07:00
Jenny Crowe 667a70b0ee BTSDS: Piano notes will now stop properly even if the game switches during them. 2022-03-09 20:50:19 -07:00
Jenny Crowe 66499f5db1 Merge pull request #46 from Slaith12/main
Implemented Inactive Functions and made OnGameSwitch functional
2022-03-08 17:12:52 -07:00
Jenny Crowe 8eef96f870 Merge pull request #45 from CarsonKompon/fix-sfx-cleanup
SFX Cleanup (Mr. Upbeat and Drumming Practice)
2022-03-08 17:12:21 -07:00
Slaith 11b80f12de Fixed error 2022-03-07 21:27:36 -08:00
Slaith c9ec6bd6e2 Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master 2022-03-07 20:53:30 -08:00
Slaith 531053cdd3 Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe 71d7f1323f Flash now relegated to its own layer 2022-03-07 17:21:27 -07:00
Carson Kompon 6f2f8b13bd Added generic Applause sound
Cleaned up Mr. Upbeat and Drumming Practice sounds as a result
2022-03-07 12:10:50 -05:00
Jenny Crowe ec571a52fe Flash now renders in fullscreen 2022-03-07 08:58:34 -07:00
Jenny Crowe f7838d1da2 Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch) 2022-03-07 05:54:36 -07:00
Jenny Crowe 1d564b4910 Fixed some errors 2022-03-07 02:41:07 -07:00
Jenny Crowe dd3bdaf87c BTSDS: Piano does not pierce ears as much 2022-03-07 02:34:38 -07:00
Jenny Crowe c6f0da37a2 BTSDS: Piano!!! 2022-03-07 02:16:31 -07:00
Carson Kompon b229e612b3 Added "Set Mii" to Drumming Practice 2022-03-07 00:26:59 -05:00
Carson Kompon b4e8152d90 Working Drumming Practice 2022-03-07 00:00:54 -05:00
Slaith 1fcbaacb3c Gave sound objects a little more functionality 2022-03-06 19:56:45 -08:00
Carson Kompon 31c08e778e Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
Slaith12 01f8c7d93b Merge branch 'megaminerjenny:master' into main 2022-03-06 19:00:57 -08:00
Jenny Crowe 30858afbb4 Merge pull request #42 from CarsonKompon/mr-upbeat-2
Fully functional and animated Mr. Upbeat
2022-03-06 19:53:57 -07:00
Slaith12 ff8c031e42 Merge branch 'megaminerjenny:master' into main 2022-03-06 18:37:51 -08:00
Slaith 6c25344e9e clean up 2022-03-06 18:37:27 -08:00
Carson Kompon 564c8fe0a6 Added Ding/Applause SFX to Mr. Upbeat 2022-03-06 14:48:39 -05:00
Carson Kompon b389cd7589 Fully functional and animated Mr. Upbeat 2022-03-06 14:37:50 -05:00
Carson Kompon d5b800bb5b Added Mr. Upbeat fall animation 2022-03-06 12:34:54 -05:00
Carson Kompon 3adbc8a18d Smol fix for Wizard's Waltz 2022-03-06 11:39:05 -05:00
Carson Kompon 2eda6c0d45 Wizard's Waltz height fix + position based on start interval
Based on megaminerjenny's suggestions :)
2022-03-06 11:35:23 -05:00
Jenny Crowe a5164ddcbe Merge pull request #40 from CarsonKompon/wizards-waltz-more
Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe c0a6a39a66 Rhythm Rally: Feature complete! 2022-03-05 12:30:05 -07:00
Carson Kompon cc5e0e4f3e Fixed Wizard's Waltz FOV/Fake 3D 2022-03-05 12:46:10 -05:00
Jenny Crowe 69cd51533b Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio 2022-03-05 10:42:05 -07:00
Jenny Crowe 482a6b532a Rally: Ball tweaks 2022-03-05 10:41:54 -07:00
Carson Kompon 91ad96cc91 Added better SFX to Wizard's Waltz 2022-03-05 01:02:46 -05:00
Jenny Crowe 1a3a0dcec7 Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon da57253acc Added wand and sparkle FX to Wizard's Waltz 2022-03-04 23:28:56 -05:00
Carson Kompon 5c3730cf9d Slightly functional Mr. Upbeat 2022-03-04 22:10:10 -05:00
Carson Kompon d22009e79c Mr Upbeat Programming progress
Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon 6d4a283eff Mr Upbeat Animation Setup 2022-03-04 15:47:40 -05:00
Carson Kompon 502678f6b4 Added a new placeholder spritesheet for Wizard's Waltz 2022-03-04 01:37:33 -05:00
Carson Kompon c028882d5b Added the girl to Wizard's Waltz 2022-03-04 00:16:38 -05:00
Carson Kompon ca48e23892 Added animations to the Wizard in Wizard's Waltz 2022-03-03 23:08:55 -05:00
Carson Kompon 3547010af0 Shortened "plant flower" in Wizard's Waltz 2022-03-03 22:43:11 -05:00
Carson Kompon b0f74c9f01 Wizard's Waltz is feature complete
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon edece5218a He rotate 2022-03-03 19:15:56 -05:00
Carson Kompon 2786cdca4c Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
Carson Kompon 78d477fc01 Removed star particles when hitting pots in a combo 2022-03-03 16:25:20 -05:00
Carson Kompon c73d490485 Added Hit Two and Hit Three Alt (from RHDS) to Karate Man 2022-03-03 16:16:06 -05:00
Jenny Crowe 71838124c9 Crop Stomp: Dots bg 2022-03-03 04:18:16 -07:00
Jenny Crowe 93bbbd0ee2 Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing. 2022-03-03 03:43:01 -07:00
Jenny Crowe c1a2679688 Merge pull request #34 from CarsonKompon/editor-controls-update
Added WASD to Editor, Made Autoplay P as a result
2022-03-03 02:34:08 -07:00
Carson Kompon 333c0c86dc Added WASD to Editor, Made Autoplay P as a result 2022-03-02 23:40:59 -05:00
Jenny Crowe a1feb82d20 Merge pull request #33 from CarsonKompon/karate-man-new-hits
Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon 8228948d00 Karate Joe hits Cooking Pot with right hand + code cleanup
Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon 8a6eb8b74c Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
Jenny Crowe ec8de5458b GEUH 2022-03-02 19:50:08 -07:00
Jenny Crowe f6966d4e35 Stomp: Fixed issues with starting a march at the same time as a game switch. 2022-03-02 19:19:45 -07:00
Slaith d2bc7d9871 Added inactive functions
I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Jenny Crowe 273608ea6e Merge pull request #32 from CarsonKompon/editor-tooltip-pass-1
Editor bottom-left tooltip pass
2022-03-01 23:07:33 -07:00
Jenny Crowe 36d4d043b4 Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe 8a20ee67e5 Merge pull request #30 from CarsonKompon/editor-event-cleanup-pass-1
Editor Event Cleanup Pass
2022-03-01 23:07:19 -07:00
Carson Kompon 187923d62a Added tooltips for all existing parameters 2022-03-01 16:37:17 -05:00
Carson Kompon 597908510b Bottom right tooltip now matches hover tooltip if there is one 2022-03-01 16:11:19 -05:00
Jenny Crowe aae753d6a2 Crop Stomp: Veggie picking goodness 2022-03-01 13:57:37 -07:00
Carson Kompon 70b1bb2dbb Added Ring background fx to Karate Man 2022-03-01 15:37:06 -05:00
Carson Kompon 2d27b38f2d Added "ooh" toggle to DJ School 2022-03-01 14:44:55 -05:00
Carson Kompon e4875fc751 Clappy Trio Event Merge 2022-03-01 14:30:07 -05:00
Carson Kompon fe546873ac Fork Lifter Event Merge 2022-03-01 14:27:08 -05:00
Carson Kompon 8fa4838d9a Count-in Event Merge
LFG
2022-03-01 14:21:23 -05:00
Carson Kompon d1a4c0464f Karate Man Events have been merged also I forgot the toggle in the last update lol 2022-03-01 12:40:59 -05:00
Carson Kompon 42dc3ec14c Merge branch 'megaminerjenny:master' into karate-man-event-merging 2022-03-01 12:23:25 -05:00
Carson Kompon 267d9f6bdd Started work on merging the karate man events
This breaks enum dropdowns but I'll fix that tomorrow
2022-03-01 03:17:06 -05:00
Carson Kompon 4636b8a4bf Added Checkbox Parameter + Toggle Inputs Event
So now you can disable inputs if you need to :)
2022-03-01 02:27:49 -05:00
Jenny Crowe 25e90b0b39 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
Jenny Crowe 4c53e759f4 Pelly moment 2022-02-28 18:18:06 -07:00
Carson Kompon ba8559c3cd Added Change Lion Count event to Clappy Trio
1-8 lions thats crazy
2022-02-28 20:11:01 -05:00
Carson Kompon f7b0eba8c0 Added support for variable lions in Clappy Trio
You can also just have 1 lion
2022-02-28 19:46:55 -05:00
Jenny Crowe c002586488 Merge pull request #20 from CarsonKompon/fix-space-soccer-z-and-x
You can now Press and Release Z for high-kick-toe
2022-02-28 14:11:53 -07:00
Jenny Crowe 51c4e01889 Merge pull request #23 from CarsonKompon/fix-fork-lifter-maximum-peas-on-fork
Fork now only holds up to 4 peas in Fork Lifter
2022-02-28 14:11:29 -07:00
Jenny Crowe c5934c587b Merge pull request #21 from CarsonKompon/fix-karate-man-shadows-fade-white
Karate Man shadows no longer fade to White
2022-02-28 14:11:14 -07:00
Jenny Crowe e31f50bfd5 Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon 594158cee3 Added camera zoom 2022-02-28 15:43:32 -05:00
Carson Kompon ed57295e9d Rhythm Rally Camera Event
Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon 342715e460 Fork now only holds up to 4 peas in Fork Lifter
The commit looks a lot larger than it is. I just wrapped it all in an if statement
2022-02-28 12:32:08 -05:00
Carson Kompon 10f2db61d2 Added Tap, Double Tap, and Triple Tap to Tap Trial
All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Carson Kompon 749699e0c4 Merge branch 'megaminerjenny:master' into tap-trial-real-inputs 2022-02-28 10:36:24 -05:00
Carson Kompon 02d2b411fd Added Tap Trial miss sound 2022-02-28 10:36:05 -05:00
Carson Kompon ca2371c743 Karate Man shadows no longer fade to white 2022-02-28 10:26:25 -05:00
Jenny Crowe 9d7620feb3 Editor: Tempo Finder button tooltip 2022-02-28 01:38:43 -07:00
Jenny Crowe 646bb82c04 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Jenny Crowe e106c34041 Crop Stomp: Scrolling stops when paused. 2022-02-28 00:08:33 -07:00
Carson Kompon c5a9c70e0e Simple tap 2022-02-28 02:05:57 -05:00
Carson Kompon 01ccc4e684 You can now Press and Release Z for high-kick-toe
(You can still use X in case you already had the muscle memory)
2022-02-28 01:58:47 -05:00
Jenny Crowe 34d8d9fc8d Crop Stomp: He go 2022-02-27 22:11:18 -07:00
Jenny Crowe 8d9170066b Merge pull request #18 from CarsonKompon/fix-karate-man-background-typo
Fixed a typo in the Karate Man Background names
2022-02-27 19:04:18 -07:00
Carson Kompon 538bc3cfa5 Added Placeholder animations for Tap Trial
Added Double Tap and Triple Tap placeholder animations so they can be used in a remix until they're made actually playable.
2022-02-27 19:17:12 -05:00
Carson Kompon 74dadc58d9 Typo in the group chat 2022-02-27 18:46:32 -05:00
Jenny Crowe 811f4ce292 Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
Jenny Crowe 5c44ca09ec Space Soccer: Backwards compatibility with levels using old swing system. 2022-02-27 15:12:17 -07:00
Jenny Crowe b8cbbbbd97 Merge pull request #17 from Slaith12/main
Fixed event caller
2022-02-27 14:51:17 -07:00
Slaith a4af3adaea Actually fixed event system
Somehow I didn't notice while testing before that everything was wrong. I was already suspecting these lines of code would do something weird, and they certainly did.
2022-02-27 11:01:31 -08:00
Carson Kompon ccac51d1a1 Make length of bgcolor event match rhythm tweezers 2022-02-27 13:54:46 -05:00
Carson Kompon b4cdc321cb Remove debug log 2022-02-27 13:49:52 -05:00
Slaith 554a8833ec Made the call event function more reliable
I have no idea why the function was set up the way it was before but it should be fine now.
2022-02-27 10:49:06 -08:00
Carson Kompon 6a2ccf4b2c Merge branch 'megaminerjenny:master' into karate-man-background-color 2022-02-27 12:06:38 -05:00
Carson Kompon 4403a3dd26 Added custom shadow colours
And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe cdc7d2f120 Begone test comment 2022-02-27 04:01:24 -07:00
Jenny Crowe dd81739566 Test commit 2022-02-27 02:15:18 -07:00
Jenny Crowe 5eaedda81b Merge pull request #14 from Slaith12/main
Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Jenny Crowe 904af834c4 Merge pull request #11 from CarsonKompon/fix-fork-lifter-sigh-sfx
Fixed the "sigh" SFX in Fork Lifter
2022-02-27 01:48:56 -07:00
Carson Kompon f7434c8a34 Shadow colours are much more accurate 2022-02-26 22:28:15 -05:00
Slaith 91a561ea05 Some clean up 2022-02-26 15:38:27 -08:00
Carson Kompon ef27e83254 Added coloured shadows to Karate Man
This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon 609ce5cd6e Reset Song when pressing "New"
Song was not removed prior to this
2022-02-26 14:06:52 -05:00
Carson Kompon ef710cc714 Code Clean Up 2022-02-26 13:57:09 -05:00
Carson Kompon 2a026d8dea Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Carson Kompon 39bd1436fa Fixed the sigh sfx in Fork Lifter 2022-02-26 02:57:09 -05:00
Slaith 41d0aff043 Fixed Space Soccer SFX spam glitch
You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00
Slaith c727bd62fd Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Jenny Crowe 1123243215 Merge pull request #8 from CarsonKompon/karate-man-coloured-bulbs
Karate man coloured bulbs
2022-02-26 00:16:45 -07:00
Jenny Crowe b681656cd6 Merge pull request #10 from CarsonKompon/editor-autoplay-hotkey
Added Autoplay and Metronome Hotkeys
2022-02-26 00:15:02 -07:00
Carson Kompon 66ab560817 Added Autoplay and Metronome Hotkeys
A - Autoplay
M - Metronome
2022-02-26 02:03:33 -05:00
Carson Kompon bfa73ade05 Whoops I never added CTRL+N 2022-02-26 01:54:00 -05:00
Carson Kompon 70962f50a0 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon 5a89e9608d Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Carson Kompon 4ebcdd038d Preventing even more code re-use
Editor.NewRemix() from my last commit is now Editor.LoadRemix(json) and is called within Editor.LoadRemix(). The "New" button new calls Editor.LoadRemix("");
2022-02-25 22:48:44 -05:00
Carson Kompon 2a8da0a551 Added New (CTRL+N) Button
Allows you to call GameManager.LoadRemix("") to initialize a blank remix at bpm 120. The New button (or CTRL+N) calls Editor.NewRemix();
2022-02-25 22:41:32 -05:00
Slaith a43a81a566 Fixed tempo change bug
Tempo changes that were deleted would still exist in some places and break the check that determines if a new change should be placed.
2022-02-24 23:01:41 -08:00
Slaith e829d30f25 Some small stuff
Changed the window title to the new name and added some full count-ins
2022-02-24 22:59:18 -08:00
Jenny Crowe df909a2781 Fixed minor song offset/song pitch compatibility issue 2022-02-24 21:37:04 -07:00
Jenny Crowe 5a76904f70 Eh it's playable enough 2022-02-24 21:33:51 -07:00
Jenny Crowe 867f8f75cc Editor: Tempo finder tweaks 2022-02-24 21:30:02 -07:00
pixlblade 775eed31e0 f merge conflicts 2022-02-24 20:02:05 -05:00
Jenny Crowe 47a9c807bb Better timeline handling for song offset 2022-02-24 17:09:14 -07:00
Jenny Crowe e5e25fa2ab Swing variable added to entities. 2022-02-24 07:12:19 -07:00
Jenny Crowe 8e1013b96a Editor: Song offset! 2022-02-24 07:02:21 -07:00
Jenny Crowe 7d3fa6d8da BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe f3b30f212b Camera now always resets on game switch, even when scrubbing. 2022-02-23 20:17:53 -07:00
Jenny Crowe e0d2f2109e Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event 2022-02-22 20:34:11 -07:00
Jenny Crowe 87d1048a0f Editor: Minor minigame info tweaks. 2022-02-22 20:28:27 -07:00
Jenny Crowe 35b7a58669 Discord Rich Presence transition 2022-02-22 20:23:56 -07:00
Jenny Crowe 2725c3b9c6 Editor: Starting BPM can be entered via input field as well as through the BPM change tool. 2022-02-22 01:16:10 -07:00
Jenny Crowe e3863590fb Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
Jenny Crowe d9550afaec Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor). 2022-02-21 22:43:31 -07:00
Jenny Crowe 44ac28dc96 Test commit 2: The testening 2022-02-21 19:37:46 -07:00
Jenny Crowe a93014f4c3 Test commit 2022-02-21 16:50:31 -07:00
Jenny Crowe 7a37e3ae04 DJ School: Cue elegibility tweaks (autoplay should work correctly now) 2022-02-21 07:56:10 -07:00
Jenny Crowe 8557a382ae DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
Jenny Crowe 973fe3118f Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D. 2022-02-20 06:57:20 -07:00
Jenny Crowe a7dfb48dbc Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Jenny Crowe ea5a6a94e5 Spaceball: Proper cap for end value of camera zoom 2022-02-20 04:59:36 -07:00
Braedon 5d93a1ed90 Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon dc761a31c3 Some tap trial setup 2022-02-19 13:51:46 -05:00
Braedon 10ffad5d3f Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others 2022-02-18 19:44:17 -05:00
Jenny Crowe 2e85be6738 BTSDS: Fine tuning for block animation timing. 2022-02-18 07:32:38 -07:00
Braedon 0b94364593 Got rid of unnecessary calculations 2022-02-17 21:59:52 -05:00
Braedon a8b5d3ed7f Fixed timeline event's not being rendered if their start and end points are outside of the view.
Thank you to chrislo27 for suggesting a fix to this.
2022-02-17 21:57:35 -05:00
Jenny Crowe e2a278f7eb BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe 521c191fbd BTS DS: Crumble sfx (thanks Maddy!) 2022-02-16 19:59:46 -07:00
Jenny Crowe 22504b8d34 BTSDS: Added some sfx + slight margin tweak 2022-02-16 19:19:40 -07:00
Jenny Crowe 5dc02f5e42 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe 076b7bd291 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
Braedon aec0522ceb Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe 719ceaccf9 Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition. 2022-02-14 11:23:24 -07:00
Jenny Crowe ee45bd3d55 Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset. 2022-02-14 06:48:41 -07:00
Jenny Crowe d18581074d Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
Jenny Crowe 20adbe4114 Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
Jenny Crowe bf64e5b0df Rhythm Rally: Better camera/layer configuration 2022-02-12 10:16:50 -07:00
Jenny Crowe 2b452ab4d8 Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Braedon ac8c1325bf Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Jenny Crowe 454368e775 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
saladplainzone d1054489b5 DJ School: Fixed Playback Speed not playing well with Offsets
Added in a new bit to the offset fixes that accounts for song pitch
2022-02-11 20:09:39 -08:00
saladplainzone b23dadbe19 DJ School: SFX Syncing
Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
Braedon 73042ae2ae Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe 1da1c7cf5c Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon 8a06687907 Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe 0022346446 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe 09c9e8de70 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Jenny Crowe 9f9ad88aba Tweezers programming fixes 2022-02-10 03:14:15 -07:00
Braedon 44f0b23373 bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe b9ef8a648d Certified merge moment 2022-02-09 03:33:55 -07:00
Jenny Crowe 9f7197152a Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Braedon 7ba9449d80 DJ School extra sfx 2022-02-09 02:46:49 -05:00
Jenny Crowe c8087d97f6 Tweezers:: Code cleanup 2022-02-08 23:52:50 -07:00
Braedon 9656b54d9e Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe 6ee88bfc0e Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Braedon 18edfde4fe Fork Lifter food item rotation bug fixed 2022-02-07 20:24:26 -05:00
Braedon 79fc4c8f8d Camera flashes (bug associated with fullscreen) 2022-02-07 20:07:03 -05:00
Braedon 63daf103d3 Fix event property dropdown 2022-02-06 04:28:32 -05:00
Jenny Crowe 83afbd0e9f Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event. 2022-02-06 01:28:14 -07:00
Braedon 3f01bfdf7f You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
Braedon 34eef8327d Was unable to clap more than once at a time 2022-02-05 15:58:02 -05:00
Braedon cbccf98d43 Clappy trio input problem fixed 2022-02-05 15:28:04 -05:00
Jenny Crowe 1ca1177974 Forgot a playIndex comparison whoops 2022-02-05 08:24:07 -07:00
Jenny Crowe befa71a135 Editor: Autoplay button updates at start to reflect autoplay status. 2022-02-05 06:47:47 -07:00
Jenny Crowe 82e53cbb16 Fork Lifter: Zoom sound scheduling takes song speed into account. 2022-02-05 06:22:18 -07:00
Jenny Crowe 39e14e9e07 Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm 2022-02-05 06:08:33 -07:00
Braedon 2b019b4462 Audio mixers 2022-02-04 23:40:33 -05:00
Braedon 973df96566 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon 49b1f9a5c2 Instant camera easing 2022-02-04 17:54:38 -05:00
Braedon 5098ca135d Spaceball camera easings 2022-02-04 17:16:22 -05:00
Braedon 4efc96255e Spaceball's camera messed with other games 2022-02-04 13:15:28 -05:00
Braedon c958e20ceb Spaceball camera and more entity parameters. (ugly UI) 2022-02-03 22:25:18 -05:00
Braedon be3c913c4e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Jenny Crowe 8a1a159bfb Karate Man: Resolved layering issues with pot sprites 2022-02-03 05:27:55 -07:00
Jenny Crowe 6ade4c7dcf Minimizing Camera.main references 2022-02-03 01:25:27 -07:00
Jenny Crowe ef3b287beb GameManager no longer attempts to load games that are "fxOnly" (gameManager, countIn, etc) 2022-02-03 00:47:38 -07:00
Braedon dbf60aec34 Playback speed slider 2022-02-03 02:28:14 -05:00
Braedon 44faa3f150 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon eac24e76c0 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon d8653bf135 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon 809ef84f35 You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00