Commit graph

794 commits

Author SHA1 Message Date
minenice55
c041b37031 Fan Club: cont. unarranged sequel work 2022-04-30 01:20:19 -04:00
minenice55
f3b7b851f5 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55
6979e454f6 Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55
6be3b47559 Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
ad05ecf6f2 Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
adianfiuef
0df71375db tram&Pauline 2022-04-15 01:24:03 -07:00
adianfiuef
88c9c203a7 tram&Pauline 2022-04-15 01:22:19 -07:00
minenice55
74a83c46c5 Trick on the Class: new minigame definition 2022-04-13 10:14:13 -04:00
minenice55
64897819a8 Merge branch 'master' into game-mobTrick 2022-04-13 10:12:47 -04:00
minenice55
d7ff6e23b4 Internal: fixed duplicated game defs 2022-04-12 17:49:00 -04:00
minenice55
a4291cb10d Internal: adjust debug print for loader 2022-04-12 13:30:22 -04:00
minenice55
be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
minenice55
1775923118 Trick on the Class: refactor object sound 2022-04-11 10:57:27 -04:00
minenice55
995d20d522 Trick on the Class: prep bop entity 2022-04-11 09:56:37 -04:00
adianfiuef
37bbbc4d55 Update Minigames.cs 2022-04-11 03:21:38 -07:00
adianfiuef
6812d54682 Tram&Pauline 2022-04-11 03:12:54 -07:00
adianfiuef
15c9e48c78 Tram&Pauline 2022-04-11 03:12:11 -07:00
adianfiuef
caff09df7d Update Minigames.cs 2022-04-11 03:04:36 -07:00
adianfiuef
092240a3d5 Tram&Pauline 2022-04-11 02:19:01 -07:00
adianfiuef
f6dd5e28a9 Tram&Pauline 2022-04-11 02:05:43 -07:00
minenice55
27dd45148e Trick on the Class: basic gameplay with placeholders 2022-04-10 21:05:33 -04:00
minenice55
c3ef726ef8 Trick on the Class: object rotation 2022-04-10 19:15:59 -04:00
minenice55
beeb309e26 Trick on the Class: flying objects 2022-04-10 18:29:31 -04:00
minenice55
51c529a16f Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55
a193cf8909 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
Jenny Crowe
f7d1aaea63
Merge pull request #66 from minenice55/more-ntrIdol-2
Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55
158d0ab2f3 Correct compilation errors from merge 2022-03-28 09:45:16 -04:00
minenice55
04328464f7 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
Slaith
e6373b5d26 Fixed barrel break not working 2022-03-27 18:23:59 -07:00
minenice55
5720af69d3 Fan Club: remove WIP 2022-03-27 19:06:00 -04:00
minenice55
8ca290cc3f Fan Club: more animations 2022-03-27 19:05:08 -04:00
Slaith
030837d3c9 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
d72aa964b2 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55
f179122dfa Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
Slaith
2f974e0e61 fixing another bug with clappy trio 2022-03-26 17:53:34 -07:00
Slaith
e28862c99e i'm dumb lol 2022-03-26 17:42:50 -07:00
Jenny Crowe
4321e2c719
Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55
6e3ba6ba9f Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
Slaith
ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
345dedb14f Merge branch 'master' into scaled-secPerBeat 2022-03-25 18:59:57 -04:00
minenice55
7d2160d221 Fan Club: root motion 2022-03-25 18:59:18 -04:00
minenice55
c3db3ac3d7 Fan Club: fix references 2022-03-25 18:51:43 -04:00
minenice55
383ff599ad Merge branch 'master' into more-ntrIdol-2 2022-03-25 18:29:18 -04:00
minenice55
ca158363e4 Editor: disabled tempo change placing
UNTESTED
2022-03-24 13:17:49 -04:00
minenice55
bef788eae8 Fan Club: note to self 2022-03-22 15:49:29 -04:00
minenice55
44f298e104 Merge branch 'master' into more-ntrIdol-2 2022-03-22 15:28:44 -04:00
minenice55
a51104f77e Fan Club: prepare Arisa jumping 2022-03-22 15:23:55 -04:00
minenice55
f6df1644bc Conductor: property that returns secPerBeat scaled to song pitch
NEEDS TESTING
2022-03-22 14:29:15 -04:00
minenice55
77edc1f624 Fan Club: fix forcing idol anims during responses 2022-03-21 11:29:24 -04:00
minenice55
0004961f90 Fan Club: address issue with double clap -> I suppose stack 2022-03-21 11:23:42 -04:00
minenice55
f37f2af665 oops forgot a small thing
includes example using a fan club sound
2022-03-20 19:58:37 -04:00
minenice55
32460a257f extend multisound with pitch, volume, looping, offset in seconds 2022-03-20 19:46:12 -04:00
Jenny Crowe
9f10dbd3ca Editor: Music volume! 2022-03-19 05:46:38 -07:00
Jenny Crowe
41f572b692
Merge pull request #57 from Slaith12/main
Fixed space soccer ball spawning when it shouldn't be
2022-03-18 18:42:31 -07:00
Slaith
d6a6265458 Fixed space soccer ball spawning when it shouldn't be
The soccer ball that is part of the prefab no longer defaults to the Dispensing state (when i refactored the ball script a while ago, i dealt with this problem by just disabling that ball, but this solution should work even with the ball enabled)
2022-03-17 18:44:58 -07:00
minenice55
a84b8858d6 Fan Club: landing sound 2022-03-17 17:01:26 -04:00
minenice55
f6269d1acb Fan Club: add cues continuing from transition, muted cues 2022-03-17 16:43:35 -04:00
minenice55
523926a692 Fan Club: make forced animations properly restart 2022-03-17 15:18:40 -04:00
minenice55
7d6fe11243 Fan Club: refactoring, fixes 2022-03-17 15:13:48 -04:00
minenice55
82824638d8 Fan Club: remove unused file 2022-03-17 12:20:11 -04:00
Jenny Crowe
22b946496b
Merge pull request #55 from minenice55/game-ntrIdol
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55
33d49103a0 Fan Club: tone down WIP marker 2022-03-16 17:47:11 -04:00
minenice55
4f3604e794 Fan Club: fix forced "peace no sync" animation 2022-03-16 17:45:12 -04:00
minenice55
bc1e8856a5 Fan Club: add particle effect to forced clap 2022-03-16 17:43:37 -04:00
minenice55
5ae6b8a267 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe
3771eac08f Crop Stomp: Minor visual tweaks 2022-03-16 02:53:30 -07:00
Carson Kompon
f8d85c3e23 Added Streaks and Set Background Color to Drumming Practice 2022-03-15 19:15:54 -04:00
minenice55
b58030e018 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55
9c640ea3d2 Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55
8421379078 Fan Club: update script to new namespace 2022-03-14 10:36:19 -04:00
minenice55
10f840aa26 Merge branch 'master' into game-ntrIdol 2022-03-14 10:35:33 -04:00
minenice55
77662a3ced Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
Jenny Crowe
9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
minenice55
2ae8919657 Fan Club: idol setup part 1 2022-03-13 18:23:38 -04:00
minenice55
ee8e9fc059 Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00
Jenny Crowe
95a04168ec Fireworks: More setup 2022-03-13 07:35:22 -07:00
Jenny Crowe
ad4a47f45d Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
Jenny Crowe
3a6df6035b Stomp: Fixed issues associated with specific cue setups. 2022-03-13 03:25:41 -07:00
minenice55
cd652e4107 Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
Jenny Crowe
5a9cf5507a
Merge pull request #49 from CarsonKompon/mr-upbeat-repositioning
Proper Mr. Upbeat Positioning
2022-03-12 18:32:12 -07:00
saladplainzone
bb67037588 Fixed Space Soccer Dispense Sound 2022-03-12 17:13:10 -08:00
Carson Kompon
ad151c3d07 Proper Mr. Upbeat Positioning 2022-03-12 11:57:46 -05:00
Jenny Crowe
caf2394c47 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
Jenny Crowe
147332cff2 Fork Lifter: Minor script tweak for readability. 2022-03-11 21:20:33 -07:00
Jenny Crowe
30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe
64a5bd6674 Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00
Carson Kompon
8ebcf18501 Mr. Upbeat now starts on the go no matter what 2022-03-11 20:54:05 -05:00
minenice55
07074783af correct descriptions 2022-03-11 13:27:35 -05:00
minenice55
b506c8f452 de-hardcode conditional 2022-03-11 13:24:24 -05:00
minenice55
5cf2255022 Drumming Practice: individually set each mii
note: had to add a third integer value to the Beatmap parameters, may wanna consider using some kind of array in the future
2022-03-11 13:20:24 -05:00
Jenny Crowe
344a5b37d6 Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Jenny Crowe
32b647a4d4 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe
a9c452a5ee Editor: Timeline now scales to fit song length 2022-03-09 21:24:06 -07:00
Jenny Crowe
0f80dce062 A comment 2022-03-09 21:00:57 -07:00
Jenny Crowe
1a90ba28d9 Jukebox/Sound code cleanup 2022-03-09 20:59:48 -07:00
Jenny Crowe
84c4e8fc9f BTSDS: Piano notes will now stop properly even if the game switches during them. 2022-03-09 20:50:19 -07:00
Jenny Crowe
5a56ecf261
Merge pull request #46 from Slaith12/main
Implemented Inactive Functions and made OnGameSwitch functional
2022-03-08 17:12:52 -07:00
Jenny Crowe
a90d7fc833
Merge pull request #45 from CarsonKompon/fix-sfx-cleanup
SFX Cleanup (Mr. Upbeat and Drumming Practice)
2022-03-08 17:12:21 -07:00
Slaith
0462781aad Fixed error 2022-03-07 21:27:36 -08:00
Slaith
2f5233d76c Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master 2022-03-07 20:53:30 -08:00
Slaith
fca105259c Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe
ad5dd56de3 Flash now relegated to its own layer 2022-03-07 17:21:27 -07:00
Carson Kompon
f971cba1be Added generic Applause sound
Cleaned up Mr. Upbeat and Drumming Practice sounds as a result
2022-03-07 12:10:50 -05:00
Jenny Crowe
a6f2353a92 Flash now renders in fullscreen 2022-03-07 08:58:34 -07:00
Jenny Crowe
c7149f0737 Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch) 2022-03-07 05:54:36 -07:00
Jenny Crowe
2ab3c8b8cc Fixed some errors 2022-03-07 02:41:07 -07:00
Jenny Crowe
34819ed791 BTSDS: Piano does not pierce ears as much 2022-03-07 02:34:38 -07:00
Jenny Crowe
2ac602dbe6 BTSDS: Piano!!! 2022-03-07 02:16:31 -07:00
Carson Kompon
48e81d4df9 Added "Set Mii" to Drumming Practice 2022-03-07 00:26:59 -05:00
Carson Kompon
87b474b1ba Working Drumming Practice 2022-03-07 00:00:54 -05:00
Slaith
2d328229c9 Gave sound objects a little more functionality 2022-03-06 19:56:45 -08:00
Carson Kompon
48c0f0994c Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
Slaith12
c4b2ea97fd
Merge branch 'megaminerjenny:master' into main 2022-03-06 19:00:57 -08:00
Jenny Crowe
1514f8d16a
Merge pull request #42 from CarsonKompon/mr-upbeat-2
Fully functional and animated Mr. Upbeat
2022-03-06 19:53:57 -07:00
Slaith12
0360d07b5d
Merge branch 'megaminerjenny:master' into main 2022-03-06 18:37:51 -08:00
Slaith
896f4a450a clean up 2022-03-06 18:37:27 -08:00
Carson Kompon
8dc36b1cb9 Added Ding/Applause SFX to Mr. Upbeat 2022-03-06 14:48:39 -05:00
Carson Kompon
3f2cc123cb Fully functional and animated Mr. Upbeat 2022-03-06 14:37:50 -05:00
Carson Kompon
bc9bac4ab5 Added Mr. Upbeat fall animation 2022-03-06 12:34:54 -05:00
Carson Kompon
688c594ef1 Smol fix for Wizard's Waltz 2022-03-06 11:39:05 -05:00
Carson Kompon
f3032f2410 Wizard's Waltz height fix + position based on start interval
Based on megaminerjenny's suggestions :)
2022-03-06 11:35:23 -05:00
Jenny Crowe
6bc221d185
Merge pull request #40 from CarsonKompon/wizards-waltz-more
Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe
44891347f4 Rhythm Rally: Feature complete! 2022-03-05 12:30:05 -07:00
Carson Kompon
3d00cc2a3b Fixed Wizard's Waltz FOV/Fake 3D 2022-03-05 12:46:10 -05:00
Jenny Crowe
bbae26e6a6 Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio 2022-03-05 10:42:05 -07:00
Jenny Crowe
2480feef5e Rally: Ball tweaks 2022-03-05 10:41:54 -07:00
Carson Kompon
61d31f47f6 Added better SFX to Wizard's Waltz 2022-03-05 01:02:46 -05:00
Jenny Crowe
39e8707e44
Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon
9d36d62a06 Added wand and sparkle FX to Wizard's Waltz 2022-03-04 23:28:56 -05:00
Carson Kompon
8b2ee6cac5 Slightly functional Mr. Upbeat 2022-03-04 22:10:10 -05:00
Carson Kompon
063c144e44 Mr Upbeat Programming progress
Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon
035fbc818b Mr Upbeat Animation Setup 2022-03-04 15:47:40 -05:00
Carson Kompon
05269d509c Added a new placeholder spritesheet for Wizard's Waltz 2022-03-04 01:37:33 -05:00
Carson Kompon
045423c44d Added the girl to Wizard's Waltz 2022-03-04 00:16:38 -05:00
Carson Kompon
6e0d3963f3 Added animations to the Wizard in Wizard's Waltz 2022-03-03 23:08:55 -05:00
Carson Kompon
ec062b9307 Shortened "plant flower" in Wizard's Waltz 2022-03-03 22:43:11 -05:00
Carson Kompon
ef300057a7 Wizard's Waltz is feature complete
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon
a97fd43ec3 He rotate 2022-03-03 19:15:56 -05:00
Carson Kompon
a2e6379528 Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
Carson Kompon
bc80b578f0 Removed star particles when hitting pots in a combo 2022-03-03 16:25:20 -05:00
Carson Kompon
98f4dfe331 Added Hit Two and Hit Three Alt (from RHDS) to Karate Man 2022-03-03 16:16:06 -05:00
Jenny Crowe
9fcd30ccb4 Crop Stomp: Dots bg 2022-03-03 04:18:16 -07:00
Jenny Crowe
2b0a2fb676 Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing. 2022-03-03 03:43:01 -07:00
Jenny Crowe
120aa2e4fb
Merge pull request #34 from CarsonKompon/editor-controls-update
Added WASD to Editor, Made Autoplay P as a result
2022-03-03 02:34:08 -07:00
Carson Kompon
1bf0df5855 Added WASD to Editor, Made Autoplay P as a result 2022-03-02 23:40:59 -05:00
Jenny Crowe
eba80da200
Merge pull request #33 from CarsonKompon/karate-man-new-hits
Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon
7cc7ffd691 Karate Joe hits Cooking Pot with right hand + code cleanup
Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon
752307fa64 Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
Jenny Crowe
7ec9872204 GEUH 2022-03-02 19:50:08 -07:00
Jenny Crowe
d5b460f936 Stomp: Fixed issues with starting a march at the same time as a game switch. 2022-03-02 19:19:45 -07:00
Slaith
7e291e0bfa Added inactive functions
I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Jenny Crowe
197332c2a5
Merge pull request #32 from CarsonKompon/editor-tooltip-pass-1
Editor bottom-left tooltip pass
2022-03-01 23:07:33 -07:00
Jenny Crowe
c57da86162
Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe
8323eb197f
Merge pull request #30 from CarsonKompon/editor-event-cleanup-pass-1
Editor Event Cleanup Pass
2022-03-01 23:07:19 -07:00
Carson Kompon
8704daf8f9 Added tooltips for all existing parameters 2022-03-01 16:37:17 -05:00
Carson Kompon
6a43469056 Bottom right tooltip now matches hover tooltip if there is one 2022-03-01 16:11:19 -05:00
Jenny Crowe
d5dbad0f34 Crop Stomp: Veggie picking goodness 2022-03-01 13:57:37 -07:00
Carson Kompon
7b36b8a73c Added Ring background fx to Karate Man 2022-03-01 15:37:06 -05:00
Carson Kompon
55f31b4501 Added "ooh" toggle to DJ School 2022-03-01 14:44:55 -05:00
Carson Kompon
862b3a7a30 Clappy Trio Event Merge 2022-03-01 14:30:07 -05:00
Carson Kompon
93f7f31ca8 Fork Lifter Event Merge 2022-03-01 14:27:08 -05:00
Carson Kompon
36dd972a02 Count-in Event Merge
LFG
2022-03-01 14:21:23 -05:00
Carson Kompon
4142c09a4c Karate Man Events have been merged also I forgot the toggle in the last update lol 2022-03-01 12:40:59 -05:00
Carson Kompon
3f84054779
Merge branch 'megaminerjenny:master' into karate-man-event-merging 2022-03-01 12:23:25 -05:00
Carson Kompon
42b7d724be Started work on merging the karate man events
This breaks enum dropdowns but I'll fix that tomorrow
2022-03-01 03:17:06 -05:00
Carson Kompon
687f2b53f4 Added Checkbox Parameter + Toggle Inputs Event
So now you can disable inputs if you need to :)
2022-03-01 02:27:49 -05:00
Jenny Crowe
daf19fae54 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
Jenny Crowe
3bf3b5b4ab Pelly moment 2022-02-28 18:18:06 -07:00
Carson Kompon
5d99596c67 Added Change Lion Count event to Clappy Trio
1-8 lions thats crazy
2022-02-28 20:11:01 -05:00
Carson Kompon
48b83faa68 Added support for variable lions in Clappy Trio
You can also just have 1 lion
2022-02-28 19:46:55 -05:00
Jenny Crowe
b0e08acfd2
Merge pull request #20 from CarsonKompon/fix-space-soccer-z-and-x
You can now Press and Release Z for high-kick-toe
2022-02-28 14:11:53 -07:00
Jenny Crowe
c234a7165e
Merge pull request #23 from CarsonKompon/fix-fork-lifter-maximum-peas-on-fork
Fork now only holds up to 4 peas in Fork Lifter
2022-02-28 14:11:29 -07:00
Jenny Crowe
f5013c31df
Merge pull request #21 from CarsonKompon/fix-karate-man-shadows-fade-white
Karate Man shadows no longer fade to White
2022-02-28 14:11:14 -07:00
Jenny Crowe
0334a48344
Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon
44c58e9175 Added camera zoom 2022-02-28 15:43:32 -05:00
Carson Kompon
1ba9a3c1dc Rhythm Rally Camera Event
Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon
d07dabf1c5 Fork now only holds up to 4 peas in Fork Lifter
The commit looks a lot larger than it is. I just wrapped it all in an if statement
2022-02-28 12:32:08 -05:00
Carson Kompon
94f0c09d71 Added Tap, Double Tap, and Triple Tap to Tap Trial
All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Carson Kompon
9c30238ba6
Merge branch 'megaminerjenny:master' into tap-trial-real-inputs 2022-02-28 10:36:24 -05:00
Carson Kompon
f6c906346e Added Tap Trial miss sound 2022-02-28 10:36:05 -05:00
Carson Kompon
4d25bd6a31 Karate Man shadows no longer fade to white 2022-02-28 10:26:25 -05:00
Jenny Crowe
77af919722 Editor: Tempo Finder button tooltip 2022-02-28 01:38:43 -07:00
Jenny Crowe
5871716bd1 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Jenny Crowe
4ea1e3f1ff Crop Stomp: Scrolling stops when paused. 2022-02-28 00:08:33 -07:00
Carson Kompon
be5a950dfe Simple tap 2022-02-28 02:05:57 -05:00
Carson Kompon
21e8207894 You can now Press and Release Z for high-kick-toe
(You can still use X in case you already had the muscle memory)
2022-02-28 01:58:47 -05:00
Jenny Crowe
8b4b1cac1a Crop Stomp: He go 2022-02-27 22:11:18 -07:00
Jenny Crowe
ed8b401e0e
Merge pull request #18 from CarsonKompon/fix-karate-man-background-typo
Fixed a typo in the Karate Man Background names
2022-02-27 19:04:18 -07:00
Carson Kompon
8af14eac5f Added Placeholder animations for Tap Trial
Added Double Tap and Triple Tap placeholder animations so they can be used in a remix until they're made actually playable.
2022-02-27 19:17:12 -05:00
Carson Kompon
70137addd6 Typo in the group chat 2022-02-27 18:46:32 -05:00
Jenny Crowe
f9adef8529 Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
Jenny Crowe
dbe1e011c9 Space Soccer: Backwards compatibility with levels using old swing system. 2022-02-27 15:12:17 -07:00
Jenny Crowe
5a7268c3dc
Merge pull request #17 from Slaith12/main
Fixed event caller
2022-02-27 14:51:17 -07:00
Slaith
10572ab35d Actually fixed event system
Somehow I didn't notice while testing before that everything was wrong. I was already suspecting these lines of code would do something weird, and they certainly did.
2022-02-27 11:01:31 -08:00
Carson Kompon
4f26283665 Make length of bgcolor event match rhythm tweezers 2022-02-27 13:54:46 -05:00
Carson Kompon
263c28b532 Remove debug log 2022-02-27 13:49:52 -05:00
Slaith
8501e4805c Made the call event function more reliable
I have no idea why the function was set up the way it was before but it should be fine now.
2022-02-27 10:49:06 -08:00
Carson Kompon
26def1bc7b
Merge branch 'megaminerjenny:master' into karate-man-background-color 2022-02-27 12:06:38 -05:00
Carson Kompon
c920261ac7 Added custom shadow colours
And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe
b488cc329d Begone test comment 2022-02-27 04:01:24 -07:00
Jenny Crowe
e96a10ced3 Test commit 2022-02-27 02:15:18 -07:00
Jenny Crowe
f134e75d86
Merge pull request #14 from Slaith12/main
Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Jenny Crowe
7768cbd355
Merge pull request #11 from CarsonKompon/fix-fork-lifter-sigh-sfx
Fixed the "sigh" SFX in Fork Lifter
2022-02-27 01:48:56 -07:00
Carson Kompon
e3a5e55d54 Shadow colours are much more accurate 2022-02-26 22:28:15 -05:00
Slaith
93448a018f Some clean up 2022-02-26 15:38:27 -08:00
Carson Kompon
69cb7a729b Added coloured shadows to Karate Man
This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
406f6a54b2 Reset Song when pressing "New"
Song was not removed prior to this
2022-02-26 14:06:52 -05:00
Carson Kompon
a4985675c4 Code Clean Up 2022-02-26 13:57:09 -05:00
Carson Kompon
c745bb5389 Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Carson Kompon
1358a7f5b4 Fixed the sigh sfx in Fork Lifter 2022-02-26 02:57:09 -05:00
Slaith
52cee6f511 Fixed Space Soccer SFX spam glitch
You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00
Slaith
40dbb70bb5 Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Jenny Crowe
526269805d
Merge pull request #8 from CarsonKompon/karate-man-coloured-bulbs
Karate man coloured bulbs
2022-02-26 00:16:45 -07:00
Jenny Crowe
07f280a8b9
Merge pull request #10 from CarsonKompon/editor-autoplay-hotkey
Added Autoplay and Metronome Hotkeys
2022-02-26 00:15:02 -07:00
Carson Kompon
4e02c380e9 Added Autoplay and Metronome Hotkeys
A - Autoplay
M - Metronome
2022-02-26 02:03:33 -05:00
Carson Kompon
f35e015bbc Whoops I never added CTRL+N 2022-02-26 01:54:00 -05:00
Carson Kompon
26b9497114 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
c557c62b32 Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Carson Kompon
e2ee02775a Preventing even more code re-use
Editor.NewRemix() from my last commit is now Editor.LoadRemix(json) and is called within Editor.LoadRemix(). The "New" button new calls Editor.LoadRemix("");
2022-02-25 22:48:44 -05:00
Carson Kompon
027a6cddbe Added New (CTRL+N) Button
Allows you to call GameManager.LoadRemix("") to initialize a blank remix at bpm 120. The New button (or CTRL+N) calls Editor.NewRemix();
2022-02-25 22:41:32 -05:00
Slaith
fd748e8309 Fixed tempo change bug
Tempo changes that were deleted would still exist in some places and break the check that determines if a new change should be placed.
2022-02-24 23:01:41 -08:00
Slaith
a8e1ce0ef0 Some small stuff
Changed the window title to the new name and added some full count-ins
2022-02-24 22:59:18 -08:00
Jenny Crowe
4738692323 Fixed minor song offset/song pitch compatibility issue 2022-02-24 21:37:04 -07:00
Jenny Crowe
74e1ea2e91 Eh it's playable enough 2022-02-24 21:33:51 -07:00
Jenny Crowe
68bb30ae2a Editor: Tempo finder tweaks 2022-02-24 21:30:02 -07:00
pixlblade
3573f55881 f merge conflicts 2022-02-24 20:02:05 -05:00
Jenny Crowe
3fb4db34cb Better timeline handling for song offset 2022-02-24 17:09:14 -07:00
Jenny Crowe
8cb08ea8ec Swing variable added to entities. 2022-02-24 07:12:19 -07:00
Jenny Crowe
72d55d887a Editor: Song offset! 2022-02-24 07:02:21 -07:00
Jenny Crowe
2ce1741201 BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe
ac163fa2dc Camera now always resets on game switch, even when scrubbing. 2022-02-23 20:17:53 -07:00
Jenny Crowe
a64cb476e0 Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event 2022-02-22 20:34:11 -07:00
Jenny Crowe
889a74107e Editor: Minor minigame info tweaks. 2022-02-22 20:28:27 -07:00
Jenny Crowe
8939f46151 Discord Rich Presence transition 2022-02-22 20:23:56 -07:00
Jenny Crowe
19a76babd2 Editor: Starting BPM can be entered via input field as well as through the BPM change tool. 2022-02-22 01:16:10 -07:00
Jenny Crowe
12c70d4311 Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
Jenny Crowe
081c08e47f Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor). 2022-02-21 22:43:31 -07:00
Jenny Crowe
9716265960 Test commit 2: The testening 2022-02-21 19:37:46 -07:00
Jenny Crowe
b3419e273a Test commit 2022-02-21 16:50:31 -07:00
Jenny Crowe
d1eff4a20d DJ School: Cue elegibility tweaks (autoplay should work correctly now) 2022-02-21 07:56:10 -07:00
Jenny Crowe
1a980347f6 DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
Jenny Crowe
2d996ba3c1 Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D. 2022-02-20 06:57:20 -07:00
Jenny Crowe
f24a081fce Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Jenny Crowe
5d76ffc918 Spaceball: Proper cap for end value of camera zoom 2022-02-20 04:59:36 -07:00
Braedon
bef5518b8f Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon
00ba7dd3b7 Some tap trial setup 2022-02-19 13:51:46 -05:00
Braedon
fc31354e14 Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others 2022-02-18 19:44:17 -05:00
Jenny Crowe
35a15b04af BTSDS: Fine tuning for block animation timing. 2022-02-18 07:32:38 -07:00
Braedon
6ca364d5a0 Got rid of unnecessary calculations 2022-02-17 21:59:52 -05:00
Braedon
c2c59e7910 Fixed timeline event's not being rendered if their start and end points are outside of the view.
Thank you to chrislo27 for suggesting a fix to this.
2022-02-17 21:57:35 -05:00
Jenny Crowe
78d08856cf BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe
94684947f3 BTS DS: Crumble sfx (thanks Maddy!) 2022-02-16 19:59:46 -07:00
Jenny Crowe
01de648e3f BTSDS: Added some sfx + slight margin tweak 2022-02-16 19:19:40 -07:00
Jenny Crowe
475b946059 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe
1a839517c8 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
Braedon
bea09a5d2f Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe
f638bca3e4 Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition. 2022-02-14 11:23:24 -07:00
Jenny Crowe
60cc4fc751 Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset. 2022-02-14 06:48:41 -07:00
Jenny Crowe
ec5cc16493 Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
Jenny Crowe
51db8b53ba Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
Jenny Crowe
5cd14a2cb4 Rhythm Rally: Better camera/layer configuration 2022-02-12 10:16:50 -07:00
Jenny Crowe
9c2139129e Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Braedon
49f724f08a Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Jenny Crowe
c92974dbe6 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
saladplainzone
db2d226a1d DJ School: Fixed Playback Speed not playing well with Offsets
Added in a new bit to the offset fixes that accounts for song pitch
2022-02-11 20:09:39 -08:00
saladplainzone
231227e94e DJ School: SFX Syncing
Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
Braedon
c04f994d1b Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe
b5a49c7ce9 Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon
a65a6c012c Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe
5dba944412 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe
c9ac1608e2 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Jenny Crowe
6e11ba3b13 Tweezers programming fixes 2022-02-10 03:14:15 -07:00
Braedon
772ab2783c bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe
e664c25bab Certified merge moment 2022-02-09 03:33:55 -07:00
Jenny Crowe
7fbb02d7cc Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Braedon
6cfbb0e3f5 DJ School extra sfx 2022-02-09 02:46:49 -05:00
Jenny Crowe
3e647cbc4a Tweezers:: Code cleanup 2022-02-08 23:52:50 -07:00
Braedon
93c1cb2065 Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe
eedde680f4 Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Braedon
acc68f6eb1 Fork Lifter food item rotation bug fixed 2022-02-07 20:24:26 -05:00
Braedon
49ad157893 Camera flashes (bug associated with fullscreen) 2022-02-07 20:07:03 -05:00
Braedon
57b14c3f3e Fix event property dropdown 2022-02-06 04:28:32 -05:00
Jenny Crowe
b5d3621051 Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event. 2022-02-06 01:28:14 -07:00
Braedon
f376e30ee2 You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
Braedon
bcb4396fb5 Was unable to clap more than once at a time 2022-02-05 15:58:02 -05:00
Braedon
7f68ad28c2 Clappy trio input problem fixed 2022-02-05 15:28:04 -05:00
Jenny Crowe
cbd679f2ce Forgot a playIndex comparison whoops 2022-02-05 08:24:07 -07:00
Jenny Crowe
96e7b7c3e1 Editor: Autoplay button updates at start to reflect autoplay status. 2022-02-05 06:47:47 -07:00
Jenny Crowe
890dfecbad Fork Lifter: Zoom sound scheduling takes song speed into account. 2022-02-05 06:22:18 -07:00
Jenny Crowe
dfed5a879f Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm 2022-02-05 06:08:33 -07:00
Braedon
217849e666 Audio mixers 2022-02-04 23:40:33 -05:00
Braedon
7a624d0581 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon
c91d306a41 Instant camera easing 2022-02-04 17:54:38 -05:00
Braedon
686a8942f5 Spaceball camera easings 2022-02-04 17:16:22 -05:00
Braedon
b55a6dcabc Spaceball's camera messed with other games 2022-02-04 13:15:28 -05:00
Braedon
9722ce7122 Spaceball camera and more entity parameters. (ugly UI) 2022-02-03 22:25:18 -05:00
Braedon
e0db2a446e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Jenny Crowe
4dd32279ac Karate Man: Resolved layering issues with pot sprites 2022-02-03 05:27:55 -07:00
Jenny Crowe
1b2aca94cd Minimizing Camera.main references 2022-02-03 01:25:27 -07:00
Jenny Crowe
39a3444fd5 GameManager no longer attempts to load games that are "fxOnly" (gameManager, countIn, etc) 2022-02-03 00:47:38 -07:00
Braedon
cf24d11cf8 Playback speed slider 2022-02-03 02:28:14 -05:00
Braedon
44a36ba846 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon
3941410e17 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon
147e41ca35 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon
a7c1359f97 You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
Braedon
919320470b Same but for Game Manager events 2022-01-31 00:02:36 -05:00
Braedon
63155237c8 Event properties wouldn't update when calling multiple events at once. (FIXED) 2022-01-30 23:59:15 -05:00
Braedon
1373eefc70 Build crashed if discord wasn't open 2022-01-30 21:49:49 -05:00
Braedon
dd9203cace Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon
e1f933a030 Make sure you can only select when the selection state is set 2022-01-30 14:04:15 -05:00
Braedon
d361f45590 Basic saving and loading system 2022-01-30 07:03:37 -05:00
Braedon
7330d19ff6 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
Braedon
df5a64622e Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
eee8a3952f Karate man game switch cue fix 2022-01-29 18:30:29 -05:00
Braedon
e4cc930b7e Keyboard shortcuts for timeline state 2022-01-29 16:59:20 -05:00
Braedon
af24468f25 Some tempo changes improvements 2022-01-28 21:26:34 -05:00
Braedon
9185249dd1 Tempo change? (Don't update very buggy) 2022-01-27 21:50:57 -05:00
Braedon
8f268f4d60 Always check your code kids 2022-01-26 19:33:52 -05:00
Braedon
21aa06150e Karate Man combo bugs fixed and a default editor level 2022-01-26 17:41:51 -05:00
Braedon
a6fcba54c1 Fixed a space soccer bug that slowly desyncs 2022-01-26 17:23:18 -05:00
Braedon
80ec9a350b Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon
60cbe60ac4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon
aa86cac41b Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Braedon
8a42130953 More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon
0c51d8fd77 Space soccer animation testing 2022-01-24 05:13:46 -05:00
Braedon
dcc378ce84 I'm tired 2022-01-23 21:15:23 -05:00
Braedon
6ac919a232 Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
2b88703e3f Autoplay began 2022-01-22 22:40:53 -05:00
Braedon
1ed2291844 Command pattern (Undo/Redo) system began. (Read desc)
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon
dea5860e95 Improvements to editor objects 2022-01-21 16:09:14 -05:00
Braedon
fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon
f2c33e041e Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon
2c917d6fc7 Karate man combos 2022-01-19 20:48:52 -05:00
Braedon
9d67d26fda Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon
2b0781d047 Better tooltip 2022-01-17 19:40:23 -05:00
Braedon
ebc5d28e0e Improved selection, just cleaner overall 2022-01-17 18:54:25 -05:00
Braedon
70c5a8706a Some resizable fixes 2022-01-17 15:08:32 -05:00
Braedon
06ef8986c7 Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
Braedon
6a05f31506 Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
Braedon
e735f1ccaf Fixed some play and pause bugs in the editor 2022-01-16 21:31:49 -05:00
Braedon
d4ac426612 Finally perfected grid game selector 2022-01-16 19:40:14 -05:00
Braedon
5fb90e8212 Game event selector needs to be rewritten, will do that soon 2022-01-16 18:29:45 -05:00
Braedon
9af52ba043 Game event selector broken, unity ui fucking sucks 2022-01-16 17:51:57 -05:00
Braedon
86e203be5e Box selection improvements 2022-01-16 14:23:46 -05:00
Braedon
c48f2064f0 Import game icons 2022-01-15 17:52:53 -05:00
Braedon
cb25e97699 Game switching in every game 2022-01-15 13:46:50 -05:00
Braedon
0d5b938c52 Game switching fixes 2022-01-15 12:45:08 -05:00
Braedon
799592860a Timeline playback start clamping 2022-01-15 02:08:23 -05:00
Braedon
f941a23d72 Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
Braedon
c5b1e4a4ce Editor ui improvements 2022-01-14 17:46:14 -05:00
Braedon
8760412bb2 Dynamic editor theme (WIP), read desc for more info
Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.

Time jumping also has been improved by pausing.

Dynamic editor themes for custom theme support, however that won't be implemented until later.
2022-01-13 21:33:51 -05:00
Braedon
38b8b6737d Time hopping improvements although still a bit buggy 2022-01-13 19:35:41 -05:00
Braedon
99832cfc23 bare bones selection system 2022-01-12 22:59:54 -05:00
Braedon
81ee9a8eca Event colors 2022-01-11 22:29:27 -05:00
Braedon
8f4bb39a08 Better game selection 2022-01-10 21:06:13 -05:00
Braedon
f8a8180061 Drag n drop begun 2022-01-10 19:17:29 -05:00
Braedon
00e3791e6d Timeline improvements 2022-01-09 18:35:55 -05:00
Braedon
9bcb315344 Timeline entities added 2022-01-08 11:42:48 -05:00
Starpelly
0208e6c490 Can pick places on timeline and gamemanager bugs fixed 2022-01-07 18:51:08 -05:00
Starpelly
afa2d6d482 Playback visualization + started on timeline in editor 2022-01-07 06:36:23 -05:00
Starpelly
576b0d8482 Editor stuff 2022-01-05 19:11:33 -05:00
Starpelly
775fd7e580 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly
4c83f7fec0 Kick finalization 2022-01-03 10:15:48 -05:00
Starpelly
9280412b1d DebugUI cleanup 2022-01-02 09:57:15 -05:00
Starpelly
76ed0ee2e9 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly
2c2d43ac17 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly
fc3cb73bdf Game loading optimization 2021-12-31 09:46:11 -05:00
Starpelly
16140314be DSP to game time improvement, might be buggy, but works well so far 2021-12-31 01:56:51 -05:00
Starpelly
a52e883f3a Spaceball camera and perspective fixes + Karate Man animated background 2021-12-30 07:17:22 -05:00
Starpelly
5cbb182797 Karate Man animation fixes 2021-12-30 03:26:18 -05:00
Starpelly
88f13795a9 Karate Man started. 2021-12-29 01:52:48 -05:00
Starpelly
c653d487ac Spaceball pretty much finalized. 2021-12-28 02:38:55 -05:00
Starpelly
75965927d6 Further improvements to AudioSource.time (Conductor.cs) 2021-12-27 21:36:27 -05:00
Starpelly
ff6bce2806 Fixed AudioSource.time bug, check Conductor.cs for comment. 2021-12-26 23:48:39 -05:00
Starpelly
4b3bfeda1b Spaceball costumes 2021-12-26 02:25:17 -05:00
Starpelly
95ac1306d4 Multiple events can now be called onto same frame + more Spaceball camera fixes 2021-12-26 00:11:54 -05:00
Starpelly
417986c08c Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
Starpelly
6729eec8dc Highball added to Spaceball + event types added. 2021-12-25 08:32:52 -05:00
Starpelly
866c8c80be Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Starpelly
199abb7fd3 Logo upload + starting Spaceball 2021-12-25 01:22:09 -05:00
Starpelly
db79325393 Further input latency fixes 2021-12-24 21:37:03 -05:00
Starpelly
58ea8d5e4c Better input latency, but not finalized. (weird results on low bpm's) 2021-12-24 18:41:35 -05:00
Starpelly
2c4f7bbac7 The Clappy Trio finalized (hopefully) + Dynamic "Trio" count. 2021-12-24 03:35:54 -05:00
Starpelly
d72cb639b3 Fixed ForkLifter hand grab bug 2021-12-23 22:36:16 -05:00
Starpelly
aa3f999721 Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Starpelly
88d23ef8cc Music sorting 2021-12-23 17:39:03 -05:00
Starpelly
1a7b1b7e07 General code cleanup 2021-12-22 21:28:05 -05:00
Starpelly
575e47e384 Fork Lifter fully functional again + more progress on dynamic event caller 2021-12-22 20:49:16 -05:00
Starpelly
a0e2636ecd Dynamic event manager 2021-12-22 19:08:35 -05:00
Starpelly
b71606e9e3 Proper naming for sprites 2021-12-21 19:42:01 -05:00
Starpelly
1bdf6c68e8 Got rid of all hard-coded ForkLifter code from GameManager. 2021-12-20 23:38:59 -05:00
Starpelly
0b383940ac Proper namespaces 2021-12-20 20:10:49 -05:00
Starpelly
33bd99bbc1 Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00