mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
Game switching in every game
This commit is contained in:
parent
0d5b938c52
commit
cb25e97699
5 changed files with 68 additions and 24 deletions
|
@ -5944,8 +5944,8 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
level: {fileID: 4900000, guid: 4b7512c586e16a847a5b8490bf35e852, type: 3}
|
||||
music: {fileID: 0}
|
||||
level: {fileID: 4900000, guid: 244c565c8088cfa4597e0ebda9c7de98, type: 3}
|
||||
music: {fileID: 8300000, guid: e5cf71158cc9bff4a8fbfbca1e73e500, type: 3}
|
||||
debugUI: 0
|
||||
playOnStart: 0
|
||||
editor: 1
|
||||
|
|
|
@ -176,19 +176,33 @@ namespace RhythmHeavenMania
|
|||
|
||||
currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, beat));
|
||||
|
||||
var gameSwitchs = Beatmap.entities.FindAll(c => c.datamodel.Split(1) == "switchGame" && c.beat <= beat);
|
||||
var gameSwitchs = Beatmap.entities.FindAll(c => c.datamodel.Split(1) == "switchGame");
|
||||
|
||||
string newGame = Beatmap.entities[currentEvent].datamodel.Split(0);
|
||||
|
||||
if (gameSwitchs.Count > 0)
|
||||
{
|
||||
newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2);
|
||||
int index = gameSwitchs.FindIndex(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat));
|
||||
var closestGameSwitch = gameSwitchs[index];
|
||||
if (closestGameSwitch.beat <= beat)
|
||||
{
|
||||
newGame = closestGameSwitch.datamodel.Split(2);
|
||||
}
|
||||
else if (closestGameSwitch.beat > beat)
|
||||
{
|
||||
if (index - 1 >= 0)
|
||||
{
|
||||
newGame = gameSwitchs[index - 1].datamodel.Split(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
newGame = Beatmap.entities[Beatmap.entities.IndexOf(closestGameSwitch) - 1].datamodel.Split(0);
|
||||
}
|
||||
}
|
||||
// newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2);
|
||||
}
|
||||
|
||||
if (Beatmap.entities[currentEvent].datamodel.Split(1) != "switchGame" && Beatmap.entities[currentEvent].datamodel.Split(0) != "gameManager")
|
||||
{
|
||||
SetGame(newGame);
|
||||
}
|
||||
SetGame(newGame);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,11 +15,11 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
public void CheckNextFlick()
|
||||
{
|
||||
// allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" });
|
||||
var allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter");
|
||||
int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count;
|
||||
// var allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" });
|
||||
// var allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter");
|
||||
// int currentPlayerEvent = GameManager.instance.currentEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count;
|
||||
|
||||
if (currentPlayerEvent < allPlayerActions.Count)
|
||||
/* if (currentPlayerEvent < allPlayerActions.Count)
|
||||
{
|
||||
switch (allPlayerActions[currentPlayerEvent].datamodel.Split('/')[1])
|
||||
{
|
||||
|
@ -44,7 +44,9 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
else
|
||||
{
|
||||
ForkLifter.instance.peaPreview.sprite = null;
|
||||
}
|
||||
}*/
|
||||
|
||||
// will fix later
|
||||
}
|
||||
|
||||
public void Prepare()
|
||||
|
|
|
@ -48,7 +48,14 @@ namespace RhythmHeavenMania.Editor
|
|||
if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
|
||||
{
|
||||
dragTimes++;
|
||||
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex].actionName, true, new Vector3(0, 0));
|
||||
if (currentEventIndex == 0)
|
||||
{
|
||||
Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -69,9 +76,9 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
if (currentEventIndex < 0)
|
||||
{
|
||||
currentEventIndex = mg.actions.Count - 1;
|
||||
currentEventIndex = EventRef.transform.parent.childCount - 2;
|
||||
}
|
||||
else if (currentEventIndex > mg.actions.Count - 1)
|
||||
else if (currentEventIndex > EventRef.transform.parent.childCount - 2)
|
||||
{
|
||||
currentEventIndex = 0;
|
||||
}
|
||||
|
@ -100,18 +107,33 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
|
||||
|
||||
for (int i = 0; i < mg.actions.Count; i++)
|
||||
{
|
||||
GameObject e = Instantiate(EventRef, EventRef.transform.parent);
|
||||
e.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
|
||||
e.SetActive(true);
|
||||
}
|
||||
AddEvents();
|
||||
|
||||
gameOpen = true;
|
||||
currentEventIndex = 0;
|
||||
SetColor(0);
|
||||
}
|
||||
|
||||
private void AddEvents()
|
||||
{
|
||||
if (mg.name != "gameManager")
|
||||
{
|
||||
GameObject sg = Instantiate(EventRef, EventRef.transform.parent);
|
||||
sg.GetComponent<TMP_Text>().text = "switchGame";
|
||||
sg.SetActive(true);
|
||||
}
|
||||
|
||||
for (int i = 0; i < mg.actions.Count; i++)
|
||||
{
|
||||
if (mg.actions[i].actionName != "switchGame")
|
||||
{
|
||||
GameObject e = Instantiate(EventRef, EventRef.transform.parent);
|
||||
e.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
|
||||
e.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetColor(int ind)
|
||||
{
|
||||
for (int i = 0; i < EventRef.transform.parent.childCount; i++)
|
||||
|
|
|
@ -121,14 +121,16 @@ namespace RhythmHeavenMania.Editor
|
|||
}
|
||||
|
||||
|
||||
lastBeatPos = Conductor.instance.songPositionInBeats;
|
||||
|
||||
if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && CheckIfMouseInTimeline())
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
|
||||
TimelineSlider.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(lastMousePos.x + 0.12f, 0.25f), 0, Mathf.Infinity), TimelineSlider.transform.localPosition.y);
|
||||
|
||||
Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
|
||||
if (TimelineSlider.localPosition.x != lastBeatPos)
|
||||
Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
|
||||
|
||||
lastBeatPos = TimelineSlider.localPosition.x;
|
||||
}
|
||||
|
||||
float moveSpeed = 750;
|
||||
|
@ -276,6 +278,10 @@ namespace RhythmHeavenMania.Editor
|
|||
g.transform.GetChild(2).GetComponent<TMP_Text>().text = eventName.Split('/')[1];
|
||||
|
||||
TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
|
||||
|
||||
if (eventName.Split(1) == "switchGame")
|
||||
eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(2));
|
||||
else
|
||||
eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0));
|
||||
|
||||
EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
|
||||
|
|
Loading…
Reference in a new issue