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@ -25,7 +25,8 @@ namespace HeavenStudio.Games
|
|||
Call,
|
||||
Response,
|
||||
Jump,
|
||||
//TODO: HandTwirl, Wink, BigCall
|
||||
//TODO: Wink, BigCall
|
||||
Squat,
|
||||
Dab
|
||||
}
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public enum KamoneResponseType {
|
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|
@ -266,6 +267,13 @@ namespace HeavenStudio.Games
|
|||
case (int) IdolAnimations.Jump:
|
||||
DoIdolJump(beat, length);
|
||||
break;
|
||||
case (int) IdolAnimations.Squat:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Dab:
|
||||
idolAnimator.Play("IdolDab", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/arisa_dab");
|
||||
|
|