mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Added Cooking Pot, Alien, and Pot hit stars
This commit is contained in:
parent
197332c2a5
commit
752307fa64
6 changed files with 275 additions and 7 deletions
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@ -218,6 +218,15 @@ TextureImporter:
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second: karateman_combo_crouch_toIdle_leg
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- first:
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53
Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs
Normal file
53
Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs
Normal file
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@ -0,0 +1,53 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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namespace RhythmHeavenMania.Games.KarateMan
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{
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// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
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public class CookingPotDestroyEffect : MonoBehaviour
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{
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public SpriteRenderer SpriteRenderer;
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public int spriteIndex;
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public int index;
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private float rotationSpeed;
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public GameObject pot;
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private void Start()
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{
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SpriteRenderer sr = gameObject.AddComponent<SpriteRenderer>();
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sr.sprite = KarateMan.instance.CookingPotSprites[1];
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Rigidbody2D rb2d = gameObject.AddComponent<Rigidbody2D>();
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rb2d.gravityScale = 5;
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rb2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
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rb2d.AddForce(Vector3.up * Random.Range(875, 925));
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rotationSpeed = Random.Range(100, 200);
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PhysicsMaterial2D mat = new PhysicsMaterial2D();
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mat.bounciness = 0;
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StartCoroutine(FadeOut());
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gameObject.name = "cookingpot_lid";
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}
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private void Update()
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{
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transform.eulerAngles -= new Vector3(0, 0, rotationSpeed * Time.deltaTime);
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transform.position = new Vector3(pot.transform.position.x, transform.position.y, transform.position.z);
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}
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private IEnumerator FadeOut()
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{
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yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3);
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Destroy(gameObject);
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}
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}
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}
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@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -14,7 +14,9 @@ namespace RhythmHeavenMania.Games.KarateMan
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Pot = 0,
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Rock = 2,
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Ball = 3,
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TacoBell = 6
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CookingPot = 7,
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Alien = 8,
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TacoBell = 6,
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}
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public enum LightBulbType
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public Sprite[] ObjectSprites;
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public Sprite[] BarrelSprites;
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public Sprite[] CookingPotSprites;
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public List<BGSpriteC> BGSprites;
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public SpriteRenderer BGSprite;
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private float bgBeat;
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public ParticleSystem potHitEffect;
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public GameObject comboRef;
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public GameObject HIT3Ref;
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@ -210,9 +215,26 @@ namespace RhythmHeavenMania.Games.KarateMan
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});
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break;
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case 6:
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outSnd = "karateman/objectOut";
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if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
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outSnd = "karateman/objectOut";
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else
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outSnd = "karateman/offbeatObjectOut";
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p.hitSnd = "karateman/tacobell";
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break;
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case 7:
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if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
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outSnd = "karateman/objectOut";
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else
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outSnd = "karateman/offbeatObjectOut";
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p.hitSnd = "karateman/cookingPot";
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break;
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case 8:
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if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
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outSnd = "karateman/objectOut";
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else
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outSnd = "karateman/offbeatObjectOut";
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p.hitSnd = "karateman/alienHit";
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break;
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}
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p.endShadowThrowPos = new Vector2(-1.036f, -2.822f);
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private GameObject newHolder;
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public GameObject Sprite;
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public GameObject BulbLightSprite;
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public GameObject CookingPotLid;
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private SpriteRenderer spriteComp;
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public GameObject Shadow;
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private SpriteRenderer shadowSpriteComp;
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else
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hitLength = 14f;
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if (type == 7)
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CookingPotLid.SetActive(true);
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/*if (combo)
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{
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if (comboIndex == 0)
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@ -266,7 +270,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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switch (type)
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{
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case 0:
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// HitParticle.Play();
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KarateMan.instance.potHitEffect.Play();
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break;
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case 1:
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GameObject bulbHit = Instantiate(KarateJoe.instance.BulbHit);
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Destroy(bulbHit, 0.7f);
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break;
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case 2:
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// RockParticle.Play();
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// TODO: Rock destroy particle effect
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break;
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case 4:
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BarrelDestroy(false);
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break;
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case 7:
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// TODO: Rock destroy particle effect
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CookingPotLid.SetActive(false);
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CookingPotDestroy();
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break;
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}
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if (!kick)
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@ -327,6 +336,17 @@ namespace RhythmHeavenMania.Games.KarateMan
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Holder.transform.parent = newHolder.transform;
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}
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public void CookingPotDestroy()
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{
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GameObject lid = new GameObject();
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lid.transform.localPosition = Holder.transform.localPosition;
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lid.transform.parent = transform.parent;
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lid.transform.localScale = Holder.transform.localScale;
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CookingPotDestroyEffect cpde = lid.AddComponent<CookingPotDestroyEffect>();
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cpde.pot = Sprite;
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}
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public void BarrelDestroy(bool combo)
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{
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for (int i = 0; i < 8; i++)
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