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Space Soccer: Backwards compatibility with levels using old swing system.
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2 changed files with 7 additions and 0 deletions
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@ -85,6 +85,9 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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else
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{
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highKickSwing = highKicks[i].swing;
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if (highKickSwing == 0f)
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highKickSwing = 0.5f;
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if (highKicks[i].beat + GetAnimLength(State.HighKicked) > currentBeat)
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{
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//Debug.Log("Setting state to high kick");
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@ -203,7 +203,11 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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canKick = false;
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if (ball)
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{
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ball.highKickSwing = highKicks[i].swing;
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if (ball.highKickSwing == 0f)
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ball.highKickSwing = 0.5f;
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}
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break;
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}
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else
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