Merge pull request #33 from CarsonKompon/karate-man-new-hits

Added Cooking Pot, Alien, and Pot hit stars to Karate Man
This commit is contained in:
Jenny Crowe 2022-03-02 21:29:27 -07:00 committed by GitHub
commit eba80da200
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8 changed files with 288 additions and 12 deletions

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Numbers:
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@ -0,0 +1,53 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
namespace RhythmHeavenMania.Games.KarateMan
{
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
public class CookingPotDestroyEffect : MonoBehaviour
{
public SpriteRenderer SpriteRenderer;
public int spriteIndex;
public int index;
private float rotationSpeed;
public GameObject pot;
private void Start()
{
SpriteRenderer sr = gameObject.AddComponent<SpriteRenderer>();
sr.sprite = KarateMan.instance.CookingPotSprites[1];
Rigidbody2D rb2d = gameObject.AddComponent<Rigidbody2D>();
rb2d.gravityScale = 5;
rb2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
rb2d.AddForce(Vector3.up * Random.Range(875, 925));
rotationSpeed = Random.Range(100, 200);
PhysicsMaterial2D mat = new PhysicsMaterial2D();
mat.bounciness = 0;
StartCoroutine(FadeOut());
gameObject.name = "cookingpot_lid";
}
private void Update()
{
transform.eulerAngles -= new Vector3(0, 0, rotationSpeed * Time.deltaTime);
transform.position = new Vector3(pot.transform.position.x, transform.position.y, transform.position.z);
}
private IEnumerator FadeOut()
{
yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3);
Destroy(gameObject);
}
}
}

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@ -12,8 +12,6 @@ namespace RhythmHeavenMania.Games.KarateMan
[Header("Components")]
public Animator anim;
public GameObject HitEffect;
public ParticleSystem HitParticle;
public ParticleSystem RockParticle;
public GameObject BulbHit;
[SerializeField] private SpriteRenderer head;
[SerializeField] private Sprite[] heads;
@ -268,7 +266,7 @@ namespace RhythmHeavenMania.Games.KarateMan
}
else
{
if (p.type == 2 || p.type == 3 || p.type == 4 || p.type == 6)
if (p.type == 2 || p.type == 3 || p.type == 4 || p.type == 6 || p.type == 999)
{
punchLeft = false;
}

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@ -14,7 +14,10 @@ namespace RhythmHeavenMania.Games.KarateMan
Pot = 0,
Rock = 2,
Ball = 3,
TacoBell = 6
CookingPot = 6,
Alien = 7,
TacoBell = 999
}
public enum LightBulbType
@ -65,6 +68,8 @@ namespace RhythmHeavenMania.Games.KarateMan
public Sprite[] ObjectSprites;
public Sprite[] BarrelSprites;
public Sprite[] CookingPotSprites;
public Sprite[] OtherSprites;
public List<BGSpriteC> BGSprites;
public SpriteRenderer BGSprite;
@ -84,6 +89,8 @@ namespace RhythmHeavenMania.Games.KarateMan
private float bgBeat;
public ParticleSystem potHitEffect;
public GameObject comboRef;
public GameObject HIT3Ref;
@ -150,7 +157,9 @@ namespace RhythmHeavenMania.Games.KarateMan
p.createBeat = beat;
p.isThrown = true;
p.type = type;
p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
if(type <= ObjectSprites.Length)
p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
if (combo)
{
@ -210,7 +219,25 @@ namespace RhythmHeavenMania.Games.KarateMan
});
break;
case 6:
outSnd = "karateman/objectOut";
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSnd = "karateman/objectOut";
else
outSnd = "karateman/offbeatObjectOut";
p.hitSnd = "karateman/cookingPot";
break;
case 7:
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSnd = "karateman/objectOut";
else
outSnd = "karateman/offbeatObjectOut";
p.hitSnd = "karateman/alienHit";
break;
case 999:
p.Sprite.GetComponent<SpriteRenderer>().sprite = OtherSprites[0];
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSnd = "karateman/objectOut";
else
outSnd = "karateman/offbeatObjectOut";
p.hitSnd = "karateman/tacobell";
break;
}

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@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Games.KarateMan
private GameObject newHolder;
public GameObject Sprite;
public GameObject BulbLightSprite;
public GameObject CookingPotLid;
private SpriteRenderer spriteComp;
public GameObject Shadow;
private SpriteRenderer shadowSpriteComp;
@ -70,6 +71,9 @@ namespace RhythmHeavenMania.Games.KarateMan
else
hitLength = 14f;
if (type == 6)
CookingPotLid.SetActive(true);
/*if (combo)
{
if (comboIndex == 0)
@ -266,7 +270,7 @@ namespace RhythmHeavenMania.Games.KarateMan
switch (type)
{
case 0:
// HitParticle.Play();
KarateMan.instance.potHitEffect.Play();
break;
case 1:
GameObject bulbHit = Instantiate(KarateJoe.instance.BulbHit);
@ -275,11 +279,19 @@ namespace RhythmHeavenMania.Games.KarateMan
Destroy(bulbHit, 0.7f);
break;
case 2:
// RockParticle.Play();
// TODO: Rock destroy particle effect
break;
case 4:
BarrelDestroy(false);
break;
case 6:
// TODO: Rock destroy particle effect
CookingPotLid.SetActive(false);
CookingPotDestroy();
break;
case 999:
Jukebox.PlayOneShotGame("karateman/rockHit");
break;
}
if (!kick)
@ -327,6 +339,17 @@ namespace RhythmHeavenMania.Games.KarateMan
Holder.transform.parent = newHolder.transform;
}
public void CookingPotDestroy()
{
GameObject lid = new GameObject();
lid.transform.localPosition = Holder.transform.localPosition;
lid.transform.parent = transform.parent;
lid.transform.localScale = Holder.transform.localScale;
CookingPotDestroyEffect cpde = lid.AddComponent<CookingPotDestroyEffect>();
cpde.pot = Sprite;
}
public void BarrelDestroy(bool combo)
{
for (int i = 0; i < 8; i++)

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@ -263,7 +263,7 @@ namespace RhythmHeavenMania
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true),
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true),
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true),
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2, hidden: true),
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 999); }, 2, hidden: true),
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true),
new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true),
new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true),