Trick on the Class: basic gameplay with placeholders

This commit is contained in:
minenice55 2022-04-10 21:05:33 -04:00
parent c3ef726ef8
commit 27dd45148e
3 changed files with 107 additions and 114 deletions

View file

@ -781,7 +781,6 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 5439422992278930630}
- {fileID: 2780804119974513822}
- {fileID: 1069146004922609395}
m_Father: {fileID: 1420343226113066666}
m_RootOrder: 0
@ -975,7 +974,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1864634399468090613}
m_RootOrder: 2
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3081662997412186728
MonoBehaviour:
@ -1199,7 +1198,6 @@ Transform:
m_Children:
- {fileID: 3220906626812029788}
- {fileID: 2526216985021064235}
- {fileID: 2056721762869688494}
m_Father: {fileID: 1420343226113066666}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -1222,7 +1220,6 @@ MonoBehaviour:
keyPoints:
- {fileID: 782201934988699089}
- {fileID: 3988407483934355435}
- {fileID: 4991658420332302398}
normalizedTime: 0.5
--- !u!1 &4776077577780194085
GameObject:
@ -1384,55 +1381,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
curve: {fileID: 5261772982309671256}
handleType: 0
leftHandleLocalPosition: {x: 0.035689116, y: -0.13703394, z: -0.06739807}
rightHandleLocalPosition: {x: -0.035689116, y: 0.13703394, z: 0.06739807}
--- !u!1 &5312622210180036379
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2056721762869688494}
- component: {fileID: 4991658420332302398}
m_Layer: 0
m_Name: Point 2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2056721762869688494
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5312622210180036379}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.21, y: -6.44, z: 6.04}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2805817892094278801}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &4991658420332302398
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5312622210180036379}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 5261772982309671256}
handleType: 0
leftHandleLocalPosition: {x: 0.3903904, y: 1.3103101, z: -0.5020776}
rightHandleLocalPosition: {x: -0.3903904, y: -1.3103101, z: 0.5020776}
leftHandleLocalPosition: {x: 0.3305273, y: 3.2151892, z: -0.8895936}
rightHandleLocalPosition: {x: -0.3305273, y: -3.2151892, z: 0.8895936}
--- !u!1 &5360420740636381101
GameObject:
m_ObjectHideFlags: 0
@ -1586,6 +1536,7 @@ MonoBehaviour:
triggersAutoplay: 1
flyType: 0
startBeat: 0
type: 0
--- !u!1 &6218864461676157707
GameObject:
m_ObjectHideFlags: 0
@ -1898,53 +1849,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &7134327204225962626
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2780804119974513822}
- component: {fileID: 5994471546180740026}
m_Layer: 0
m_Name: Point 1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2780804119974513822
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7134327204225962626}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.935, y: 1.9329151, z: 0.337}
m_LocalScale: {x: 1.0810812, y: 1.0810812, z: 1.0810812}
m_Children: []
m_Father: {fileID: 1864634399468090613}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5994471546180740026
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7134327204225962626}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 2490850543769942420}
handleType: 0
leftHandleLocalPosition: {x: -0.43804547, y: 0.1830787, z: 0.35531366}
rightHandleLocalPosition: {x: 0.43804547, y: -0.1830787, z: -0.35531366}
--- !u!1 &7208854294000353610
GameObject:
m_ObjectHideFlags: 0
@ -2054,6 +1958,7 @@ MonoBehaviour:
triggersAutoplay: 1
flyType: 0
startBeat: 0
type: 0
--- !u!1 &7310611812045732801
GameObject:
m_ObjectHideFlags: 0
@ -2502,8 +2407,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
curve: {fileID: 5261772982309671256}
handleType: 0
leftHandleLocalPosition: {x: 2.1532657, y: -1.0266687, z: -1.4108837}
rightHandleLocalPosition: {x: -2.1532657, y: 1.0266687, z: 1.4108837}
leftHandleLocalPosition: {x: 2.309286, y: -0.7468654, z: -1.9092816}
rightHandleLocalPosition: {x: -2.309286, y: 0.7468654, z: 1.9092816}
--- !u!1 &8653118620308232900
GameObject:
m_ObjectHideFlags: 0

View file

@ -13,8 +13,12 @@ namespace HeavenStudio.Games.Scripts_TrickClass
public bool flyType;
public float startBeat;
bool flying = true;
bool hit = false;
bool miss = false;
float flyBeats;
float dodgeBeats;
public int type;
[NonSerialized] public BezierCurve3D curve;
@ -24,6 +28,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
{
game = TrickClass.instance;
flyBeats = flyType ? 4f : 2f;
dodgeBeats = flyType ? 2f : 1f;
var cond = Conductor.instance;
@ -39,27 +44,95 @@ namespace HeavenStudio.Games.Scripts_TrickClass
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
if (flyType)
if (flyPos <= 1f)
{
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
this.transform.eulerAngles = new Vector3(0, 0, rotation);
if (!miss)
{
flyPos *= 0.9f;
}
Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
if (flyType)
{
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
this.transform.eulerAngles = new Vector3(0, 0, rotation);
}
else
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
}
transform.position = nextPos;
}
else
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
transform.position = curve.GetPoint(1f);
}
transform.position = nextPos;
if (flyPos > 1f)
{
GameObject.Destroy(gameObject);
return;
if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
{
GameObject.Destroy(gameObject);
return;
}
}
if (!(hit || miss))
{
float normalizedBeat = cond.GetPositionFromMargin(startBeat + dodgeBeats, 1f);
StateCheck(normalizedBeat);
if (PlayerInput.Pressed())
{
if (state.perfect)
{
hit = true;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
});
}
}
// no input?
if (Conductor.instance.GetPositionFromBeat(startBeat, dodgeBeats) >= Minigame.EndTime())
{
PlayDodgeSound();
miss = true;
switch (type)
{
case (int) TrickClass.TrickObjType.Plane:
curve = TrickClass.instance.planeMissCurve;
flyBeats = 4f;
break;
default:
curve = TrickClass.instance.ballMissCurve;
flyBeats = 1.5f;
break;
}
startBeat += dodgeBeats;
}
}
}
}
public override void OnAce()
{
TrickClass.instance.PlayerDodge();
hit = true;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.5f),
});
}
public void PlayDodgeSound()
{
switch (type)
{
default:
Jukebox.PlayOneShotGame("trickClass/ball_impact");
break;
}
}
}

View file

@ -43,6 +43,14 @@ namespace HeavenStudio.Games
instance = this;
}
private void Update()
{
if (PlayerInput.Pressed())
{
PlayerDodge();
}
}
public void TossObject(float beat, int type)
{
switch (type)
@ -80,8 +88,15 @@ namespace HeavenStudio.Games
thinker.startBeat = beat;
thinker.flyType = isPlane;
thinker.curve = curve;
thinker.type = type;
mobj.SetActive(true);
}
public void PlayerDodge()
{
//anim
Jukebox.PlayOneShotGame("trickClass/player_dodge");
}
}
}