Trick on the Class: basic gameplay with placeholders

This commit is contained in:
minenice55 2022-04-10 21:05:33 -04:00
parent c3ef726ef8
commit 27dd45148e
3 changed files with 107 additions and 114 deletions

View File

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View File

@ -13,8 +13,12 @@ namespace HeavenStudio.Games.Scripts_TrickClass
public bool flyType;
public float startBeat;
bool flying = true;
bool hit = false;
bool miss = false;
float flyBeats;
float dodgeBeats;
public int type;
[NonSerialized] public BezierCurve3D curve;
@ -24,6 +28,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
{
game = TrickClass.instance;
flyBeats = flyType ? 4f : 2f;
dodgeBeats = flyType ? 2f : 1f;
var cond = Conductor.instance;
@ -39,27 +44,95 @@ namespace HeavenStudio.Games.Scripts_TrickClass
var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
if (flyType)
if (flyPos <= 1f)
{
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
this.transform.eulerAngles = new Vector3(0, 0, rotation);
if (!miss)
{
flyPos *= 0.9f;
}
Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
if (flyType)
{
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
this.transform.eulerAngles = new Vector3(0, 0, rotation);
}
else
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
}
transform.position = nextPos;
}
else
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
transform.position = curve.GetPoint(1f);
}
transform.position = nextPos;
if (flyPos > 1f)
{
GameObject.Destroy(gameObject);
return;
if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
{
GameObject.Destroy(gameObject);
return;
}
}
if (!(hit || miss))
{
float normalizedBeat = cond.GetPositionFromMargin(startBeat + dodgeBeats, 1f);
StateCheck(normalizedBeat);
if (PlayerInput.Pressed())
{
if (state.perfect)
{
hit = true;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
});
}
}
// no input?
if (Conductor.instance.GetPositionFromBeat(startBeat, dodgeBeats) >= Minigame.EndTime())
{
PlayDodgeSound();
miss = true;
switch (type)
{
case (int) TrickClass.TrickObjType.Plane:
curve = TrickClass.instance.planeMissCurve;
flyBeats = 4f;
break;
default:
curve = TrickClass.instance.ballMissCurve;
flyBeats = 1.5f;
break;
}
startBeat += dodgeBeats;
}
}
}
}
public override void OnAce()
{
TrickClass.instance.PlayerDodge();
hit = true;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.5f),
});
}
public void PlayDodgeSound()
{
switch (type)
{
default:
Jukebox.PlayOneShotGame("trickClass/ball_impact");
break;
}
}
}

View File

@ -43,6 +43,14 @@ namespace HeavenStudio.Games
instance = this;
}
private void Update()
{
if (PlayerInput.Pressed())
{
PlayerDodge();
}
}
public void TossObject(float beat, int type)
{
switch (type)
@ -80,8 +88,15 @@ namespace HeavenStudio.Games
thinker.startBeat = beat;
thinker.flyType = isPlane;
thinker.curve = curve;
thinker.type = type;
mobj.SetActive(true);
}
public void PlayerDodge()
{
//anim
Jukebox.PlayOneShotGame("trickClass/player_dodge");
}
}
}