Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others

This commit is contained in:
Braedon 2022-02-18 19:44:17 -05:00
parent 314f12bccb
commit fc31354e14

View file

@ -125,7 +125,7 @@ namespace RhythmHeavenMania
}
// LateUpdate works a bit better but causes a bit of bugs, so remind me to fix those eventually
private void Update()
private void LateUpdate()
{
if (Beatmap.entities.Count < 1)
return;