Stars background + Camera zooming *UNFINISHED*

This commit is contained in:
Starpelly 2021-12-25 20:04:23 -05:00
parent 6729eec8dc
commit 417986c08c
17 changed files with 5239 additions and 31 deletions

View File

@ -165,7 +165,7 @@ AnimatorStateMachine:
m_Position: {x: 360, y: 120, z: 0}
- serializedVersion: 1
m_State: {fileID: 4663746626472684145}
m_Position: {x: 470, y: 230, z: 0}
m_Position: {x: 440, y: -70, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []

View File

@ -48,8 +48,34 @@ AnimationClip:
m_RotationOrder: 4
path: HandVisual/hand_shadow1
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_FloatCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: fast_1
classID: 1
script: {fileID: 0}
m_PPtrCurves:
- curve:
- time: 0
value: {fileID: -3456084564025576355, guid: 52117e1d5cd298c42adfea952676c7d6, type: 3}
attribute: m_Sprite
path: HandVisual
classID: 212
script: {fileID: 0}
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
@ -57,6 +83,20 @@ AnimationClip:
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 2377293126
attribute: 2086281974
script: {fileID: 0}
typeID: 1
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 3267382320
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 3267382320
attribute: 1
@ -71,13 +111,14 @@ AnimationClip:
typeID: 4
customType: 0
isPPtrCurve: 0
pptrCurveMapping: []
pptrCurveMapping:
- {fileID: -3456084564025576355, guid: 52117e1d5cd298c42adfea952676c7d6, type: 3}
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0
m_StopTime: 0.016666668
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
@ -207,6 +248,25 @@ AnimationClip:
path: HandVisual/hand_shadow1
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: fast_1
classID: 1
script: {fileID: 0}
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0

View File

@ -0,0 +1,105 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: star
m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 7282243b380b13546a2b9bf0701991d2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- PixelSnap: 0
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0
- _DstBlend: 0
- _EmissionEnabled: 0
- _EnableExternalAlpha: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightingEnabled: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ac0e1b6fa4ac4404ba36dd6e341fa024
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 333 B

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: 7282243b380b13546a2b9bf0701991d2
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -15,6 +15,7 @@ namespace RhythmHeavenMania
public float beat;
public int track;
public float length;
public float valA;
public string type;
public string datamodel;

View File

@ -14,7 +14,7 @@ namespace RhythmHeavenMania
[Header("DSGuy")]
[SerializeField] private GameObject Eyes;
[SerializeField] private GameObject OuterCircle;
[SerializeField] private GameObject InnerCircle;
public GameObject InnerCircle;
[SerializeField] private GameObject Circle;
private Tween outerCircleTween, eyesTween;

View File

@ -17,6 +17,7 @@ namespace RhythmHeavenMania
public Transform GamesHolder;
private float currentBeat;
private float currentLength;
private float currentValA;
private string currentSwitchGame;
private string currentType;
@ -30,12 +31,14 @@ namespace RhythmHeavenMania
public class MiniGame
{
public string name;
public string color;
public GameObject holder;
public List<GameAction> actions = new List<GameAction>();
public MiniGame(string name, List<GameAction> actions)
public MiniGame(string name, string color, List<GameAction> actions)
{
this.name = name;
this.color = color;
this.actions = actions;
}
}
@ -58,12 +61,12 @@ namespace RhythmHeavenMania
{
minigames = new List<MiniGame>()
{
new MiniGame("gameManager", new List<GameAction>()
new MiniGame("gameManager", "", new List<GameAction>()
{
new GameAction("end", delegate { Debug.Log("end"); }),
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); })
}),
new MiniGame("forkLifter", new List<GameAction>()
new MiniGame("forkLifter", "FFFFFF", new List<GameAction>()
{
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ),
@ -73,7 +76,7 @@ namespace RhythmHeavenMania
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
}),
new MiniGame("clappyTrio", new List<GameAction>()
new MiniGame("clappyTrio", "29E7FF", new List<GameAction>()
{
// Claps
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
@ -83,9 +86,11 @@ namespace RhythmHeavenMania
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
}),
new MiniGame("spaceball", new List<GameAction>()
new MiniGame("spaceball", "00A518", new List<GameAction>()
{
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, currentType); }, true )
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ),
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
})
};
@ -126,6 +131,7 @@ namespace RhythmHeavenMania
{
currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
currentType = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type;
currentValA = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].valA;
if (details.Length > 2) currentSwitchGame = details[2];

View File

@ -25,10 +25,11 @@ namespace RhythmHeavenMania
public float startOffset;
public Camera GameCamera, CursorCam;
public CircleCursor CircleCursor;
[Header("Games")]
Coroutine currentGameSwitchIE;
private string currentGame;
public string currentGame;
private void Awake()
@ -53,7 +54,7 @@ namespace RhythmHeavenMania
StartCoroutine(Begin());
currentGame = eventCaller.GamesHolder.GetComponentsInChildren<Transform>()[1].name;
SetCurrentGame(eventCaller.GamesHolder.transform.GetComponentsInChildren<Transform>()[1].name);
}
private IEnumerator Begin()
@ -116,21 +117,37 @@ namespace RhythmHeavenMania
{
this.GetComponent<SpriteRenderer>().enabled = true;
eventCaller.minigames.Find(c => c.name == currentGame).holder.SetActive(false);
eventCaller.minigames.Find(c => c.name == game).holder.SetActive(true);
GetGame(currentGame).holder.GetComponent<Minigame>().OnGameSwitch();
GetGame(currentGame).holder.SetActive(false);
GetGame(game).holder.SetActive(true);
GameCamera.orthographic = true;
eventCaller.minigames.Find(c => c.name == game).holder.GetComponent<Minigame>().OnGameSwitch();
currentGame = game;
GetGame(game).holder.GetComponent<Minigame>().OnGameSwitch();
SetCurrentGame(game);
yield return new WaitForSeconds(0.1666f);
this.GetComponent<SpriteRenderer>().enabled = false;
}
private void OnGUI()
public EventCaller.MiniGame GetGame(string name)
{
// GUI.Box(new Rect(0, 0, 300, 50), $"SongPosInBeats: {Conductor.instance.songPositionInBeats}");
return eventCaller.minigames.Find(c => c.name == name);
}
// never gonna use this
public EventCaller.MiniGame GetCurrentGame()
{
return eventCaller.minigames.Find(c => c.name == transform.GetComponentsInChildren<Transform>()[1].name);
}
public void SetCurrentGame(string game)
{
currentGame = game;
CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGame(currentGame).color);
}
}
}

View File

@ -37,6 +37,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
{
ForkLifterHand.CheckNextFlick();
ForkLifterPlayer.instance.RemoveObjFromFork();
ForkLifterHand.GetComponent<Animator>().Play("Hand_Idle", 0, 0);
}
private void Start()

View File

@ -50,7 +50,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
public void Prepare()
{
Jukebox.PlayOneShotGame("forkLifter/flickPrepare");
GetComponent<Animator>().Play("Hand_Prepare");
GetComponent<Animator>().Play("Hand_Prepare", 0, 0);
}
}
}

View File

@ -14,6 +14,14 @@ namespace RhythmHeavenMania.Games.Spaceball
public GameObject Dispenser;
public GameObject Dust;
private float lastCamDistance;
private bool zoomingCamera = false;
private float lastZoomCamBeat;
private float lastZoomCamLength;
private float lastZoomCamDistance;
public Sprite[] Balls;
public static Spaceball instance { get; set; }
public override void OnGameSwitch()
@ -21,6 +29,7 @@ namespace RhythmHeavenMania.Games.Spaceball
for (int i = 1; i < BallsHolder.transform.childCount; i++)
Destroy(BallsHolder.transform.GetChild(i).gameObject);
GameManager.instance.GameCamera.orthographic = false;
SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count);
}
private void Awake()
@ -40,15 +49,40 @@ namespace RhythmHeavenMania.Games.Spaceball
Dispenser.GetComponent<Animator>().Play("DispenserPrepare", 0, 0);
}
}
if (zoomingCamera)
{
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(lastZoomCamBeat, lastZoomCamLength);
float newPosZ = Mathf.Lerp(lastCamDistance, lastZoomCamDistance, normalizedBeat);
GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, newPosZ);
}
}
public void Shoot(float beat, string type)
public void CameraZoom(float beat, float length, float distance)
{
lastZoomCamBeat = beat;
lastZoomCamLength = length;
float dist = distance;
dist = dist * -1;
if (dist > 0)
lastZoomCamDistance = 0;
else
lastZoomCamDistance = dist;
zoomingCamera = true;
lastCamDistance = GameManager.instance.GameCamera.transform.localPosition.z;
}
public void Shoot(float beat, bool high, string type)
{
GameObject ball = Instantiate(Ball);
ball.transform.parent = Ball.transform.parent;
ball.SetActive(true);
ball.GetComponent<SpaceballBall>().startBeat = beat;
if (type == "high")
if (high)
{
ball.GetComponent<SpaceballBall>().high = true;
Jukebox.PlayOneShotGame("spaceball/longShoot");
@ -58,6 +92,11 @@ namespace RhythmHeavenMania.Games.Spaceball
Jukebox.PlayOneShotGame("spaceball/shoot");
}
if (type == "riceball")
{
ball.GetComponent<SpaceballBall>().Sprite.sprite = Balls[1];
}
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
}
}

View File

@ -18,6 +18,7 @@ namespace RhythmHeavenMania.Games.Spaceball
private Minigame.Eligible e = new Minigame.Eligible();
public GameObject Holder;
public SpriteRenderer Sprite;
private void Start()
{
@ -31,7 +32,7 @@ namespace RhythmHeavenMania.Games.Spaceball
float beatLength = 1f;
if (high) beatLength = 2f;
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.25f);
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.2f);
if (high)
anim.Play("BallHigh", -1, normalizedBeatAnim);
@ -63,8 +64,8 @@ namespace RhythmHeavenMania.Games.Spaceball
}
// too lazy to make a proper fix for this
float endTime = 1.25f;
if (high) endTime = 1.15f;
float endTime = 1.2f;
if (high) endTime = 1.1f;
if (normalizedBeat > endTime)
{

View File

@ -51,7 +51,8 @@ namespace RhythmHeavenMania.Util
public static void PlayOneShotGame(string name)
{
PlayOneShot($"games/{name}");
if (GameManager.instance.currentGame == name.Split('/')[0])
PlayOneShot($"games/{name}");
}
}

View File

@ -3,8 +3,21 @@
"entities": [
{
"beat": 4,
"type": "riceball",
"datamodel": "spaceball/shoot"
},
{
"beat": 4,
"length": 42,
"valA": 30,
"datamodel": "spaceball/cameraZoom"
},
{
"beat": 44,
"length": 2,
"valA": 170,
"datamodel": "spaceball/cameraZoom"
},
{
"beat": 6,
"datamodel": "spaceball/shoot"
@ -40,8 +53,57 @@
},
{
"beat": 22,
"type": "high",
"type": "riceball",
"datamodel": "spaceball/shootHigh"
},
{
"beat": 26,
"datamodel": "spaceball/shoot"
},
{
"beat": 28,
"type": "high",
"datamodel": "spaceball/shootHigh"
},
{
"beat": 28,
"datamodel": "spaceball/shoot"
},
{
"beat": 28,
"datamodel": "forkLifter/pea"
},
{
"beat": 29.5,
"datamodel": "gameManager/switchGame/forkLifter"
},
{
"beat": 32,
"datamodel": "gameManager/switchGame/spaceball"
},
{
"beat": 34,
"datamodel": "spaceball/shoot"
},
{
"beat": 36,
"datamodel": "spaceball/shoot"
},
{
"beat": 38,
"datamodel": "spaceball/shoot"
},
{
"beat": 40,
"datamodel": "spaceball/shoot"
},
{
"beat": 42,
"datamodel": "spaceball/shoot"
},
{
"beat": 44,
"datamodel": "spaceball/shootHigh"
}
]
}