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serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel1_3: W --- !u!1 &211847234 GameObject: m_ObjectHideFlags: 0 @@ -4098,6 +8906,7 @@ MonoBehaviour: startBeat: 0 high: 0 Holder: {fileID: 2007544424} + Sprite: {fileID: 1407723741} --- !u!1 &848278997 GameObject: m_ObjectHideFlags: 0 @@ -5529,7 +10338,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 20001 + m_SortingOrder: 20002 m_Sprite: {fileID: 21300000, guid: 67e158c39094e9a44b8666d9e515316a, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 @@ -9376,7 +14185,7 @@ Transform: m_GameObject: {fileID: 2072389415} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 25, y: 15, z: 1} + m_LocalScale: {x: 4000, y: 4000, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 3 @@ -9403,6 +14212,8 @@ MonoBehaviour: startOffset: 0 GameCamera: {fileID: 519420031} CursorCam: {fileID: 79134728} + CircleCursor: {fileID: 1855769658} + currentGame: --- !u!212 &2072389418 SpriteRenderer: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Beatmap.cs b/Assets/Scripts/Beatmap.cs index 4db4d4a8..d7fa5217 100644 --- a/Assets/Scripts/Beatmap.cs +++ b/Assets/Scripts/Beatmap.cs @@ -15,6 +15,7 @@ namespace RhythmHeavenMania public float beat; public int track; public float length; + public float valA; public string type; public string datamodel; diff --git a/Assets/Scripts/CircleCursor.cs b/Assets/Scripts/CircleCursor.cs index 2ff1543e..302482cf 100644 --- a/Assets/Scripts/CircleCursor.cs +++ b/Assets/Scripts/CircleCursor.cs @@ -14,7 +14,7 @@ namespace RhythmHeavenMania [Header("DSGuy")] [SerializeField] private GameObject Eyes; [SerializeField] private GameObject OuterCircle; - [SerializeField] private GameObject InnerCircle; + public GameObject InnerCircle; [SerializeField] private GameObject Circle; private Tween outerCircleTween, eyesTween; diff --git a/Assets/Scripts/EventCaller.cs b/Assets/Scripts/EventCaller.cs index a5ebc2b6..e6e07b70 100644 --- a/Assets/Scripts/EventCaller.cs +++ b/Assets/Scripts/EventCaller.cs @@ -17,6 +17,7 @@ namespace RhythmHeavenMania public Transform GamesHolder; private float currentBeat; private float currentLength; + private float currentValA; private string currentSwitchGame; private string currentType; @@ -30,12 +31,14 @@ namespace RhythmHeavenMania public class MiniGame { public string name; + public string color; public GameObject holder; public List actions = new List(); - public MiniGame(string name, List actions) + public MiniGame(string name, string color, List actions) { this.name = name; + this.color = color; this.actions = actions; } } @@ -58,12 +61,12 @@ namespace RhythmHeavenMania { minigames = new List() { - new MiniGame("gameManager", new List() + new MiniGame("gameManager", "", new List() { new GameAction("end", delegate { Debug.Log("end"); }), new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); }) }), - new MiniGame("forkLifter", new List() + new MiniGame("forkLifter", "FFFFFF", new List() { new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ), new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ), @@ -73,7 +76,7 @@ namespace RhythmHeavenMania new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }), new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); }) }), - new MiniGame("clappyTrio", new List() + new MiniGame("clappyTrio", "29E7FF", new List() { // Claps new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ), @@ -83,9 +86,11 @@ namespace RhythmHeavenMania new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ), new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ), }), - new MiniGame("spaceball", new List() + new MiniGame("spaceball", "00A518", new List() { - new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, currentType); }, true ) + new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ), + new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ), + new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ), }) }; @@ -126,6 +131,7 @@ namespace RhythmHeavenMania { currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length; currentType = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type; + currentValA = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].valA; if (details.Length > 2) currentSwitchGame = details[2]; diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 5db26266..453821d1 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -25,10 +25,11 @@ namespace RhythmHeavenMania public float startOffset; public Camera GameCamera, CursorCam; + public CircleCursor CircleCursor; [Header("Games")] Coroutine currentGameSwitchIE; - private string currentGame; + public string currentGame; private void Awake() @@ -53,7 +54,7 @@ namespace RhythmHeavenMania StartCoroutine(Begin()); - currentGame = eventCaller.GamesHolder.GetComponentsInChildren()[1].name; + SetCurrentGame(eventCaller.GamesHolder.transform.GetComponentsInChildren()[1].name); } private IEnumerator Begin() @@ -116,21 +117,37 @@ namespace RhythmHeavenMania { this.GetComponent().enabled = true; - eventCaller.minigames.Find(c => c.name == currentGame).holder.SetActive(false); - eventCaller.minigames.Find(c => c.name == game).holder.SetActive(true); + GetGame(currentGame).holder.GetComponent().OnGameSwitch(); + + GetGame(currentGame).holder.SetActive(false); + GetGame(game).holder.SetActive(true); + GameCamera.orthographic = true; - eventCaller.minigames.Find(c => c.name == game).holder.GetComponent().OnGameSwitch(); - currentGame = game; + + GetGame(game).holder.GetComponent().OnGameSwitch(); + + SetCurrentGame(game); yield return new WaitForSeconds(0.1666f); - this.GetComponent().enabled = false; } - private void OnGUI() + public EventCaller.MiniGame GetGame(string name) { - // GUI.Box(new Rect(0, 0, 300, 50), $"SongPosInBeats: {Conductor.instance.songPositionInBeats}"); + return eventCaller.minigames.Find(c => c.name == name); + } + + // never gonna use this + public EventCaller.MiniGame GetCurrentGame() + { + return eventCaller.minigames.Find(c => c.name == transform.GetComponentsInChildren()[1].name); + } + + public void SetCurrentGame(string game) + { + currentGame = game; + CircleCursor.InnerCircle.GetComponent().color = Colors.Hex2RGB(GetGame(currentGame).color); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index 4b8e2b5c..c67a2adc 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -37,6 +37,7 @@ namespace RhythmHeavenMania.Games.ForkLifter { ForkLifterHand.CheckNextFlick(); ForkLifterPlayer.instance.RemoveObjFromFork(); + ForkLifterHand.GetComponent().Play("Hand_Idle", 0, 0); } private void Start() diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs index 5baed83c..aedefcba 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs @@ -50,7 +50,7 @@ namespace RhythmHeavenMania.Games.ForkLifter public void Prepare() { Jukebox.PlayOneShotGame("forkLifter/flickPrepare"); - GetComponent().Play("Hand_Prepare"); + GetComponent().Play("Hand_Prepare", 0, 0); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs index 8f286309..2ac895d4 100644 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs +++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs @@ -14,6 +14,14 @@ namespace RhythmHeavenMania.Games.Spaceball public GameObject Dispenser; public GameObject Dust; + private float lastCamDistance; + private bool zoomingCamera = false; + private float lastZoomCamBeat; + private float lastZoomCamLength; + private float lastZoomCamDistance; + + public Sprite[] Balls; + public static Spaceball instance { get; set; } public override void OnGameSwitch() @@ -21,6 +29,7 @@ namespace RhythmHeavenMania.Games.Spaceball for (int i = 1; i < BallsHolder.transform.childCount; i++) Destroy(BallsHolder.transform.GetChild(i).gameObject); GameManager.instance.GameCamera.orthographic = false; + SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count); } private void Awake() @@ -40,15 +49,40 @@ namespace RhythmHeavenMania.Games.Spaceball Dispenser.GetComponent().Play("DispenserPrepare", 0, 0); } } + + if (zoomingCamera) + { + float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(lastZoomCamBeat, lastZoomCamLength); + float newPosZ = Mathf.Lerp(lastCamDistance, lastZoomCamDistance, normalizedBeat); + GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, newPosZ); + } } - public void Shoot(float beat, string type) + + public void CameraZoom(float beat, float length, float distance) + { + lastZoomCamBeat = beat; + lastZoomCamLength = length; + + float dist = distance; + dist = dist * -1; + + if (dist > 0) + lastZoomCamDistance = 0; + else + lastZoomCamDistance = dist; + + zoomingCamera = true; + lastCamDistance = GameManager.instance.GameCamera.transform.localPosition.z; + } + + public void Shoot(float beat, bool high, string type) { GameObject ball = Instantiate(Ball); ball.transform.parent = Ball.transform.parent; ball.SetActive(true); ball.GetComponent().startBeat = beat; - if (type == "high") + if (high) { ball.GetComponent().high = true; Jukebox.PlayOneShotGame("spaceball/longShoot"); @@ -58,6 +92,11 @@ namespace RhythmHeavenMania.Games.Spaceball Jukebox.PlayOneShotGame("spaceball/shoot"); } + if (type == "riceball") + { + ball.GetComponent().Sprite.sprite = Balls[1]; + } + Dispenser.GetComponent().Play("DispenserShoot", 0, 0); } } diff --git a/Assets/Scripts/Games/Spaceball/SpaceballBall.cs b/Assets/Scripts/Games/Spaceball/SpaceballBall.cs index 604afb6d..44aa527f 100644 --- a/Assets/Scripts/Games/Spaceball/SpaceballBall.cs +++ b/Assets/Scripts/Games/Spaceball/SpaceballBall.cs @@ -18,6 +18,7 @@ namespace RhythmHeavenMania.Games.Spaceball private Minigame.Eligible e = new Minigame.Eligible(); public GameObject Holder; + public SpriteRenderer Sprite; private void Start() { @@ -31,7 +32,7 @@ namespace RhythmHeavenMania.Games.Spaceball float beatLength = 1f; if (high) beatLength = 2f; - float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.25f); + float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.2f); if (high) anim.Play("BallHigh", -1, normalizedBeatAnim); @@ -63,8 +64,8 @@ namespace RhythmHeavenMania.Games.Spaceball } // too lazy to make a proper fix for this - float endTime = 1.25f; - if (high) endTime = 1.15f; + float endTime = 1.2f; + if (high) endTime = 1.1f; if (normalizedBeat > endTime) { diff --git a/Assets/Scripts/Util/Jukebox.cs b/Assets/Scripts/Util/Jukebox.cs index 74e343fd..38e5c0dc 100644 --- a/Assets/Scripts/Util/Jukebox.cs +++ b/Assets/Scripts/Util/Jukebox.cs @@ -51,7 +51,8 @@ namespace RhythmHeavenMania.Util public static void PlayOneShotGame(string name) { - PlayOneShot($"games/{name}"); + if (GameManager.instance.currentGame == name.Split('/')[0]) + PlayOneShot($"games/{name}"); } } diff --git a/Assets/spaceball.json b/Assets/spaceball.json index 9dcfdb61..2faab007 100644 --- a/Assets/spaceball.json +++ b/Assets/spaceball.json @@ -3,8 +3,21 @@ "entities": [ { "beat": 4, + "type": "riceball", "datamodel": "spaceball/shoot" }, + { + "beat": 4, + "length": 42, + "valA": 30, + "datamodel": "spaceball/cameraZoom" + }, + { + "beat": 44, + "length": 2, + "valA": 170, + "datamodel": "spaceball/cameraZoom" + }, { "beat": 6, "datamodel": "spaceball/shoot" @@ -40,8 +53,57 @@ }, { "beat": 22, - "type": "high", + "type": "riceball", + "datamodel": "spaceball/shootHigh" + }, + { + "beat": 26, "datamodel": "spaceball/shoot" + }, + { + "beat": 28, + "type": "high", + "datamodel": "spaceball/shootHigh" + }, + { + "beat": 28, + "datamodel": "spaceball/shoot" + }, + { + "beat": 28, + "datamodel": "forkLifter/pea" + }, + { + "beat": 29.5, + "datamodel": "gameManager/switchGame/forkLifter" + }, + { + "beat": 32, + "datamodel": "gameManager/switchGame/spaceball" + }, + { + "beat": 34, + "datamodel": "spaceball/shoot" + }, + { + "beat": 36, + "datamodel": "spaceball/shoot" + }, + { + "beat": 38, + "datamodel": "spaceball/shoot" + }, + { + "beat": 40, + "datamodel": "spaceball/shoot" + }, + { + "beat": 42, + "datamodel": "spaceball/shoot" + }, + { + "beat": 44, + "datamodel": "spaceball/shootHigh" } ] } \ No newline at end of file