mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
Even more space soccer animations + Clappy Trio Autoplay bug fixed
This commit is contained in:
parent
8a42130953
commit
aa86cac41b
16 changed files with 8022 additions and 49 deletions
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@ -6,12 +6,8 @@ using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.ClappyTrio
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{
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public class ClappyTrioPlayer : MonoBehaviour
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public class ClappyTrioPlayer : PlayerActionObject
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{
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public bool early;
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public bool perfect;
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public bool late;
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private float lastClapBeat;
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private float lastClapLength;
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[SerializeField] private bool clapVacant;
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@ -24,24 +20,30 @@ namespace RhythmHeavenMania.Games.ClappyTrio
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public bool canHit;
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private GameObject clapEffect;
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int aceTimes = 0;
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private void Start()
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{
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clapEffect = transform.GetChild(4).GetChild(3).gameObject;
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}
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public override void OnAce()
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{
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Clap(true);
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}
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private void Update()
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{
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if (PlayerInput.Pressed())
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{
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Clap();
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Clap(false);
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}
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if (clapVacant == true)
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{
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float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(lastClapBeat, lastClapLength));
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if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastIndex == 0)
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/*if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastIndex == 0)
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{
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SetEligibility(true, false, false);
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lastIndex++;
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lastClapLength = 0;
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lastClapBeat = 0;
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hit = false;
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}*/
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StateCheck(normalizedBeat);
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if (normalizedBeat > Minigame.LateTime())
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{
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clapVacant = false;
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lastIndex = 0;
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lastClapLength = 0;
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lastClapBeat = 0;
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}
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}
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}
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@ -74,30 +86,17 @@ namespace RhythmHeavenMania.Games.ClappyTrio
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public void SetClapAvailability(float startBeat, float length)
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{
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ResetAce();
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lastClapBeat = startBeat;
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clapVacant = true;
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lastClapLength = length;
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}
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private void SetEligibility(bool early, bool perfect, bool late)
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private void Clap(bool overrideCanHit)
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{
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this.early = false;
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this.perfect = false;
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this.late = false;
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bool canHit = state.early != true && state.late != true && state.perfect == true && hit == false;
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if (early)
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this.early = true;
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else if (perfect)
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this.perfect = true;
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else if (late)
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this.late = true;
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}
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private void Clap()
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{
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bool canHit = early != true && late != true && perfect == true && hit == false;
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if (canHit)
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if (canHit || overrideCanHit)
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{
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clapEffect.SetActive(true);
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Jukebox.PlayOneShotGame("clappyTrio/rightClap");
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@ -33,7 +33,7 @@ namespace RhythmHeavenMania.Games
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{
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OnAce();
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AceVisuals();
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// aceTimes++;
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aceTimes++;
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}
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}
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}
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@ -85,7 +85,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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{
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if (dispensing)
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2.5f);
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2.35f);
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holder.transform.position = dispenseCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
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@ -128,9 +128,9 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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}
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else if (highKicked.enabled)
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.85f);
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.8f);
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holder.transform.position = highKickCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -460f, normalizedBeatAnim));
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
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// if (state.perfect) Debug.Break();
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@ -55,13 +55,27 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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{
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kickTimes++;
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if (kickLeft)
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if (highKick)
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{
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anim.Play("KickLeft", 0, 0);
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if (kickLeft)
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{
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anim.Play("HighKickLeft_0", 0, 0);
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}
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else
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{
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anim.Play("HighKickRight_0", 0, 0);
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}
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}
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else
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else if (!highKick)
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{
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anim.Play("KickRight", 0, 0);
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if (kickLeft)
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{
|
||||
anim.Play("KickLeft", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.Play("KickRight", 0, 0);
|
||||
}
|
||||
}
|
||||
if (highKick == false)
|
||||
{
|
||||
|
@ -77,6 +91,8 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
|
||||
public void HighKick(bool hit)
|
||||
{
|
||||
kickTimes++;
|
||||
|
||||
if (hit)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1_hit");
|
||||
|
@ -86,6 +102,15 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1");
|
||||
}
|
||||
|
||||
if (kickLeft)
|
||||
{
|
||||
anim.Play("HighKickLeft_0", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.Play("HighKickRight_0", 0, 0);
|
||||
}
|
||||
|
||||
ball.HighKick();
|
||||
ResetState();
|
||||
}
|
||||
|
@ -100,6 +125,16 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3");
|
||||
}
|
||||
|
||||
if (kickLeft)
|
||||
{
|
||||
anim.Play("ToeLeft", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.Play("ToeRight", 0, 0);
|
||||
}
|
||||
|
||||
ball.Toe();
|
||||
kickPrepare = false;
|
||||
ResetState();
|
||||
|
|
Loading…
Reference in a new issue