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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
Game loading optimization
This commit is contained in:
parent
16140314be
commit
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15 changed files with 25229 additions and 25059 deletions
8
Assets/Resources/Games.meta
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8
Assets/Resources/Games.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c04ea7a42d21b13459ecf762850e629f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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3500
Assets/Resources/Games/clappyTrio.prefab
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3500
Assets/Resources/Games/clappyTrio.prefab
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File diff suppressed because it is too large
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7
Assets/Resources/Games/clappyTrio.prefab.meta
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7
Assets/Resources/Games/clappyTrio.prefab.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 173e013ff4d3a9840a07c87396707723
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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3132
Assets/Resources/Games/forkLifter.prefab
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3132
Assets/Resources/Games/forkLifter.prefab
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File diff suppressed because it is too large
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7
Assets/Resources/Games/forkLifter.prefab.meta
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7
Assets/Resources/Games/forkLifter.prefab.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: ad00d37ecb55f634fa1c43e1b85dd5bf
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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12044
Assets/Resources/Games/karateman.prefab
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12044
Assets/Resources/Games/karateman.prefab
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File diff suppressed because it is too large
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7
Assets/Resources/Games/karateman.prefab.meta
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7
Assets/Resources/Games/karateman.prefab.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 0b1209c434c230e4ea7a17b19b76849c
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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6335
Assets/Resources/Games/spaceball.prefab
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6335
Assets/Resources/Games/spaceball.prefab
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7
Assets/Resources/Games/spaceball.prefab.meta
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7
Assets/Resources/Games/spaceball.prefab.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: bf2953f802dad28418241082be985e95
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -73,17 +73,17 @@ AnimationClip:
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- serializedVersion: 3
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time: 0.28333333
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value: {x: 0.69, y: 1.73, z: 0}
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inSlope: {x: -8.095612, y: 0, z: 0}
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outSlope: {x: -8.095612, y: 0, z: 0}
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inSlope: {x: -6.840001, y: 0, z: 0}
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outSlope: {x: -6.840001, y: 0, z: 0}
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tangentMode: 0
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weightedMode: 0
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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time: 0.68333334
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value: {x: -0.693, y: -0.137, z: 0}
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inSlope: {x: -2.251914, y: -5.50851, z: 0}
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outSlope: {x: -2.251914, y: -5.50851, z: 0}
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value: {x: -0.7602383, y: -0.137, z: 0}
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inSlope: {x: -1.3614501, y: -5.50851, z: 0}
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outSlope: {x: -1.3614501, y: -5.50851, z: 0}
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tangentMode: 0
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weightedMode: 0
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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@ -91,11 +91,11 @@ AnimationClip:
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- serializedVersion: 3
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time: 1.0666667
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value: {x: -1.134, y: -2.585, z: 0}
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inSlope: {x: 0, y: -2.739737, z: 0}
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outSlope: {x: 0, y: -2.739737, z: 0}
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inSlope: {x: -1.4613318, y: -2.739737, z: 0}
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outSlope: {x: -1.4613318, y: -2.739737, z: 0}
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tangentMode: 0
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weightedMode: 0
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inWeight: {x: 0.33333334, y: 0.30750114, z: 0.33333334}
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inWeight: {x: 0.13127278, y: 0.30750114, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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m_PreInfinity: 2
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m_PostInfinity: 2
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@ -537,17 +537,8 @@ AnimationClip:
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- serializedVersion: 3
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time: 0.28333333
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value: 0.69
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inSlope: -8.095612
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outSlope: -8.095612
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tangentMode: 136
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 0.68333334
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value: -0.693
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inSlope: -2.251914
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outSlope: -2.251914
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inSlope: -6.840001
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outSlope: -6.840001
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tangentMode: 136
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weightedMode: 0
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inWeight: 0.33333334
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@ -555,11 +546,11 @@ AnimationClip:
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- serializedVersion: 3
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time: 1.0666667
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value: -1.134
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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inSlope: -1.4613318
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outSlope: -1.4613318
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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inWeight: 0.13127278
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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25017
Assets/Scenes/Game.unity
25017
Assets/Scenes/Game.unity
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@ -74,6 +74,14 @@ namespace RhythmHeavenMania
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public void Play(float startBeat)
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{
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timeKeeper.Play();
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SetTime(startBeat);
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}
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public void SetTime(float startBeat)
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{
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musicSource.time = GetSongPosFromBeat(startBeat);
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songPositionInBeats = musicSource.time / secPerBeat;
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GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
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}
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public void Update()
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@ -83,12 +91,9 @@ namespace RhythmHeavenMania
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//determine how many seconds since the song started
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// songPosition = (float)(timeKeeper.dspTime - dspSongTime - firstBeatOffset);
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songPosition = (float)timeKeeper.GetCurrentTimeInSong();
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print(songPosition);
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//determine how many beats since the song started
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songPositionInBeats = songPosition / secPerBeat;
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// print($"{mst_f}(AudioSource.time), {Time.frameCount}(Time.fasrameCount)");
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// print($"{musicSource.time}(0), {songPosition}");
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//calculate the loop position
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@ -105,6 +110,11 @@ namespace RhythmHeavenMania
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return a;
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}
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private float GetSongPosFromBeat(float beat)
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{
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return secPerBeat * beat;
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}
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public void SetBpm(float bpm)
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{
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this.songBpm = bpm;
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@ -107,9 +107,18 @@ namespace RhythmHeavenMania
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})
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};
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for (int i = 1; i < minigames.Count; i++)
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List<MiniGame> minigamesInBeatmap = new List<MiniGame>();
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
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{
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minigames[i].holder = GamesHolder.Find(minigames[i].name).gameObject;
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if (!minigamesInBeatmap.Contains(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])) && GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0] != "gameManager")
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{
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minigamesInBeatmap.Add(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0]));
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}
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}
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for (int i = 0; i < minigamesInBeatmap.Count; i++)
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{
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minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load<GameObject>($"Games/{minigamesInBeatmap[i].name}");
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}
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
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@ -124,6 +133,7 @@ namespace RhythmHeavenMania
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}
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catch (Exception ex)
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{
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// Debug.LogWarning(GameManager.instance.Beatmap.entities[i].datamodel);
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Debug.LogWarning(ex);
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}
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}
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@ -33,6 +33,10 @@ namespace RhythmHeavenMania
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public float startBeat;
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private GameObject currentGameO;
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private List<GameObject> preloadedGames = new List<GameObject>();
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private void Awake()
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{
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instance = this;
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@ -68,7 +72,7 @@ namespace RhythmHeavenMania
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private IEnumerator Begin()
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{
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yield return new WaitForSeconds(startOffset);
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Conductor.instance.Play(0);
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Conductor.instance.Play(startBeat);
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}
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private void Update()
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@ -80,14 +84,14 @@ namespace RhythmHeavenMania
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if (Input.GetKeyDown(KeyCode.A))
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{
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Conductor.instance.musicSource.time += 3;
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SetCurrentEventToClosest();
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Conductor.instance.SetTime(Conductor.instance.songPositionInBeats + 3);
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GetGame(currentGame).holder.GetComponent<Minigame>().OnTimeChange();
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}
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else if (Input.GetKeyDown(KeyCode.S))
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{
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Conductor.instance.musicSource.time -= 3;
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SetCurrentEventToClosest();
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Conductor.instance.SetTime(Conductor.instance.songPositionInBeats - 3);
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GetGame(currentGame).holder.GetComponent<Minigame>().OnTimeChange();
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}
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@ -98,17 +102,26 @@ namespace RhythmHeavenMania
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if (Conductor.instance.songPositionInBeats >= entities[currentEvent])
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{
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// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
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List<Beatmap.Entity> entitesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat);
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var entitesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && c.datamodel.Split('/')[0] != "gameManager");
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var gameManagerEntities = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && c.datamodel.Split('/')[0] == "gameManager");
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// GameManager entities should ALWAYS execute before gameplay entities
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for (int i = 0; i < gameManagerEntities.Count; i++)
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{
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eventCaller.CallEvent(gameManagerEntities[i].datamodel);
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}
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for (int i = 0; i < entitesAtSameBeat.Count; i++)
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{
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// if game isn't loaded, preload game so whatever event that would be called will still run outside if needed
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if (entitesAtSameBeat[i].datamodel.Split('/')[0] != currentGame && !preloadedGames.Contains(preloadedGames.Find(c => c.name == entitesAtSameBeat[i].datamodel.Split('/')[0])))
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{
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PreloadGame(entitesAtSameBeat[i].datamodel.Split('/')[0]);
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}
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eventCaller.CallEvent(entitesAtSameBeat[i].datamodel);
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currentEvent++;
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}
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// eventCaller.CallEvent(Beatmap.entities[currentEvent].datamodel);
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// currentEvent++;
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currentEvent += entitesAtSameBeat.Count + gameManagerEntities.Count;
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}
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}
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}
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@ -118,14 +131,22 @@ namespace RhythmHeavenMania
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Beatmap.entities.Sort((x, y) => x.beat.CompareTo(y.beat));
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}
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public void SetCurrentEventToClosest()
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public void SetCurrentEventToClosest(float beat)
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{
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if (Beatmap.entities.Count > 0)
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{
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List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
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List<float> entities_p = playerEntities.Select(c => c.beat).ToList();
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currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, Conductor.instance.songPositionInBeats));
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currentPlayerEvent = entities_p.IndexOf(Mathp.GetClosestInList(entities_p, Conductor.instance.songPositionInBeats));
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currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, beat));
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currentPlayerEvent = entities_p.IndexOf(Mathp.GetClosestInList(entities_p, beat));
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print(currentEvent);
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string newGame = Beatmap.entities[currentEvent].datamodel.Split('/')[0];
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if (newGame != currentGame)
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{
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SwitchGame(newGame);
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}
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}
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}
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@ -148,14 +169,30 @@ namespace RhythmHeavenMania
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private void SetGame(string game, bool onGameSwitch = true)
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{
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if (onGameSwitch)
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Destroy(currentGameO);
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var instantiate = true;
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if (preloadedGames.Count > 0)
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{
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if (GetGame(currentGame).holder.GetComponent<Minigame>() != null)
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GetGame(currentGame).holder.GetComponent<Minigame>().OnGameSwitch();
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for (int i = 0; i < preloadedGames.Count; i++)
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{
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if (preloadedGames[i].gameObject.name == game)
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{
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preloadedGames[i].SetActive(true);
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currentGameO = preloadedGames[i];
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preloadedGames.Remove(preloadedGames[i]);
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instantiate = false;
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}
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}
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}
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GetGame(currentGame).holder.SetActive(false);
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GetGame(game).holder.SetActive(true);
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if (instantiate)
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{
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currentGameO = Instantiate(GetGame(game).holder);
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currentGameO.transform.parent = eventCaller.GamesHolder.transform;
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currentGameO.name = game;
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}
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GameCamera.orthographic = true;
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@ -168,6 +205,18 @@ namespace RhythmHeavenMania
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SetCurrentGame(game);
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}
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private void PreloadGame(string game)
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{
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if (preloadedGames.Contains(preloadedGames.Find(c => c.name == game)))
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return;
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var g = Instantiate(GetGame(game).holder);
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g.transform.parent = eventCaller.GamesHolder.transform;
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g.SetActive(false);
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g.name = game;
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preloadedGames.Add(g);
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}
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public EventCaller.MiniGame GetGame(string name)
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{
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return eventCaller.minigames.Find(c => c.name == name);
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@ -165,7 +165,7 @@
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"datamodel":"spaceball/shoot"
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},
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{
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"beat": 65,
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"beat": 64.75,
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"datamodel":"gameManager/switchGame/clappyTrio"
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},
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{
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@ -228,7 +228,7 @@
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},
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{
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"beat": 85,
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"datamodel": "karateman/pot"
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"datamodel": "karateman/bulb"
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},
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{
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"beat": 86,
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@ -242,5 +242,73 @@
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"beat": 87.5,
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"datamodel": "karateman/rock"
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},
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{
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"beat": 89,
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"datamodel":"gameManager/switchGame/spaceball"
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},
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{
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"beat": 90,
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"datamodel": "spaceball/shootHigh"
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},
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{
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"beat": 92,
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"datamodel": "spaceball/shoot"
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},
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{
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"beat": 93,
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"datamodel": "spaceball/shoot"
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},
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{
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"beat": 93.5,
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"datamodel": "spaceball/shoot"
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},
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{
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"beat": 97,
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"datamodel":"gameManager/switchGame/karateman"
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},
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{
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"beat": 97,
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"datamodel": "karateman/bgfxOn"
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},
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{
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"beat": 97,
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"datamodel": "karateman/bop"
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},
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{
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"beat": 98,
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"datamodel": "karateman/bop"
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},
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{
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"beat": 99,
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"datamodel": "karateman/bop"
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},
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{
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"beat": 99,
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"datamodel": "karateman/pot"
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},
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{
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"beat": 100,
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"datamodel": "karateman/bop"
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},
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{
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"beat": 101,
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"datamodel": "karateman/bop"
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},
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{
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"beat": 101,
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"datamodel": "karateman/pot"
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},
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{
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"beat": 102.5,
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"datamodel": "karateman/pot"
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},
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{
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"beat": 103,
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"datamodel": "karateman/pot"
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},
|
||||
{
|
||||
"beat": 103.5,
|
||||
"datamodel": "karateman/rock"
|
||||
},
|
||||
]
|
||||
}
|
Loading…
Reference in a new issue