mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
Command pattern (Undo/Redo) system began. (Read desc)
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
This commit is contained in:
parent
dea5860e95
commit
1ed2291844
26 changed files with 2206 additions and 77 deletions
18
Assets/Plugins/Starpelly/Extensions.cs
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18
Assets/Plugins/Starpelly/Extensions.cs
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@ -0,0 +1,18 @@
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using System;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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public static class Extensions
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{
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public static T DeepClone<T>(this T obj)
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{
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using (MemoryStream stream = new MemoryStream())
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{
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BinaryFormatter formatter = new BinaryFormatter();
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formatter.Serialize(stream, obj);
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stream.Position = 0;
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return (T)formatter.Deserialize(stream);
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}
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}
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}
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11
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942
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m_AdditionalShaderChannelsFlag: 0
|
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m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
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||||
m_TargetDisplay: 0
|
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--- !u!224 &1549258973
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1549258969}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||
m_Children:
|
||||
- {fileID: 477918639}
|
||||
- {fileID: 984212318}
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||||
m_Father: {fileID: 0}
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m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 0}
|
7
Assets/Scenes/Test.unity.meta
Normal file
7
Assets/Scenes/Test.unity.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7f473b35a9dae6345816dc95decb921b
|
||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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8
Assets/Scripts/LevelEditor/Commands.meta
Normal file
8
Assets/Scripts/LevelEditor/Commands.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a5ceae4229e792d42aa0c1f6ad1e7ef6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
75
Assets/Scripts/LevelEditor/Commands/CommandManager.cs
Normal file
75
Assets/Scripts/LevelEditor/Commands/CommandManager.cs
Normal file
|
@ -0,0 +1,75 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Editor.Commands;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
public class CommandManager : MonoBehaviour
|
||||
{
|
||||
private Stack<IAction> historyStack = new Stack<IAction>();
|
||||
private Stack<IAction> redoHistoryStack = new Stack<IAction>();
|
||||
|
||||
int maxItems = 128;
|
||||
|
||||
public bool canUndo()
|
||||
{
|
||||
return historyStack.Count > 0;
|
||||
}
|
||||
public bool canRedo()
|
||||
{
|
||||
return redoHistoryStack.Count > 0;
|
||||
}
|
||||
|
||||
public static CommandManager instance { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
public void Execute(IAction action)
|
||||
{
|
||||
action.Execute();
|
||||
historyStack.Push(action);
|
||||
redoHistoryStack.Clear();
|
||||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
if (!canUndo()) return;
|
||||
|
||||
if (historyStack.Count > 0)
|
||||
{
|
||||
redoHistoryStack.Push(historyStack.Peek());
|
||||
historyStack.Pop().Undo();
|
||||
}
|
||||
}
|
||||
|
||||
public void Redo()
|
||||
{
|
||||
if (!canRedo()) return;
|
||||
|
||||
if (redoHistoryStack.Count > 0)
|
||||
{
|
||||
historyStack.Push(redoHistoryStack.Peek());
|
||||
redoHistoryStack.Pop().Redo();
|
||||
}
|
||||
}
|
||||
|
||||
// this is here as to not hog up memory, "max undos" basically
|
||||
private void EnsureCapacity()
|
||||
{
|
||||
if (maxItems > 0)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private void Clear()
|
||||
{
|
||||
historyStack.Clear();
|
||||
redoHistoryStack.Clear();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/Commands/CommandManager.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Commands/CommandManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6187911411a100640b5f4f3f2f84b912
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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13
Assets/Scripts/LevelEditor/Commands/IAction.cs
Normal file
13
Assets/Scripts/LevelEditor/Commands/IAction.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Editor.Commands
|
||||
{
|
||||
public interface IAction
|
||||
{
|
||||
void Execute();
|
||||
void Undo();
|
||||
void Redo();
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/Commands/IAction.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Commands/IAction.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: 64b35e3b4d623144a82ed956ee52a136
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
129
Assets/Scripts/LevelEditor/Commands/Selections.cs
Normal file
129
Assets/Scripts/LevelEditor/Commands/Selections.cs
Normal file
|
@ -0,0 +1,129 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Editor.Commands
|
||||
{
|
||||
public class Selection : IAction
|
||||
{
|
||||
public void Execute()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void Redo()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
// I spent 7 hours trying to fix this instead of sleeping, which would've probably worked better.
|
||||
// I'll go fuck myself later I'm just glad it works
|
||||
// I give massive props to people who code undo/redo systems
|
||||
// -- Starpelly
|
||||
|
||||
public class Move : IAction
|
||||
{
|
||||
public List<Pos> pos = new List<Pos>();
|
||||
|
||||
public class Pos
|
||||
{
|
||||
public TimelineEventObj eventObj;
|
||||
|
||||
public Vector2 lastPos_;
|
||||
public Vector3 previousPos;
|
||||
}
|
||||
|
||||
public Move(List<TimelineEventObj> eventObjs)
|
||||
{
|
||||
pos.Clear();
|
||||
|
||||
for (int i = 0; i < eventObjs.Count; i++)
|
||||
{
|
||||
Pos p = new Pos();
|
||||
p.eventObj = eventObjs[i];
|
||||
p.lastPos_ = eventObjs[i].lastPos_;
|
||||
p.previousPos = eventObjs[i].transform.localPosition;
|
||||
this.pos.Add(p);
|
||||
}
|
||||
}
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
}
|
||||
|
||||
public void Redo()
|
||||
{
|
||||
for (int i = 0; i < pos.Count; i++)
|
||||
{
|
||||
EnsureEventObj(i);
|
||||
pos[i].eventObj.transform.localPosition = pos[i].previousPos;
|
||||
}
|
||||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
|
||||
for (int i = 0; i < pos.Count; i++)
|
||||
{
|
||||
EnsureEventObj(i);
|
||||
pos[i].eventObj.transform.localPosition = pos[i].lastPos_;
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureEventObj(int id)
|
||||
{
|
||||
if (pos[id].eventObj == null)
|
||||
{
|
||||
pos[id].eventObj = GameManager.instance.Beatmap.entities.Find(c => c.eventObj.eventObjID == pos[id].eventObj.eventObjID).eventObj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Deletion : IAction
|
||||
{
|
||||
List<TimelineEventObj> eventObjs;
|
||||
|
||||
List<TimelineEventObj> deletedObjs;
|
||||
|
||||
public Deletion(List<TimelineEventObj> eventObjs)
|
||||
{
|
||||
this.eventObjs = eventObjs;
|
||||
}
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
deletedObjs = eventObjs;
|
||||
for (int i = 0; i < eventObjs.Count; i++)
|
||||
{
|
||||
Selections.instance.Deselect(eventObjs[i]);
|
||||
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
|
||||
}
|
||||
}
|
||||
|
||||
public void Redo()
|
||||
{
|
||||
deletedObjs = eventObjs;
|
||||
for (int i = 0; i < eventObjs.Count; i++)
|
||||
{
|
||||
Selections.instance.Deselect(eventObjs[i]);
|
||||
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
|
||||
}
|
||||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
for (int i = 0; i < deletedObjs.Count; i++)
|
||||
{
|
||||
Beatmap.Entity e = deletedObjs[i].entity;
|
||||
eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/Commands/Selections.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Commands/Selections.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8e13e41a59182b74ba7f0be1e3b58ff9
|
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MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
34
Assets/Scripts/LevelEditor/Commands/TestCommand.cs
Normal file
34
Assets/Scripts/LevelEditor/Commands/TestCommand.cs
Normal file
|
@ -0,0 +1,34 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Editor.Commands;
|
||||
|
||||
public class TestCommand : IAction
|
||||
{
|
||||
private GameObject prefab;
|
||||
private Vector3 pos;
|
||||
|
||||
private GameObject spawnedgameObj;
|
||||
|
||||
public TestCommand(GameObject prefab, Vector3 pos)
|
||||
{
|
||||
this.prefab = prefab;
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
spawnedgameObj = GameObject.Instantiate(prefab, pos, Quaternion.identity);
|
||||
}
|
||||
|
||||
public void Redo()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
GameObject.Destroy(spawnedgameObj);
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/Commands/TestCommand.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Commands/TestCommand.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1e32a4a20b85d944aa030268410b0101
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -6,6 +6,7 @@ using UnityEngine.UI;
|
|||
|
||||
using Newtonsoft.Json;
|
||||
using TMPro;
|
||||
using Starpelly;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
|
@ -29,6 +30,8 @@ namespace RhythmHeavenMania.Editor
|
|||
[SerializeField] private Button NewBTN;
|
||||
[SerializeField] private Button OpenBTN;
|
||||
[SerializeField] private Button SaveBTN;
|
||||
[SerializeField] private Button UndoBTN;
|
||||
[SerializeField] private Button RedoBTN;
|
||||
|
||||
public static List<TimelineEventObj> EventObjs = new List<TimelineEventObj>();
|
||||
|
||||
|
@ -60,6 +63,8 @@ namespace RhythmHeavenMania.Editor
|
|||
Tooltip.AddTooltip(NewBTN.gameObject, "New");
|
||||
Tooltip.AddTooltip(OpenBTN.gameObject, "Open");
|
||||
Tooltip.AddTooltip(SaveBTN.gameObject, "Save");
|
||||
Tooltip.AddTooltip(UndoBTN.gameObject, "Undo");
|
||||
Tooltip.AddTooltip(RedoBTN.gameObject, "Redo");
|
||||
}
|
||||
|
||||
public void Update()
|
||||
|
@ -77,6 +82,40 @@ namespace RhythmHeavenMania.Editor
|
|||
GetComponent<Selector>().enabled = true;
|
||||
GetComponent<BoxSelection>().enabled = true;
|
||||
}*/
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Delete))
|
||||
{
|
||||
List<TimelineEventObj> ev = new List<TimelineEventObj>();
|
||||
for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]);
|
||||
CommandManager.instance.Execute(new Commands.Deletion(ev));
|
||||
}
|
||||
|
||||
if (CommandManager.instance.canUndo())
|
||||
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = "BE72FF".Hex2RGB();
|
||||
else
|
||||
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
|
||||
if (CommandManager.instance.canRedo())
|
||||
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = "7299FF".Hex2RGB();
|
||||
else
|
||||
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
|
||||
if (Input.GetMouseButtonUp(0) && Timeline.instance.CheckIfMouseInTimeline())
|
||||
{
|
||||
List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true);
|
||||
|
||||
if (selectedEvents.Count > 0)
|
||||
{
|
||||
List<TimelineEventObj> result = new List<TimelineEventObj>();
|
||||
|
||||
for (int i = 0; i < selectedEvents.Count; i++)
|
||||
{
|
||||
result.Add(selectedEvents[i]);
|
||||
selectedEvents[i].OnUp();
|
||||
}
|
||||
CommandManager.instance.Execute(new Commands.Move(result));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Sprite GameIcon(string name)
|
||||
|
|
|
@ -161,11 +161,11 @@ namespace RhythmHeavenMania.Editor
|
|||
dragTimes++;
|
||||
if (currentEventIndex == 0)
|
||||
{
|
||||
Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0));
|
||||
Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0), null, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0));
|
||||
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0), null, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
|
@ -14,10 +15,5 @@ namespace RhythmHeavenMania.Editor
|
|||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -51,7 +51,7 @@ namespace RhythmHeavenMania.Editor
|
|||
var entity = GameManager.instance.Beatmap.entities[i];
|
||||
var e = GameManager.instance.Beatmap.entities[i];
|
||||
|
||||
AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), i);
|
||||
AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, Starpelly.Random.Strings.RandomString(Starpelly.Enums.Strings.StringType.Alphanumeric, 128));
|
||||
}
|
||||
|
||||
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||
|
@ -296,7 +296,7 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
#region Functions
|
||||
|
||||
public void AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), int entityId = 0)
|
||||
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), Beatmap.Entity entity = null, bool addEvent = false, string eventId = "")
|
||||
{
|
||||
GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
|
||||
g.transform.localPosition = pos;
|
||||
|
@ -322,9 +322,9 @@ namespace RhythmHeavenMania.Editor
|
|||
else
|
||||
{
|
||||
eventObj.resizable = true;
|
||||
if (gameAction.defaultLength != GameManager.instance.Beatmap.entities[entityId].length && dragNDrop == false)
|
||||
if (gameAction.defaultLength != entity.length && dragNDrop == false)
|
||||
{
|
||||
g.GetComponent<RectTransform>().sizeDelta = new Vector2(GameManager.instance.Beatmap.entities[entityId].length, LayerHeight());
|
||||
g.GetComponent<RectTransform>().sizeDelta = new Vector2(entity.length, LayerHeight());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -340,32 +340,46 @@ namespace RhythmHeavenMania.Editor
|
|||
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
g.transform.position = new Vector3(mousePos.x, mousePos.y, 0);
|
||||
|
||||
Beatmap.Entity en = new Beatmap.Entity();
|
||||
en.datamodel = eventName;
|
||||
en.eventObj = eventObj;
|
||||
|
||||
GameManager.instance.Beatmap.entities.Add(en);
|
||||
GameManager.instance.SortEventsList();
|
||||
|
||||
Selections.instance.ClickSelect(eventObj);
|
||||
eventObj.moving = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var entity = GameManager.instance.Beatmap.entities[entityId];
|
||||
|
||||
entity.eventObj = g.GetComponent<TimelineEventObj>();
|
||||
entity.track = (int)(g.transform.localPosition.y / LayerHeight() * -1);
|
||||
}
|
||||
|
||||
if (addEvent)
|
||||
{
|
||||
if (entity == null)
|
||||
{
|
||||
Beatmap.Entity en = new Beatmap.Entity();
|
||||
en.datamodel = eventName;
|
||||
en.eventObj = eventObj;
|
||||
|
||||
GameManager.instance.Beatmap.entities.Add(en);
|
||||
GameManager.instance.SortEventsList();
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.instance.Beatmap.entities.Add(entity);
|
||||
GameManager.instance.SortEventsList();
|
||||
}
|
||||
}
|
||||
|
||||
Editor.EventObjs.Add(eventObj);
|
||||
eventObjs.Add(eventObj);
|
||||
|
||||
eventObj.eventObjID = eventId;
|
||||
|
||||
return eventObj;
|
||||
}
|
||||
|
||||
public void DestroyEventObject(Beatmap.Entity entity)
|
||||
{
|
||||
Editor.EventObjs.Remove(entity.eventObj);
|
||||
GameManager.instance.Beatmap.entities.Remove(entity);
|
||||
Timeline.instance.eventObjs.Remove(entity.eventObj);
|
||||
|
||||
Destroy(entity.eventObj.gameObject);
|
||||
GameManager.instance.SortEventsList();
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace RhythmHeavenMania.Editor
|
|||
private float startPosY;
|
||||
|
||||
private Vector3 lastPos;
|
||||
public Vector2 lastPos_;
|
||||
private RectTransform rectTransform;
|
||||
|
||||
[Header("Components")]
|
||||
|
@ -27,9 +28,9 @@ namespace RhythmHeavenMania.Editor
|
|||
[SerializeField] private RectTransform rightDrag;
|
||||
|
||||
[Header("Properties")]
|
||||
private Beatmap.Entity entity;
|
||||
public Beatmap.Entity entity;
|
||||
public float length;
|
||||
private bool eligibleToMove = false;
|
||||
public bool eligibleToMove = false;
|
||||
private bool lastVisible;
|
||||
public bool selected;
|
||||
public bool mouseHovering;
|
||||
|
@ -39,18 +40,24 @@ namespace RhythmHeavenMania.Editor
|
|||
private bool resizingLeft;
|
||||
private bool resizingRight;
|
||||
private bool inResizeRegion;
|
||||
public Vector2 lastMovePos;
|
||||
public string eventObjID;
|
||||
|
||||
[Header("Colors")]
|
||||
public Color NormalCol;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
lastPos_ = transform.localPosition;
|
||||
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
|
||||
if (!resizable)
|
||||
{
|
||||
Destroy(resizeGraphic.gameObject);
|
||||
}
|
||||
|
||||
lastMovePos = transform.localPosition;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -89,8 +96,8 @@ namespace RhythmHeavenMania.Editor
|
|||
{
|
||||
if (Input.GetKeyDown(KeyCode.Delete))
|
||||
{
|
||||
Selections.instance.Deselect(this);
|
||||
Timeline.instance.DestroyEventObject(entity);
|
||||
/*Selections.instance.Deselect(this);
|
||||
Timeline.instance.DestroyEventObject(entity);*/
|
||||
}
|
||||
|
||||
selectedImage.gameObject.SetActive(true);
|
||||
|
@ -119,18 +126,22 @@ namespace RhythmHeavenMania.Editor
|
|||
}
|
||||
}
|
||||
|
||||
OnUp();
|
||||
// OnUp();
|
||||
}
|
||||
|
||||
if (Timeline.instance.eventObjs.FindAll(c => c.moving).Count > 0 && selected)
|
||||
{
|
||||
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
|
||||
// lastPos_ = transform.localPosition;
|
||||
|
||||
this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
||||
this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
|
||||
|
||||
if (lastPos != transform.localPosition)
|
||||
{
|
||||
OnMove();
|
||||
}
|
||||
|
||||
lastPos = this.transform.localPosition;
|
||||
}
|
||||
|
@ -148,7 +159,7 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
||||
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
||||
OnComplete();
|
||||
OnComplete(false);
|
||||
}
|
||||
else if (resizingRight)
|
||||
{
|
||||
|
@ -162,7 +173,7 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
||||
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
||||
OnComplete();
|
||||
OnComplete(false);
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
|
@ -203,6 +214,8 @@ namespace RhythmHeavenMania.Editor
|
|||
{
|
||||
if (selected)
|
||||
{
|
||||
lastPos_ = transform.localPosition;
|
||||
|
||||
for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
|
||||
{
|
||||
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
|
@ -211,22 +224,26 @@ namespace RhythmHeavenMania.Editor
|
|||
}
|
||||
|
||||
moving = true;
|
||||
|
||||
OnComplete();
|
||||
// lastMovePos = transform.localPosition;
|
||||
// OnComplete();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnUp()
|
||||
{
|
||||
// lastPos_ = this.lastPos_;
|
||||
// previousPos = this.transform.localPosition;
|
||||
|
||||
if (selected)
|
||||
{
|
||||
moving = false;
|
||||
|
||||
if (eligibleToMove)
|
||||
{
|
||||
OnComplete();
|
||||
|
||||
OnComplete(true);
|
||||
}
|
||||
|
||||
moving = false;
|
||||
|
||||
Cancel();
|
||||
}
|
||||
}
|
||||
|
@ -320,10 +337,10 @@ namespace RhythmHeavenMania.Editor
|
|||
eligibleToMove = true;
|
||||
}
|
||||
|
||||
OnComplete();
|
||||
OnComplete(true);
|
||||
}
|
||||
|
||||
private void OnComplete()
|
||||
private void OnComplete(bool move)
|
||||
{
|
||||
entity.length = rectTransform.sizeDelta.x;
|
||||
entity.beat = this.transform.localPosition.x;
|
||||
|
|
|
@ -2,12 +2,20 @@ using UnityEngine;
|
|||
|
||||
// this is a script for testing
|
||||
|
||||
using RhythmHeavenMania.Editor;
|
||||
|
||||
namespace RhythmHeavenMania.Tests
|
||||
{
|
||||
public class WTF : MonoBehaviour
|
||||
{
|
||||
public GameObject test;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Z))
|
||||
{
|
||||
GetComponent<CommandManager>().Execute(new TestCommand(test, new Vector3(Random.Range(-8f, 8f), Random.Range(-6f, 6f))));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because one or more lines are too long
|
@ -12,7 +12,7 @@ TagManager:
|
|||
- Water
|
||||
- UI
|
||||
- Debug
|
||||
-
|
||||
- EventBlocks
|
||||
-
|
||||
-
|
||||
-
|
||||
|
|
Loading…
Reference in a new issue