mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
1ed2291844
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
148 lines
No EOL
5.3 KiB
C#
148 lines
No EOL
5.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Newtonsoft.Json;
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using TMPro;
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using Starpelly;
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namespace RhythmHeavenMania.Editor
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{
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public class Editor : MonoBehaviour
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{
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private Initializer Initializer;
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[SerializeField] private Canvas MainCanvas;
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[SerializeField] public Camera EditorCamera;
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[Header("Rect")]
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[SerializeField] private RenderTexture ScreenRenderTexture;
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[SerializeField] private RawImage Screen;
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[SerializeField] private RectTransform GridGameSelector;
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[Header("Components")]
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[SerializeField] private Timeline Timeline;
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[SerializeField] private TMP_Text GameEventSelectorTitle;
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[Header("Toolbar")]
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[SerializeField] private Button NewBTN;
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[SerializeField] private Button OpenBTN;
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[SerializeField] private Button SaveBTN;
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[SerializeField] private Button UndoBTN;
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[SerializeField] private Button RedoBTN;
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public static List<TimelineEventObj> EventObjs = new List<TimelineEventObj>();
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public static Editor instance { get; private set; }
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private void Start()
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{
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instance = this;
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Initializer = GetComponent<Initializer>();
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}
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public void Init()
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{
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GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture;
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GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
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Screen.texture = ScreenRenderTexture;
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GameManager.instance.Init();
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Timeline.Init();
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for (int i = 0; i < EventCaller.instance.minigames.Count; i++)
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{
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GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector);
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GameIcon_.GetComponent<Image>().sprite = GameIcon(EventCaller.instance.minigames[i].name);
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GameIcon_.gameObject.SetActive(true);
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GameIcon_.name = EventCaller.instance.minigames[i].displayName;
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}
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Tooltip.AddTooltip(NewBTN.gameObject, "New");
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Tooltip.AddTooltip(OpenBTN.gameObject, "Open");
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Tooltip.AddTooltip(SaveBTN.gameObject, "Save");
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Tooltip.AddTooltip(UndoBTN.gameObject, "Undo");
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Tooltip.AddTooltip(RedoBTN.gameObject, "Redo");
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}
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public void Update()
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{
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// This is buggy
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/*if (Conductor.instance.isPlaying || Conductor.instance.isPaused)
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{
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GetComponent<Selections>().enabled = false;
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GetComponent<Selector>().enabled = false;
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GetComponent<BoxSelection>().enabled = false;
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}
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else
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{
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GetComponent<Selections>().enabled = true;
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GetComponent<Selector>().enabled = true;
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GetComponent<BoxSelection>().enabled = true;
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}*/
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if (Input.GetKeyDown(KeyCode.Delete))
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{
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List<TimelineEventObj> ev = new List<TimelineEventObj>();
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for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]);
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CommandManager.instance.Execute(new Commands.Deletion(ev));
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}
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if (CommandManager.instance.canUndo())
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UndoBTN.transform.GetChild(0).GetComponent<Image>().color = "BE72FF".Hex2RGB();
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else
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UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (CommandManager.instance.canRedo())
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RedoBTN.transform.GetChild(0).GetComponent<Image>().color = "7299FF".Hex2RGB();
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else
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RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (Input.GetMouseButtonUp(0) && Timeline.instance.CheckIfMouseInTimeline())
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{
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List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true);
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if (selectedEvents.Count > 0)
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{
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List<TimelineEventObj> result = new List<TimelineEventObj>();
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for (int i = 0; i < selectedEvents.Count; i++)
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{
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result.Add(selectedEvents[i]);
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selectedEvents[i].OnUp();
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}
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CommandManager.instance.Execute(new Commands.Move(result));
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}
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}
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}
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public static Sprite GameIcon(string name)
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{
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return Resources.Load<Sprite>($"Sprites/Editor/GameIcons/{name}");
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}
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public void CopyJson()
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{
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string json = string.Empty;
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json = JsonConvert.SerializeObject(GameManager.instance.Beatmap);
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Debug.Log(json);
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}
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public void DebugSave()
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{
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// temp
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string path = UnityEditor.AssetDatabase.GetAssetPath(GameManager.instance.txt);
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path = Application.dataPath.Remove(Application.dataPath.Length - 6, 6) + path;
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System.IO.File.WriteAllText(path, JsonConvert.SerializeObject(GameManager.instance.Beatmap));
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Debug.Log("Saved to " + path);
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}
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public void SetGameEventTitle(string txt)
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{
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GameEventSelectorTitle.text = txt;
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}
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}
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} |