Trick on the Class: refactor object sound

This commit is contained in:
minenice55 2022-04-11 10:57:27 -04:00
parent 995d20d522
commit 1775923118
1 changed files with 4 additions and 5 deletions

View File

@ -98,7 +98,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
// no input?
if (Conductor.instance.GetPositionFromBeat(startBeat, dodgeBeats) >= Minigame.EndTime())
{
PlayDodgeSound();
Jukebox.PlayOneShotGame(GetDodgeSound());
miss = true;
switch (type)
{
@ -122,17 +122,16 @@ namespace HeavenStudio.Games.Scripts_TrickClass
TrickClass.instance.PlayerDodge();
dodged = true;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.5f),
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.5f),
});
}
public void PlayDodgeSound()
public string GetDodgeSound()
{
switch (type)
{
default:
Jukebox.PlayOneShotGame("trickClass/ball_impact");
break;
return "trickClass/ball_impact";
}
}
}