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Trick on the Class: prep bop entity
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27dd45148e
commit
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4 changed files with 27 additions and 10 deletions
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@ -2166,8 +2166,8 @@ MonoBehaviour:
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--- !u!1 &8162409257639345853
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GameObject:
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@ -2240,7 +2240,7 @@ Transform:
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@ -2260,8 +2260,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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GameObject:
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m_ObjectHideFlags: 0
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@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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public bool flyType;
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public float startBeat;
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bool flying = true;
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bool hit = false;
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bool dodged = false;
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bool miss = false;
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float flyBeats;
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@ -80,7 +80,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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}
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}
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if (!(hit || miss))
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if (!(dodged || miss))
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{
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float normalizedBeat = cond.GetPositionFromMargin(startBeat + dodgeBeats, 1f);
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StateCheck(normalizedBeat);
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@ -89,7 +89,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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{
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if (state.perfect)
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{
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hit = true;
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dodged = true;
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
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});
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@ -108,7 +108,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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break;
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default:
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curve = TrickClass.instance.ballMissCurve;
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flyBeats = 1.5f;
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flyBeats = 1.25f;
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break;
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}
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startBeat += dodgeBeats;
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@ -120,7 +120,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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public override void OnAce()
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{
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TrickClass.instance.PlayerDodge();
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hit = true;
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dodged = true;
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.5f),
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});
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@ -37,6 +37,7 @@ namespace HeavenStudio.Games
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public BezierCurve3D shockTossCurve;
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public static TrickClass instance;
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public GameEvent bop = new GameEvent();
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private void Awake()
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{
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@ -45,12 +46,27 @@ namespace HeavenStudio.Games
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
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{
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//TODO: bop animation
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}
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}
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if (PlayerInput.Pressed())
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{
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PlayerDodge();
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}
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}
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public void Bop(float beat, float length)
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{
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bop.startBeat = beat;
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bop.length = length;
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}
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public void TossObject(float beat, int type)
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{
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switch (type)
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@ -464,6 +464,7 @@ namespace HeavenStudio
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}),
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new Minigame("trickClass", "Trick on the Class\n<color=#eb5454>[WIP don't use]</color>", "C0171D", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length); }, 1, true),
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new GameAction("toss", delegate
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{
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TrickClass.instance.TossObject(eventCaller.currentEntity.beat, eventCaller.currentEntity.type);
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