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Music sorting
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52 changed files with 1169 additions and 29 deletions
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.y
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path: Hands/handright
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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outSlope: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.z
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path: Hands/handright
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classID: 4
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script: {fileID: 0}
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m_EulerEditorCurves:
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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path: tail
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.y
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path: tail
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.z
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path: tail
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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path: Hands/handleft
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
|
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.y
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path: Hands/handleft
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classID: 4
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script: {fileID: 0}
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- curve:
|
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serializedVersion: 2
|
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m_Curve: []
|
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m_PreInfinity: 2
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m_PostInfinity: 2
|
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.z
|
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path: Hands/handleft
|
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classID: 4
|
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script: {fileID: 0}
|
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
|
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m_Events: []
|
|
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 1784136f181a33a4ab11824766b13d17
|
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NativeFormatImporter:
|
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
|
@ -113,7 +113,7 @@ TextureImporter:
|
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maxTextureSize: 2048
|
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textureSettings:
|
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serializedVersion: 2
|
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filterMode: 0
|
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filterMode: 1
|
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aniso: 1
|
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mipBias: 0
|
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wrapU: 1
|
||||
|
@ -696,7 +696,7 @@ TextureImporter:
|
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width: 94
|
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height: 118
|
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alignment: 0
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pivot: {x: 0, y: 0}
|
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
|
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outline: []
|
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physicsShape: []
|
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|
@ -717,7 +717,7 @@ TextureImporter:
|
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width: 102
|
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height: 94
|
||||
alignment: 0
|
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pivot: {x: 0, y: 0}
|
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pivot: {x: 0.5, y: 0.5}
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
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outline: []
|
||||
physicsShape: []
|
||||
|
@ -738,7 +738,7 @@ TextureImporter:
|
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width: 54
|
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height: 94
|
||||
alignment: 0
|
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pivot: {x: 0, y: 0}
|
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pivot: {x: 0.5, y: 0.5}
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
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outline: []
|
||||
physicsShape: []
|
||||
|
|
|
@ -132,6 +132,7 @@ GameObject:
|
|||
serializedVersion: 6
|
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m_Component:
|
||||
- component: {fileID: 49975355}
|
||||
- component: {fileID: 49975356}
|
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m_Layer: 0
|
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m_Name: clappyTrio
|
||||
m_TagString: Untagged
|
||||
|
@ -155,6 +156,25 @@ Transform:
|
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m_Father: {fileID: 1923614611}
|
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m_RootOrder: 1
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &49975356
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 49975354}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a7c8ebd2f1b0ce448acc55b6f6608e15, type: 3}
|
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m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
LionLeft: {fileID: 1962334731}
|
||||
faces:
|
||||
- {fileID: -5723618315912617923, guid: bfb4e4bb08acdb14792cdd4c46253ab0, type: 3}
|
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- {fileID: -2914173702609090789, guid: bfb4e4bb08acdb14792cdd4c46253ab0, type: 3}
|
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- {fileID: -7678601869563919383, guid: bfb4e4bb08acdb14792cdd4c46253ab0, type: 3}
|
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- {fileID: -7561877552320588135, guid: bfb4e4bb08acdb14792cdd4c46253ab0, type: 3}
|
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- {fileID: 1205416701152040810, guid: bfb4e4bb08acdb14792cdd4c46253ab0, type: 3}
|
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--- !u!1 &142958109
|
||||
GameObject:
|
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m_ObjectHideFlags: 0
|
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|
@ -2670,7 +2690,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 767089604}
|
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
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m_LocalPosition: {x: 5.77772, y: 0, z: 0}
|
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m_LocalPosition: {x: 5.7654, y: 0, z: 0}
|
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m_LocalScale: {x: -1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 325946116}
|
||||
|
@ -6635,7 +6655,7 @@ MonoBehaviour:
|
|||
currentEvent: 0
|
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currentPlayerEvent: 0
|
||||
txt: {fileID: 4900000, guid: 13908201c7935ea4c8e9d2a58b006b87, type: 3}
|
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startOffset: 1
|
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startOffset: 0
|
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--- !u!212 &2072389418
|
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SpriteRenderer:
|
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m_ObjectHideFlags: 0
|
||||
|
@ -6757,7 +6777,7 @@ SpriteRenderer:
|
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m_LightmapParameters: {fileID: 0}
|
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m_SortingLayerID: 0
|
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m_SortingLayer: 0
|
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m_SortingOrder: -120
|
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m_SortingOrder: 30
|
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m_Sprite: {fileID: 21300000, guid: 523719bd3643eea4e8b4e418b4571b7a, type: 3}
|
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m_Color: {r: 1, g: 1, b: 1, a: 0.3764706}
|
||||
m_FlipX: 0
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace RhythmHeavenMania
|
|||
{
|
||||
public Transform GamesHolder;
|
||||
private float currentBeat;
|
||||
private float currentLength;
|
||||
|
||||
public delegate void EventCallback();
|
||||
|
||||
|
@ -69,7 +70,12 @@ namespace RhythmHeavenMania
|
|||
}),
|
||||
new MiniGame("clappyTrio", new List<GameAction>()
|
||||
{
|
||||
new GameAction("clap", delegate { Debug.Log("bruh"); }, true ),
|
||||
// Claps
|
||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
|
||||
|
||||
|
||||
new GameAction("prepare_0", delegate { ClappyTrio.instance.Prepare(0); }, true ),
|
||||
new GameAction("prepare_4", delegate { ClappyTrio.instance.Prepare(4); }, true ),
|
||||
})
|
||||
};
|
||||
|
||||
|
@ -108,11 +114,14 @@ namespace RhythmHeavenMania
|
|||
|
||||
try
|
||||
{
|
||||
currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
|
||||
|
||||
GameAction action = game.actions.Find(c => c.actionName == details[1]);
|
||||
action.function.Invoke();
|
||||
|
||||
if (action.playerAction == true)
|
||||
GameManager.instance.currentPlayerEvent++;
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
|
@ -2,13 +2,100 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.ClappyTrio
|
||||
{
|
||||
public class ClappyTrio : MonoBehaviour
|
||||
{
|
||||
void Start()
|
||||
[SerializeField] private GameObject LionLeft;
|
||||
private GameObject LionMiddle;
|
||||
private GameObject LionPlayer;
|
||||
|
||||
[SerializeField] private Sprite[] faces;
|
||||
|
||||
private bool isClapping;
|
||||
private float currentClappingLength;
|
||||
private float lastClapStart;
|
||||
private int clapIndex;
|
||||
|
||||
public static ClappyTrio instance { get; set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Debug.Log("ClappyTrio");
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
LionMiddle = Instantiate(LionLeft, LionLeft.transform.parent);
|
||||
LionMiddle.transform.localPosition = new Vector3(3.1f, 0);
|
||||
|
||||
LionPlayer = Instantiate(LionLeft, LionLeft.transform.parent);
|
||||
LionPlayer.transform.localPosition = new Vector3(6.2f, 0);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (isClapping)
|
||||
{
|
||||
float songPosBeat = Conductor.instance.songPositionInBeats;
|
||||
|
||||
if (songPosBeat > lastClapStart && songPosBeat < lastClapStart + 1 && clapIndex == 0)
|
||||
{
|
||||
LionLeft.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
Jukebox.PlayOneShotGame("clappyTrio/leftClap");
|
||||
|
||||
clapIndex++;
|
||||
}
|
||||
else if (songPosBeat > lastClapStart + currentClappingLength && songPosBeat < lastClapStart + (currentClappingLength * 2) && clapIndex == 1)
|
||||
{
|
||||
LionMiddle.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
Jukebox.PlayOneShotGame("clappyTrio/middleClap");
|
||||
|
||||
clapIndex++;
|
||||
}
|
||||
else if (songPosBeat > lastClapStart + (currentClappingLength * 2) && clapIndex == 2)
|
||||
{
|
||||
LionPlayer.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
|
||||
|
||||
clapIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Clap(float beat, float length)
|
||||
{
|
||||
isClapping = true;
|
||||
lastClapStart = beat;
|
||||
currentClappingLength = length;
|
||||
}
|
||||
|
||||
public void Prepare(int type)
|
||||
{
|
||||
PlayAnimationAll("Prepare");
|
||||
Jukebox.PlayOneShotGame("clappyTrio/ready");
|
||||
SetFace(0, type);
|
||||
SetFace(1, type);
|
||||
SetFace(2, type);
|
||||
}
|
||||
|
||||
private void PlayAnimationAll(string anim)
|
||||
{
|
||||
LionLeft.GetComponent<Animator>().Play(anim, 0, 0);
|
||||
LionMiddle.GetComponent<Animator>().Play(anim, 0, 0);
|
||||
LionPlayer.GetComponent<Animator>().Play(anim, 0, 0);
|
||||
}
|
||||
|
||||
private void SetFace(int lion, int type)
|
||||
{
|
||||
if (lion == 0)
|
||||
LionLeft.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
||||
else if (lion == 1)
|
||||
LionMiddle.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
||||
else if (lion == 3)
|
||||
LionPlayer.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -62,7 +62,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
public void Flick(float beat, int type)
|
||||
{
|
||||
Jukebox.PlayOneShot("flick");
|
||||
Jukebox.PlayOneShotGame("forkLifter/flick");
|
||||
handAnim.Play("Hand_Flick", 0, 0);
|
||||
GameObject fo = Instantiate(flickedObject);
|
||||
fo.GetComponent<Pea>().startBeat = beat;
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
public void Prepare()
|
||||
{
|
||||
Jukebox.PlayOneShot("flickPrepare");
|
||||
Jukebox.PlayOneShotGame("forkLifter/flickPrepare");
|
||||
GetComponent<Animator>().Play("Hand_Prepare");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,17 +101,17 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
{
|
||||
if (topbun && middleburger && bottombun)
|
||||
{
|
||||
Jukebox.PlayOneShot("burger");
|
||||
Jukebox.PlayOneShotGame("forkLifter/burger");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentEarlyPeasOnFork > 0 || currentLatePeasOnFork > 0)
|
||||
{
|
||||
Jukebox.PlayOneShot($"cough_{Random.Range(1, 3)}");
|
||||
Jukebox.PlayOneShotGame($"forkLifter/cough_{Random.Range(1, 3)}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShot("gulp");
|
||||
Jukebox.PlayOneShotGame("forkLifter/gulp");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -186,7 +186,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
||||
|
||||
Jukebox.PlayOneShot("stab");
|
||||
Jukebox.PlayOneShotGame("forkLifter/stab");
|
||||
|
||||
currentPerfectPeasOnFork++;
|
||||
|
||||
|
@ -230,7 +230,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
||||
|
||||
Jukebox.PlayOneShot("miss");
|
||||
Jukebox.PlayOneShotGame("miss");
|
||||
|
||||
currentEarlyPeasOnFork++;
|
||||
|
||||
|
@ -259,7 +259,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
||||
|
||||
Jukebox.PlayOneShot("miss");
|
||||
Jukebox.PlayOneShotGame("miss");
|
||||
|
||||
currentLatePeasOnFork++;
|
||||
|
||||
|
@ -268,7 +268,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShot("stabnohit");
|
||||
Jukebox.PlayOneShotGame("forkLifter/stabnohit");
|
||||
}
|
||||
|
||||
anim.Play("Player_Stab", 0, 0);
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
Jukebox.PlayOneShot("zoom");
|
||||
Jukebox.PlayOneShotGame("forkLifter/zoom");
|
||||
GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
|
||||
|
||||
e = new ForkLifterPlayer.Eligible();
|
||||
|
@ -73,7 +73,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
if (normalizedBeat > endTime && endstate <= 1)
|
||||
{
|
||||
endstate++;
|
||||
Jukebox.PlayOneShot("disappointed");
|
||||
Jukebox.PlayOneShotGame("audience/disappointed");
|
||||
}
|
||||
|
||||
if (normalizedBeat > 1.35f)
|
||||
|
|
|
@ -48,6 +48,11 @@ namespace RhythmHeavenMania.Util
|
|||
Sound snd = oneShot.AddComponent<Sound>();
|
||||
snd.clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
||||
}
|
||||
|
||||
public static void PlayOneShotGame(string name)
|
||||
{
|
||||
PlayOneShot($"games/{name}");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -2,8 +2,12 @@
|
|||
"bpm": 117.26,
|
||||
"entities": [
|
||||
{
|
||||
"beat": 9,
|
||||
"length": 3,
|
||||
"beat": 1,
|
||||
"datamodel": "clappyTrio/prepare_4"
|
||||
},
|
||||
{
|
||||
"beat": 4,
|
||||
"length": 2,
|
||||
"datamodel": "clappyTrio/clap"
|
||||
}
|
||||
]
|
||||
|
|
Loading…
Reference in a new issue