Music sorting

This commit is contained in:
Starpelly 2021-12-23 17:39:03 -05:00
parent 1a7b1b7e07
commit 88d23ef8cc
52 changed files with 1169 additions and 29 deletions

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@ -155,6 +156,25 @@ Transform:
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View file

@ -14,6 +14,7 @@ namespace RhythmHeavenMania
{
public Transform GamesHolder;
private float currentBeat;
private float currentLength;
public delegate void EventCallback();
@ -69,7 +70,12 @@ namespace RhythmHeavenMania
}),
new MiniGame("clappyTrio", new List<GameAction>()
{
new GameAction("clap", delegate { Debug.Log("bruh"); }, true ),
// Claps
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
new GameAction("prepare_0", delegate { ClappyTrio.instance.Prepare(0); }, true ),
new GameAction("prepare_4", delegate { ClappyTrio.instance.Prepare(4); }, true ),
})
};
@ -108,11 +114,14 @@ namespace RhythmHeavenMania
try
{
currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
GameAction action = game.actions.Find(c => c.actionName == details[1]);
action.function.Invoke();
if (action.playerAction == true)
GameManager.instance.currentPlayerEvent++;
}
catch (Exception ex)
{

View file

@ -2,13 +2,100 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.ClappyTrio
{
public class ClappyTrio : MonoBehaviour
{
void Start()
[SerializeField] private GameObject LionLeft;
private GameObject LionMiddle;
private GameObject LionPlayer;
[SerializeField] private Sprite[] faces;
private bool isClapping;
private float currentClappingLength;
private float lastClapStart;
private int clapIndex;
public static ClappyTrio instance { get; set; }
private void Awake()
{
Debug.Log("ClappyTrio");
instance = this;
}
private void Start()
{
LionMiddle = Instantiate(LionLeft, LionLeft.transform.parent);
LionMiddle.transform.localPosition = new Vector3(3.1f, 0);
LionPlayer = Instantiate(LionLeft, LionLeft.transform.parent);
LionPlayer.transform.localPosition = new Vector3(6.2f, 0);
}
private void Update()
{
if (isClapping)
{
float songPosBeat = Conductor.instance.songPositionInBeats;
if (songPosBeat > lastClapStart && songPosBeat < lastClapStart + 1 && clapIndex == 0)
{
LionLeft.GetComponent<Animator>().Play("Clap", 0, 0);
Jukebox.PlayOneShotGame("clappyTrio/leftClap");
clapIndex++;
}
else if (songPosBeat > lastClapStart + currentClappingLength && songPosBeat < lastClapStart + (currentClappingLength * 2) && clapIndex == 1)
{
LionMiddle.GetComponent<Animator>().Play("Clap", 0, 0);
Jukebox.PlayOneShotGame("clappyTrio/middleClap");
clapIndex++;
}
else if (songPosBeat > lastClapStart + (currentClappingLength * 2) && clapIndex == 2)
{
LionPlayer.GetComponent<Animator>().Play("Clap", 0, 0);
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
clapIndex++;
}
}
}
public void Clap(float beat, float length)
{
isClapping = true;
lastClapStart = beat;
currentClappingLength = length;
}
public void Prepare(int type)
{
PlayAnimationAll("Prepare");
Jukebox.PlayOneShotGame("clappyTrio/ready");
SetFace(0, type);
SetFace(1, type);
SetFace(2, type);
}
private void PlayAnimationAll(string anim)
{
LionLeft.GetComponent<Animator>().Play(anim, 0, 0);
LionMiddle.GetComponent<Animator>().Play(anim, 0, 0);
LionPlayer.GetComponent<Animator>().Play(anim, 0, 0);
}
private void SetFace(int lion, int type)
{
if (lion == 0)
LionLeft.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
else if (lion == 1)
LionMiddle.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
else if (lion == 3)
LionPlayer.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
}
}
}

View file

@ -62,7 +62,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
public void Flick(float beat, int type)
{
Jukebox.PlayOneShot("flick");
Jukebox.PlayOneShotGame("forkLifter/flick");
handAnim.Play("Hand_Flick", 0, 0);
GameObject fo = Instantiate(flickedObject);
fo.GetComponent<Pea>().startBeat = beat;

View file

@ -49,7 +49,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
public void Prepare()
{
Jukebox.PlayOneShot("flickPrepare");
Jukebox.PlayOneShotGame("forkLifter/flickPrepare");
GetComponent<Animator>().Play("Hand_Prepare");
}
}

View file

@ -101,17 +101,17 @@ namespace RhythmHeavenMania.Games.ForkLifter
{
if (topbun && middleburger && bottombun)
{
Jukebox.PlayOneShot("burger");
Jukebox.PlayOneShotGame("forkLifter/burger");
}
else
{
if (currentEarlyPeasOnFork > 0 || currentLatePeasOnFork > 0)
{
Jukebox.PlayOneShot($"cough_{Random.Range(1, 3)}");
Jukebox.PlayOneShotGame($"forkLifter/cough_{Random.Range(1, 3)}");
}
else
{
Jukebox.PlayOneShot("gulp");
Jukebox.PlayOneShotGame("forkLifter/gulp");
}
}
@ -186,7 +186,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
FastEffectHit(EligibleHits[currentHitInList].pea.type);
Jukebox.PlayOneShot("stab");
Jukebox.PlayOneShotGame("forkLifter/stab");
currentPerfectPeasOnFork++;
@ -230,7 +230,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
FastEffectHit(EligibleHits[currentHitInList].pea.type);
Jukebox.PlayOneShot("miss");
Jukebox.PlayOneShotGame("miss");
currentEarlyPeasOnFork++;
@ -259,7 +259,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
FastEffectHit(EligibleHits[currentHitInList].pea.type);
Jukebox.PlayOneShot("miss");
Jukebox.PlayOneShotGame("miss");
currentLatePeasOnFork++;
@ -268,7 +268,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
}
else
{
Jukebox.PlayOneShot("stabnohit");
Jukebox.PlayOneShotGame("forkLifter/stabnohit");
}
anim.Play("Player_Stab", 0, 0);

View file

@ -29,7 +29,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
private void Start()
{
anim = GetComponent<Animator>();
Jukebox.PlayOneShot("zoom");
Jukebox.PlayOneShotGame("forkLifter/zoom");
GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
e = new ForkLifterPlayer.Eligible();
@ -73,7 +73,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
if (normalizedBeat > endTime && endstate <= 1)
{
endstate++;
Jukebox.PlayOneShot("disappointed");
Jukebox.PlayOneShotGame("audience/disappointed");
}
if (normalizedBeat > 1.35f)

View file

@ -48,6 +48,11 @@ namespace RhythmHeavenMania.Util
Sound snd = oneShot.AddComponent<Sound>();
snd.clip = Resources.Load<AudioClip>($"Sfx/{name}");
}
public static void PlayOneShotGame(string name)
{
PlayOneShot($"games/{name}");
}
}
}

View file

@ -2,8 +2,12 @@
"bpm": 117.26,
"entities": [
{
"beat": 9,
"length": 3,
"beat": 1,
"datamodel": "clappyTrio/prepare_4"
},
{
"beat": 4,
"length": 2,
"datamodel": "clappyTrio/clap"
}
]