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Crop Stomp: Basic stomping
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19 changed files with 1280 additions and 153 deletions
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@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
|
@ -18,6 +19,7 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
private float marchOffset;
|
||||
private int currentMarchBeat;
|
||||
private int stepCount;
|
||||
private bool isStepping;
|
||||
|
||||
public bool isMarching => marchStartBeat != -1f && Conductor.instance.isPlaying;
|
||||
|
||||
|
@ -26,6 +28,9 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
public SpriteRenderer grass;
|
||||
public Transform grassTrans;
|
||||
public Transform scrollingHolder;
|
||||
public Farmer farmer;
|
||||
|
||||
private Tween shakeTween;
|
||||
|
||||
public static CropStomp instance;
|
||||
|
||||
|
@ -58,10 +63,18 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
// Step.
|
||||
if (currentMarchBeat % 2 != 0)
|
||||
{
|
||||
stepCount += 1;
|
||||
var stepAnim = (stepCount % 2 != 0 ? "StepFront" : "StepBack");
|
||||
|
||||
legsAnim.Play(stepAnim, 0, 0);
|
||||
// Don't step if already stomped.
|
||||
if (!isStepping)
|
||||
{
|
||||
stepCount += 1;
|
||||
var stepAnim = (stepCount % 2 != 0 ? "StepFront" : "StepBack");
|
||||
|
||||
legsAnim.Play(stepAnim, 0, 0);
|
||||
|
||||
isStepping = true;
|
||||
}
|
||||
|
||||
Jukebox.PlayOneShotGame("cropStomp/hmm");
|
||||
}
|
||||
// Lift.
|
||||
else
|
||||
|
@ -71,6 +84,8 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
|
||||
var farmerPos = farmerTrans.localPosition;
|
||||
farmerTrans.localPosition = new Vector3(farmerPos.x - stepDistance, farmerPos.y, farmerPos.z);
|
||||
|
||||
isStepping = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -94,6 +109,30 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
marchOffset = (marchStartBeat % 1) * Conductor.instance.secPerBeat / Conductor.instance.musicSource.pitch;
|
||||
currentMarchBeat = 0;
|
||||
stepCount = 0;
|
||||
|
||||
farmer.nextStompBeat = beat;
|
||||
}
|
||||
|
||||
public void Stomp()
|
||||
{
|
||||
// Don't increment step counter if autostep stepped already.
|
||||
if (!isStepping)
|
||||
stepCount += 1;
|
||||
|
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var stompAnim = (stepCount % 2 != 0 ? "StompFront" : "StompBack");
|
||||
|
||||
legsAnim.Play(stompAnim, 0, 0);
|
||||
|
||||
Jukebox.PlayOneShotGame("cropStomp/stomp");
|
||||
|
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if (shakeTween != null)
|
||||
shakeTween.Kill(true);
|
||||
|
||||
var camTrans = GameCamera.instance.transform;
|
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camTrans.localPosition = new Vector3(camTrans.localPosition.x, 0.75f, camTrans.localPosition.z);
|
||||
camTrans.DOLocalMoveY(0f, 0.5f).SetEase(Ease.OutElastic, 1f);
|
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|
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isStepping = true;
|
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}
|
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}
|
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}
|
||||
|
|
52
Assets/Scripts/Games/CropStomp/Farmer.cs
Normal file
52
Assets/Scripts/Games/CropStomp/Farmer.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.CropStomp
|
||||
{
|
||||
public class Farmer : PlayerActionObject
|
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{
|
||||
public float nextStompBeat;
|
||||
|
||||
private CropStomp game;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
game = CropStomp.instance;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!game.isMarching)
|
||||
return;
|
||||
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromMargin(nextStompBeat, 1f);
|
||||
|
||||
StateCheck(normalizedBeat);
|
||||
|
||||
if (normalizedBeat > Minigame.LateTime())
|
||||
{
|
||||
nextStompBeat += 2f;
|
||||
ResetState();
|
||||
return;
|
||||
}
|
||||
|
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if (PlayerInput.Pressed())
|
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{
|
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if (state.perfect)
|
||||
{
|
||||
game.Stomp();
|
||||
nextStompBeat += 2f;
|
||||
ResetState();
|
||||
}
|
||||
else if (state.notPerfect())
|
||||
{
|
||||
nextStompBeat += 2f;
|
||||
ResetState();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/CropStomp/Farmer.cs.meta
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11
Assets/Scripts/Games/CropStomp/Farmer.cs.meta
Normal file
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -19,6 +19,8 @@ namespace RhythmHeavenMania.Games
|
|||
public bool isEligible; //value never used for anything
|
||||
private bool autoPlayEnabledOnStart; //value never used for anything
|
||||
|
||||
public bool triggersAutoplay = true;
|
||||
|
||||
public void PlayerActionInit(GameObject g, float createBeat)
|
||||
{
|
||||
state.gameObject = g;
|
||||
|
@ -31,7 +33,7 @@ namespace RhythmHeavenMania.Games
|
|||
{
|
||||
if (aceTimes == 0)
|
||||
{
|
||||
if ((GameManager.instance.autoplay || autoPlay) && normalizedBeat > 0.99f)
|
||||
if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && normalizedBeat > 0.99f)
|
||||
{
|
||||
OnAce();
|
||||
if (!autoPlay)
|
||||
|
|
Loading…
Reference in a new issue