mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Added "ooh" toggle to DJ School
This commit is contained in:
parent
862b3a7a30
commit
55f31b4501
2 changed files with 24 additions and 10 deletions
|
@ -84,7 +84,7 @@ namespace RhythmHeavenMania.Games.DJSchool
|
|||
bop.length = length;
|
||||
}
|
||||
|
||||
public void BreakCmon(float beat, int type)
|
||||
public void BreakCmon(float beat, int type, bool ooh)
|
||||
{
|
||||
if (djYellowHolding) return;
|
||||
|
||||
|
@ -103,12 +103,17 @@ namespace RhythmHeavenMania.Games.DJSchool
|
|||
break;
|
||||
}
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
var sound = new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound(sounds[0], beat),
|
||||
new MultiSound.Sound(sounds[1], beat + 1f - (0.030f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
|
||||
new MultiSound.Sound(sounds[2], beat + 2f),
|
||||
});
|
||||
new MultiSound.Sound("", beat + 2f)
|
||||
};
|
||||
|
||||
if (ooh)
|
||||
sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
|
||||
|
||||
MultiSound.Play(sound);
|
||||
|
||||
BeatAction.New(djYellow, new List<BeatAction.Action>()
|
||||
{
|
||||
|
@ -122,16 +127,21 @@ namespace RhythmHeavenMania.Games.DJSchool
|
|||
});
|
||||
}
|
||||
|
||||
public void AndStop(float beat)
|
||||
public void AndStop(float beat, bool ooh)
|
||||
{
|
||||
if (djYellowHolding) return;
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
var sound = new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("djSchool/andStop1", beat),
|
||||
new MultiSound.Sound("djSchool/andStop2", beat + .5f - (0.1200f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
|
||||
new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f),
|
||||
});
|
||||
new MultiSound.Sound("", beat + 1.5f)
|
||||
};
|
||||
|
||||
if (ooh)
|
||||
sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
|
||||
|
||||
MultiSound.Play(sound);
|
||||
|
||||
BeatAction.New(djYellow, new List<BeatAction.Action>()
|
||||
{
|
||||
|
|
|
@ -279,10 +279,14 @@ namespace RhythmHeavenMania
|
|||
new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("and stop ooh", delegate { DJSchool.instance.AndStop(eventCaller.currentEntity.beat); }, 2.5f),
|
||||
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
|
||||
new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Ooh")
|
||||
}),
|
||||
new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", DJSchool.DJVoice.Standard, "Voice"),
|
||||
new Param("toggle", true, "Ooh")
|
||||
}),
|
||||
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue