Started prepping Drumming Practice
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Assets/Resources/Games/drummingPractice.prefab
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29
Assets/Scripts/Games/DrummingPractice/Drummer.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.DrummingPractice
|
||||
{
|
||||
public class Drummer : MonoBehaviour
|
||||
{
|
||||
|
||||
[Header("References")]
|
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public Animator animator;
|
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public List<MiiFace> miiFaces;
|
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public SpriteRenderer face;
|
||||
|
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public bool player = false;
|
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public int mii = 0;
|
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|
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[System.Serializable]
|
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public class MiiFace
|
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{
|
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public List<Sprite> Sprites;
|
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}
|
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|
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}
|
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}
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33
Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using Starpelly;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.DrummingPractice
|
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{
|
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public class DrummingPractice : Minigame
|
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{
|
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[Header("References")]
|
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public SpriteRenderer backgroundGradient;
|
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public Drummer player;
|
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public Drummer leftDrummer;
|
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public Drummer rightDrummer;
|
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|
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|
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public static DrummingPractice instance;
|
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|
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private void Awake()
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{
|
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instance = this;
|
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}
|
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|
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private void Update()
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{
|
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|
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}
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}
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}
|
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guid: c7db5828bf6ab644c92395762a28c7a8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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|
@ -382,6 +382,10 @@ namespace RhythmHeavenMania
|
|||
{
|
||||
new Param("toggle", false, "Applause")
|
||||
}),
|
||||
}),
|
||||
new Minigame("drummingPractice", "Drumming Practice \n<color=#eb5454>[WIP don't use]</color>", "2BCF33", false, false, new List<GameAction>()
|
||||
{
|
||||
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
|
|